Kickstarter Katchup – 20th January 2013

By Adam Smith on January 20th, 2013 at 4:01 pm.

It’s taken me longer than I’d hoped, but I’ve finally managed to exorcise the last spirits of 2012 from the Kickstarter Katchup and the 2013 instalments can now begin. The extended break has left us with a lot to katch up on so there will be a lot of winners and losers this week, covering many of the games in the last Katchup. I’m not going to list every game that failed to reach its target but all the winners will be there, as well as any that are of particular interest or have detailed plans for the future. Then I’ll hunt down some ongoing projects and the whole cycle will begin again. I’ll be keeping a closer eye on submissions now that the Katchup is functional again, so do email me with anything that you’re working on, or that you find interesting. No promises, but it might just be here next Sunday.

The Rules

  • Featuring a game in this list doesn’t mean we endorse it. We likely haven’t played, and as such can’t say whether it will be worth your cash. That’s your call.
  • Letting me know about a game (which you can do via my name at the top of this article) doesn’t mean it will definitely be included. Leaving links in the comments is a good way to let other readers know about projects, but please email me if you want them considered for the list. Include the word Kickstarter in the subject line too if you care about making my life even slightly easier.
  • We only include games where pledges reach developers only if the target is met.
  • Projects asking for fifty billion dollars, with 45c in pledges, fall off the list eventually. It gives more space for other games.
  • Projects that have reached their funding get included in the Winners list, and then aren’t featured in the weeks after that, to give more attention to those that are still needing the cash. Tough if you don’t like it.
  • Be aware that there are two currencies in play. Always check!
  • Never enter a restricted area in the Katchup. Don’t climb over fences or walk through employee-only gates. If you drop a hat, moustache, monocle or other item, consider it lost forever. The Katchup has it now.

The Winners

Meriwether: An American Epic – Sortasoft

Goal: $35,000
Now: $44,489

Meriwether, a game of historical role-play, discovery and exploration that follows the Lewis and Clark expedition, is one of the most exciting Kickstarter projects that I saw last year, so I’m thrilled that it reached its goal. The final hours of the campaign involved a Meri-Thon, involving interviews with historical experts and game designers:

You can catch any or all of the Meri-Thon, all nine hours of it if you so desire–some great interviews with game designers and Lewis and Clark experts are waiting for you here: part 1, part 2, and part 3. Thanks to all of our guests, our viewers, and to all our backers for the support you gave us throughout the campaign. Such a great way to bid bon voyage to our Kickstarter!

The plan is to hit beta by August and finish the game in November. Hurrah!

Forsaken Fortress – Photon Productions

Goal: $100,000
Now: $121,096

A triumph for the post-unpleasantness survival RPG that demands base and personnel management skills along with scavenging and combat know-how. My impression is of Dead State mixed with Fallout, although that may be wide of the mark. Here’s the schedule:

January- February: Pre-production
February – Jun: Production
Jun – July: Pre-beta test
July – October: Post-beta development
October: Release

Forsaken Fortress is one of several Unity-based projects that is updating to the Unity4 mecanim system in order to improve animation.

War for the Overworld – Subterranean Games

Goal: £150,000
Now: £211,371

Blimey – last time I checked in on this keeper of the Dungeon Keeper flame, it’s success wasn’t quite guaranteed, but that’s an impressive total and no mistake. The game has also mustered enough support to receive a Steam Greenlight pass. Updates to progress arrive on Wednesdays, going by the name WFTO Wednesdays. Every time I see that written down, I think Wednesdays have done something weird and terrible, like replacing someone’s Cheerios with Polo mints – what the fuck, Wednesdays?!

Project GODUS – 22cans

Goal: £450,000
Now: £526,563

I always expected GODUS to make it, even when Mr Molyneux expressed disappointment about the lack of fluid physics applied to individual drops of water. I still believed water, earth, fire and wind would bend to the will of the 22canstheon. I don’t know what the last few updates say since they’re only for backers and even though I was a believer, I didn’t put my money where my faith is.

Kaiju Combat – Sunstone Games

Goal: $100,000
Now: $112,513

Kaiju Combat had a quiet couple of weeks to start its campaign but, like the giant monstrosities that inspired its not-Godzilla beat-downs, it eventually towered high, swatting at the city below. That image stopped working long before the sentence ended. Kaiju Combat reached its goal and will be released toward the end of the year, all being well. The latest news includes the announcement of the sponsored monsters that will be included in the game, chosen from a selection provided by the community. This is clearly the best.

Elite: Dangerous – Frontier Developments

Goal: £1,250,000
Now: £1,578,316

Elite requested all of the money and, by golly, people handed it over, plus change amounting to more than £300,000. That’s almost enough to pay a banker’s bonus or a hotshot lawyer’s hourly retainer. Everybody knows what Elite is, right? It’s the one with the spaceship, the pocketful of credits and a galaxy to explore. I’ve been caught up in the process rather than the product, so even though I’ve spent a lot of time thinking about what Frontier are doing, I haven’t spent very much time thinking about what the game’s eventual existence will actually mean. I’m as cynical as the next man – used to live in a tub and everything – but all that space is exciting, I must admit.

The Losers

Consortium – Interdimensional Games

Goal: $200,000
Now: Cancelled

Consortium will be back. The initial Kickstarter launch was pulled long before it ran out of time when the team realised they were lacking the necessary momentum for success:

As a result, we are heading back to the trenches and are stopping this campaign, with plans to return in the New Year (possibly February)!

Believe it or not, we consider this campaign a success for us, on many levels. We’ve started the process of showing the world our project, and have begun to find the gamers that CONSORTIUM is designed for. It simply doesn’t matter to us that we didn’t reach our goal, we are just happy that a few hundred people are now excited about the possibilities that our game holds!

I’ll be following the future of this one closely. It’s a fascinating pitch, a sort of space opera RPG with a focus on personal interaction and mystery rather than combat and lasers. You can read more here.

Dream – HyperSloth

Goal: £20,000
Now: £3,079
Days: 18

Dream’s dreams of atmospheric exploration are not doomed, despite the failure of the Kickstarter.

We’re going to get part-time jobs which should help but ultimately won’t be enough to full continue development so following the advice and support of you guys we’re going to change our development style a little. We’re going to accept PayPal donations and give everyone who donates the pre-alpha to play (available at the start of February) and access to a developer forum that you can leave us feedback in. The deal is we’ll keep working at the game for as long as we can and following your input we’ll try and shape the game into something you’ll all enjoy.

The team plan to have an alpha ready in February, which they will make available to anyone who donates at least £5. The donation page is at the official page, where you can see the game in action.

Telepath Tactics – Sinister Design

Goal: $25,500
Now: $18,615

The teeming tactical mind behind Telepath Tactics has not abandoned hope and, indeed, takes encouragement from the campaign.

This campaign has also been extraordinarily successful for me, personally. I’ve gotten invaluable feedback about the sort of things you all care about in Telepath Tactics, and I’ve learned a whole heck of a lot about how to run a crowdfunding campaign. The next time I try this, we will make the goal! (Speaking of which: mark your calendars for March, folks!)

There are several ways to follow progress, including the forums at Sinister Design. A demo is also available. You can download it for Windows, Mac or Linux.

The Players

Artizens – Artizens, Inc.

Goal: $30,000
Now: $4,900
Days: 28

A month since I last wrote a Katchup, a month in which my weekends have been (mostly) my own, in which I’ve rediscovered the joy of leaving the computer to slumber for a couple of days at the end of each frantic week of activity. But, when I see a project like Artizens, I feel like I’ve been missing out. It’s exciting to be back in the Katchup because, while the Kickstarter craze isn’t in its prime anymore, it’s in the crowdfunding sphere that the shimmering edge of indie development often finds its expression. Or, at least, it’s where I find the results of that expression.

An online co-operative experience for four players, Artizens looks like a side-scrolling, miniature Shadow of the Colossus with crafting, loot and intelligent beasties. The monsters are actually quite small but there’s something about the way the players scramble across them, outwitting, trapping and destroying them that reminds me of Ueda’s giant-killer.

Terminus – Harbour Games

Goal: $25,000
Now: $405
Days: 31

Terminus is a game about the end of Earth and the beginnings of a new colony.

Starting from classic city builders of the genre, Terminus takes the terrifying leap into the frontier of space where every new game and new colonization effort bring a wildly different experience on a new, procedurally generated planet.

The plan is ambitious and hugely appealing – to create a game that harnesses the power of that most exciting of future technologies, procedural generation, along with more traditional management of building and social factors. Disasters will happen on this unstable new world, so all planning must take into account the eventual fires, storms and outbreaks of disease. It’d be good to see more of the actual game in future updates, but Terminus certainly seems like one to keep an eye on and the team seem to have their priorities and paperwork in order as far as spending is concerned.

Fortis Rex – Ancient Realms Studios

Goal: $7,000
Now: $2,198
Days: 19

Mount and Blade is a game that is excellent in many ways. In fact, it’s so packed with good ideas executed well that I often forget how good it is. Perhaps that’s because it isn’t flashy or shouty, just getting along with being the kind of game I used to dream about playing without blowing its trumpet as loud as it should. I mention it because I’m amazed more games haven’t followed in its hoofprints and then, lo, Fortis Rex appears on the horizon. It really does look a lot like Mount and Blade, and I don’t mean that as a criticism. I quite like the idea of more free-roaming medieval adventures in my life. In fact, I bloody love the idea. Seven thousand dollars is a tiny amount of money, a matter addressed in the FAQ at the bottom of the page:

The 7,000 dollars is the core amount for just the programs needed to complete the game, and a small amount of game art(buildings, characters, etc.). Our team decided to model most of the art ourselves(as we recently added a new modeller).

Wildman – Gas Powered Games

Goal: $1,100,000
Now: $249,016
Days: 26

We spoke to Chris Taylor about Wildman, then the Kickstarter launched and then there was news of troubling times for Gas Powered Games. Where that leaves the project is unclear – if it succeeds, it brings a cash injection of over a million dollars (minus fees), which could be enough to keep the remaining staff in employment for a while, but the timing is rotten. Not for the people who have already lost their jobs – there’s rarely a good time for that and our thoughts are with them – but for Gas Powered’s future outlook. If the Kickstarter money was intended as a salve, it may come too late, and if that wasn’t the case, it’s going to be hard to dissuade those people who are disillusioned by the appeal to crowd-funding during a crisis.

Unwritten: That Which Happened – Roxlou Games

Goal: $75,000
Now: $17,667
Days: 23

File this one under A in your filing cabinet. ‘A’ is for ‘Awesome’, or maybe ‘Adam’s Favourite Concepts’. Former Dishonored dev Joe Houston, who wrote these excellent and thought-provoking words for us, is now working on Unwritten:

Permanent decisions and infinite variety. Create a nomadic tribe and guide them across a randomly generated tundra to meet its God.

Marvellous. If I could convey that many exciting ideas in two short sentences, I’d be a happy man. I’m going to make the obligatory reference to King of Dragon Pass, which is one of the few games that is quite as determinedly about the act of making a story as Unwritten appears to be. Aside from the placeholder graphics currently atop the hexes, there’s not a lot about Unwritten that I don’t approve of.

Neocolonialism – Sub Altern Games

Goal: $10,000
Now: $6,015
Days: 13

Neocolonialism has already featured on this very site, after one Alec Meer spotted its alpha out in the wilds. It has an upside-down map and a gloriously horrible portrayal of corporate politics and bastardly big-wiggery. You can try the alpha now and the final version should be released in August. Everything seems to be in place for success and I’m going to try the alpha properly later today.

Skyjacker – DIGITILUS

Goal: $30,000
Now: $21,671
Days: 5

The Katchup is in its first week back after a prolonged hiatus and already it is witness to a nail-biting finish. With five days to go, Skyjacker’s third Kickstarter campaign is in jeopardy. This time, for a smaller amount, the pitch is for the starship constructor aspect of the game, which, if finished, would boost progress on the rest of the project. Jim has already written about it this week and there’s a video below.

Tower And Power – Daniel Rampulla

Goal: $38,000
Now: $1,429
Days: 34

I knew Tower and Power might only have niche appeal when I wrote about it and, regrettably, the niche may be smaller than I’d anticipated. It’s a 3D recreation of medieval Bologna, which is the sort of thing that immediately makes me reach for my wallet. I’m quite serious about that. I would love to play around with this and think it has easily applicable educational qualities as well. There will be playful elements, but it’s the act of recreation itself that fascinates me.

Dreadline – Eerie Canal

Goal: $167,000
Now: $17,738
Days: 11

Dreadline is this:

In 10 seconds, the RMS Titanic will hit an iceberg, killing over 2/3rds of the passengers… AND THAT’S THE GOOD NEWS!

Dreadline is a high intensity, single player*, action role playing/real time strategy mashup. You control an unlikely and eclectic group of monsters killing the doomed during historically-inspired catastrophes.

It should therefore be clear that we think it’s a brilliant idea, so why doesn’t everybody else? Read our interview and then watch the video.

, , .

71 Comments »

  1. Discopanda says:

    How could we have forgotten the Black Isle crowdfund? The countdown ended a few days ago, (I think Saturday at midnight), but they’re still taking donations until December 1, 2013. They raised 6,470 dollars, and I only know this by searching for “Black Isle” at Invested.in’s website. So, yeah. It may be the worst crowdfund ever, even beating out the classic “Your World” by Elwood Bartlett! If not, I still think it’s a contender for most scammy and cynical crowdfund ever.

    • rustybroomhandle says:

      This one might win the prize for worst Kickstarter http://www.kickstarter.com/projects/1376466869/lore-0 but it also might just be there for giggles.

      • P.Funk says:

        I might be the laziest effort by Russian hackers at attempting to subvert the crowd funding surge. Maybe we’re just being too hard though, maybe some really excited 12 year olds are crying at our words and throwing all their copies of “Learn to use Maya” and posters of Iron Maiden out the window.

      • ThTa says:

        I always assumed that was just some games development student (or developer with some spare time) poking fun. The “development” stuff is slightly too elaborate for the creator to be as oblivious as he presents himself.

      • Premium User Badge

        psepho says:

        “In Hades you will explore tolerance itself (?)!”

        Possibly the best trail ever.

        • Dominus_Anulorum says:

          He also says the 300 where Roman and that you can fight the pantheon, because the pantheon is totally not a building). And my first comment was deleted? RPS, I promise I am not a spam bot!

          • Zakski says:

            The pantheon, as well as being the name of a few buildings, actually is the set of all gods of any polytheistic religion

          • Dominus_Anulorum says:

            Ah, well, it has been a while since I took history. I am getting a bit rusty with the terminology. But the 300 was Greek, not Roman. I got that right!

          • nanauwbuwa says:

            The PD10 Freelander tablet computer! Now only $ 108.99! Android 4.0 + GPS +7 inch screen +1.2 GHz CPU +1 GB RAM 8GB 1080P Tablet PC! This is the best! Best buy on the web! http://urlik.pl/go.php?sk=21540

          • Iskariot says:

            “because the pantheon is totally not a building”

            It is also a building:
            The Pantheon is a building in Rome, Italy, commissioned by Marcus Agrippa as a temple to all the gods of Ancient Rome, and rebuilt by Emperor Hadrian in about 126 AD

            The word has several meanings:
            1. Pantheon A circular temple in Rome, completed in 27 b.c. and dedicated to all the gods.
            2. A temple dedicated to all gods.
            3. All the gods of a people considered as a group: Jupiter is head of the Roman pantheon.
            4. A public building commemorating and dedicated to the heroes and heroines of a nation.
            5. A group of persons most highly regarded for contributions to a field or endeavor

      • spectone says:

        Needs someone to do some copywriting for him.

        Not : This is the first time in video gaming history a development team is going to let pubic see and be apart of a game from start to finish.

  2. MrLebanon says:

    Although I love anything Mount & Blade related, and Fortis Rex looks cool… it drives me crazy when games claim to be “the first” at a specific feature – especially when they’re not

    The game looks to borrow A LOT from M&B (sword + horse mechanics, building an army), yet the video/KS page try and market it as “never done or seen before”

    Reminded me of Molyneux saying he had not seen any God games other than FarmVille…

    Any idea what the “in game credits” reward is supposed to mean? That always gives me bad feels as well.

    • Hoaxfish says:

      I assume in-game credits means you, along with anyone else, gets listed in the credits as a backer or something. Something innocuous to say you helped out a bit.

    • Alextended says:

      Agreed, there’s no way it’s a coincidence and they haven’t seen or played M&B. The influence even goes to the presentation in some ways (not the best thing either, but ah well, indies). Shameless but I’m still interested in the game.

  3. Hoaxfish says:

    Couple of others:

    Radio the Universe: I’ve posted this in the comments of some other Kickstarter articles, 3 days left, and it was fairly good to look at when it launched. Funded within 2 days, even though it was right on the Christmas period, and has since blown past all stretch goals. 2D sci-fi run-around, gameplay and music samples shown, etc. $10 for the game, $25 for a “kickstarter special” version.

    Sneaky Bastards: The Stealth Gaming Magazine: A magazine format magazine (both physical and PDF) from the Sneaky Bastard’s website (that website entirely dedicated to stealth in computer games). 19 days left, and has past the main goal, and a stretch goal to bump to page-amount to 100. The first issue is about Dishonored. £15 for PDF, £60 for a physical copy.

    • Premium User Badge

      Revisor says:

      Thanks a lot, Radio the Universe looks very interesting.

      Maybe I’m projecting wishfully, but a crossover of Chaos Engine and Cave Story?

      Also the author expresses him-/herself in a great way. :)

      Edit #3: Do you know what the “extra content” in the $25 tier means?

      Edit #4: Straight from the author: Extra content is an additional area plus exclusive upgrades/items.

      • Hoaxfish says:

        I think half of why I backed it ($10 at least) was some of the humour in the project.

        The $999 tier’s “I will pray to a star on your behalf. No Discernible Effect.” is probably the most stand out, though I am a bit bemused by someone actually backing it.

    • ThTa says:

      Oh, that Radio the Universe game looks fantastic. If they opted for a PayPal thingie on the side I’ll definitely support it.

      edit: And hey! There we have one. 25 USD going that’a way!

    • botonjim says:

      That Radio the Universe really is something else! No wonder it’s already got six times what it asks for.

    • mwoody says:

      Thanks for pointing out Radio the Universe, that is thoroughly my sort of thing, but somehow I’ve skipped over it for its entire Kickstarter run.

    • apocraphyn says:

      Good man. Somewhat surprised that is hasn’t been mentioned in the article proper, actually – Radio the Universe both looks and sounds rather brilliant.

      • Adam Smith says:

        The honest answer as to why it wasn’t included is because I thought I’d already covered it – this is what happens when I have a holiday. I forget everything. I’ll try to be more thorough next weekend!

    • njursten says:

      Love the art style of Radio the Universe. Also helps that there’s some kind of finished game engine/prototype.

      Got a bit worried by the creator talking about writing a new engine in Java to make it more portable. Not sure how complex the engine is, but it sounds like it could quite easily end badly. Fortunately seems like he/she dropped that idea, at least for now.

  4. Premium User Badge

    Gap Gen says:

    Yeah. Any cynic past 200BC is just in it for the money.

    • Bioluminescence says:

      Does that make “Time to Crates” at around 365BC?

  5. SickBrick says:

    My game was in the last katchup., but now it’s gone from this one for some reason, so I’ll just leave this here:
    Tainted Fate – PC, Mac horror game with a dynamic storyline and two protagonists:
    http://www.indiegogo.com/taintedfate

    • abandonhope says:

      Looks pretty good, and I like your sense of humor. I skip a lot of horror games because so many of them are pants, but I like the idea of an open-world Amnesia with more concrete things going on.

      Sadly Indiegogo(e?)s don’t really get the attention Kickstarters do. It tends to be off my radar most of the time because I assume campaigns will generally use flexible funding, a model I have no interest in, even though this is not strictly true, as in the case of your game.

      I wish you luck. Maybe get a friend in the US/UK to launch a Kickstarter on your behalf, or something. I think you’d be able to surpass $3000 pretty easily.

  6. Premium User Badge

    Oozo says:

    If I’m not mistaken, you have forgotten to include “Barkley 2″ in the winners’ list; it broke through the 100’000 Dollar barrier and almost quadrupled its initial asking goal.

    But it’s hard enough to katch up with what’s going on in a given week — thanks a lot for that highly useful work of yours, btw –, let alone multiple ones, so it’s more than understandable. (Still, very much looking forward to what Tale of Game’s can make with that kind of cash.)

    • Lanfranc says:

      Pathfinder Online got funded at over 1 million dollars this past Monday, might have merited a mention as well.

      • Phantoon says:

        I really do not think Pathfinder Online will turn out well. No hopes for that. Especially since they ran two Kickstarters with the message of each being “we will take this money and run to investors!” Rumor has it it’ll be a subscription AND have a cash shop, AND be a game you have to purchase up front. Which, if true, I hope it doesn’t even manage to exist. Don’t need more games like that.

    • Premium User Badge

      Revisor says:

      I will not prefund a F2P game. I want to experience the whole package.
      Nevertheless it looks very nice.

    • Shooop says:

      Why fund a F2P game? That seems contradictory to me. They’ll be after your money after it’s released too.

      • Trikster says:

        Not saying I funded it, just pointing out it should be on the list.
        Yup, definitely looking nice; playing nice as well – try out the demo.

        • Shooop says:

          I didn’t say you did, but that I find it ridiculous they’d go to Kickstarter and ask for money when they’re going to be doing it after the game’s finished then too. Constantly.

      • f_zul says:

        I don’t know. Maybe to get amazing printed art they provide?

    • mwoody says:

      I’ll add my voice to the others: I’ve no desire to fund pay2win. It feels like providing start-up capital to my aspiring neighborhood drug dealer.

  7. Chizu says:

    I pledged to this one just the other day
    http://www.kickstarter.com/projects/galaxytrail/freedom-planet-high-speed-platform-game
    Sonic/megaman-esque platforming game. Initially thought it just looked like your typical sonic fangame straight outta Deviantart (and it kinda is) but the demo’s pretty great, its got a good feel to it, with physics closer to old sonic games than any of the recent sonic games have had.
    Demo is up on their homepage (link also on their kickstarter)

    • Tiller says:

      The game is also on greenlight. Get past the arts first impression and the game is quite a little treat. Freedom Plant was originally a Sonic fangame that’s turned into into a game different enough to call its own. I recommend anyone who liked classic Sonic or Pulseman to at least give the demo a go.

  8. Xocrates says:

    Backed unwritten mostly because it sounds like an amazing concept, but I really do wish they explained the TBS part a bit better.

    On the Godus front, while the text updates are Backers only, the videos are on youtube and do not appear to be private.
    So you can head to http://www.youtube.com/user/22CansOfficial and see Molyneux explaining thermodynamics while silently regretting doing it while walking in the snow.

    • Cooper says:

      Unwritten reminded me of KIngdom of Dragon Pass.

      This is a good thing. They get my monies.

    • Premium User Badge

      Lambchops says:

      They’ve promised an update better explaining the planned gameplay so I’m holding out for that before I decide to back, but I have a feeling I will.

  9. Tams80 says:

    Artizens – I would like to create a steampunk samurai ninja.

    I’m not creative enough am I?

    • artizens_charles says:

      @Tams80 – You can absolutely make a steampunk samurai ninja.

      Even if you don’t feel confident that you can draw it all yourself, we’re going to have a trading post where you can buy drawings from other players. You could even commission them to make you a personalized set of gear.

      Don’t give up on the dream! The world must see your steampunk samurai ninja! What’s his/her name?

  10. Mbaya says:

    I had previously overlooked Artizens and Unwritten, so thanks for this update.

    Artizens looks pretty great, I love customisation…seems like a mashup of Scribblenaughts, Dark Souls and Monster Hunter. Not sure if it’s planned, but full Steam intergration would be a huge plus there…the Workshop, trading and maybe the marketplace would seem to fit well.

    I like the sound of Unwritten too, especially the shadow puppets and the music…will have to have a think on this one though, the soundtrack pledge is at $50, seems a little steep, but it is right up my street.

  11. mr.black says:

    Yaay, I thought Kickstarter Katchup has kicked the bucket. So glad everything’s back to normal!
    Terminus and Unwritten sound fascinating, but for the Bologna recreation I honestly don’t see wide appeal I mean, are there any true game elements in it that won’t ripoff AC2?!

  12. j3w3l says:

    Another winner (or loser if you consider the games now dead) was the glitch headstarter and it’s plans for an art book. Won’t save the game but it looks rather lovely.
    http://www.indiegogo.com/the-art-of-glitch

    • Hoaxfish says:

      That looks really nice. I wouldn’t mind seeing some other crowd source “supplementary” things like that.

  13. iridescence says:

    I as intrigued by that “Tower and Power” thing until I figured out they wanted $75 for the full release. That is going to drive a lot of people away (including me unfortunately).

  14. iridescence says:

    “Unwritten” also looks interesting, like maybe a spiritual successor to the excellent “King of
    Dragon Pass” but their page is sadly lacking in any actual gameplay details which has stayed my backer hand thus far.

    • abandonhope says:

      I asked for more info regarding the turn-based gameplay earlier today and apparently a detailed update (with illustrative art, I think) is forthcoming. Should be today or tomorrow. The dev also explained a few things in the comments section.

      I think my initial impression of the gameplay was just a bit off, but I’m still really loving the gameplay concepts. I was most interested to know how much variation there would be in potential player strategies and encounters, because it sounds a bit like FTL in that you’re trying to navigate a randomly generated world by weighing risks, making decisions, collaborating with the game to create a “story,” and adapting your approach by learning from your failed attempts to reach an ultimate objective.

      I’ve been more less convinced from a gameplay perspective, so I’ll probably just sit back and hope that the unique setting and theme develop into a rich, beautiful game. I’d like to hear a few more tracks, as well. Based on what’s in the pitch video, I suspect that the music and sound will be such that the game wouldn’t feel right without them (as in FTL).

  15. Shooop says:

    Turn-based strategy looks like it’s trying to be the next big trend to burn people out after the MMO craze finally dies.

  16. Alextended says:

    The 90′s Arcade Racer deserves a full post of its own for looking amazing and potentially making up for SEGA not giving the PC decent ports of Daytona, Scud Race, or almost any of their great arcade games. Not to mention how rare games like this are these days (no, NFS, Burnout, etc, don’t scratch that itch).

    http://www.kickstarter.com/projects/896834116/the-90s-arcade-racer

    It’s by one of the guys who worked on Sonic Fan Remix, the 3D remake that totally owned SEGA’s efforts up to that point since it was pre-Generations and it’s still got better gameplay than that. It’s a shame they didn’t make more than a few levels but this game is one of the reasons (I can’t blame him for not putting the 100s of hours of work that would need for no return either) so that’s a win.

    • Targaff says:

      I’m glad to see he dropped the price to $10 for the DD version – $15 was too high. My only other problem with it is the one you allude to, namely that for all Sonic Fan Remix was acers, it was also a project that wasn’t seen through to completion. Whatever the reason, that’s not really something I want to see on the résumé of someone asking me to send them money….

      • botonjim says:

        heh. Not 10$ but 10£. And I’m afraid that’s still kind of high. A shame really because it’s clearly hurting the Kickstarter and it looks rather sweet.

      • Alextended says:

        The price is fine in my opinion. I’m sure not many developers people backed released awesome freebie games of Sonic Fan Remix quality (but completed, whatever) left and right or have a resume that doesn’t include any known or unknown cancelled projects. Granted, this guy doesn’t have any released games out there (to my knowledge) but everyone’s gotta start somewhere and he shows skill and dedication just with how amazing the shown tracks with all their details look. He didn’t owe anyone the full Sonic Fan Remix, he will owe people the full 90′s Arcade Racer should the project be funded and I’m sure he realizes that and wanting to see it to completion without sacrificing quality is one of the reasons for the kickstarter. But yeah, loads of people in the industry started with dodgy unfinished things. Working for mods that never get released etc. His unfinished things aren’t even dodgy.

  17. Tiller says:

    Also going to pimp Freedom Planet here. The demo is quite a bit of fun as scratches that old school itch better than games like Sonic 4 do. At least try out the demo. The dude who has been working on this started out a Sonic fangame and now is trying to make it his own thing. You might need to get past the artstyle and the characters, but any feedback beyond “LOL FURRY SHIT” would be nice.

    http://www.kickstarter.com/projects/galaxytrail/freedom-planet-high-speed-platform-game

    Also the steam greenlight page:

    http://steamcommunity.com/sharedfiles/filedetails/?id=120841685

    • mwoody says:

      I feel superficial for saying it – technically, gameplay should be what matters – but I just can’t get past the Sonichu vibe here.

      (Warning: that link goes to a very dark place.)

  18. Felixader says:

    Am i the only one who keeps having problems with the Kickstarter Videoplayer?

    • Oak22 says:

      It just started working for me within the last week. I use Ubuntu and Chrome. Still not sure what the problem ever was – but all the videos either failed to load or were incredibly screwed up.

  19. Merlkir says:

    No mention of Topia Online? :( The only MMO recently which i thought was interesting.

    http://www.kickstarter.com/projects/1784263141/topia-online

    BTW, with Artizans, we are ALL thinking of making a penis sword, right?

    • abandonhope says:

      Damn, that does sound good, and I hate MMOs. A lot of truly unique things going for it, and I’m a sucker for crafting, especially the creative, game world-affecting sort. $25 is a bit more than I’d like to spend on a pre-order, but I’m tempted.

  20. Harbour Games says:

    Hey thanks for covering Terminus!

    We’ll have some more information come out in the next weeks in the form of video updates to talk more elaborately about gameplay and give a solid impression of what the experience would be like playing Terminus.

    Follow our campaign here: http://www.indiegogo.com/terminusgame

    And spread the word!

    - Ryan / Harbour Games

  21. EmiliaJackman22 says:

    until I looked at the bank draft which said $8005, I did not believe that…my… friend woz like realie making money part-time from their computer.. there sisters neighbour started doing this 4 only and by now paid the dept on their place and bought themselves a Chevrolet. this is where I went, Fox76.com

  22. Mario Figueiredo says:

    After years of failed promises, if this remake of Elite ends up being a fluke, that will be the end for Braben.

    I’ll confess my mild annoyance at that kickstarter getting it. Especially when it was only 2/3 off the way one week before the deadline. The amount of money requested was just insane, but above all one of the games that Made Me will find its remake in an almost MMO-like fashion with very, very, little being said about its single player mode.

    Likewise this wasn’t the first or second time Braben promised and didn’t deliver a Elite remake (or sequel on some cases). Seeing him being able to get away with that, as a consumer gets under my skin.

  23. adamsorkin says:

    Thanks for featuring Terminus – it hits my inner 15-year old right in the Outpost – a superficially (at least) similar space colony sim that Sierra shipped half-finished. Armed with an inaccurate manual and no Internet to set me straight, I put hour out of frustrating hour into that game. Still love the idea, hoping that this project delivers something along the same lines.

  24. Dizzard says:

    I’ve been really taken in by the premise of Artizens. I promised myself I would back just one game and wait for it to be released though. I guess we’ll see. Hopefully they will reach their goal.

    I thought the katchup was done with too, nice to see it’s still around.