And Yes: Skullgirls Coming To PC, Finally, Eventually

By Jim Rossignol on February 1st, 2013 at 7:00 pm.


It’s been a long, long time since we mentioned that handsome scrolling biff ‘em up Skullgirls was coming to PC. The reason seems to be trouble at the development studio, and indeed it won’t even be brought to us by Reverge Labs, by a new studio Lab Zero. Publishers Autumn and Marvelous AQL are backing the project, so it will now be down to the former Skullgirls team to bring the game to PC. They’ve recently updated to explain what they’re up to, explaining: “We presented Marvelous with two options: a relatively quick port that would mirror the feature set of the console releases, and a slower port with expanded multiplayer functionality such as lobbies. Marvelous AQL has graciously opted for the second option.”

Trailer below, of course. Why wouldn’t there be?

Thanks for everyone who sent this in!

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115 Comments »

  1. Serenegoose says:

    I’m caught between being really happy with the fact that there’s a fighting game that focuses on women, and being a bit wary of the fact that all but two of the characters seemed to be skinny with enormous tits – and one of them only appears otherwise because of her headgear.

    It’s a step in the right direction, and it looks like a fairly solid fighting game (having watched more of it than this trailer) but still. B, good start, aim higher next time.

    • mrwout says:

      I was going to make a tongue in cheek remark about misogyny but it seems I’m already to late…

      • Serenegoose says:

        If male character design can allow for as varied a roster as Ryu, Blanka, Vega, Dhalsim, Sagat, Balrog, Rufus, E.Honda, then why shouldn’t I demand as good for female character design? It’s as much to do with standards (and not especially high ones) as it is to do with misogyny.

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          Jubaal says:

          It’s a fair point Serenegoose, I totally agree with you.

        • mrwout says:

          I actually agree with you for the most part. It’s just that sometimes I think I’m funny and then comments like the last one happen ;)

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          RedViv says:

          You can demand as much. Given the 50s pin-up/golden era toon style the game uses, the characters are actually rather varied in shape, when seen in action. Anything between tiny ACME-Cyborg and pudgy schoolgirl. Really, when was the last time any female character was designed to have a bit of flab above the slightly too tight skirt?

          • Serenegoose says:

            Yes? That’s exactly the problem?

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            RedViv says:

            Now I’m confused. The problem is a lack of varied character shapes. Skullgirls delivers those. Yes, most of the females are somewhat similar in shape, but that’s more due to style rather than forced fanservice.
            Skullgirls is occasionally cheeky-sexy, mostly not forcing anything into the viewer’s eye, and frequently disturbing rather than anything else. SoulCalibur, to not speak of DoA, this is certainly not.

          • jon_hill987 says:

            Makoto (Street Fighter) seems fairly chunky under that karate gi…

            Give Skullgirls credit, compared to Street Fighter you can’t complain about Skullgirls and DoA makes Street Fighter look tame.

          • TCM says:

            Asscalibur Tits VI this is not, is perhaps the best answer here.

          • gwathdring says:

            I don’t see much variety in body type, but I don’t think that’s necessarily a problem here. We have to bear in mind that art doesn’t stop with our interpretation of it. Clearly, the artist was much more interested in playing around with costumes, animations, and mechanics than body types.

            We have to be willing to see this game in broader context if we’re going to talk about sexism. First of all, it has an all-female cast. That’s sort of unusual, isn’t it? This isn’t exactly a genre known for protagonists, but even though Street Fighter has a co-ed cast, Ryu is definitely the poster-child and though the collection of Greatest Hit SF characters isn’t a complete sausage fest, its close–Chun Li, Ryu, Ken, and Akuma, and Sagat have been the most consistent cast members (there are some characters that get almost as much attention outside of play such as Zangeif and Bison (more males) … the cast is big and decentralized enough that I’m sure everyone has a slightly different opinion on what the “central” cast is). Compare to another fighting game with an all-female fighting cast (I can only think of Dead or Alive, which I know only by reputation and video clip), and Skullgirls is looking like, at worst, an improvement.

            Then take into account the frenetic and creative attack animations. A lot of love went into them, and the vast majority are neither particularly sexual nor design to accentuate the sexuality of characters. As someone else said, there is some “cheeky” sexuality thrown in, and while it’s fair to be suspicious that isn’t enough to damn the game. There are at least two “unsexy” characters in the cast (street fighter has a few “unsexy” male characters, but I can’t think of any “unsexy” female characters … I don’t exactly mean sexy but I’d need more words than this parenthetical to describe what I mean otherwise and I think you get the idea). Take into account, too, the art style it seems to want to emulate.

            I haven’t thought about where I’d put this game on the sexism scale. It didn’t set off any major warning signs for me … but that might just be because I really like good fighting games and this one has come up a few times in my searches. I’d love a chance to play it on PC to see if it pans out.

            Edit: Oops! Re: DoA … It’s just that weird, spin-off Volleyball game that’s all-female, isn’t it? I was conflating the spin-off with what I’ve seen of the actual DoA game when I was shopping around for a new fighter. Even more so then: fighting games with an all Female cast aren’t really a thing at the moment, so Skullgirls is in some uncharted territory.

            P.S. Thanks for the corrections! I am sorry about that; this is what happens when you use a game you haven’t played as an example. ;)

            Edit: While I was at it, I took the liberty of making some clarifying edits in my bit about Street Fighter–I tried to stay true to my original intent; I realized I had made it a bit more ambiguous than I’d wanted.

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            Wisq says:

            Minor correction: Dead or Alive isn’t an all-female cast; there are at least three guys that I’m aware of, and I may have forgotten one.

            But yes, that’s not a lot, and you rarely see them in any promotional material, and the women with their jiggyboob physics are much more the focus.

          • stache says:

            To expand on the minor correction: the majority of characters in the Dead or Alive series are male, and have been ever since the first game. I’m not defending the ad campaigns/physics/etc. DoA is infamous for, I merely think arguments are more effective when they’re placed in the proper context.

          • Xan says:

            It’s a game about anime style girls kicking the shit out of each other for a magic artifact.

            You’re all really thinking too much into it, all the characters were designed to be cute/sexy and almost all of them fit into some anime stereotype

            That said I want the game for the mechanics because there haven’t been a lot of good fighting games for the PC, Street Fighter IV and Street Fighter x Tekken are both region locked and have a lot of stupid DLC schemes, Blaz Blue never got a release beyond the first one and basically that’s all the good fighting games for the PC.

            Really sad that Mortal Kombat never got a PC release considering PC is where it started before consoles existed.

        • ProtoMan says:

          To be fair, as far as misogyny goes, aren’t Ryu and Ken’s extremely buff shirtless physiques basically the same thing for men?

          • TCM says:

            No, no they are not.

            There is a very, very good reason why, and I read an excellent article about it the other day (albiet in the context of superheroes), but I cannot find the link right now.

            Suffice to say, muscles are not a sexual characteristic. Boobs are.

            It’d be at least similar men if artists lovingly detailed male crotches, complete with ‘bounce physics’ for tight-fitting speedos.

          • ProtoMan says:

            I don’t completely disagree with you, but:
            Breasts are not genitalia. They aren’t meant for sex. They’re organs for nurturing your children, which is an entirely different thing. Breasts may be in the reproductive system, but does that really automatically make them sexual organs? Because in practicality, it seems that the only relation to the actual act of sex breasts have, until the aftermath, is being sexually attractive, a trait it shares with big muscles.
            (Although I’d like to read that article if you ever find it.)

          • D3xter says:

            I knew this would come in handy one of these days: http://www.abload.de/img/13582122813890sudb.png

            Also, oh boy, another day another argument about what initially boils down to taste on RPS and everything RPS doesn’t agree with is baaad!

          • Jahkaivah says:

            @RedViv

            Aside from relying on a really blatant strawman to be bothered by what is basically a drawing of Nightwing, the thing that really bugs me about that comic is that it argues that females don’t vary at all in what they find attractive.

          • gwathdring says:

            No, it argues that there are widely applicable stereotypes of sexual attractiveness that apply to a large enough body of women that sexually charged media can easily be made that targets women specifically.

            In other words, it argues the same thing that advertising has been arguing for both genders for ages. That you can develop media in line with a stereotype of sexual attractiveness that has the broadest possible appeal. Now, there’s a feedback loop here that should stick out like a sore thumb. But that doesn’t change that comic books and shaving commercials and the motion picture industry have been striving to pinpoint the most generic elements of physical (and non-physical) attractiveness quite successfully–with the caveat that this imagery has been much more successful both in assessing (and remembering our sore thumb, in CREATING) such generic sexual imagery for men than is has been for women, and similarly for the dominant/privileged classes versus the minority classes.

            Because of this, it’s quite possible that male culture and female culture have different ideas of what makes a man sexy. That men think they are attractive when women, on average, disagree. It’s less likely that women see themselves as a attractive when men, on average, disagree because of the feedback loop regarding female attractiveness in media and it’s male-centric biases.

            Once more, this is all very fuzzy and approximate. I’m just want to make sure you appreciate the difference between stereotyping, shared cultural experiences, and faulty essentialist arguments with respect to sexual media.

          • Bhazor says:

            Big bulging muscles are what men aspire to have.
            Mammoth gravity defying tits are what men aspire to have.

            Many men aspire to look as buff and heroic as Batman but most women don’t aspire to look like a dominatrix with a J cup.

            @Dexter
            Four panels, from two comics do not counter the thousands of panels where women are *always* drawn like that.
            http://img74.imageshack.us/img74/8111/jlanew14splashmo7.jpg

            Yep that’s Wonder Woman, the strongest most respected Super Heroine of all. Spread eagled.

          • FCA says:

            @Bhazor: really? I don’t aspire to be so bulky at all. But the body image propagated by media in general(be it movies, fashion magazines, games, comics) do lead to health issues, for men and women. Women forego food, get boob jobs, and feel miserable. Men go to the gym unhealthily often, and do steroids. Both are bad. The problem for women is more pronounced, because while men do get some other superheroes (Robin, Spiderman), women (by virtue of being less visible in both the consumer and on the producer side), get only Wonderwoman.

            There is the issue with the male bulked up ideal: it is unhealthy, and it does destroy lives. Less lives than women who are getting shady boob jobs or anorexia, but still a problem nonetheless.

          • gwathdring says:

            As FCA mentions, if we’re trying to be rigorous we need to recognize the nuance of effects on both genders rather than stop at “Yeah, but that’s just a side-effect of sexism against women sort of like the whole ‘Dads always lose in court’ thing, right?” That might sound sufficiently nuanced, but with the detail some of these arguments apply to finding sexism in media portraying women, it simply doesn’t cut it.

            Discussing why this media might be problematic is great! I love that these discussions happen and I’m fine if they happen in places where I wouldn’t deem them necessary. But we need to carefully avoid letting this discussion become a repetitive stereotype. The “male power fantasy” trope is commonly mentioned in these discussions and taken for granted. But, as FCA point out, the extreme of that fantasy comes more from escalating media stereotypes than it does from actual male fantasies. Furthermore, it’s somewhat unfair to speak of how arbitrary and damaging the female stereotypes are as though looking like Superman as practical, sensible, and attainable an aspiration as being able to bench 150% of your body weight. But ultimately, I think it’s unfair to say Superman represents something harmful to men.

            P.S. @FCA the scale at work there deserves a bit more than “not as much as.” Men are not asked to alter their bodies for the world anywhere near as often as women are, or to the same extremes. There are voluntary, competitive exceptions, but I don’t think it’s an entirely fair comparison.

          • kael13 says:

            So what we’re concluding here is that this discussion proves men are as deluded as women and vice versa? You can’t factually state that muscley men are a power fantasy for all men, just like I can’t state all women aspire to have large breasts.

          • gwathdring says:

            @keal Precisely.

            I would add that wanting to be bulked up or wanting to have large breasts isn’t a problem–being pressured into it is.

      • Strife212 says:

        Isn’t the artist female?

        • Serenegoose says:

          Absolutely irrelevant, though. Whilst I am definitely not in this case accusing anybody involved in skullgirls of misogyny – I would point out that women can be as misogynist as men. In this case, as I said, it’s a matter of standards. I dislike the implication that women come in one shape, men come in many. When that’s what you draw as a person, fine – when that’s what you produce as game developers – I hold you to higher standards.

          • Gailim says:

            but skullgirls DOES have a wide variety of body shapes. yes there are “sexy” characters like Valentine (who is supposed to be an obvious pastiche of Mai Shiranui from KOF) but there’s also decidedly un-sexy characters like painwheel and double. there not all one design or presentation

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            maninahat says:

            Agreeing with Gailim. My two favourite characters from the game happen to be a nun that folds inside out, and a 1930s cartoon, robot girl. Neither are skimpy or conventionally attractive. Even the ones that are supposed to be, tend to have something horrifically wrong with them (like the schoolgirl with teeth growing out the back of her head).

          • gwathdring says:

            “Absolutely irrelevant, though.”

            I agree with the general thrust of your post, but not with this statement. The artists socio-cultural background is relevant to their work and how an informed audience interprets it. This isn’t to say the interpretation of an uninformed audience is irrelevant–rather that both matter.

            How is the artists background as a woman irrelevant to whether or not her work negatively portrays/impacts women? How is it irrelevant to the way she interfaces with either a male or female audience? We certainly can’t use it as an excuse, and I think that’s the emotional space your response comes from–we can’t have people saying “Well I heard a woman make that joke, so it’s not sexist” when they’re harassing a co-worker with sexual/sexist remarks. We can’t give Phyllys Schafley a free pass for opposing the ERA and gender equality legislation simply because she’s a woman. But that DOES need to be taken into account. It’s part of the whole picture.

            We want to avoid assuming all women come from the same place and have the same culture and philosophy and whatnot. We want to avoid assuming that any one element of a persons identity is necessary more fundamental simply because society, on average, teaches us to assume that it is more fundamental (this is often called essentialism). But, again, it’s still PART of someone’s identity. There’s a feedback loop here. A give and take.

            P.S. Another example of essentialism would be women (or men on their behalf) assuming that because a piece of media offends them (or, more commonly, doesn’t) in a way that relates to gender, it is (or isn’t) definitively sexist. For example: “I work in the games industry and it sucks for me because I encounter sexism; therefore there sexism is widespread in the games industry,” or “My sister is female and she LOVES this game and it’s art and doesn’t find it sexist at all; therefore, it’s not sexist.”

            Crucially, the first part of BOTH of these statements can be an important and relevant part of the discussion. It’s the assumption of universality on the basis of something as inessential as gender that becomes problematic. Further qualifying, the second half of each statement could quite easily be justified without essentialism and thus could ALSO be perfectly reasonable and relevant parts of the discussion.

          • Evilpigeon says:

            @ Gwathdring You have got to be the first person I’ve ever seen discuss these issues without over generalising or unreasonably dismissing someone else’s point of view. Thank you :)

          • gwathdring says:

            @Evilpigeon :) You’re welcome. I certainly aspire to that.

            I’m certainly not the only one, though we do seem to be outnumbered. :\

    • Dominic White says:

      The funny thing here is that while the core character concepts are the work of a guy, the animator is female and a lesbian who has a personal art gallery full of naked girls with enormous boobs.

      She just likes drawing boobs, pretty much. Objectification? Female gaze? There’s some big, complex questions to be asked here that I honestly can’t be bothered with. I just think the designs look pretty interesting and varied.

      http://visublog.mechafetus.com/archives/author/kinuko – Very NSFW.

      • TCM says:

        She’s LGBTQ, so she’s entitled to objectify her sex of choice, since it’s her own sex.

        (No I am not serious, no this is not intending to start any kind of argument, and no I am not making any kind of derogatory statement against the LGBTQ community. But I have seriously heard this argument used before, which is horrifically depressing. By somebody who’d rail against the slightest bit of skin showing from a male designer as ‘misogynistic’. It is a grating, two-faced argument that does nothing but sabotage the issues at work. I cut ties with that person a while back.)

        • Dominic White says:

          Hence why I didn’t make any statements one way or another, beyond the straight factual ones. It’s a complex enough issue when you’re assuming a simple gender binary and that objectification only works one way – it’s an unholy clusterfuck that nobody can figure out when you start adding all the grey areas and alternate perspectives to the mix.

          I’d like to put forward the concept that ‘sexy’ isn’t an inherently good or bad thing, either.

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          RedViv says:

          Yeah, that is not a point that works in the discussion. The characters are not primarily designed to titillate, and are fully realised in intention, voice, pretty much anything.
          That is what makes them decidedly not sexist, while remaining the fun kind of sexy. And there’s really nothing wrong with the latter.

          • Bhazor says:

            There is a big difference between this games “cheeky sexy” and the Rip Tide torso. Or where it’s a realistic setting where everyone wears body armour apart from the female side kick who wears a plunging neck line and a push up bra like Elizbeth in Bioshock Infinite.

            Same thing with Bayonetta, designed by a woman and so hilariously oversexualised (with lip stick lock on and pole dancer moves) in such a ridiculous setting that it somehow loops all the way past gratuitous and becomes strangely empowering.

          • Kitsuninc says:

            I’m with you on the ‘cheeky sexy’. There aren’t male characters in the game that look different, the females aren’t being singled out or anything, and it actually feels like part of the aesthetic, so I think it’s fine. The question isn’t “Are there sexy females y/n? If y bad” the question is whether the sexy actually fits in. The characters do not act titillating, and a lot of them are…kind of gross, really. If you throw sexy in with non-sexy, in a world/situation where sexy doesn’t make sense (Like catwoman) THEN you have a problem.

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    • QSpec says:

      I ended up picking up a super cheap, half broken xBox and have had the chance to play this.

      I think it is a great fighting game that could really use the boost from a PC release (it doesn’t help that they are having significant xBox live issues atm).

      But onto the misogyny: I was a little leery of this initially, but after having played the game I can easily say that it oddly comes off as tongue in cheek. Of course this is going to vary opinion to opinion, but as one who is constantly disgusted by the portrayal of women in video games, this one didn’t bother me. This could of course be bias or hypocrisy though. Who knows?

      There are some interesting character designs too. There is Painwheel who is grotesque and her admittedly skimpy outfit never feels sexualized, there is Double who is an inside out nurse who is definitely not sexual, and there is of course Peacock who is done in the style of Olive Oyl and as such is fully covered with no chest to speak of.

      In any case, I do hope it gains a lot of support on the PC. I would like to see us get a few fighting games and truly bemoan the lack of Mortal Kombat, Tekken, and Soul Calibur on the PC.

    • Edradour says:

      ” being really happy with the fact that there’s a fighting game that focuses on women” dunno for me it always felt like fighting games were focusing on women :P

      I also like how there seems to be a ridiculous amount of people who equal skimpy oufits in videogames=misogyny, whereas real life women rights activist have fought/fight for womens right to wear skimpy outfits.

      But then again feminism today is always incredibly hypocritic.
      They want to wear attractive outfits to get attention but if they get the attention from the wrong guy hes sexist.
      If a woman makes a comment about her bf’s sizeable manhood its cute but if a man comments on his girlfriends big breast its sexist.

      If you speak German you might want to read this article: http://www.theeuropean.de/birgit-kelle/5805-bruederle-debatte-und-sexismus?utm_source=owly&utm_campaign=TE-Postings
      I tried to google translate it but sadly its largely unintelligible :/

      This whole sexist games discussion is getting way out of hand anyways…no other media does that.
      Every media largely aimed at males has pretty girls in sexy dresses for eye candy, look at action movies, american handegg ( cheerleaders ), porn ( lol ), car tradeshows ( but for gaming convention its obviously sexism ).
      But nowadays it goes the other way around aswell just look at twilight.
      And i dont see any sexism in that at all, imo it would be sexist if we would try to get rid of one side while allowing the other which is actually what we seem to be doing. We promote eye candy for girls but apparently want to ban eye candy for men…

      Equality should mean equal rights for everyone and should be achieved by giving everyone equal rights not taking away rights from the party which currently is perceived to have more.

      At one point i made a comment about how i dont want to play a female character in a game with deep immersion/interaction ( ie. a rpg like mass effect ) because being a man i personally cant identify with a female character and cant immerse myself in that character and got shouted at.
      Apparently we’re trying to force boys to be girls and girls to be boys instead of accepting the differences and working on them being perceived as equally good in the eye of society.
      All of that accumulates in todays reality that team-mindedness and empathy are perceived as exclusive female traits which are named as reason why we should have more ( feels more like ONLY ) women in executive positions, while all traits made out as exclusively male (dominance, competitiveness ) are considered savage, bad and undesirable.

      edit: well that post got a little bit out of hand but i wanted to write a comment on that matter on rps for a long time now.
      All those misogyny comments in almost every article are starting to piss me off, yeah i get it youre an incredibly liberal site compared to all those shady macho gaming sites with their top e3 booth babes posts but to me it comes off as just being pretentious for a long time now .

  2. mrmalodor says:

    To hell with Skullgirls, I’m still waiting for Mortal Kombat :(

  3. Gailim says:

    that’s 2/8 (soon to be 9). It’s not sexist for girls to be pretty. judge on character not appearance.

    anyway, I will be getting this day 1. PC doesn’t have a fighting game like this (legally)

    super bummed that this game didn’t get EVO’s 8th spot. The developers really deserved the spotlight it would have granted.

    • subedii says:

      PC doesn’t have a fighting game like this (legally)

      Are Super Street Fighter 4 and SF x Tekken being excluded for some reason here?

      IIRC they even use the PC version at tournaments.

      • mrwout says:

        I think he means a 2D fighter that also has a 2D art style…such as Blazblue….which is..err…not available for PC…

        • Shepardus says:

          The original BlazBlue has a PC version, though not any of the later releases.

          (it uses GFWL though, so for some people it may as well not exist)

          (and oh, it looks like someone already mentioned that below)

      • Gailim says:

        SSF4 and SFxT are nothing like Skullgirls. They have very different game play styles. SG was modeled more in the mold of the Marvel vs. Capcom series, which Capcom declined to release on PC.

        not that I am dissing SSF4 or SFxT, I own both on steam (and regular SF4). and SSF4 is my favorite online game hands down. But variety is nice too.

        @mrwout It’s not really the art style so much as it’s the game play.

        • jon_hill987 says:

          Capcom say it is Marvel’s fault. They don’t have the license to use the characters in PC games apparently.

      • Epsz says:

        In terms of gameplay, this is much closer to the Arc Systemschool. The guys that made Blaz Blue and Guilty Gear. The control scheme is not that different form SF, but it plays very different, with different characters having vastly different control schemes, having diffrent kinds of blocks. It’s definitely more similar to SF than it is to Marvel Vs. Capcom or Mortal Kombat, but i would not put it in the same bag.

          • TCM says:

            The inferior versions, yes.

            Blazblue has gotten something like 4, approaching 5, engine and roster updates that the PC version of Calamity Trigger doesn’t incorporate, and Calamity Trigger is a fundamentally flawed game in ways later iterations are not.

            X2 Reload is just about the worst version of Guilty Gear XX outside the original — XX Accent Core R+ is the current version, and the absolute pinnacle of high-speed 2d fighting games, X2 Reload just stands out as ‘pretty good’.

            I am not saying don’t buy them — I am saying get the PS3 versions of the latest iterations if at all possible, and settle for the Xbox 360 versions otherwise. Oddly, the PC versions are the ones many years out of date, here.

          • Epsz says:

            Sadly for both games only some of the earlier editions are available. These are great games, but it’s hard not to miss the characters and rebalances from GG AC and BB CS.

            EDIT: what TCM said.

          • jon_hill987 says:

            It’s worth noting that we don’t even have the 2013 version of SFxT on PC and are not going to for a long time. The only recent fighting game on PC (outside a few Japanese ones) which also has the latest version and balance fixes, is SSFIV:AE2012. Can’t get Skullgirls soon enough, and am looking forward to the PC only “Fighting is Magic” if Hasbro don’t C&D it before it gets released…

          • TCM says:

            Hasbro is enormously unlikely to C&D something that doesn’t intrude on any space they are realistically planning to enter — I’d like to think FiM is safe.

          • Bhazor says:

            Oh man, I really hope FiM makes it to Evo just for the commentary.

          • TCM says:

            They’ve already said they’ll do an Indie showcase tourny for it, and might even stream some of it.

        • j1yeon says:

          No way. The game is very similar to the Vs series as well as SF, and is quite different from any ASW game. It pulls inspiration from Guilty Gear & BlazBlue since one of the main guys behind this game plays those extensively, but I can see it in terms of characters and abilities, not in terms of general mechanics.

          The most obvious thing at first is it is a team-based fighter with assists that you can call in. You have your super meter with supers that use 1, 3 and 5 levels of meter. There are no roman/rapid cancels, the throws and throw-teching are somewhat like SF, the game has no universal anti-air attacks for characters. There are also MvC2-style snapbacks and DHC’s.

          I honestly can’t think of any game mechanics it pulled from any ASW game.

      • QSpec says:

        In fairness to it, it is noticeably different than both of those.

        I think most people compare it more to Capcom vs Marvel 2.

        But Street Fighter IV is a perfectly good fighting game, I just hate it because I find it to be soulless. The only character I even half enjoy is El Fuerte. The rest feel generic despite SF being one of the originals.

  4. Bhazor says:

    Get hyped

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    RedViv says:

    Probably my favourite current-soon-to-be-last-gen fighting game. Glad that their publisher agreed with the more sensible way to port.

  6. KauhuK says:

    I remember trying the PS3 demo. I have never played much fighting games so I’m really bad with them.

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      maninahat says:

      I ended up exactly the same. I couldn’t even handle the tutorials. It’s a shame, because I don’t even like fighting games, yet even this was imaginative and colourful enough to make me want it. Perhaps I might do better on the more familiar PC, but I have my doubts.

      • Delusibeta says:

        It should be noted that the tutorial is this is among the top three tutorials in fighting games, by virtue of having a tutorial that doesn’t just go “here are the controls, you are now ready to fight”. In fact, I’d be happy to argue that Skullgirls has the best tutorial from all of the fighting games from this generation of consoles (with Mortal Kombat 9 in second and Blazblue post-Continuum Shift in a very close third).

  7. Hunchback says:

    Mmmm, it resembles quite a LOT to GGXX.

    Also, GGXX had multiple female characters that were actually different and somewhat original. Hmm

    Still, good news that a decent beat-them-up is coming to PC, we PC gamers are so deprived of this awesome genre, i almost feel like buying a console… :(

    I wish someone would pick-up The Last Blade and make a modern, NOT 3D, remake. The days, no, months, we’ve spent playing TLB2 on MAME with my friends…

    • wilynumber13 says:

      The lead designer was a high-level GG tournament player, so there’s definitely influence there! The other major influence being Marvel Vs Capcom 2, which he also played a lot.

  8. DaftPunk says:

    The art style of game is awful,its like they’re big fan of anime hentai shit.

    • TCM says:

      Congratulations, you won the award for stupidest art style bashing comment I have ever seen on RPS, surpassing the likes of “all art from Japan is the same”, “the entire game is brown”, and a personal favorite, “dark souls is ugly because it doesn’t run 60 FPS”. You get a gold star!

    • Gailim says:

      the games aesthetic is based on American film animation from the 1920′s and 30′s

      • Epsz says:

        Admitedly, when Ozamu Tezuka drew Astroboy (from where the “classic” anime aesthethic was derived) he took a lot of this 20′s and 30′s American cartoon style. So one wouldn’t be terribly mistaken to say this looks anime-like.
        Not that it isn’t gorgeous.

  9. cbanana says:

    Interestingly enough, I’d say my most favourite one-on-one fighter was PC exclusive, had an all female cast and little to no fanservice:

    Touhou Project: Immaterial and Missing Power.

    • TCM says:

      Man I can’t wait for Hopeless Masquerade.

      …I’ve mentioned this before, but FRIG ME, RPS need to talk about Touhou. The mainline series is top class ‘how to design difficulty’.

      Plus some of the slickest music around. With slick names too. Anyone who says “Solar Sect of Mystic Wisdom ~ Nuclear Fusion” is a bad name for the theme of a boss who SHOOTS SUNS AT YOU is lying.

      • Kitsuninc says:

        Oh man, I’m sooo with you, the difficulty is godlike. If there are games that come as close to perfection as possible, it’s the last three Touhou shmups. The way that the harder difficulties have less of a difficulty curve than the easier ones, since you need to practice them way more, the way the game treats you to little differences like extra spellcards and different names on hard, the way that it’s always -possible- to win, even if you’re out of lives on the last stage. Yum. I could gush about it for hours.

        Unfortunately, there wouldn’t really be much point in them getting coverage on RPS, seeing as there wouldn’t be any honest way for people to get their hands on them short of importing them.

      • Ravenholme says:

        Couldn’t agree more.

        Another fighting game I’m fond of is Ougon Musou Kyoku (In it’s CROSS iteration), an awesome fighting game based on an awesome sound novel (The Umineko series)

        • Kitsuninc says:

          I haven’t played the CROSS iteration of that, though the original was quite good.

          Melty Blood Actress Again is another game of that type that’s very good. One thing which a lot of other fighting games really seem to miss, is that the combos actually feel really natural in that game. I found myself putting together pretty reasonable combos without even needing to memorize which moves can be combo-ed, which is great, because one of my main gripes with fighting games is when you HAVE to memorize combos to stand a chance even against another player who sucks but knows combos. That’s why I hated MVC3 ever since I left Arcade mode.

    • Skabooga says:

      One Must Fall 2097 called, and he’s THROWING YOUR ROBOT INTO THE SIDES OF AN ELECTRIFIED CAGE.

      • Reefpirate says:

        Ha! I had almost forgotten that game… But it definitely was the first shareware game that ever convinced me to spend money.

  10. Totally heterosexual says:

    Played it on console, did not like it very much.

    It just feels so ball-less (HAHA SEE WHAT I DID THERE etc). There is no “weight” to the combat and the physics feel floaty as all hell. When I play a game about fighting, I want it to have “oomph” and this game really lacked it.

    • TCM says:

      Is a matter of taste when it comes to fighters.

      I cannot stand Tekken or Soul Calibur’s relatively high ‘weight’, it feels like everyone is in molasses. Give me Melty Blood any day:

      • Totally heterosexual says:

        Indeed. Funny that you mention melty blood since it’s one of the games I really don’t like for that exact reason. Punches feel like swipes with a feather and projectiles feel like high speed soap bubbles.

        Street fighter 3, JJBA and Last blade 2 are still the kings in my humble opinion.

        • Kitsuninc says:

          When you played Melty Blood, did you try the characters in ‘Full Moon’ form? In Crescent they do feel a bit pillowy, but IMO a lot of the hits with Full Moon characters are some of the meatiest I’ve found in a 2D fighter.

          Admittedly it still doesn’t compare to Soul Calibre, but it feels meatier than Street Fighter or MVC3, to me.

          • Totally heterosexual says:

            Aaaaaaaaaaaa I can’t remember. Though I did certainly try around a lot and it did just not click with me.

  11. NailBombed says:

    Can’t wait. A legit 2D fighter on PC, with awesome visuals and a soundtrack by Michiru Yamane of Castlevania fame. Nowt can go wrong here.

    • zeroskill says:

      Same here. I still curse Capcom to hell, every night before I go to sleep, for not bringing Marvel vs Capcom 3 to the PC. So gonna pick this up for sure.

  12. Delicious Narwhal says:

    They were raising money for breast cancer research? Seems a bit…on the nose.

    Still a good cause, I suppose.

    • Delusibeta says:

      The joke was that EVO (the biggest fighting game tournament in the world) decided to let the public vote on what game would take a “wild card” slot on the schedule.

      And by “public vote”, I mean it was a “who can raise the most money for breast cancer research for their favourite game” contest. Skullgirls came second, raising a cool $78k, and the winner, Super Smash Bros Melee, raised $94k. (For the record, third place was Street Fighter 2 Super Turbo, with $40k, and between all of the games $225k was raised)

      By all means, that was a genius idea from EVO management and something I’d love to see repeated next year.

  13. Radiant says:

    This type of art style always polarizes people.

    It’s not really my thing but the character artist herself is completely bonkers which always leads to good things to look at.

    As for the game system.
    It’s incredibly combo heavy and strict.
    I can’t get into it as I don’t have the hands.

  14. Radiant says:

    Oh btw RPS writers if you want a good story, take a look at how god awfully bad pc users are treated by Capcom and Streetfighter X Tekken.

    The game itself was released as a complete mess.
    The port buggy and broken.

    The console version was patched up and given extra dlc characters [which were already on the disk from the start].

    The latest patch is a complete overhaul of the game system called “version 2013″.
    This version improves the game about a hundredfold.

    The pc version to date hasn’t had one patch released for it.
    The dlc characters show up on the character select screen but are unselectable as the patch to unlock them hasn’t been released six months after they came out on the consoles.

    Keep in mind the dlc characters are already on the disk [you can mod the game to unlock them yourself but that will get you banned].

    Apparently the patch to release the dlc comes out at the end of the week but the latest patch ver. 2013 has no due date.

    That’s the 2013 patch that makes this garbage game playable.

    No one is holding their breath for ver. 2013 as there are two more patches that need to be released after the dlc ‘patch’.

    Complete waste of time and money.

  15. Xzi says:

    I can’t believe a game designed by a female to include an all-female cast of characters still sparks a debate on sexism in the gaming industry on this site.

    It’s almost like all the guys on here were incredibly sexist, chauvinist pigs until just a couple years ago, and now they’re overcompensating to make up for it. Isn’t the assumption that every female needs us to police the internet for them in order to defend their fragile nature in itself quite a bit sexist?

  16. Kuroko says:

    Someone please save those fictional characters from the stares of men.

    Misandry is the only thing I see in this site. God forbid us if we have any sort of sexual drive or fantasy. Sex = evil, am I right?

    Do you even know anything about those women that you are so desperately trying to protect from our harmless thoughts? Tell them to stop wearing make up, and then we’ll talk about how we portray them, because objectification is what they want and what they are meant to by nature. Women’s main attractive is their physical body, because they must be healthy to bear children, and that is perfectly O.K. No matter how hard you try, you will not change biology.

    Some men will objectify them sexually, others, like you whiteknights will objectify them as clueless children that can’t do anything on their own,. and that patronizing objectification is the harmful one, not to mention that it has sexual roots too, just less honest.

    http://2.bp.blogspot.com/-F_fYoke1Ezg/UL9oxGWOSAI/AAAAAAAAB-U/_dS7w2G5BCU/s1600/loser+and+his+videogames.jpg

    • Xzi says:

      I wouldn’t go as far as all that, but the image made me lol.

    • Kitsuninc says:

      People really do take it a bit too far, but to give them credit, it’s probably because they want to be more welcoming towards women since gaming has a reputation for being sexist, even if they accomplish the opposite.

      It is true, men naturally objectify women, that’s how biology is (Though I think you took your comment a little too far on that front), but the issue is that, while men do sexualize women sometimes, hetero females don’t, so when we stuff our sexualization into media we want to be consumed by all, we make women uncomfortable, in the same way it might make a man feel uncomfortable to be forced to watch another man acting sexy.

      I don’t see Skullgirls as being an offender on this front, however, not really at all.

    • Bhazor says:

      Wow, you back up your post with the most insulting picture you can. Women only want attention huh? Now they want games that appeal to them? What a bunch of sluts huh?

      Who complained about the sexualization of this game in this thread? The only complaint I saw was Serene Goose about how unvaried the body types are.

      If you’re sick of people complaining about portrayl of women feel free to go to Kotaku. You can read booth babe reviews and make sleazy comments about any female game designers who dare pop their head over the parapet.

      “Some men will objectify them sexually, others, like you whiteknights will objectify them as clueless children that can’t do anything on their own,. and that patronizing objectification is the harmful one, not to mention that it has sexual roots too, just less honest.”
      Yes because the only reason anyone would want to stand up for a girl is sex. It’s not like any of us have female friends in the industry who get treated like crap.

      • El_Emmental says:

        Insulting picture ? It hurts because it hits really close to home.

        I fully disagree with most of Kuroko’s post (seriously, “because objectification is what they want and what they are meant to by nature”, that’s just… I have no words)(even if he’s kinda right regarding whiteknighting being an objectification too) – but the picture is accurate for 90% of girls.

        Of course, the remaining 10%, who are gamers and go on gaming websites like RPS, are the only ones getting flak for it. We should all go on FB and rant at the duckface fake-orange-tan bending-over girls despising gamers (female and male gamers alike).

        All the girls (and now women) around me who played video games before 2005 were forced to hide their hobby from other girls/women, to not be looked upon as the outcast “I wish I was a boy” one.

        I never saw a guy saying a girl is less feminine/interesting/respectable because she’s playing video games – I can’t say the same for girls.

        PS: oh now I remember, the only one who was publicly playing video games (and was damn good at it – and still is, I keep losing after all these years :P), was also skateboarding, and had more male friends than female ones. She’s the only girl who not only accepted to play Mario Kart, but also was the first to set up the console and ask us which Cup we wanted to play. Same with SFII: Turbo, Street of Rage, Aladdin and Sonic (nb: she had a Megadrive, we had a SNES). You guessed it, she was a complete tomboy.

        The only times girls (around me) could play multiplayer games (on console or PC) or just share/talk about games in general (nb: after 2002-2003, before that it was impossible), were after they very timidly gave subtle clues to each others, and progressively found out they were both gamers. It often started with “socially acceptable” games like Nintendo ones (Super Mario Bros, Mario Kart, Mario Party, SSX, Pokemon), to finally open to other games, platforms and genre.

        And it’s still not over yet: for the PC, you have to use TF2, Portal and other “socially acceptable” games, and put emphasis on their social value (TF2 = social game, teamwork ; Portal = socially-shared culture, more than “just a game”), while on the console you’re always better off mentioning the Wii and the DS (rather than explaining why you like Mass Effect or Skyrim).

        If you pretend the “peer” pressure doesn’t exist for girls, you’re really in the wrong – it’s the main reason why the plastic surgery market is booming for the last 30 years (at least), and why most of the “photoshopped to death” magazines have female editors (despite having extremely sexists male owners/stockholders businessmen).

        The fratboy will say “I like big boobs”, while the cruel girl will say “I have bigger boobs” – the latter hurts as much, if not more, as the former one, because it is no longer about satisfying a criteria, it is a neverending competition.

        You can get yourself to think your breasts are “big enough to satisfy a man” and live with it (many do, hopefully), but you’re never sure your breasts will be “big enough to outclass other women’s breasts” and you’ll always feel threatened in your womanhood when another woman have bigger breasts, “better” hair, “prettier” eyes, etc than you do.

        In the upper class of a rich european country, in 2012, playing Wii Sport once a week makes you a hardcore gamer if you’re a girl (according to your female “peers” only). I’m not joking, this is serious.

        Admitting you’re playing fighting games would be like revealing you’ve been doing heroin the whole time.

  17. Da5e says:

    Scrolling?

    Also to the peeps above, Touhou is execrable. Sorry, but it is.

  18. Rian Snuff says:

    This sexist shit is out of control, I don’t even know what to say anymore.
    It’s entirely bastardized to the point it can hardly be taken seriously.

    When they post an article raging about Dead Island.
    Then three posts later promote Leisure Suit Larry.. Uh-huh.
    Now everytime theres anything with an even remotely attractive female.. This.
    Honestly if I were female I’d probably feel more-so alienated at this point.
    As male I’m just left really confused, embarrassed in a way even.

    Anyways, this game is freakin’ hardcore as hell.
    I played it on a friends PS3, really tight controls.
    I’ll most definitely be buying this on PC, I want to see more fighters.

    Oh and once you freakin’ kiddies get over the fact that girls have boobies all this crap you rant about becomes quite moot and you simply, just see a woman. Be her beautiful or not.. Get over it, holy fuck.

    • Bhazor says:

      No. You don’t see a woman, you see a picture of a woman and in this industry that picture is almost always drawn by a man to grab the attention of men. The industry is stuck in the Rob Leifeld comic age and it’s about time it grew up.

      • Rian Snuff says:

        Thanks for telling me what I see, much appreciated.
        /me puts two thumbs up

        • Kitsuninc says:

          The point is that there are problems, you see a woman in a game and it’s not just a woman. It’s a construct that is probably created by a man in this industry, and it may or may not embody, contain, or further social ideas which might be problematic. People take offense where it doesn’t belong, but there are legitimate issues with the portrayal and usage of women in our media, and it is possibly ignoring important information to view a female character as just a woman.

          • Rian Snuff says:

            I’m really not saying that we should ignore human rights.
            But it’s really daunting when you can even check up on gaming news without hearing the same crap over and over again, even more so when it’s meaning is entirely lost when the very place exciting such things contradict themselves. Instead of repeating the same stuff over and over again maybe people should simply DO SOMETHING about it, such as taking it upon themselves to create content that reflects their views and morals instead of impeding the rights of writers and artists to do as they please.
            As far as I’m concerned condemning those freedoms is no better than sexism. If people feel passionately enough to inject their morals on any game article that contains an attractive or unrealistic (In a game? Insane I know!) female then surely they must feel passionate enough about the issue to actually exercise some productivity and put thought into actions to actually make a change. I assure you everything you could possibly say has already been stated thousands of times and we’re all aware of both sides already. Trying to force creators to conform out of the fear of being demonized is total bullshit. As an artist myself I take it very personally and would go into a fit of rage if a horde of fanatics constantly harped at me for something that’s simply being expressed through my art would be an impeachment of my freedom of speech and my freedom to express myself. Look at Django Unchained, a movie that says a word when used by anyone but blacks is often dangerous so many times you couldn’t even count, but instead of Quentin being seen as a racist monster he created what is already one of the highest appreciated movies (Already!) on IMDb. That and many other films, works of literature, music and arts of all kinds which are now a part of our lives and history wouldn’t be made possible if their industries/communities all conducted themselves as the gaming community has. Which is mind boggling giving the nature of many of the worlds most notable video games.

            So no, don’t ignore human rights issues..
            But as far as I’m concerned, acting like this IS A RIGHTS ISSUE.
            Noones preventing women/anyone from making content that isn’t sexualized.
            Yes, big AAA titles are not going to do that.. They rarely do a lot of the things we’d appreciate these days either way.
            But sadly people are trying to prevent the opposite! No ones making the -haters- stare at this shit with their eyes peeled open.
            If you don’t like it, do something different or move on. Make change yourself through leading with example.
            Forcing people to conform to your own opinions doesn’t accomplish anything but breed negativity and oppression.

            I’m pretty sure if Pen And Teller were here right now I’m sure they’d have this to say about it. “IT’S FUCKING BULLSHIT!”

          • Bhazor says:

            So.. making something sexist makes you immune to criticism? I’m able to complain about this plot hole but we’re not allowed to complain about how this female character exists to be a sexual conquest?

            Demanding debate is exactly what causes responses. If the only justification the developer’s can come up with is freedom of speech and they can’t justify their decisions then is it really worth defending?

            Tarantino’s use of the n word is fully artistically justified and is not belitteling or demeaning. Can you say the same about jiggle physics in DOA: Beach Volleyball?

      • Rian Snuff says:

        His movie did in fact receive protest and boycotting by members of the black community.
        But he didn’t change his stance and give them all two big middle fingers and as a result a what will be cult classic was able to be. Heres a quote by Spike Lee that might shed some respectable light on it even though he personally chose to not even watch the film. “All I’m going to say is that it’s disrespectful to my ancestors. That’s just me…I’m not speaking on behalf of anybody else.” See what he did there? As an artist even though he was offended by the works could have the respect to understand that’s his sole opinion and wouldn’t ever be caught trying to remove his right to do so.. Highly admirable. He knows very well he can simply make his own movie that would in his opinion, better reflect his idea of the black man. It’s also important to remember that wasn’t Tarantino’s intentions to begin with entirely, he understands that it’s okay to blow things out of proportion, it was quite entertaining wasn’t it? Other less sensible people were quoted saying things such as “preparation for race war.” which is pretty damn extreme, entirely blown out of purpose and can hardly be taken seriously.

        Yes, I can say the same thing about DOA Beach Volleyball, because from the very first DOA there has been jiggly breasts. Because that’s what the creators of that game WANTED TO DO. No one is forcing you to play it however. That’s YOUR freedom and that’s THEIR freedom. Respect that.

        You know what people use the internet for more than anything?
        That’s right, porn.. Maybe if you feel so strongly about this you could take on the porn industry!
        And when that fails you can opt for internet censorship! And when that fails you can… Move on.

        Again, I’m not saying do nothing. But don’t be trying to take away the freedom of others.
        You have a choice, exercise it. But don’t ruin things for the people who do enjoy the content.
        Like what has already happened..

        Obviously a lot of people enjoy this kind of thing..
        Some of the most popular mods for Skyrim for example are all very explicit. It was nice that it was an option but they wanted their game to be targeted to a different audience. In the case of Dead Island.. It was a very graphic mature game that was 18+ however.. So I really don’t understand what the issue is.. Even more so when it was a mock-up of an ancient artform..

        • Kitsuninc says:

          The way I see it, if there are options, it’s fine. Comparing the Dead Island crap with porn or Skyrim mods doesn’t really work, because we have to go out of our way, knowing what we’ll find, to get porn and adult mods. On the other hand that marketing was something that people are going to run into as long as they have interest in Dead Island, a game which almost certainly has a lot of followers who don’t wish to see a bizzarly sexualized torso. It’s a matter of women having the freedom not to see their gender being sexualized if they don’t want to, men would be offended if we saw as many shallow male characters and unfitting crotch shots as women do, so we shouldn’t be okay with it.

          Django Unchained had every right to use the N word and depict things as it did. Not to do so would be candy coating history, and it did a great job portraying some of the problems there were during the civil rights era, which are completely ignored by basically every other western ever. On the other hand DOA…has jiggly breasts. There isn’t any reason for it, it just does. If I’m honest though, I don’t see the problem with Beach Volleyball, it should be pretty obvious right from the get-go what that game is going to contain.

  19. INCA says:

    @Bhazor

    What a hypocrite you are. The word “nigger” is never EVER “artistically justified”. It is a terrible word that came from a terrible time.

    “Can you say the same about jiggle physics in DOA: Beach Volleyball?”

    Breasts jiggle in real life dude/dudette. Get over it.

    • Kitsuninc says:

      It’s a terrible word, from a terrible time, but it existed, and to act as though it didn’t is nothing but ignorant. Do you know how many people think of the ‘Wild West’ as some sort of golden era and place? It’s a bit disgusting to think that a huge amount of people don’t realize there were horrible civil rights issues during that time, probably thanks to the media not creating more westerns like Django Unchained.

      Breasts on the other hand don’t actually jiggle like in DOA.

  20. gandalf733 says:

    Wow I can’t believe RPS ran an article about this game without some sort of polemic about sexism to go with it.

  21. MiloticMaster says:

    Can I just say; Why are we arguing sexism in a fighting game with an all female cast so its not exemplified or that prevalent in the actual design?

    EDIT: I simplified my long rambling post into these points;
    -Sexism does not entirely a bad thing, is not a black mark that constantly needs to be eliminated in every case.
    -Sexism is sometimes deliberate. But these is usually because sexism is a social problem. This means that sexism is often inevitable. Thus games are often designed this way.
    -Because sexism exists does not mean that is deliberate.
    -Things considered sexist can either affect or not affect your enjoyment of the game. If it does affect your enjoyment, then it does not give you a right to question the design of the game. It only gives you the right to question the social ramifications of the game.
    -Judging sexism and how affects the game is subjective. This leads people to believe that sexism is always deliberate, which is a problem that does not solve the problem. Solving sexism means changing society, not asking designers to fashion their game in a way that does not offend you (since sexism is subjective).
    So in conclusion, Im happy that Skullgirls is coming to PC. I like the design of the characters, boobage and all (my fav is actually Peacock). That fact that the characters are designed that way isnt important to me because its a fighting game, not story-based, and being sexist in that manner is comedic and not offensive. The End.

  22. j1yeon says:

    I’m really not a fan of the combo system in this game or in many newer games these days.. unnecessarily long and pointless… sometimes I feel the game was made for people who like to do combo videos :P But I like pretty much everything else about the game.

    That being said, it IS nice to have a proper fighter on PC and I’ll probably buy it anyway because I’m like that. Hoping to convince some of my PC friends to get into more fighters, and this could be a good entry into the genre.

    Also the game has a REALLY good tutorial mode that teaches a lot of fundamental aspects of 2D fighters for those who are unfamiliar to them. I recommend to anyone new to fighters to do the mixup defense tutorials a bunch of times to figure out how to deal with jump-ins, low attacks, overheads and throw mixups. That’s the kind of stuff that throws off pretty much everyone new to the genre. And crossups, but I don’t think there’s a tutorial for that yet.

  23. pancirno says:

    Can’t you just enjoy your damn video games without talking about feelings and sexes?