Eleven Minutes Of Tomb Raider’s Monastery Escape

By Jim Rossignol on February 11th, 2013 at 5:00 pm.


Hey, do you want to see over eleven (count ‘em!) minutes of the new and handsome Tomb Raider game? C’mon now, it’s got drama, hiding, arrowing, shouting, and nearly some drowning. It’s all-action in Miss Croft’s part of the world. And what part of the world is that? Well, it’s not the dismal sub-rural periphery of Bristol, I can tell you that.

The game arrives on the 5th of March. Our reviewing temple’s candles are being lit, and the altar furnished.

, .

112 Comments »

  1. Tuckey says:

    Hmm, cover shooter bit, cutscene bit, QTE type bit. Not much exploring here.

    • RaytraceRat says:

      well, he said they will show a bit focusing on combat and action.

      • Xocrates says:

        Problem being that’s all they’ve ever focused on. The game is one month from release and they have not shown any of the exploration side other than being able to return to old areas.

        It’s depressing really. The more they show of the game, the less interesting it seems.

        • ukpanik says:

          Yup, Call of Tomby.

        • Mman says:

          “It’s depressing really. The more they show of the game, the less interesting it seems.”

          This is the worst part for me; they only needed to show some degree of exploration gameplay in the large hubs this game allegedly has to get me to give it the benefit of the doubt, but they’ve failed at every chance to for over a year to the point it’s odd to think this is coming out in less than a month given how hyped I was at the initial concepts. The fact that basically every mechanic of the game is obviously focused towards combat/set-piece gameplay doesn’t help at all (regenerating health, XP rewards given out for killing stuff ,most of the upgrades combat focused etc).

    • Hoaxfish says:

      Throw in the “item acquisition” and I’m not really sure what this game has to do with Tomb Raider beyond a girl called Lara Croft.

    • Syra says:

      Looks supremely shit now, terrible ai, qte breaking a cutscene, dodgy looking shooting, no exploring, the rope thing having ropes tied around it every time like a huge HAY LOOK GUISE YOU CAN INTEREACT WITH THIS PIECE OF CRAP.

      What a waste.

      • Focksbot says:

        My heart sank as the video went on. The fighting looks all right, but everyone else is verging on dross – QT events? Really? Exploding barrels everywhere? Generic friends that need rescuing?

        Lara sounds rubbish as well – they should’ve kept Keeley Hawes.

  2. RaytraceRat says:

    I wonder why this guy sounds like he is trying not to laugh most of the time O,o

    • Rian Snuff says:

      He’s probably enjoying himself.

    • DickSocrates says:

      Not cool, dude. He’s got Lolsalot Syndrome.

    • buxcador says:

      He’s thinking on the secret Trololol sample that will play each time we are forced into a QTE event.

      Fool thinks that we will actually buy that ruined movie.

  3. Premium User Badge

    AndrewC says:

    Well, it is very handsome! But the scriptedness, the grimngritty edginess and the general Unchartedyness means that it is Not My Lara.

    What I liked so much about previous Tomb Raiders was the slow deliberate exploration, solving and conquering of spaces and places.

    That’s a shame, but I have all the previous ones to play if I want that. Perhaps the PC having an Unchartedy game is good, if it is a good version of that exceptionally slick game.

    Also, in the ‘hope’ column, this does still seem to be early in the game, so maybe the freedom opens up very soon afterwards and stays there for the rest of the game?

    • Wut The Melon says:

      Yeah, I don’t know how I didn’t realise this at first but Uncharted seems a pretty apt comparison: high budget/production value, QTE and linear gameplay. Not for me, probably.

    • TheBlackBandit says:

      Also, Uncharted isn’t grim or gritty. In fact, it revels in the fact that its protagonist takes very little seriously.

    • Juan Carlo says:

      I never much liked the Tomb Raider games before, but I think this looks awesome. It nails its own unique sort of survivalist tone so that even when it gets outlandish it doesn’t seem to feel like a video game and still maintains a patina of realism.

      Who knows, it might end up sucking, but I like what I see so far.

      But like I said, I’ve always found Tomb Raider games to be silly.

    • zbeeblebrox says:

      Honestly, it’s that very “unchartedness” that makes me WANT to play this. I always found tomb raider to be clunky, uneven, and typically a failure of arbitrary cutscenes to deliver a story. Uncharted represents tomb raider done right – better platforming, more fluid gameplay, better integrated story – so it makes perfect sense for Tomb Raider to want to be that. Laura is pretty much Chloe Frazer anyway, so why not?

  4. woodsey says:

    Would have been a lot more interesting to see something where the elements are the real ‘enemy’, where human interaction is used only as an occasional change of pace. As it is, just seems like a half-decent shoot-a-thon that you’d get some decent mileage out of if you bought it during a sale.

  5. castor says:

    Really enjoyed the complexity of the puzzles and the focus on exploration and environment.
    I also felt that they tried to understand what makes Tomb Raider different from other titles and stayed away from the over the top cinematic stuff. The landscape feels beautiful, a varied color palette and many options to explore the levels.
    Really looking forward to this.

    • castor says:

      * I’m being sarcastic *

    • Monkeh says:

      Ah ok, sarcasm. :P

    • f1x says:

      Well I’m really looking forward to this

      And I’m not being sarcastic

    • DClark says:

      I liked that the narrator said that in this video he was going to showcase the combat and high action sequences, then proceeded to showcase the combat and high action sequences of the game.

  6. Drake Sigar says:

    Is this going to be another ramboesque story of how someone out of their depth in the wilderness has to become an incredible badass to survive, except the transformation miraculously happens five minutes in?

  7. Calabi says:

    Lara getting her head impaled made me feel a bit sick.

    • Sucram says:

      It does seem like the developers really hate Lara. Even without the (not) rape controversy this footage does make it appear like John McClane gets off easy in comparison with a day in Lara’s life.

      • tobecooper says:

        Dead Space had the same kind of slightly too brutal deaths with Isaac getting decapitated in 101 ways. I’m not too keen to have the same stuff in a Tomb Rider game, but that’s clearly what they are aiming for – a hardcore survival atmosphere.

        • Bhazor says:

          In Dead Space it’s cartoonish with limbs bouncing off walls and torsos sliding about. Why people still use rag dolls I have no idea.

          • tobecooper says:

            I don’t know, I remember some of them being rather gruesome, and without any gibs.

            When the real necromorphs strike, we’ll find out for sure.

          • Skamberin says:

            Ragdolls are still used because the alternatives are the horrid canned animations that clip through everything and in no way communicate the power of any physical contact. The problem is the gravity and weight of ragdolls in some games, GTA, Max Payne and Metro 2033 had some fantastic weight to their physics, resulting in believable ragdoll physics, especially the two former.

        • f1x says:

          Looks like you didn’t play previous Tomb Raider games, awful bone crushing sounds when Lara falls from a cliff its been quite a trademark of the series

          • tobecooper says:

            I can take bone-crushing sounds, I can’t take pictures of a punctured throat in this quasi-realistic style.

            Call it a personal preference, if you need to, but I paid my dues, I raced that darned dinosaur back in the day.

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            maninahat says:

            Or the horrible contortions she’d make after drowning to death.

          • f1x says:

            Well, still its surprising that nobody complains (as you mentioned) about Isaac Clarke getting killed in every gruesome way possible (its not more cartonish, might want to go to youtube for some Dead Space clips) but if its Lara, then is bad taste

            in my eyes is just the same thing, the purpose is to show you that if you fail something really awful is gonna happen, I don’t think someone is actually gonna “enjoy” that one and half seconds of “gore”

            And the game is rated 18+, my point is,
            is it gruesome? : yes, certainly,
            should be taken out? : in my opinion, no

          • tobecooper says:

            I agree pretty much on all points, f1x.

            It’s just that I would prefer if they kept it Teen/PG-13 (like the old games) instead of going all R on us. But this doesn’t mean the reboot won’t be interesting or good.

          • f1x says:

            You are right that previous games were less explicit, even tho Underworld was already a bit more darker and “violent”

            and I respect your preferences absolutely, myself I like that this time they were not afraid to go 18+, usually publishers make pressure for “all ages” ratings, just so they can sell more

          • Premium User Badge

            maninahat says:

            @fx1

            Publishers of games aren’t too bothered about the age ratings: unlike movies, they know that 18+ games sell ridiculously well in the States. But I dislike this trend towards GRR HARDCORE in what was always a 12+ series. Falls into the punjee pits looked nasty enough without her splattering.

    • Fox89 says:

      It worried me how much “Look at how injured she gets and how gruesome and many her deaths are” was so much of a selling point. I mean he was practically bragging about it.

      • Rian Snuff says:

        Well it worked, cause’ it sold me personally.
        I hate how in games your character always goes through hell but magically looks all clean and proper moments later. I think it’s awesome that injuries and wounds remain (And even worsen) through-out the game. It adds to the immersion only, in my opinion. Which is exactly what I always want to see in all my classics that continue to be remade. NEW things that add to the world, improve immersion, push the limits a bit. Just as with the Star Trek game being made, I’m very much happy they are targeting a more mature audience. It surely beats doing/seeing the same thing over and over again.

        • Bhazor says:

          Nope. She or anyone else would be dead as fuck from that fall.

          Sure enough seconds after “Her health is low so she won’t be able to jump from rooftops” she’s hanging upside down scoring headshots, sprinting to cover and surviving being shot in the chest 6 or 7 times.

          Gradual degradation is a cool feature like in Arkham but here it’s trying to be too realistic and it just fails.

        • Runs With Foxes says:

          Your immersion is improved by scripted injuries that take away your player agency so the game can tell its emotional narrative? Not sure we have the same definition of immersion.

          • Premium User Badge

            darkChozo says:

            Does that really apply here? The issue of player agency vs. railroading (substituting this in for narrative here, I think this is reasonable) is usually due to bad railroading that breaks the suspension of disbelief, the classic example being that my manly man who’s killed hundreds of guards and can eat an armory’s worth of ammunition getting held up by a single guard with a pistol.

            In this case, Lara is injured because the player chose to dive into an obviously dangerous situation (raging river full of debris), which resulted in a result reasonable within the scenario (swept down the river, resulting in injury, albeit in a rather hilariously over-the-top way). Sure, it’s scripted, and the player doesn’t really have the choice not to try to cross the river, but it’s hardly immersion breaking, at least no more so than any game with limitations (ie. every game ever).

            In other exaggerated terms, walls are gameplay elements that limit player agency and often play a part in driving the narrative in a majority of games. Are walls immersion-breaking? (and that’s walls in general, not inexplicably unclimbable walls or overly contrived walls, those are separate issues)

    • Premium User Badge

      AndrewC says:

      Horribly sudden death was a feature of all previous Tomb Raiders, to be fair. That sigh as she slowly collasped after falling on jaggy spikes in the first games was always wince-inducing. But then that was the point – it was something Very Bad that you did not want to see happen (unless you were stuck on a bit for 10 minutes and lost patience with her awful controls *cough*).

      I’m going to assume the deaths fulfill the same role here, but the contextless enthusiasm (ie saingy that every feature is completely awesome!) of the PR dude is, true to form, clueless.

    • SuicideKing says:

      Me too, even though i was prepared for that moment after reading your comment.

    • Michael Fogg says:

      Tomb Raider, now with deep-throating!

  8. Fox89 says:

    “Lara really looks the worse for wear here. You can see because she’s been through so much trauma that she has limited traversal capabilities – she can’t jump from roof to roof like she may otherwise be able to in good health”.

    I can see why you chose to feature this section in marketing material. I mean, who wants to see Lara Croft jumping around and climbing on stuff when they could see her hobbling slowly through a narrow gap? Truly this is one of the greatest promotional videos of all time.

  9. pupsikaso says:

    Looks more like Donkey Kong with those barrels.

    • Jade Raven says:

      One day a game will be brave enough to, against all convention, acurately simulate a barrel of fuel, ie; it doesn’t explode when you shoot it with bullets, or arrows!!? Are all those barrels filled with powdered sodium?

      Sure it might be less fun, but the look on the players face when they shoot a barrel next to a group of enemies and it doesn’t explode…worth it.

  10. Strutter says:

    Holy carp! I did not expect this game to look that good and fun.

    • Rian Snuff says:

      Me either, I’ve continuously being impressed with the graphics in this game. Lots of colour, very beautiful scenery. It’s really shaping up to be an amazing experience I believe. I’m oozing with optimism.

      • pupsikaso says:

        I am also a below-minimum wage worker/slave from China being paid to say good things about products I don’t care on the internet and would like to voice my opinion on the graphicness of this game.

        /rolleyes

        • Premium User Badge

          jrodman says:

          And what do you bring to the discussion with this comment? Well, besides acidity and awfulness, anyway.

          • pupsikaso says:

            I’m pointing out the red herrings in the crowd.

          • Strutter says:

            Is it that hard to understand that someone might actually like a game like this?

          • Xocrates says:

            @strutter: Mind you, saying “it looks awesome” with no further explanation or context when everyone else is pointing out all the reasons it looks terrible is, at the very least, a bit jarring.

            Not saying that you’re wrong, obliviously, just pointing that out.

          • f1x says:

            @Xocrates

            To be honest, I haven’t seen any real argument of why the game is “looking awful”, other than “too scripted”, “omg QTEs”, “Lol shooting”, which are assumptions based on a couple of gameplay videos which have been done as promotional material for the wider crowds (aka showcased at videogame fairs)

            So, I don’t get why, saying “looks awesome” is less acceptable than saying “looks generic”

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          elderman says:

          Whatever their nationality or income, neither strutter or Rian Snuff is an astroturfer here on RPS, as you could have learned through two minutes worth of searching. Baselessly impugning the motives of our fellow commentators lowers the high standard of commentary on this site and will scare off people who might otherwise have something interesting to say. Don’t do it.

      • Rian Snuff says:

        That was a bit too much to take seriously.
        However if theres a way I can honestly make money by appreciating things and being a positive person PLEASE tell me how. Sounds like a delightful job. Haha!

  11. Premium User Badge

    AndrewC says:

    There’s some exceptionally positive comments popping up here (Hi Castor and Strutter!) that smell, especially considering the general tone of RPS comments threads, a touch vegetably.

    Guys, if you are plants, I hope your day is going well but remember to fit your comments to the general tone of the site, and here that means hating everything. Good luck!

    • Rian Snuff says:

      Haha, right? I’m actually surprised. It’s nice to see.
      The gaming community truly needs a shot of joy and a dash of faith.
      Sometimes I get depressed reading comments here.

    • castor says:

      Oh, I was being sarcastic. The game looks like just another generic third person action adventure, nothing like what Tomb Raider used to be,

      • LennyLeonardo says:

        “I have closed the stable door, but where is the horse?”
        We’re onto you.

        JOKE!!!(!)

    • f1x says:

      Negativity is a must when you post here,

      if you have to judge a game by the comments posted below, you better find a new hobby

      • Rian Snuff says:

        Haha, not quite how I judge games. I just find a lot of the things people say can be done so in a less aggressive/belittling/negative way at times. Other users insulting others simply because they have a different opinion is really sad. Theres rebuttals, and then theres simply unwarranted negativity that is simply shameful, in a world with already too much negativity and separation between people it’d be nice too see that people in the gaming community at least would cut each other some slack and focus on why we’re really here. To have fun. : )

        No it’s not that big of a deal, but it’d only make new people want to stick around and perhaps dev’s would put forth more effect, take user feedback more seriously.. Be encouraged more so.. Maybe people would want to make teams together more-so.. We’d be taken more seriously by the media / public opinion.. Accomplish more to make our culture prosper.. I dunno’ I simply never seen how being friendly, more understanding and positive was a bad thing.

        • f1x says:

          I meant my post to be sarcastic, but failed :p

          I agree with you totally, the overall negativity for the sake of it gets boring,
          rather try to judge the games from a more neutral position, then usually you get positive because well, most of the games showcased actually look great otherwise this would be “RPS: where we write news about games that suck”

  12. SquareWheel says:

    It was pretty for sure, but it didn’t look, I guess, “fun”? It just felt overly scripted and lacking in any innovation. I feel like I’ve played this game so many times already.

  13. Premium User Badge

    darkChozo says:

    Speaking as someone with the prestigious pedigree of never having played a Tomb Raider game before, this has piqued my interest (from “idle” to “maybe buy if the reviews are good”). The scriptedness is a bit worrying, but that could be just due to PR “let’s show the shiny cutscene bits” syndrome. What gameplay is there is promising, and if it doesn’t get bogged down in QTEs, it could be interesting.

    • Fox89 says:

      Might I be so bold as to recommend Tomb Raider: Anniversary? Best of the bunch in my book and probably pretty cheapy cheaps at this point.

      • Premium User Badge

        darkChozo says:

        Yes and no. Yes in that I’d probably enjoy it and should play it at some point. No in the sense that my Steam “to play” list is something like 30 games long at this point and is already making me sad.

        But yeah, might look into it if I get fired or something. :P

      • Xocrates says:

        I would recommend Underworld over Anniversary to be perfectly honest. Particularly if you’re new to the series.

        Anniversary may have the strengths of the original game, but it also has not only the problems of that game, but the problems of the newer games as well.
        And a fetishistic love for timed jumping puzzles on top of that. Seriously guys, re-doing a puzzle and making it timed with added spikes isn’t the same as making it better.

        Underworld has a lot of flaws (it’s visibly rushed for one thing) but keeps most of what makes Anniversary interesting while still feeling like a “modern” game. Not to mention doing away with the bloody QTEs

  14. Yosharian says:

    Nonono not gonna watch this, SPOILERS

  15. Totally heterosexual says:

    Looks like fun.

    Thankfully less “SURE MAKES YOU WANNA PROTECT HER FOR THE GRACEFUL AND VULNERABLE FLOWER THAT SHE IS” this time around. That kind of thing really just leaves a bad taste in my mouth.

  16. Tomac says:

    I couldn’t help but laugh at the “shoot steel oil drum with wooden arrow and cause it to explode” part.

    • Bhazor says:

      I particularly like that they made an exploding barrel into a feature to show how tactical the combat is.

    • Premium User Badge

      darkChozo says:

      To be fair, there’s at least a pause between the impact and the explosion, which is slightly more realistic than nitroglycerin barrels. Doesn’t explain why they apparently have barrels of high pressure gasoline fumes lying around. Or why their lanterns are filled with the same stuff.

  17. db1331 says:

    I can enjoy a well-crafted linear game, but you can actually see the tunnels in the environment you are being funneled through. Shoot guys, walk down narrow mountain path, zip line across gap, shoot guys, walk down narrow path, walk across river with sticks forming narrow path, get swept down river, dodge left and right, parachute through forest, dodge left and right. Don’t forget to hit all those X’s and A’s in between. Hopefully they will let you actually explore some of that huge island. I don’t need Far Cry 3, but I don’t want to feel like a rat in a maze, either.

    • FurryLippedSquid says:

      “get swept down river, dodge left and right, parachute through forest, dodge left and right”

      Yeah, I was reminded of Rebel Assault, a game which is what… nearly 20 years old, and it didn’t even feel that great back then.

      • Chris D says:

        Nearly twenty years old? Hah! I think not, good sir, I remember playing that game and there is no way it was that long ago because I am not that old! Let me just google that and we shall set the record straight…

        …November 1993

        Oh shit.

    • Spacewalk says:

      I wonder what the odds of a Mega CD port are.

  18. DickSocrates says:

    First (and best, trust me, I was there when it was new) Tomb Raider game had about 4 human enemies in the entire game, and they weren’t random goons but named characters.

    This new game, and many of the recent ones too, not Tomb Raider. It might be good, but it’s not Tomb Raider. Tomb Raider should be about surviving nature with some scifi element and exploring/surviving the environment. Why do these developers find it so impossible to create a decent game that doesn’t involve killing loads of people? TR is not a killing loads of people franchise. There’s literally no reason why it should be. All games must be kill frenzies?

    I suppose we should be thankful they didn’t go first person. No doubt they will in future in an attempt to ‘freshen’ up the franchise, when all it needs is someone with some ideas to think about what the game is meant to be and then make that.

    • Grargh says:

      Have no fear; this video could have been someone just screaming “Console!!1!” for eleven minutes straight. There will be no first person coming to this franchise anytime soon. Nor will there be puzzles beyond press-little-red-button-now, I guess.

  19. Fox89 says:

    I kinda liked the whole ‘Rope arrow’ thing to make your own zip-lines and pull out planks and stuff. But then I realised how it was being used – i.e only in very particular places in the environment, which are all clearly marked.

    Is it unreasonable for me to by disappointed by that? I know it’s not an uncommon feature, I just… look, you know how in Arkham Asylum you can use your grapple gun to grapple up to any flat ledge? That’s the sort of freedom I would be hoping for with this kind of feature. Not ‘total’, but something like “You can shoot this at any wooden object and you can use it to zip down or climb up”. That would be really cool.

    No such luck I guess.

  20. Oryon says:

    This was really stupid.

    Scripted events, QTE, “Look at Lara’s injuries, lookit!”

  21. Mad Hamish says:

    Well everyone else has pointed out all the other problems. They are always going on about it but if they really want to show how vulnerable and human Lara is why didn’t they incorporate it into the gameplay? There’s a huge dissonance between Lara in the cut scenes/QTEs and Lara in the actual game you get to control.

    Or at least that’s what it looks like.

    • DK says:

      They’re copying Uncharted 1:1 and Uncharted happens to be the master of cutscene/gameplay schizophrenia. “I am likeable Videogame Hero in Cutscenes!” “I murder literally a thousand people in a single game during gameplay!”.

      And can the games media please shut the fuck up with the parroting of the PR for this new Tomb Raider about how “it totally makes Lara care about killing people”? It doesnt. But guess what – the previous Tomb Raider Trilogy (the one with the remake of the series as Part 1) actually DID exactly that. But you missed it – guess the PR didn’t spoonfed it to you so you didn’t talk about it.

    • Turkey says:

      My suspicion is that they started off with the notion of making a Lara Croft survival game, but then they realized that when you make a AAA game you have to please as many players as possible and they had to get rid of stuff that might annoy players that are used to only being empowered in videogames.

      • Obc says:

        MGS3 has a lot of survival aspects (wounds/broken bones/camo/eating snakes) and is a AAA title. so why copy Uncharted when you can go for MGS3 gameplay.

        • bigjig says:

          It would require real skill to do something in line with MGS3 though. Aping Uncharted’s “Move forward->Cutscene->QTE->Linear cover shoot” is so much easier for amateur developers :P

    • Ideas says:

      Yea that was so weird to see Laura be a ruthless killer and kill like 15 dudes and then be really dumb AND then also turn into a helpless little girl and get caught in a river. It was like her super powers wore off immediately when touching water.

  22. Artista says:

    I’ve played through past Tomb Raider games before, and while they were never difficult games, this game is just silly in comparison. In other TR titles you could miscalculate a jump and fall to your death, or you could be in a place where you look around and go “alright, where do I go from here?” but this looks easier than Assassin’s Creed.

  23. SuperNashwanPower says:

    We’re not IN Bristol, but there are, nonetheless, Bristols.

    /cockneyrhymingslang

  24. Ideas says:

    I love how their idea of “tactical gameplay” is just having exploding barrels in every fight. I will forever be amazed at how developers constantly try to show off their exploding barrels in previews.

    This looks really bland. It’s an Uncharted clone 2 years after I don’t want to play any more Uncharted clones. Except it looks even more linear than Uncharted somehow and the AI looks like garbage (the player gets stuck in a snare trap for like 20 seconds and none of the guards can shoot at her? wtf). I don’t understand how this game has hype.

  25. SuicideKing says:

    Last few minutes reminded me of the superhuman ending of Sleeping Dogs and CoD:MW2.

  26. Heliocentric says:

    This is Tomb Raider
    https://www.youtube.com/watch?v=IXj9muy2gM4
    Anything less is untraditional.

  27. Sunjammer says:

    Oh look at her, she’s so victimized and pathetic, I can barely stand to watch.

    Buying it. Crystal Dynamics are wonderful.

  28. bigjig says:

    So the game is essentially Uncharted guest starring Lara Croft rather than a Tomb Raider game.

    Gotcha, no buy from me.

  29. zibob says:

    Custcenes.

    Stop it with the cutscenes already!

    Thank you.

  30. SwobyJ says:

    I actually love this. Not a game genre or feel that I’d get on launch, but Steam sale? Sure.

    I’ve dealt with heavily scripted games since I started gaming. I’m cool with it, when it works. Watching TR, I feel it’ll work with me.

  31. Runs With Foxes says:

    Eidos/Squeenix just seems to copy their competitors’ games nowadays. This is its Uncharted, DXHR was its Metal Gear Solid, Thief 4 will be its Assassin’s Creed, Hitman was its Conviction.

  32. Brainz says:

    I like how it gives you XP for kills, but why only 10? I want more fucking XP’s, like 10.000, actually, make it 20.000 for shooting from cover.

  33. SystemiK says:

    I get that realism is not at the forefront of design here, but has no one at Crystal Dynamics ever observed the way a round parachute behaves during a descent? Hell, she might as well have been wearing a wing suit in that scene..

  34. Frank says:

    Most expensive QTE game yet? Take that, Quantic Dream!

    This moneysink is going to cost us a sequel to DXHR, methinks.

  35. Andrew says:

    You’ll need to kill lots of people, each one is only worth 10 XP…

  36. teamcharlie says:

    Oh man! Softcore snuff and uninspired run-and-gun gameplay? Soooo sold.

    Seriously though, I’m starting to think they shrunk down the lady adventuress’ chesticles not so much to avoid sexism but just to make it easier for fans to imagine that she’s an imperiled fifteen-year-old. Also it woulda been cool if gameplay and cutscene devs were on speaking terms.

  37. buxcador says:

    I remember my experience with the first tombraider games. It was all about the exploration. Discovering hidden places, amazing, mysterious. I was all the time wondering what was around the corner. I had hunger for the next scenario.

    I also loved how realistic looked at the time Lara movements. Now it looks completely fake. Lara jumps too high, too fast, and gravity feels fake. That’s cheap, unrealistic, super mario broish, and annoying.

    With each iteration they want to turn it more and more into a shooter game. It will never be Crysis. It will never be Bioshock. Doom 3. No, and it doesn’t need to be. It needs to be TombRaider.