By Cara Ellison on February 14th, 2013 at 5:00 pm.

We sent Cara Ellison to EA to play some Crysis 3. We would like to formally apologise to Crytek and EA for having sent Cara Ellison to play some Crysis 3. Here is why:
Crysis games have always been beautiful. The Crysis series is a handsome, well-buffed man with grace and presence, one you’d never say no to being photographed with, one you’d proudly say you’d dated. You probably keep all the photos of him in a drawer, ready to pull out when your friends come over so that you can say that you hit that once and wow he was amazing. But the secret is that whenever he opened his mouth he told jokes so embarrassingly unfunny and garbled it was never worth taking him to meet anyone, and your utter confusion at what he meant by anything was the final nail in the relationship coffin. Though sometimes you gaze at his face from afar and remember that time you went to space because of reasons.
From what I played, and it wasn’t for very long (less than an hour, I’d say), Crysis 3 is voluptuous as hell in the looks department. The feeling of richness and closeness and dare I say it – verisimilitude – in the environment remains unrivalled. The New York of 2047, 20 years after the events of Crysis 2, is in a big mad bio-dome, and you are dropped into a jungle-covered Chinatown at one point to have a sit down dinner with your girl and attempt to make her laugh at your interpretations of the fortunes from fortune cookies.
I’m joking – you’re there to murder stuff.

At some point after asking Michael Read, the producer of Crysis 3, about the plot, I realised I’d stopped listening. Luckily I had a recording of the explanation. It came out something like this:
“We’ve taken on a whole new form when it comes to storytelling with this one. One of the new things that actually ties into it is a new piece of technology called performance capture. We actually released a video online of Psycho. We have a new writer – we had Richard Morgan for Crysis 2, now it’s a British writer by the name of Stephen Hall who has done some sci-fi writing, he’s been working with us on Crysis 3. We have Prophet – the leader of the squad in Crysis 1, had a small cameo role in the beginning and the end of Crysis 2, and now you’re playing him in Crysis 3. So you also have another character called Claire Fontinelli, she’s one of the leaders of this rebel group that’s operating inside the dome fighting Cell and Psycho fights alongside her in this quest to basically shut CELL down. Prophet’s goal ties into this as he’s having visions of the future and things that are potentially going to happen -”
My brain somehow thinks that he has said “Prophet’s goat” which I immediately perk up at: I imagine this goat having visions and attempting to draw them in Crayola with its tiny goat hooves for this high-tech douchebag Prophet in ten kinds of body armour waiting arms crossed – “What, goat, what?”. Fifty infinitely customisable weapons lie behind Prophet, totally pointless as this is a scene about a goat and its dreams.
But sadly this is not about a goat. It is about this guy we seem to have little reason to give a shit about, because the game industry spits out dudes like Prophet every day and they land on my front lawn and make a mess. I shouldn’t have begun asking about the story, because I really quite liked the shooty-killy parts.
“He’s trying to explain to the rebels that there’s more to what’s going on than just, you know, CELL fighting for these energy resources and what they’re doing under the Dome to do this.”
God I wish there was less to what’s going on. I really do. I’ve become horrifyingly more aware in the time it took me to play the Crysis 3 single player demo that videogames seem to borrow meandering, convoluted features and terms from genre fiction in order to have more weird missions to go on, and more outlandish stuff to do, without ever actually giving you a reason to do them. There is a complete lack of narrative focus. I don’t care that the planet is melting down right now, because you told me that last time and it was just a set of deus ex machina and some nice looking trinkets.

Look at that game affectionately known as Portal plants you into an easy to understand situation that immediately compels you to explore – and to escape. It then proceeds to tell you a more detailed story gradually through every facet of its environment – level design, audio, decals on the walls, even the glimpses of Chell’s body via a portal. Because the information comes in small doses, you have time to let it dissolve slowly in your mouth like a really piquant cola cube. Sometimes at night I would dream of those brand new sugary doses of story scrawled on the wall of a test chamber. But it seems like Crysis 3 will just jack open your mouth and hose down your gullet with thousands upon thousands of Jelly Babies until you’re sick on your mum’s brand new cream carpet. We’ve got to the third installment of this and it is still having us bowf up disembodied jelly heads.
“There’s a lot of character interactions that happen in this game, more so than previous games.” I hope this means that there will be a god damn you Psycho! line somewhere in the game. “I’ve been asked to sum up this Crysis in the past and the word I’d use to describe it is human.” That’s interesting – perhaps this will be the departure from Crysis 2 to story. But from what I’ve seen, it still has a little way to go. Gruff cockney men called Psycho seem suspiciously familiar to me.

Prophet has a nicely pressed Nanosuit and apparently thinks a lot of himself what with the name and everything. The suit makes you godlike, as in the previous instalments, and it seemed from the demo that far from being about story or characters, this game is primarily about the relationship between your Nanosuit and Prophet’s extremely limber Predator Bow. Throughout the demo I got a lot of purchase and satisfaction from that bow – cloaking and arrowing people in the face was my signature move. The bow was a pleasure to use – pulling an arrow back was such a viscous tease, and the arc of the arrow would appear before you release your finger, sending the arrow THUNK into an eyeball. The one thing I couldn’t figure out though, was exactly why I could click at any time to mod any number of stats on my bow. I haven’t got time, I thought. I don’t want to spend all day fiddling with the string on this thing when I am getting shot at. “You’ve got under-barrel attachments you’ve got scope attachments, different clips, you’ve got different types of ammo – the bow itself you can change the draw range, you can have a different tip type…” Mike elaborates. You can insta-mod pretty much any weapon in the game, which I think is a nice touch if you’ve got the time to sit around like Psycho who kept telling me to do stuff in the demo instead of doing it himself. Lazy sod.
Your suit has also been upgraded so that you can toggle to see where enemies are situated and how best to take them out – a sort of threat detector system, which I did like – although I have a bit of a weird aversion to being told what to do by a HUD, so I only used it a minimal amount. I’m stubborn like that. And the suit can hack towers, which is new. But there’s a combination chart for that too, you can pick and choose the highlights of your suit just like you can with the weapons. It’s about customising the way you approach things.
The only thing that’s really new here is a slight tweak to clothes and some new accessories and how it looks shinier. It’s a hollow shell of glamour, where you boot it up to render a ridiculous sandbox kill arena full of brocessories. Bro bling. This game is crawling with brotrinkets and brotrinketmongers. Nothing to do but kill bros all day, in a very stylish way, and at the end of it you go to bed having learned absolutely nothing at all about anything, but it was very nice to look at and kill bros. If Arnie had a wet dream about some armour and a bow this’d be it. It’s just bro central.

So little did I have to ask about Crysis 3 after playing the demo that I got rather antsy. Craig Pearson was floating about being point man for PC Gamer that day, and had just finished interviewing Michael, the producer I’ve already quoted above. But the poor guy didn’t know what was about to happen to him. Craig tapped me on the shoulder as he left the interview room, in the manner of what I now understand was a signal that we were in a good-cop bad-cop scenario, and tipped me to ask him why he is into PC BDSM, as he didn’t have the time. Oh yeah? I think. I will.
So I went a little off track down a path that is quite shady and is probably populated with headcrabs.
“Why do you hate PCs so much,” I ask, darkly.
“I don’t hate PCs!” he says, and bless him, I really like him, but he has no idea who has the wheel now.
“You hate them so much because you make them work really hard,” I say.
“That’s the ‘cry’ part in Crytek, right,” he smiles, slightly uneasily. I mentally give him points for the pun.
“I was going to say, I don’t know if you know that you have misspelt ‘crisis’ again,” I say, with a straight face.
“Uuuuuh yeah,” he says, “Just a little bit. But that ties in with ‘Crytek’ you know.”
“Yeah?” I say. I look expectantly at him.
He carries on. “So…. with PC gaming itself, when Crysis 1 came out we were known for this game that melted PCs, and it wouldn’t run, and… you know, but underneath all that, underneath the graphical abilities of what this game pushed I mean there was still a fantastic game in behind it. For Crysis 2 it was a whole new learning process – it had a new engine that we were iterating on for the Cry Engine 3, and in addition to that we were also developing for consoles, something we had never done before. So now we learned from those experiences, through Far Cry, Crysis 1 and Crysis 2, and really compiled all that together, and go okay how can we make this development process go smoothly but still push it out. So you start off looking at it and going, well developing for consoles is the baseline, and when you build up to a certain point you can separate the two out and really focus like – how hard can we push PCs. And we wanted to make that future-proof as well, not only for the game, but also for the engine and our licensees and all of these things that tie in together on that front.”
“So… you want to push PCs as far as they can go,” I say.
“Well you know, our CEO came out and said ‘Crysis 3 will melt your PC’ and it does push it very, very hard. We are pushing really on the boundaries of the consoles as well and what the capabilities were and what we were able to do for PS3. The amount of detail that our art guys – we have one guy who is really dedicated to lighting and any time he asks for something in the engine he typically gets it. Lighting has really become a big focus in a lot of the engines… trying to achieve that realism and pushing the graphical qualities. It also enables our designers to do more with the levels.”
“With all this customising and pushing the PC as far as you can go this really sounds a lot like PC BDSM,” I say. “Like you are fetishising technology.”
I think Mike was sort of flustered by this statement so he rambled about the engine sort of repeating himself for a little while in a bit of an adorable way. I wait until he peters out.
“Are you into BDSM?” I ask.
“…..No.”

“But you have a… relationship with your PC at home?”
He sort of smiles, and hesitates. “…….I beat my PC up a lot.”
My eyes begin to glint. I HAVE DONE IT, I think, feeling victorious. Oh press junket sheen, I have messed you all up!
“You know, occasionally you have to throw your PC across the room,” he continues, with a sly grin, “and be like work and then it magically works again.”
“I bet your PC is very sexy because it has to deal with Crysis all the time,” I say.
“It’s about me dominating my own PC,” Mike says. He’s taken a flying leap into Cara territory now. I am eating him alive.
“How good is your PC at home?” I ask, rubbing my hands together.
“Uh… it’s okay. I think I’ve got a Core I7 with a 460 in it, and like 12 gigs of RAM.”
I nod. “How big is your screen?” (Oh come on it is the obvious question.)
“Uhhhhhhh 24 inch screen.” 24 whole inches. “Yeah.” He nods, because he knows he just said it in a context he never wanted to even dip his toes into. “I’m happy with it,” he says, slightly apologetically. I try to nod understandingly. “I’m just waiting to upgrade it to the next level.” Upgrade huh. “You know… even on the low and medium settings [Crysis 3] still looks fantastic.”
I ask him why I can’t play a girl hero in it. “There was actually a female Nanosuit designed,” he said. “That’s a big secret. Nobody’s seen it and I probably shouldn’t say it. …It actually looks really cool.”
“Does it have special boob padding?” I ask.
“Well of course.”
He got his own back. A few hours ago Crysis friendzoned me.




14/02/2013 at 17:08 sinister agent says:
This became adorably awkward towards the end.
14/02/2013 at 17:28 Joshua says:
This. I really like Cara Ellison for that.
… Wait. Cara Ellison? Who is that exactly? Was she, at once point, introduced?
14/02/2013 at 17:35 sinister agent says:
She appeared the day after Quinns vanished.
HMMMM…
14/02/2013 at 18:14 Phantoon says:
Reminds me of KG more, really.
14/02/2013 at 18:57 Senethro says:
Seriously, I was about to post this. Does noone remember what the bald bloke used to get up to in interviews?
15/02/2013 at 01:31 Tams80 says:
He was very cagey.
15/02/2013 at 07:51 Ansob says:
Yes, she was. She is Scottish and does all the DotA-writes.
14/02/2013 at 18:08 SelfEsteemFund says:
So as for content, it’s Crysis 2.5 – now featuring a wallhack & a bow!
14/02/2013 at 19:31 Vesuvius says:
Cara is fast becoming my favorite journo here- I posted this quote of hers on my FB recently: “”But as Kip Katsarelis, the Senior Producer on the game said, mastering the perfect size of districts and layout of roads is for the “min-maxers”, and I immediately remembered how long it took me to figure out how to min-max Simcity 2000. Friendless NERD, I thought to myself. You sacrificed kissing boys for min-maxing. You could have been min-maxing faces.” – Cara Ellison, RPS”
14/02/2013 at 21:30 hamburger_cheesedoodle says:
Yeah, that line really stuck out for me too. I do love reading RPS, but Cara’s writing is always a treat. So much fun to read! I am giggling, still. I will read articles about things I don’t care about even a little if she is the author.
14/02/2013 at 21:41 TheIronSky says:
Could not agree more. I love the way her articles start out so tame and begin escalating towards blissful insanity by the end. This was a fantastic read. Falls right into the kinds of humour I appreciate the most.
Oh, and I was getting concerned that they forgot the graphics again like last time. Thank God Cara made sure that Crytek are still the PC fetishists I used to know!
14/02/2013 at 23:47 Bootstraps says:
Got to agree, both this article and the one on SimCity rule. MORE PLEASE.
15/02/2013 at 00:05 Gap Gen says:
Your face is min/maxed.
I mean it’s huge but it’s one of those, right. Your face is really big. I forget why this is an insult now.
14/02/2013 at 17:09 Tiax says:
Now that’s journalism.
14/02/2013 at 17:19 Doomsayer says:
I have seen the light, and her name is Cara Ellison.
14/02/2013 at 17:21 Hoaxfish says:
Both wave and particle?
14/02/2013 at 21:45 mooken says:
I would absolutely Schroding her.
15/02/2013 at 00:07 Gap Gen says:
So Heisenberg is caught cheating on his taxes and the auditor says “do you know how much you owe the state” and Heisenberg says “no but I know exactly where I am”.
15/02/2013 at 03:01 Hastur says:
Speaking of cheating, why was Heisenberg’s wife unhappy?
Because when he had the position he didn’t have the momentum, and when he had the time he never had the energy.
14/02/2013 at 20:07 Geen says:
Cara’s writing is simply magnificent and hilarious. I demand more.
14/02/2013 at 17:21 HisMastersVoice says:
It’s certainly entertainment.
Whether it’s also journalism depends on your definition of it.
14/02/2013 at 20:57 AngoraFish says:
Gonzo journalism
15/02/2013 at 05:32 Jim Dandy says:
…clip clop clip clop clip clop clip clop
By what definition is it not journalism?
clip clop clip clop clip clop clip clop…
14/02/2013 at 17:34 jonfitt says:
She’s the Samantha Bee of games journalism! More Cara please.
19/02/2013 at 17:31 Uncompetative says:
Agreed… this was epic… more, much more, of this please.
I’m personally becoming sick of journalists comfortably being spoon-fed PR ambrosia only to turn into a bunch of mechanical witless parrots. Cara is no dumb bird even if she plays one in this subversive act.
14/02/2013 at 17:46 McDan says:
Curses! I was going to say the exact same thing, I shall anyway: definetely more Cara as she is amazing and as mentioned above possibly Quinns.
14/02/2013 at 18:52 Dom_01 says:
To me, this read more like a “if only you could talk to these creatures” preview, where everything that was criticized is because obviously Cara wanted another type of game, and failed to judge the game at hand based on its own merits.
While I laughed and definitely think that it was an entertaining article, it fails to inform the reader of much. (Except that the producer of Crytek might be into BDSM, not just with his PC.)
Not sure if I’m into this whole gonzo journalism thing, but to each their own.
14/02/2013 at 23:56 Nogo says:
Seemed pretty clear to me: Crysis is still very much Crysis to the point that it’s brimming with even more Crysis
14/02/2013 at 22:37 DK says:
It’s not journalism it’s entertainment. Which would be fine and dandy if someone was doing journalism, but in a field where that is already lacking, this is a tremendous missing of the point and waste of time.
Might as well have just posted Cryteks PR press sheet with some predefined evasive answers and save Crytek the bother of lying to “journalists” faces.
15/02/2013 at 03:57 Ruffian says:
Ah quitcher grumpin. If this was something other than the sci-fi shooter with super powers (don’t get me wrong, they’re not bad games by any means) that it is, I’d be right there with you, but I doubt there really was much more information to be had from a one hour singleplayer demo than what was given – i.e. it still has nice graphics and plays like crysis.
14/02/2013 at 17:10 Brosepholis says:
Well that got pretty strange towards the end.
On second reading, this is probably the closest thing to a negative preview of a game I have ever read. I can see whence the apology.
14/02/2013 at 17:22 John Walker says:
Um.
http://www.rockpapershotgun.com/2012/12/17/hands-on-marvel-heroes/
And your sincerity-o-meter might be a touch off.
14/02/2013 at 18:24 Brosepholis says:
Good heavens. I take it all back.
14/02/2013 at 17:28 SirKicksalot says:
I don’t see the negativity. I mean, everyone knows Crytek’s stories are shit. It’s the gameplay that matters and she likes it.
14/02/2013 at 17:47 Cara Ellison says:
I don’t know why I even asked. I immediately knew I’d done the wrong thing. I really liked the arrowing people.
14/02/2013 at 18:16 Phantoon says:
Because you are a games journalist and games journalists ask about the story, especially when the story is irrelevant.
I think it’s the equivalent of asking about someone’s job on a first date.
14/02/2013 at 21:39 Droopy The Dog says:
Worse, you already know they drown kittens in orphans’ tears for a living. But you ask anyway so you can keep up the pretense that you don’t think they have an awful job.
…”You take that metaphore and run Droopy, don’t look back!”
14/02/2013 at 17:48 mr.ioes says:
I disagree.
It’s not only the story itself but the delivering of it. And latter Crytek did a phenomenal job on in C1 at least. But that’s just my irrelevant, minority opinion.
18/02/2013 at 03:33 nearly says:
it was a decent enough story. I mean, it wasn’t terrible and I wanted to play more after the cliffhanger and was pretty miffed that they just totally abandoned everything they set up in the first game
15/02/2013 at 11:28 kuddles says:
I feel like that was kind of the point that the article in it’s own unique and funny way. We all know the Crysis games have bad story and good gameplay, and yet once again all they want to focus on is letting us know about how awesome their story is, even though we all know it’s just a bunch of convoluted excuses to have you bowing people in arenas some more. She’s just pointing out that the time that could be spent getting a better handle on the game is instead having her sit through an astronomical amount of exposition and character dialogue that isn’t nearly as interesting as devs and PR people seem to always think.
14/02/2013 at 17:11 Fede says:
I want this game. :-(
14/02/2013 at 19:18 Shinwaka says:
I do too. Prophetic goats are way behind the power curve in games today.
Kudos to you Cara for having a very entertaining (and informative) interview.
14/02/2013 at 21:32 Cockles says:
This is a serious preview, stop kidding around!
15/02/2013 at 07:47 Hmm-Hmm. says:
That was a marvelous bit, that was.
14/02/2013 at 17:11 Unrein says:
Well, this is the most I’ve laughed at an RPS article in a while. Tears of happiness.
14/02/2013 at 17:19 elderman says:
Me too. I guffawed loud and long. That was wonderful.
For me, Crysis 3 is a movie starlet: I can’t stop looking at pictures of it, but I wouldn’t want to spend any time in its company.
15/02/2013 at 00:40 Snargelfargen says:
Yeah, this was really funny. More Ellison articles please!
14/02/2013 at 17:12 DrScuttles says:
24 inches? I feel like such an insignificant insect in comparison.
14/02/2013 at 17:41 Obc says:
well, guess what colour the monitor is ?
14/02/2013 at 17:53 Moni says:
It’s not the length that matters, it’s the aspect ratio.
14/02/2013 at 20:58 norfolk says:
haha oh boy. That is the nerdiest thing I have read and laughed about for a long time. Well done. Well done!
14/02/2013 at 18:20 Phantoon says:
How big is too big?
14/02/2013 at 18:49 FriendlyFire says:
I have three 23″.
Yeah.
14/02/2013 at 19:40 Vesuvius says:
27 inches. LED backlit. Awwwwwww yeah.
14/02/2013 at 22:50 soulblur says:
40 inches. Ground effect lighting. Hydraulics. Chrome edging. Custom grill.
15/02/2013 at 04:46 Rovac says:
BUT CAN IT FLY?
14/02/2013 at 23:23 DrScuttles says:
And with these responses I feel even smaller.
14/02/2013 at 17:13 Chris D says:
I don’t think I can ever play this game. I would only end up wistfully picturing what might have been with the fortune cookies and the goat.
14/02/2013 at 17:13 Shooop says:
Yes. More like this please Ms. Ellison.
14/02/2013 at 17:32 harbinger says:
You might want to visit Kotaku if you want more like this, there’s plenty of stuff that doesn’t have to do anything with games over there.
An audience RPS seems to be increasingly pandering to http://i.imgur.com/bcPdKAW.jpg , now they just need to start posting articles about life-sized body pillows, dating advice, the specific fetishes of each writer and about masturbation and they’ve arrived.
14/02/2013 at 17:43 Chris D says:
“now they just need to start posting articles about life-sized body pillows, dating advice, the specific fetishes of each writer and about masturbation and they’ve arrived”
Dude, Kieron Gillen covered all of that lot in one afternoon.
14/02/2013 at 17:49 sinister agent says:
And he never called. That bastard.
14/02/2013 at 18:50 The_B says:
Yeah, I’ve never understood those calling out RPS for that – RPS has almost always done these sort of articles, arguably longer than Kotaku has. And brilliantly to boot.
14/02/2013 at 19:41 Web Cole says:
Its not what you do, its how you do it. Execution is everything. And man was Kieron ever the King of this shit :P
14/02/2013 at 17:52 phuzz says:
Yup, all they need now are people who will take the time to obsessively complain about unrelated subjects on every single article and they’ll be all the way there.
Also, damn them for putting a gun to my head and forcing me to ready every article, even the ones I hate.
14/02/2013 at 17:58 X_kot says:
“plenty of stuff that has nothing to do with games”
There’s always VG24/7 or Giant Bomb if you want traditional reviews/previews, release notices, and interviews that discuss game mechanics/plot. Many game blogs, including RPS, do not limit their discussions to these things; they also look at the ways in which people interact with games. They do interviews with Crytek devs that critique how convoluted and pointless modern game narratives can be.
14/02/2013 at 20:35 harbinger says:
Oh I’m sorry, I totally missed the part where this was an in-depth, interesting, hard-hitting journalistic criticism piece about the shortcomings of storydesign in gaming and for a moment confused it with an excuse to bring up BDSM and dating and hinting at how casually funny the generally very uninterested-seeming author is being by slightly embarassing the games PR guy for trying to do his job and talk about the game that is going to come out soon, the invite was likely handed out for in the first place and all the horrible people might actually enjoy. My fault, I take it all back.
14/02/2013 at 20:51 pandiculator says:
Sometimes subtly is better than obviousness.
14/02/2013 at 22:40 X_kot says:
For being such a fan of sarcasm and irony, you seem to intentionally avoid acknowledging the element of parody in Cara’s piece. Or perhaps you noticed it but found it uninteresting compared to the content of the fifth paragraph. If that is the case, I understand your position and reiterate that other sites value pure data transmission over personal expression.
But really, when will action games realize that whatever ridiculous narrative they devise will usually be disregarded at best or derided at worst? Sure, if you’re David Cage, the story is your thing; but when your franchise revolves around a supersuit destroying aliens, let’s not pretend that exposition and MacGuffins will make much of an impact.
14/02/2013 at 18:21 Phantoon says:
But I don’t want more of this if it’s not related to games. And other than Leigh Alexander and Cara here, I don’t have any interest in other gamjournos outside of RPS.
14/02/2013 at 18:33 Shooop says:
Are writers no longer allowed to screw around with interviews, especially ones that would just be a PR guy checking boxes on his list?
This works because she knew he wouldn’t give her straight answers, and she already knows the game’s story is a load of crap. So why not fool around if you know you’re not going to get the answers that matter and share it with people? The guy wants to spend the entire time talking about how many triangles they fit into each frame, not about how it plays. So why should she take him seriously?
This is a gag article yes. But it’s still about a real video game. One that’s taking itself way too seriously.
14/02/2013 at 18:42 Lewis Denby says:
harbinger: Patricia Hernandez has a very specific remit at Kotaku to write about particular stuff to do with games and culture, which might be why – surprisingly – her entire collection of articles you linked to all falls into a theme.
Worth remembering that Kotaku doesn’t pretend to be a pure gaming website. Continues to surprise me how many people get totally offended by the fact that some of its articles “aren’t even about games maaan”.
But y’know.
14/02/2013 at 19:43 DXN says:
Not to mention, EVERY SINGLE ONE OF THE LINKED ARTICLES IS ABOUT OR RELATED TO VIDEO GAMES.
14/02/2013 at 19:09 abandonhope says:
I really think the interview was just way over your head or something. Kotaku-like? No.
14/02/2013 at 19:34 DXN says:
Okay, you’ve finally sold me on Kotaku. I never realised all the bad press about it was just because they actually have variety and an attempt at broader relevance beyond boring old box-ticking reviews, screenshots and press releases.
I say bring on the Ellisons and the Hernadezes, yea, and the Walkers, the Gillens and the Florences, and all the rest of them too. If they write enough, maybe the heads of all these tedious gripers will explode and we can get some damned peace.
15/02/2013 at 03:33 MSJ says:
Indeed. All the articles in that collage are about video games, and they are all meant to counter the perception that Kotaku is “about life-sized body pillows, dating advice, the specific fetishes of each writer and about masturbation”. In fact, they actually attracting people previously put off by Kotaku because they previously thought the site is juvenile or immature. I mean, sometimes it still is, but those kind of Patricia Hernandez articles are seen as the bright spots.
14/02/2013 at 17:14 ChaosSmurf says:
Cara Ellison, the SHODAN of games journalism.
14/02/2013 at 17:14 amateurviking says:
Pure bowfin’
14/02/2013 at 17:15 mikmanner says:
That was excellent
14/02/2013 at 17:16 AlphaCentauri says:
This was a tiny bit weird.
14/02/2013 at 20:06 Ultra Superior says:
What’s with all that sexual innuendo? Double standards or what.
14/02/2013 at 17:17 Jeroen D Stout says:
Ms Ellison seems exactly the type of person to write about games such as this. It is as-if I am in a parallel universe where games journalism is finally self-confidently tired of what passes for story and tired of ‘brobling’. Thank heavens.
14/02/2013 at 17:17 transmetalv2 says:
Hi. Long time lurker, first time poster. I just registered to say that this was the most wonderful, ridiculous, and other positive-adjectives thing I have read in forever. Thank you.
14/02/2013 at 18:40 All is Well says:
Well, someone should say something so it might as well be me:
Welcome in from the cold!
15/02/2013 at 07:54 Hmm-Hmm. says:
You have good taste, dear sir. Stick around and hold on for the ride. It might get a bit rough at times. Especially at night, when the Angry Internet Men wander the plains.
14/02/2013 at 17:19 Popcornicus says:
THIS is how an interview should be conducted. A far cry from Meer figuratively sucking on Ken Levine’s toes whilst weeping.
14/02/2013 at 17:21 RuySan says:
Now i can’t take this picture out of my head. Thank you.
14/02/2013 at 17:36 Archipelagos says:
Agreed. More teeth, less gum.
14/02/2013 at 18:39 SuperNashwanPower says:
I am starting to get a definite Sub-Dom vibe off this place of late. I look forward to the upcoming tech article that focuses on the best ball gags, strapons and extra small cock-chastity devices, written by “Mistress Silicon”
14/02/2013 at 17:19 Velko says:
Most excellent and spiffing. Managed to be completely ludicrous AND oddly informative at the same time. Standing ovation, gentlemen!
14/02/2013 at 17:31 AshRolls says:
Haha yes.It’s funny and strange AND, crucially, it’s actually informative too. Brilliant writing thanks RPS.
14/02/2013 at 17:19 RedViv says:
Nice work, Cara A.E.I.B. Ellison.
14/02/2013 at 17:20 Mbaya says:
Cracking read…seems you ate Michael alive along with those jelly babies, poor fella never stood a chance.
14/02/2013 at 17:20 ReV_VAdAUL says:
Wow, this is getting a lot of praise and I can’t say I cared for it at all. Oh well.
14/02/2013 at 17:48 Juan Carlo says:
I did admire how it cut through the usual PR bullshit of these sorts of pre-release pieces and tried something differemt. However, It was juvenile and not very funny. Especially the BDSM stuff about beating computers at the end (“Do you beat your PC?” ……ha ha…..cutting edge comedy right there). I feel bad for the Crysis PR guy who was more or less remaining polite while no doubt thinking “why is this person suddenly acting like an obnoxious third grader?”
14/02/2013 at 18:02 pedestrian2019 says:
I don’t know I think it was kind of appropriate and refreshing. Having worked in the games industry for a large portion of my adult life I have become severely disillusioned by the persistent third grader, “bro” mentality of many of the people who work in it. Crysis is our industry’s equivalent of a Jerry Bruckheimer film. It is difficult at best to have a serious intellectual conversation about this sort of entertainment. And yes possibly Cara wasn’t the ideal person to be previewing this product.
14/02/2013 at 18:11 NathanH says:
I liked it because video gaming is clearly Serious Business whereas Cara comes across as always drunk and possibly about seven years old, so the clash of the two forces is amusing to watch.
14/02/2013 at 18:50 ReV_VAdAUL says:
I dunno, I just didn’t find it funny. I’m sure there is a rich vein of comedy to be mined from the absurdity of modern game plots and how seriously they’re treated but Ellison didn’t really go anywhere with it. Sure there was lots of mugging to the camera and “LOL BDSM” but that seemed to be nothing more than the tired joke of a cool person in sunglasses bursting into a boardroom and flustering all those stuffed shirts who aren’t nearly as cool as the sunglasses wearer.
I like Brendan Caldwell’s stuff but he tends to be quite self deprecating in his articles whereas this seemed to a long drawn out case of “I get this stuff, aren’t I cool!?”
I’m not rending my garments of fearing for the end of RPS or anything but seeing a lot of very positive comments did surprise me.
14/02/2013 at 17:21 Revolving Ocelot says:
You and the what with the thing at the place now?
Anyway, I don’t think my creaky 3.1ghz amd dual core and Radeon HD4850 would run even Crysis 1 at moderately high settings. I really could use a new PC this year, money permitting. Probably not for Crysis, though.
14/02/2013 at 17:22 Shooop says:
That’s not your hardware’s fault, it’s because the game is horribly optimized.
14/02/2013 at 17:21 The Army of None says:
““I don’t hate PCs!” he says, and bless him, I really like him, but he has no idea who has the wheel now.”
Ahahah. Awesome.
14/02/2013 at 17:24 Jason Moyer says:
That was an amazing article.
14/02/2013 at 17:25 TheApologist says:
Well, that was the most RPS thing I’ve read in some time, in an unconditionally good way.
14/02/2013 at 19:11 Sinomatic says:
This. The folk who seem to take articles like this as some sign that RPS is diverging off into some different trend, or pandering to certain folk or whatever, clearly haven’t been reading the site for long enough.
14/02/2013 at 19:31 lhzr says:
Aye. This is why I started reading RPS in the first place. If this sort of thing would be all RPS put out, I wouldn’t use the internet for anything else.
This was probably the funniest thing I’ve read on RPS this year. And the most nostalgic.
Also, I’d suggest to the newer readers to check the RPS Golden Era Archives for some of Kieron’s and Quinns’ stuff. Perhaps it’ll help clear up what RPS is “about”.
14/02/2013 at 19:45 DXN says:
Hear hear!
14/02/2013 at 21:32 LennyLeonardo says:
Couldn’t agree more. This is the games journalism I want to read.
14/02/2013 at 17:25 mR.Waffles says:
That was amazing.
14/02/2013 at 17:27 SirKicksalot says:
From the “Crysis friendzoned me” link:
Crysis@Crysis
@Carachan1 Nanot really, but we do treasure your friendship
Fucking hilarious.
14/02/2013 at 17:28 ETPC says:
Cara. This is incredible.
14/02/2013 at 17:32 rb2610 says:
Well, that was interesting… o_0
Also, i7 & 12GB of RAM, but only a 460? Odd combination for a Crysis dev of all people…
14/02/2013 at 17:34 Totally heterosexual says:
“Are you into BDSM?” I ask.
“…..No.”
What a boring guy. Did not even bother to read the rest.
14/02/2013 at 18:14 NathanH says:
I don’t think Cara pushed this line properly. The first time is obviously answered no, but after pushing a little further, notice how the flippant deflecting jokes start coming out. If she’d asked again he’d have blushed and muttered something shyly, and then later on in the pub he’d come clean about his fantasies.
14/02/2013 at 17:35 Morph says:
This is on par with my previous favourite developer questioning by Brendan Caldwell at Tankfest. Bravo.
14/02/2013 at 17:37 colw00t says:
The biggest problem I have with Cara is that her articles always make me want to send her grade-school type cutesy mash notes.
But I can’t do that, because this is The Internet, and that would make me a Creepy Person, worthy of everyone’s scorn, including my own. And I couldn’t bear being scorned by Cara AND myself.
So yeah. Cara should write all of the articles.
14/02/2013 at 17:39 Ravenholme says:
That image is kinda funny though.
But yeah, awesome article Cara, I particularly like the hard left into weird territory at the end. And the friendzoning was brilliant.
14/02/2013 at 18:10 Bluerps says:
Yeah, I know what you mean.
14/02/2013 at 18:59 colw00t says:
It’s not even a sexual thing. It’s like a holding hands and playing tag thing.
14/02/2013 at 21:51 Bluerps says:
Oh. Then I don’t know what you mean.
(Though I wasn’t thinking of anything sexual either)
14/02/2013 at 18:20 SuperNashwanPower says:
Am I literally the only one who is on the verge of honking my guts up at these posts? Its like an online cross between Take Me Out and humiliating japanese gameshow “Endurance” in here.
14/02/2013 at 18:51 elderman says:
This is the internet. You’re not the only one of anything. That’s what makes the net awesome.
14/02/2013 at 17:39 pupsikaso says:
Um… what is “Friendzoned” ?
14/02/2013 at 17:43 Totally heterosexual says:
I think we should just be friends.
14/02/2013 at 17:54 TheApologist says:
Seriously though. What is it?
It sounds like a method for deploying friends to defend set pieces.
14/02/2013 at 18:01 Werthead says:
When one person is romantically interested in another, but fails to act on the feelings for such a long time that they become ‘just friends’ and any attempt to instigate said relationship would result in the potential loss of the friendship.
This clip from the popular-mid 1990s sitcom FRIENDS illustrates the point. Apologies for the clothes and hairstyles:
http://www.youtube.com/watch?v=4pnMWvbFpS8
14/02/2013 at 18:03 colw00t says:
Alex and Bethany are friends, or at least acquaintances. Bethany says to Alex one day “you know, I really like you, I would like to date and or have sex with you.” Alex says “I’m sorry, but I’m not interested in dating and/or sex with you, but I would like to be/remain friends.”
That’s friendzoning. If Bethany is an adult, they decide whether or not to go for the friendship and otherwise move on with their romantic attractions.
However, if Bethany is a socially awkward teenager on the internet, they stay the course of trying to get into Alex’s pants, perhaps putting themselves into ridiculous situations. Then they complain about “friendzoning [bad, probably sexist word here]” on the internet, because they feel entitled to sex with someone because they are nice to them.
If they are a REALLY awkward person, say, your average Redditor, then the whole proposing attraction thing takes them years to work up their nerves in the first place, if they do it at all.
14/02/2013 at 18:16 NathanH says:
As Andy Townsend will tell you, friendzoning is clearly inferior to man-friending and is just something those wishy-washy continentals do.
14/02/2013 at 18:11 Calabi says:
Yeah, I didnt get that, why would being friendzoned be bad, in this case?
14/02/2013 at 18:33 Hanban says:
I think Cara wanted to impregnate Crysis.
14/02/2013 at 17:46 Jamesworkshop says:
It may just be me but that was awkward to read like re-reading a sentence three times to even get the meaning, I cannot tell if its the grammar or the syntax.
“Are you into BDSM?” I ask.
“…..No.”
http://www.youtube.com/watch?v=1NTK4xBIj5A
Hostile work environment
14/02/2013 at 17:48 Tinus says:
Best preview I’ve ever had the pleasure of reading.
14/02/2013 at 17:49 Askeladd says:
I didn’t expect that. It was getting more and more awkward at the end and I have to say Cara, you are a bit crazy. But I like that. This needs more cowbell.
14/02/2013 at 17:50 guygodbois00 says:
Cara Ellison, who are you kiddin’? You are sucker for the stories. You wrote an excellent one just now.
14/02/2013 at 17:50 Lucas Says says:
Good times. We need more bad cop reviews asking the tough questions about whether or not developers are into BDSM because they abuse computers.
RPS News: asking the tough questions.
14/02/2013 at 17:53 Tiguh says:
More Cara Ellison! MOAR!
14/02/2013 at 17:54 mrosenki says:
Thanks for the article.
You got me at goat. Laughed so hard it hurt …. good.
14/02/2013 at 17:59 Jamesworkshop says:
we need more goats in games
Baldur’s Goat
it’s a start
14/02/2013 at 18:04 Lambchops says:
Kid Icarus
Sorry, didn’t have a PC reference that sprung to mind! Well beyond that bloody goat puzzle of course!
14/02/2013 at 18:20 RedViv says:
I don’t think there are many word combinations that, while completely harmless for others, needlessly infuriate me to the point where I would want to break stuff. Goat – here I put words between them while I calm down – puzzle though… Oh yes. That’s my Bat Credit Card. My What’s A Paladin moment. Wait, no, What’s A Paladin was such a moment for me too.
Which brings us back to EA.
14/02/2013 at 18:28 X_kot says:
There’s always Escape Goat
14/02/2013 at 18:51 BooleanBob says:
Where in the World is Carmen Sandiegoat?
14/02/2013 at 22:29 mooken says:
Goats feature in Desktop Dungeons, and I do love my goat wallets in Far Cry 3.
Also, plenty of GOTY editions of games. All GOTY games should include some sort of Goat DLC.
Mutton League Football
Sniper: Goat Warrior
Teenage Mutton Ninja Turtles
14/02/2013 at 17:57 MOKKA says:
Since it was mentioned in the text. What do you do, if your PC is not behaving in the way you expect him to behave? I usually kick him (he’s called ‘lumpi’).
14/02/2013 at 19:17 Sinomatic says:
I whisper sweet nothings and gently stroke the case…..before threateningly browsing the chillblast or pc specialist website. Usually does the trick.
Don’t look at me like that.
14/02/2013 at 17:58 ChromeBallz says:
I want to see that female nanosuit.
14/02/2013 at 18:05 Jamesworkshop says:
Dat Nanosuit
14/02/2013 at 18:08 Low Life says:
Probably something like this:
http://images3.wikia.nocookie.net/__cb20080512071306/starcraft/images/5/54/Nova_SC-G_Art2.jpg
14/02/2013 at 20:34 Dances to Podcasts says:
She looks like she’s wondering whether she forget something. (She did. Pants.)
15/02/2013 at 14:23 Low Life says:
“I’m pretty sure it’s not the oven since I haven’t cooked in a couple of days, and I’ve got my keys right here… Seriously, I know I forgot something. Dentist?”
14/02/2013 at 18:00 Low Life says:
I don’t often long for video footage from interviews, but this could really use some.
14/02/2013 at 18:01 Lambchops says:
Cara Ellison is becoming to RPS what Ellie Gibson is to Eurogamer. This is, in my opinion, a good thing.
14/02/2013 at 18:17 RedViv says:
Very obviously yes.
14/02/2013 at 19:20 lhzr says:
Well, I sure hope not! I mean, how often does Ellie write something nowadays? Once every three months? Not cool at all. Especially seeing how Ellie’s stuff is EG’s best.
14/02/2013 at 18:02 Filden says:
Loved the article, but in the present climate, if one of the male writers published the same account, fictionalized or not, about using sexually charged remarks with a female staff interviewee, there would be trouble.
I have no point. Kudos to Cara for exploiting the double standard for our entertainment!
14/02/2013 at 18:44 Senethro says:
I assume you’re making this comment because you’re complaining, so forgive me if you’re not. The double standard exists because of mens behaviour. You only have to look at the incidence of rape or compare the differing rates of spousal murder between the sexes to see that a man speaking of sexual or violent aggression might be perceived differently from a woman doing the same.
Basically, dudes will get to make edgy jokes just as soon as the punchline isn’t a realistic possibility.
14/02/2013 at 18:51 Filden says:
I’m not complaining about Cara’s article. I thought that was clear when I said I loved it.
14/02/2013 at 18:57 Senethro says:
So you’re not complaining about the article, but about the “present climate” then? Because if you’re not complaining and not making a point I don’t get what everything after “Loved the article” is for.
14/02/2013 at 18:58 Filden says:
I agree that you don’t get it.
14/02/2013 at 19:12 njursten says:
Sorry Filden, you don’t get it. :/
14/02/2013 at 19:30 Filden says:
Acknowledging a double standard, is not the same as not understanding why it exists, or being offended by it. But there is always value in drawing attention to it when you see it in action, if only to serve as a contrast as to why the flip side might not be acceptable, or to perhaps help to temper overreactions in a reverse scenario. Even if there are sound reasons for it existing, it would be better if there were no double standard there at all, yes? Isn’t that what we’re working towards?
So the point is to say “Hi there double standard, I’ve got my eye on you”, while making a point of not taking offense from it. Hence my praise for the article, and saying I had no real point to make. Got it?
If that is not PC enough, I apologize, but I’m simply not as worked up about it as you seem to want me to be.
14/02/2013 at 19:45 SuperNashwanPower says:
He is right that there’s a double standard, however it happens to be an accepted double standard, currently enforced by the full weight of taboo. Perhaps when equality is something that is seen or accepted to be present, then yes behaviour such as that in the article may come to be seen as a sexualised, bullying powerplay, as it would if from man to woman. Cultural shifts are interesting things. I am still waiting for The Worm That Turned to become a reality … :)
14/02/2013 at 18:02 Jamesworkshop says:
Quantic Dream’s Kara engine demo vs Cryengine 3
is what first came to mind when I saw the title and before I googled and found it was spelled “Kara” and not “Cara”
14/02/2013 at 18:14 Bluerps says:
That poor man. Why would you do this to him? :D
Also, Prophet’s goat is adorable.
14/02/2013 at 18:29 FCA says:
The nice weirdness of the last paragraphs aside, I wish some (most?) developers would take note of the paragraph about Portal and storytelling. Really resonated with me. Problem is probably that most games don’t take enough time for the story (takes away from time spent on exciting shooty-bang-bang-bits?), but maybe take a page from Doom then. Simple, but effective.
14/02/2013 at 18:35 mehteh says:
“developing for consoles is the baseline”
And that is why I get bored of console focus shooters. the mechanics, controls, and gameplay are made for idiots and/or casuals. Crysis 3 looks pretty and all, but its gameplay is shallow for an experienced true(PC) fps gamer
14/02/2013 at 18:56 Shooop says:
Oh look, this bullshit again.
And what the hell defines someone as an “experienced true (PC) FPS gamer”? The speed at which they can flick their mouse at new targets? The time they can wait in one position for the other team to try and plant the bomb?
FPS games were never more deep than “point and click at enemies until it dies”. The mechanics, controls, and gameplay have barely changed at all after almost two decades.
The suit and its functions are more advanced mechanics than Quake which is one game I assume you have in mind that only “experienced true (PC) FPS gamers” play. The reason Crysis 3 is shallow isn’t because of regenerating health or a HUD. It’s because they’re funneling players through corridors instead of letting them make up their own way of doing things.
Console aren’t what’s holding any games back. Not aside from graphics. What’s holding games back is the aversion to risk.
14/02/2013 at 19:01 dE says:
While I generally agree, people that stick a platform to their gamer identity are often utter idiots, I kinda disagree on the Quake Part. There’s a whole lot more going on than just point and click. Things like strafejumping, Item spawntimers, knowing when and where an enemy can show up at any given time and things like that.
Activating a Nano Suit is not more advanced than that.
14/02/2013 at 19:08 Shooop says:
That’s still not really skill, it’s mostly memorization. Crysis used to be actually more complicated than that – you’d have to switch modes on the suit to do certain things in certain situations. And because there was no place where a rocket launcher always spawned it was always up the player to adapt to the situation on the fly.
The problem is with the two games that followed is they streamlined the process so much it’s barely a mechanic anymore. The men in suits stepped in and said, “Hey we can attract a wider audience and make more money if you have the game do everything for the players! You sort of have to because if the game doesn’t sell you’re fired!”
14/02/2013 at 19:40 dE says:
That’s still not really skill, it’s mostly memorization.
Oh dear, you’re probably serious about this, right? Like… really? Calculating spawn timers on the fly, learning to strafejump, predicting your enemies and controling the map has somehow nothing to do with skill, while pressing a single button to activate a built in, spawned with superpower does?
15/02/2013 at 13:37 Shooop says:
That is still about as much “skill” as memorizing a map and the locations where the rocket launchers spawn.
Games aren’t sports, no matter how many people slap their names on overpriced headsets and keyboards.
14/02/2013 at 18:43 psepho says:
You made me laugh on the train! Now everyone thinks I’m weird…
14/02/2013 at 18:44 MentatYP says:
Now imagine a male journalist asking a female game producer those questions. Still cute?
Having said that, I enjoyed this immensely. Should I feel dirty for being a hypocrite?
14/02/2013 at 18:57 Shooop says:
Well I didn’t find this “cute”, not so much as “subversively funny”.
14/02/2013 at 19:09 njursten says:
No worries! See http://www.rockpapershotgun.com/2013/02/14/cara-vs-crysis-3-was-never-a-fair-fight/#comment-1199007.
14/02/2013 at 21:39 LennyLeonardo says:
Now imagine a dead badger asking a thirty-story high-rise apartment block those questions. Still cute?
(p.s – initially the badger wasn’t dead, but I deaded it because otherwise the answer was obviously “yes”)
14/02/2013 at 22:06 MentatYP says:
Depends. How dead is the badger?
14/02/2013 at 18:59 KevinLew says:
I love this article so much that I want to go out and put a ring on its finger.
14/02/2013 at 19:21 Yosharian says:
Cara you are as mad as a box of frogs
14/02/2013 at 19:55 SuperNashwanPower says:
Totally made me think of this
https://www.youtube.com/watch?v=DXHaCEhOiWU
14/02/2013 at 20:10 DXN says:
Or at least a punnet of them.
14/02/2013 at 19:32 dasrequiem says:
This is probably the best preview I’ve ever read of a game. It made me register to this web site.
This also made me realize what I disliked about Crysis 2, which I really enjoyed in the gameplay department but left me feeling hollow when I finished it. It sucks at storytelling.
It looks like a game designed by a firearm engineer.
14/02/2013 at 19:42 Fish_Happens says:
This was too funny, Love the awkward pun exchange and the mild anxiety Cara brought out in the unsuspecting game designer. cheeky stuff.
14/02/2013 at 19:43 Fish_Happens says:
oh and. yes this made me register too.
14/02/2013 at 19:47 ffordesoon says:
Well, clearly, this is the best article.
We need more gonzo games journalism.
14/02/2013 at 19:51 Radiant says:
To a game all stories in shoot’em ups are rubbish.
It’s like watching a 14 hour movie; who knows what’s going on by the middle of it all.
Really nice article. Please don’t run away like Quinns did.
14/02/2013 at 20:06 The Random One says:
This joins Meer’s awkwartview with Levine as a preview that’s pretty awful as a preview and pretty great as something else that I don’t know what it is but it’s bloody brilliant.
14/02/2013 at 20:17 MerseyMal says:
Great article!
The writer of the story is Steven Hall (author of the excellent The Raw Shark Texts) . He’s been interviewed about it here. (Starburst Magazine)
14/02/2013 at 20:50 Lambchops says:
I wanted to love The Raw Shark Texts and I did at times (it was rather inventive stylistically and had some great moments) but I think it annoyed and intrigued me and left me confused in fairly equal measure.
14/02/2013 at 22:07 MerseyMal says:
Yeah, it definitely wasn’t the easiest book to read at times but I enjoyed it.
14/02/2013 at 20:21 Josh W says:
I just had an amazing conversation about this article.
“There’s this article here where someone makes the joke in an interview about how the crisis people like punishing computers”
“right”
“and then they just keep taking it too far and trying to claim that he has some fetish about broken computers, and he plays along to keep things nice”
“This is rock paper shotgun? Why is rock paper shotgun being mean?”
“It’s one of the new writers, she plays a lot of”
“league of legends.”
23/02/2013 at 19:42 Josh W says:
To make this a little more explicit and less passive aggressive, I don’t like this article, but I love that me and my friends first assumption is to blame leage of legends for it, with almost no setup.
Why I don’t like it is is fairly simple, which is that this article trades of the same dichotomy that poisons political reporting:
The designer/politician wants to communicate something, and the journalist wants to subvert communication and show how funny they are. This means that the journalist looses and the designer wins if anything at all is actually communicated. If everything just descends into farce, the journalist wins.
The result is constant weirdness and in-jokes surrounding something boring and simple that has had all of it’s life choked out of it. That poor developer has to hire PR guys to tell him how to spoil your fun and actually get a point across, and as with information theory, the best way to transmit through noise is to say things that are really obvious, and boring.
There is an alternative, where you actually respond to the little bits of weirdness you found in the game, and just spring them at the developer. Like asking about those million bolt options or how you actually don’t care about the story he’s telling. This can be equally rude, but actually leads to some communication, and so the whole boring vs arsey thing never needs to happen.
Also, league of legends may be the root of all evil..
14/02/2013 at 20:49 kael13 says:
How can I favourite an article? Can I do this? Certainly going to get a few of my friends to read this one. Full-time employment for this lady!
14/02/2013 at 21:10 Laurentius says:
Oh boy, good read, i like this kind of previews. Thing is, I don’t care about Crysis3 and i will never do. The only game that i cared last year, that is X-COM was unfortunatley previewd by self appointed Firaxis PR guy , Mr Meer. Anyway i want more lamabsting previews and WITs, seriously shit games like Aliens:Colonial Marins got trashed and equally shit games like Dead Space 3 get a pass. C’Mon , there are no good modern games, only good games can be found on GoG.
14/02/2013 at 21:15 kerbal says:
I love RPS , this piece of text made my day…
14/02/2013 at 21:39 F3ck says:
I understand that it is a silly notion to send the sardonic, non-FPS playing reporter to preview perhaps the least interesting FPS story line in gaming history (sorry Crysis fans, but your game is Ms. S. Carolina; gorgeous and stupid as cat shit) but do we really think the dick-jokes are funny?
Not only is it easy and actually not really funny at all to anyone over 15 years of age, but it is an unfortunate period on an otherwise clever and interesting piece.
I want more articles lampooning stupidity in games (especially when and where it’s celebrated) and I’d like to see more women writing them…I guess I just don’t need dick/boob jokes to punch them up.
14/02/2013 at 21:42 nindustrial says:
Another excellent piece Ms. Ellison, keep it up!
14/02/2013 at 21:46 Snids says:
Apparently, to defeat Claire Fontinelli later on in the game you’ve got to find her weak spot, which is a small, soft area on the crown of her skull.
14/02/2013 at 21:47 Deviija says:
Oh. My. Gourd. I LOVE Cara! Her humor and writing style mesh into a beautiful symphony of hilarious. Please, make her journo all the things! Or, well, at least more.
14/02/2013 at 22:10 Navagon says:
On one hand I want to see more Cara articles. On the other hand my responsible side says that Cara is a weapon not to be unleashed lightly.
15/02/2013 at 00:26 SuicideKing says:
My god Cara, you’re dangerous! :D
15/02/2013 at 00:58 Raiyan 1.0 says:
MAXIMUM CARA.
MARA.
15/02/2013 at 11:45 SuicideKing says:
Did you just make a FreeSpace 2 reference there?
(Shivan Mara fighters?)
No?
Aww.
15/02/2013 at 01:29 kibble-n-bullets says:
This is the best thing I’ve read in a while.
15/02/2013 at 01:30 gulag says:
Ladies & gents, the next Quinns Gillan.
More of this, more of the time.
15/02/2013 at 01:41 jrpatton says:
That was hilarious!
Not that I want you to be forced into making articles like this for the rest of your life, Cara, but that was thoroughly entertaining.
Didn’t learn a damned thing about Crysis 3 though.
15/02/2013 at 03:05 Kamos says:
What have I just read? I thought it was very funny up until the end. Apparently, it is only sexism if men do it.
16/02/2013 at 00:11 F3ck says:
Haven’t you been paying attention to the comments? It is only sexist if/when men do it because (if you follow the logic in these here comments) men – some men, somewhere – have behaved poorly and can therefore be punished.
Anymore, I come to RPS for info on releases and to check out a handful of opinions (whom have not steered me wrong yet) but the conventional wisdom here is often batshit crazy.
20/02/2013 at 05:39 Winterborn says:
You’re an idiot. Spend some time reading about male privilege, you’ll still disagree because as I’ve already pointed out you’re an idiot but you can at least express your idiocy more eloquently like F3ck.
13/03/2013 at 05:59 Kamos says:
Thank you for the completely obnoxious and nonsensical reply.
“Male privilege refers to the social theory that men have unearned advantages or rights granted to them solely on the basis of their sex, but usually denied to women. In societies with male privilege, men are afforded social, economic, and political benefits because they are male.”
I still don’t understand what you’re getting at. Throwing innuendo and making other people uncomfortable is not a male privilege.
15/02/2013 at 04:25 Ruffian says:
*Applause*
15/02/2013 at 04:40 Skabooga says:
This is the best. Just . . . the best.
15/02/2013 at 05:04 bhlaab says:
Just like Crysis this started out really strong and and I loved it but then about 3/4 of the way through it got really stupid and I hated it.
15/02/2013 at 05:12 crinkles esq. says:
Cara’s writing was very funny. Laughed lots; would laugh again. The last part made me feel rather icky.
15/02/2013 at 05:37 Bob says:
A great read.
It’s just as well the game doesn’t let you tell jokes about the messages in fortune cookies. I’d murder more of them than CELL operatives and aliens.
15/02/2013 at 08:33 Megakoresh says:
That interview was so fucking hilarious!
15/02/2013 at 09:08 Lemming says:
I’ve only played Crysis 1, but this stuck in my mind: “The New York of 2047, 20 years after the events of Crysis 2″ and We have Prophet – the leader of the squad in Crysis 1, had a small cameo role in the beginning and the end of Crysis 2, and now you’re playing him in Crysis 3″
Prophet the crusty squad leader from Crysis 1? You are playing a geriatric?
15/02/2013 at 14:18 PopeRatzo says:
Don’t be ageist.
Just because he’s collecting a government pension doesn’t mean he can’t make sure the alien nanocreatures stay off his damn lawn.
15/02/2013 at 18:31 SuperNashwanPower says:
CRYSIS 2 SPOILERS: I mean it. I am going to spoil Crysis 2. If you, dear reader, haven’t played it, and don’t want it spoiled, STOP READING. Don’t read it then complain I made you read it, because that would be an untruth made up in your Irn Bru / Dr Pepper / Cherry Coke addled neocortex. People have done that before, because they are silly. OK. Here we go with the SPOILERS, which will SPOIL YOUR GAME:
There’s actually something of an Exorcist subplot here. In the last game you were random dude #1, and got crammed into Prophet’s old crusty nano-keks. However, from all the combat your body is basically a corpse being held together by the suit, so the suit then basically figures it owes you one and takes your soul, replacing it with the consciousness of Prophet. Sorta weird really, though Crytek inexplicably left out any crucifix masturbation or pea soup type scenes, which would have been …. interesting. Possibly more interesting than the game that was Crysis 2 ….
15/02/2013 at 10:09 Man Raised by Puffins says:
Mmmm, shades of GIBSON/REIN. Congratulations my good (woh?)man.
SFX: APPLAUSE
15/02/2013 at 12:28 Makariel says:
funniest preview I read for ages, want MOAR!
15/02/2013 at 14:16 PopeRatzo says:
I like Jelly Babies.
15/02/2013 at 15:24 yoshiku says:
Awwwwh. The poor guy. Did you offer him an optical disk drive? He must surely have some discs on him.
15/02/2013 at 18:13 ScatheZombie says:
Serious question, why do female journalists (and apparently their readers) think feigning product ignorance and openly flirting and/or awkwardly flirting does anything but reinforce negative stereotypes about women in games?
I ask, sincerely, because I used to run press tours for a game studio (mostly as technical support, setting up the test machines and so forth) and several times the journalists would approach me and the other support staff trying to pump us for information. I would say about 3/4th of the female journalists would attempt to do much of the same sort of awkward flirtatious questioning in the article. The difference is that 99% of the time, that shit would never actually make it into print because the editor would realize how fucking awful it was.
I mean, seriously. Why? A (respectable) male journalist would not do this. Ever. And if he would, especially to a female developer, he would be thrown out and never allowed back for another press tour. I’ve actually seen that exact scenario happen. Multiple times, in fact.
Given the comments so far, I can only imagine the responses to this will be … less than polite, but, this is not something that should be applauded. This is not good journalism.
15/02/2013 at 18:27 x1501 says:
“I mean, seriously. Why? A (respectable) male journalist would not do this. Ever.”
Oh yeah? And how do you think Bob Woodward found out about the Watergate Scandal? I’ve seen Deep Throat. I know how it all went down, and it wasn’t nearly as pretty.
15/02/2013 at 20:09 ScatheZombie says:
Huh? Bob Woodward made unwanted and awkward sexual advances towards Mark Felt?
Or are you implying that a man giving another man the code name Deep Throat – which didn’t have the same generally understood sexual implications in 1970 that it does now – is somehow the same as openly asking your interviewee if they are into BDSM?
15/02/2013 at 20:21 x1501 says:
Whooosssh.
15/02/2013 at 21:09 ScatheZombie says:
LOL, I figured that was what you were referencing, I just wasn’t sure if you were joking or just stupid.
To be fair, there is documentary about Watergate that is also called Deep Throat. And probably about 90% of the comments on this article are supporting/defending Cara.
Still, my mistake.
15/02/2013 at 18:20 hernismall says:
Im in love with Cara
16/02/2013 at 00:02 edwardh says:
Somewhat funny to read (although I find that that quirky sort of humor gets old fairly quickly… which is why I e.g. also couldn’t stand Napoleon Dynamite) but one thing that bugged me was her asking about the boob padding. Obviously alluding to the horribly sexualized portrayals of females in games. Because of course Prophet is one fugly dude… and so are the majority of male videogame heroes…
16/02/2013 at 21:24 Mrs Columbo says:
Why she asked about boob padding? You’ve obviously never been hit on the tits.
16/02/2013 at 21:13 Viruli says:
I don’t understand how this is funny. Half of the article is a well-written game preview, and then afterwards they just added in an obviously made up conversation that didn’t even make me laugh at the end. What was the point of the second half?
20/02/2013 at 05:43 Winterborn says:
It’s a fairly serious accusation you’re making, unless you have very good reason to suspect that Cara is putting false quotes in the above article I’d think twice about it.
20/02/2013 at 12:17 Groove says:
More of this type of thing. Also, I miss Kieron.