By Nathan Grayson on February 28th, 2013 at 12:00 pm.

Having only just stumbled across The Last Door, my brain is now in full-on, code-red “pleasebegoodpleasebegoodpleasebegood” mode. The successfully crowdfunded episodic horror adventure aims to plant a hardy oak of pure dread somewhere between the sleeping soils of Edgar Allen Poe and H.P. Lovecraft, setting its tale in late 19th century England. It may not look like much, but that’s actually one of the more intriguing parts of the project: its creators want to focus on crafting imagination-evoking atmosphere over punch-you-in-the-face imagery, so the visuals are being kept deliberately simple. The end result? Sound’s absolutely key, and it’s intoxicatingly lush. There’s a brief playable prologue over on Last Door’s website. I definitely recommend you give it a go.
The prologue’s a brief, simple thing, sure, but – buried beneath some stilted, repetitive dialogue – there’s certainly promise. Here’s the basic setup, which will play out over the course of multiple 15-40 minute main episodes and a plethora of subgames, secrets, and ARG-type community events:
“The story starts in the late 19th century in the south of England. Good times for science, psychology and art. The main character receives a letter from his old friend Anthony asking for help. A strange request since it has been long time since they were colleagues at the University. But when he arrives to his house in the Sussex county he finds that something horrible might be happening.”
“Might” sounds like something of an understatement.
At any rate, it’s a highly ambitious point ‘n’ shriek, given that it’s casting its net wide and coming out of a very small studio. It also reminds me a fair bit of Home, which managed to do quite a bit with equally little while leveraging other forms of media (Twitter, etc) to tell a larger story.
If you have another whopping three whole minutes, you might want to play through the director’s commentary version of the prologue as well. The insights are basic, but fascinating nonetheless. They gave me confidence that The Game Kitchen’s head is at least in the right place, though hands, tendrils, and other horror-constructing implements will obviously need to follow suit.
The Last Door’s pilot chapter beta will kick off on March 1st, with a full release to come a few weeks after. It might not be the highly meta tale of one last remaining arbitrary door in an era of open-world videogames that I’ve always dreamed of, but I’m still interested. How about you?



28/02/2013 at 13:06 Maxheadroom says:
from the description alone (cant watch the video at work) it sounds a lot like Yahtzee’s quadrilogy of horror point ‘n’ clickers (7 days a stranger etc), which would be no bad thing
28/02/2013 at 21:25 Kim-Dick says:
like Pamela replied I am amazed that a single mom can earn $7316 in four weeks on the internet. did you see this web link… http://tiny.cc/0ui8sw
01/03/2013 at 00:21 SominiTheCommenter says:
And what games those were. Amazing.
01/03/2013 at 05:57 Geen says:
Ah, those were quite creepy. I fondly remember freaking the fuck out when I first saw good ol’ Weldy.
28/02/2013 at 13:17 Nim says:
The description reminds me of Undying, a game in which the consistency of pants were successively morphed from solid form, to liquid form, to gaseous form.
28/02/2013 at 13:25 Risingson says:
Arguably the best review ever for Undying.
28/02/2013 at 14:25 Shinwaka says:
Nevermore.
28/02/2013 at 16:13 guygodbois00 says:
You are entering a vicinity of the area adjacent to a location, the kind of place where might be a monster, some kind of weird mirror – these are just examples. it can also be something much better. Prepare to enter The Last Door.
28/02/2013 at 18:40 meelawsh says:
I’m getting some Shadow of the Comet flashbacks here which can only be a good thing
06/03/2013 at 19:25 luukdeman111 says:
lone survivor, anyone?