By Jim Rossignol on March 5th, 2013 at 3:00 pm.
The latest patch for space-combat blaster Strike Suit Zero looks like a cracker, with a much-demanded in-cockpit view (haha, cockpit is a funny word) which – like the game’s other views – should apparently work well with a three-monitor setup. So that’s fancy. In more practical news: the checkpoint system has been overhauled, the targeting systems has been reworked, and there are new difficulty levels. Strike Suit Zero Point Three, more like.
Watch it all get explained by handsomely becapped community spokesman Jamin Smith, below.