Fear And Roaming: Darkwood

By Adam Smith on March 7th, 2013 at 7:00 pm.

It’s been SLENDER pickings in the survival horror genre recently but Darkwood has my fear-glands tingling and, disturbingly, salivating. My internal organs are swimming in terror-juice,

Darkwood is a top-down, oldschool survival horror set in a procedurally generated, open world. It features RPG and roguelike elements, with intense combat and a eerie atmosphere.

They say ‘oldschool’, ‘they’ being the three folk from Poland who are making the game, but in many ways Darkwood appears to be using all the modern tricks of the trade. Procedurally generated maps, with randomised events and locations, and worrying sanity effects abound. The video shows the player setting up barricades to keep out…something…and, as everybody should be aware, barricades are an essential ingredient in true horror.

If this is half as good as I’m hoping it will be, the old fear-gland might burst like an over-inflated balloon. I shall seek further information immediately.

__________________

« | »

, , .

40 Comments »

  1. TsunamiWombat says:

    Imagine a horror game where the monster chasing you IS barricades. You have to continually seek more open ground and tear down obstructions as -it- tries to box you in. Call it ‘Claustrophoiba.’

    A terrible groan runs through the house, you can hear the floorboards and walls creek. Doors and windows begin to slam shut. Furniture throws itself in front of the exits barring you. Frantically, you pry the barricades away as the room seems to shrink, and the darkness grows, closing in on you…

  2. Arkh says:

    Looks lovely. I like the camera and the objects, and the UI seems fairly simple and intuitive. I wish Project Zomboid took a similar approach to graphics.

    EDIT:
    And would be great if this (and PZ with a similar engine) would give you the option to construct things, even if shoddy, instead of just barricades. Like walls and other things. Or open holes in walls. I’m a sucker for completly destructible and constructable environments.
    Thanks for telling us about this game, Adam!

    • Luringen says:

      PZ showed a video recently of constructing walls and painting them, allowing for full house construction with a lot of work. The walls were a patchwork of crappy construction thrown together with a few planks and nails until he gained experience in carpentry.

    • Martel says:

      ROAM seems to have a similar feel to what your describing, at least that’s the type of thing that got me interested in it. Their kickstarter is already over, and funded, but might be what you’re looking for.

      http://www.kickstarter.com/projects/roam/roam?ref=live

  3. Vorphalack says:

    ”Excellent, nails….metal rod…..duct tape…..rope……wait a second……who keeps hardware in their closet?!”

    The spine chilling moment when the protagonist relaises he’s just barricaded himself in the lair of a psychotic DIY fetishist.

    • Josh Millard says:

      Bleeding and terrified, the handyman scrabbles at the two-by-fours he’d only just recently nailed into the door frame. “I’ve got to get out of here,” he gasps, but then a firm hand in a flannel shirt clamps onto his shoulder and turns him roughly around. Al leers at him: “I don’t think so, Tim.”

      • iucounu says:

        WE SEE WILSON’S FACE

        • Josh Millard says:

          Where men have mouths and jaws and teeth, Wilson’s face is only a fence-shaped void, an unseeable, unthinkable swarming of jocular eternity, a tunnel to an impossible place far furth of his smiling eyes. The Taylors hear a noise echoing in that void, and realize only after a long while that it is the sound of their own screams.

          And at 8:30: Roseanne catches Dan when he tries to cheat on his diet.

  4. Shooop says:

    So a top-down view Minecraft. Oh and some loud noises thrown in for YouTube posters to scream into their webcams at.

  5. Alexander says:

    Just damn amazing. Can’t wait to terror some of my nights with this.

  6. Jake says:

    call me Captain Ignoramus if you must but is really mandatory to use that in-game font? The graphics are higher fidelity now than in the era of the low resolution font, why not update the font as well? It looks distractingly ugly.

  7. guygodbois00 says:

    Darkwood, home of the Za-Gor Te-Nay, I presume?

  8. Strangerator says:

    This looks great. If they can manage to terrify using the top down perspective, that’s quite an achievement. I like the zoomed-in views of important objects. Looking forward to what the final product will be.

  9. ukpanik says:

    Looks very nice & spooky.

  10. Christo4 says:

    Honestly, this is one of the few gameplay trailers that left me thinking “what happens next”.

    The game looks spiffy.

  11. Jupiah says:

    That was remarkably spooky and atmospheric, but… why was the generator talking to the player?

  12. Caiman says:

    I nearly ignored this when you mentioned Slender, but I’m glad I watched the video to discover it does in fact look fantastic.

  13. Leramar says:

    Wow, this looks amazing! I really want to give it a try!

  14. bigblack says:

    Looks fabulous!

  15. F3ck says:

    Holy shit…did I just witness thunder come after lightning? Amazing what they can do with tech these days…

    For all the teasing I dole out to lovers of these low-fi games, this looks genuinely spooky…

    …I started out all great, a “scary” TD game…but then I was like wtf was that?

  16. Geen says:

    This looks freaking awesome. When this comes out, I will guarantee brick-shitting. Maybe even cinder block shitting.

  17. Abattur says:

    This one just went to indiegogo. Also the pitch video is amusing.

Comment on this story

XHTML: Allowed code: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>