Still Alive: Dead Cyborg Episode 2 Out Now

By Nathan Grayson on March 13th, 2013 at 8:00 pm.

Regrettably, I hadn’t heard of Dead Cyborg until, well, just a few minutes ago, but already, I have ascertained that it’s much more than appearances let on. For instance, I can say with some degree of certainty that the main character doesn’t simply lie lifeless in a puddle of his own oily farewells, with cyvultures pecking messy tunnels into his cyeyes. That would make for a pretty boring videogame, and Dead Cyborg doesn’t appear to be snooze-worthy in the slightest. Instead, it’s a pay-what-you-want episodic old-school adventure, done up with impressively futuristic flair – every element of which is being crafted by one guy, no less. Episode one came out a couple years ago, and now episode two‘s following dutifully behind it. I suppose you could even say it’s making something of a trail. Er. Trailer. Hm. If only I could somehow make that chain of thoughts relevant to the rest of this post.

For the uninitiated (*raises hand*), here’s what makes Dead Cyborg tick. Or untick. I’m not really sure how it works anymore.

“Dead Cyborg is a first person sci-fi adventure game for Windows, Linux, and Mac. The story is about the meaning of life… and death… in a rusty post-apocalyptic metal and concrete world.┬áIf you are keen on exploring the levels of FPS games, you like old text adventures, or the sci-fi classics (like Lem, Dick, Bradbury, etc) – you will like this game.”

(*Raises other hand*) Me, me! I like all of those things. (*Grows a third hand*) Oh, but what happens next? Will there ever be a third episode? Apparently, but that’s heavily dependent on the results of one-man show Barath Endre’s pay-what-you-want drive. So far, it’s ten percent funded, but since episode two now exists after episode one used a similar model, there’s reason to be hopeful. Steam Greenlight stands a decent chance of helping as well.

I do believe I’m gonna have a go at episode one now, which is a fairly exciting prospect. Well, right after I get this third hand remo– (*grows fourth hand*) god damn it.

__________________

« | »

, , , .

8 Comments »

  1. SuperNashwanPower says:

    I’ve definitely seen this before, and I only really read RPS and occasionally PCG. So I think that the Hivemind memory-o-tron must need an upgrade if this is new to Us. I played episode 1, it was fun but I got confused.
    Love from Hivemind Unit #Z1 Lemonpuff

  2. Petethegoat says:

    I enjoyed the first episode whenever it came out. Had to refer to a walkthrough a few times, but I’m not particularly observant.

  3. ZIGS says:

    Nathan is turning into Goro and all you think about is games??

  4. Kein says:

    Oh man, I want this game so badly, but unfortunately there is no way for me to purchase it unless Steam release.

    Voted.

    • G-Lord says:

      The download is free. The developer simply keeps on working as long as there are enough donations.

  5. O-2-L says:

    I remember playing the first one almost 2 years ago. Kept checking for episode 2 every now and then, this is good news to my ears.

  6. TSA says:

    The creator, Endi is a minor celebrity for some fans of the open source 3D modeler Blender. He’s one who’s stubborn enough to actually keep at it long enough to build up decent skill in real-time environment art.

    I’ve played most of ep one.

    While the craftsmanship is decent, the environments are actually not that imaginatively designed, the puzzles keep very much to lock-key, and the writing is quite hammy. But somehow it comes together as more than the sum of its parts, I’d say. A bit of a trip to the nineties in some respects.

    The donation model is interesting and seems fundamentally honest, but there’s a reason why it can’t move the project along that quickly. Still, points for effort and for keeping at it.