Right Back Hat Ya: Fez Coming To Steam

By Nathan Grayson on March 19th, 2013 at 9:00 am.

“It’s a console game on a console. End of story,” Phil Fish somewhat famously told NowGamer of Fez’s PC prospects. But that was many embittered eons ago, and now gaming’s most divisive documentary star is singing a different tune. Confirming yet another one of those increasingly prophetic Steam listings, the previously hardware-bound, headwear-powered dimension-shifter is finally scrambling onto PC. But when? And how? As with all the important things in life, you will have to cleverly rearrange key building blocks of time and space to find out.

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136 Comments »

  1. frightlever says:

    Phil Fish seems like a charming man. Why wouldn’t I want to support his, judging from the screenshot, game jam project?

    • guygodbois00 says:

      Beats me. Pray tell, why wouldn’t you?

      • Wreckdum says:

        This one won’t even be on my Pirate Bay list. Not even cause the developer is a whiny jerkoff. The game just doesn’t look interesting to me.

    • lritter says:

      Created an account just to respond to you, or rather: the readers who don’t understand sarcasm and who haven’t played FEZ yet. Coincidentally, I happen to have played FEZ back then when it came out (I had my broken down XBOX refurbished only for this event), spent a week puzzling over its contents, fell head over heels in love with the world and the soundtrack, and petitioned Phil heavily on Twitter for a PC release. It’s one of the best games I’ve played in the past 10 years, and I can only encourage you to try it.

      Also, “read the rest of this entry”. :-)

      • Gnoupi says:

        At some point, if you speak only in sarcasm, it stops being sarcasm. It’s just being unpleasant.

      • Drake Sigar says:

        We don’t care about the games, we care about the people behind them! After David Cage made those stupid comments I suddenly realised that I had tricked my brain into enjoying Indigo Prophecy for so many years. It was only after I wept bitter tears of realisation and purged myself with the lash, that I was finally able to move on and become a model gamer.

        • Baines says:

          Knowing what the creator thinks or what they are like can ruin an experience.

          Pan’s Labyrinth was a less interesting movie after I listened to the audio track and found that stuff that I thought was intentional wasn’t.

          And I can’t really bring myself to support an Orson Scott Card project due to some of his actions.

    • Mario Figueiredo says:

      Why would you want to support a game project because its creator is a charming person? Don’t you think we have enough problems in the industry to do with exactly or irrational tendency to extol companies and people, often above their work?

      I’d rather be in a perpetual pleasantly surprised mood, than in annoyed disappointment. To achieve this, I rather concentrate on the actual product and always be skeptical about it. Meanwhile I refuse to let myself go over my like or dislike of some company or individual. I leave that for the act of socializing. Not product purchasing.

      So, to answer your question you shouldn’t support this project unless you start looking at it, instead of its creator. Help shape a better gaming industry.

      • frightlever says:

        I’m afraid I don’t understand your point. Could you please ask your question in a manner that requires a yes or no answer?

  2. maximiZe says:

    http://i.imgur.com/oQOaHOx.png

    At least he’s honest, right?

    • Korvbil says:

      I know he’s probably being sarcastic when he says he’s only doing the PC port for profit, but I wouldn’t be very surprised if it’s pretty much a 1:1 port with no PC adaptation

      • maximiZe says:

        Even if he was he’s getting caught up in contradictions once again.
        Not that I’d care too much, already bought it on 360 and found it to be a very lackluster experience after the first two or three hours. It’s kinda interesting though how many PC gamers I keep seeing on messageboards who – for the lack of a better word – boycott the game because the main developer is a douche. That doesn’t happen too often.

      • MadTinkerer says:

        No, he’s not being sarcastic, he’s being blunt. He’s porting Fez to the PC because

        1) It’s likely to sell well, given the performance of other similar indie games.

        2) XBLARGLE games have hidden development costs that many developers are fed up with, and the entire platform has become far less inviting to indies than it was when Fez started development.

        3) ?????

        4) Profit!

        • stupid_mcgee says:

          Also, I don’t know if it ever got resolved, but he released a patch for Fez that broke the game. Since it costs $20,000 to issue a patch for the 360, he was unable to afford to issue a patch to fix the previous patch.

          It is nice that Phil is being honest. Because, let’s face it, he’s either doing it because XBLA sales have completely run dry and will likely never have any longevity, or because he never really had any artistic integrity regarding his statements to begin with.

          Personally, I think he still feels that the consoles is the ideal “medium” for Fez, but he realizes that releasing on PC can generate a nice spike in revenue and Steam sales down the road will provide a significant long-term revenue stream. People always prattle on about their ideals and morals, but the vast majority of people are perfectly willing to dump those ideals and morals if there’s a large enough monetary compensation.

        • Baines says:

          Are the costs hidden when people have been talking about them for years? Even major developers have mentioned Xbox patch costs and issues.

          Fish presumably knew about the cost himself, since he later complained about someone else negotiating a better patch deal with Microsoft than the stock form that he’d signed.

    • Meat Circus says:

      On the contrary, the Fez PC port is a MAJOR effort, because Fez is written in XNA, and Microsoft has abandoned that.

      So it’s been ported to Monogame, which is no small effort.

      • pakoito says:

        Monogame is an open reimplementation on XNA, so the codebase has to be barely touched and bugfixed after changing framework.

        And once Windows is done, porting to Lin/OSX is almost trivial.

      • Mario Figueiredo says:

        XNA is pretty much alive, sir (or madam). Many games keep being developed on it. Microsoft abandoning it doesn’t mean squat for already developed games, or for games being developed in the recent future.

        (It does annoy me as hell though! Being the case that it just keeps being proven that it is impossible to trust Microsoft to come up with lasting development tools and development technologies beyond DirectX. Which they can’t really abandon, so that doesn’t count. All those years of learning investment thrown away because the company can’t really focus on anything. And this happening over and over again since the 2000s).

        • Dances to Podcasts says:

          I have nothing to say on the actual subject, I just wanted to add that I like this idea of a recent future.

      • Milky1985 says:

        “On the contrary, the Fez PC port is a MAJOR effort, because Fez is written in XNA, and Microsoft has abandoned that.”

        Erm XNA games still work on windows, just because they have abandoned it doesn’t meant they scrub all dll’s from the system :P

        Just means no new updates etc to it, no new features and possibly less support for windows 8 if anyone gives a crap about that as it can run windows 7 stuff.

      • Premium User Badge Clavus says:

        The whole point of MonoGame is to make porting from XNA as effortless as possible. It’s far from difficult, there are plenty of tutorials too.

    • foppehenk says:

      he probably didnt know about steam big picture at this time!!

    • CelticPixel says:

      Watch me not care about how outspoken Phil Fish is while I play this awesome platformer! Watch me give him my money while not giving a shit about that thing he said on that website that time. I’m glad he’s doing it. I’m glad I get to finally play Fez and he hope he makes loads of money.

    • bitbot says:

      Well, that’s a pretty valid reason, because I have a feeling he’ll make a much bigger profit from Steam then he did from from Xbox.

      • stupid_mcgee says:

        “Fez is a console game, not a PC game. It’s made to be played with a controller, on a couch, on a Saturday morning. To me, that matters; that’s part of the medium. I get so many comments shouting at me that I’m an idiot for not making a PC version. ‘You’d make so much more money! Can’t you see? Meatboy sold more on Steam!’ Good for them. But this matters more to me than sales or revenue. It’s a console game on a console. End of story.”

        http://www.nowgamer.com/features/950149/fez_interview_polytrons_phil_fish.html

    • Strabo says:

      Can’t really fault him for that. Sure, he could have said “I’m still thinking Fez is best played on a console on your couch, but many people want a PC version, even if it isn’t the best possible experience, I would be stupid to ignore them”. But well, he’s Phil Fish, and not really known for giving explanations or reasoning.

      And it means I can play Fez on my PC, which makes me happy.

  3. Jams O'Donnell says:

    I don’t care if Fez is good or not (as I understand it, it’s in the mediocre to good range) — I can’t allow myself to buy it. For years I avidly followed its development, evangelising about this awesome-looking platformer to anyone would listen … and then the plug was pulled on the PC version. Mr Fish gets the middle finger from me.

    Expect a repeat of this post if Skulls of the Shogun ever removes its Win 8 requirement.

    • N'Al says:

      The first half of Fez is good, the second is tedious pretentious bullshit.

    • karry says:

      ” For years I avidly followed its development, evangelising about this awesome-looking platformer to anyone would listen … and then the plug was pulled on the PC version.”

      And how do you feel about Bungie ? Or that universally loved, pretentious bastard, John Blow ?

      • Jams O'Donnell says:

        Attempt to point out inconsistency detected.

        Bungie/Halo — I was bitterly disappointed that it became an Xbox-only title. Young and foolish, I still tried the PC version when it finally came out and couldn’t understand how my PC, which was something like 4x as powerful as an Xbox, could barely muster a playable framerate on low detail settings. I swore off bad console ports.

        Job Blow/Braid — Did he jerk people around with the PC release? I don’t recall. I bought it on my 360, as I had intended to from the beginning.

        • karry says:

          “Job Blow/Braid — Did he jerk people around with the PC release? I don’t recall. ”

          Oh yesu. It was all PC goodness, donations from PC crowd, interviews to PC-centric resources, PC public pretty much put his ass on the map. And then he went “fuck you, Microsoft pays me more”, aaaaand we havent seen Braid on PC for better half of the year.

          • MadTinkerer says:

            Am I reading this right? Is someone seriously still bitter that Braid PC took over a year from it’s XBox release to PC release?

            He.

            Is.

            One.

            Dude.

            That’s as indie as you get. That’s as deserving of cutting him some slack as you get. Programming, especially taking a piece of software designed for one system and making it work flawlessly (and adding new platform appropriate features) on another different system is not easy. It’s also time consuming.

            And it’s been almost four times as long since the release that you had to wait. April 2009, dude! My, my. Don’t let your grudges spoil! Keep them in your freezer so you can thaw them out any time!

      • The First Door says:

        There is a difference between being pretentious and just being a bit of a dick! People place that line in different places, though.

        Also, I don’t think I’ve ever heard Blow being described as universally loved before. There were plenty of people who moaned about Braid and him at the time! There are even more people complaining about The Witness and how it’s just ‘stupid line puzzles’ before trying it.

        • karry says:

          “Also, I don’t think I’ve ever heard Blow being described as universally loved before.”

          My mistake, i guess i was thinking “critically acclaimed”.

  4. Cantisque says:

    Must find pre-order button!

  5. Ucodia says:

    Fish admitted on Reddit that the 2 main reasons that pushed him to finally port Fez were money and the fact that more people will play his game. I hope he won’t cry or insult our moms when the PC crowd will finally judge his game!

    • Low Life says:

      No worries. PC gamers don’t play games with controllers, on couches, or on Saturday mornings, so any criticism is obviously invalid.

    • Mario Figueiredo says:

      I appreciated his honesty. But you are right, it can preclude the wrong mindset about the whole thing too.

      I do feel the game is right on the PC. Any game is. And he won’t have any problem selling it. But I also hope he spares us many of his comments on Consoles and PCs in the future. Looking at sales from both ends and trying to conclude something about it is an obvious logical trap that he seems inclined to take. But that won’t help anyone. Him least of all.

      • Consumatopia says:

        “I do feel the game is right on the PC. Any game is.”

        Yeah, this. There’s no such thing as a game that’s ideally a console game, because ideally there would be no consoles, there would only be PC’s sitting on desks and PC’s hooked to TVs in front of the couch. All computers should be universally programmable, no computers should be locked by console manufacturers.

  6. maximiZe says:

    Also, nice job Nathan.

    • Premium User Badge golem09 says:

      Indeed. Epic Blog post.

    • castorp says:

      Yeah, very great! Thanks Mr Grayson.

      (Oh Internet, you like to argue.)

    • SominiTheCommenter says:

      Why is this not the first comment?
      Mr Grayson is a gentleman and a scholar.

  7. Shadowcat says:

    Oh, wow. He said a fair bit more than that, didn’t he?

    “Fez is a console game, not a PC game,” he states, emphatically. “It’s made to be played with a controller, on a couch, on a Saturday morning. To me, that matters; that’s part of the medium.” I get so many comments shouting at me that I’m an idiot for not making a PC version. ‘You’d make so much more money! Can’t you see? Meatboy sold more on Steam!’ Good for them. But this matters more to me than sales or revenue. It’s a console game on a console. End of story.”

    • Gnoupi says:

      Now I’m curious about his potential future excuses not to patch the game, since he won’t have anymore to pay for updates.

      Maybe to be fair to the console crowd.

      • povu says:

        Unpatched and broken, the true console experience.

        • Hahaha says:

          If I randomly pick 10 pc games and 10 console games the pc would win out on brokenness

          • Mario Figueiredo says:

            That’s why you should never be random.

          • Hahaha says:

            indeed, always pick evidence that will show your correct

          • Lanfranc says:

            20 games are not a statistically significant sample.

          • Hahaha says:

            Good thing about games is that number is easy to expand, Will 100 do? 500?

          • povu says:

            How many multiplatform games are more broken on PC than on consoles though? Very dodgy ports aren’t that common anymore, and patching the PC is free.

          • Consumatopia says:

            I happen to agree that PC games are far more broken than console games. This, not piracy, is the biggest problem with PC sales, (I don’t know many pirates personally, I know lots and lots of people with no patience for computer problems).

            But obviously nobody cares about 10 (or 500) “random” games, most of them would be hobby projects on some forum or casual shovelware or whatever. Nobody is going to sample uniformly from the sum total of all games developed in history and play those.

    • derella says:

      If you try to play the game on a Thursday night, will it still load?

  8. Phantoon says:

    The puzzle in the article is more engrossing and deep than Fez.

    • guygodbois00 says:

      Having not played the game (and I most certainly will not), I wouldn’t know, but after watching the youtube clips I got the very same feeling about it.

  9. Hoaxfish says:

    Funny thing is, he’s saying it won’t work on the Nintendo 3DS now instead… it’s like he can’t handle the idea that his game isn’t a niche indie product.

    also, Suck on It

  10. Jack-Dandy says:

    I don’t like the guy. I don’t think I’ll buy his game.

    • Hahaha says:

      It’s clearly how I’m going to start buying my games….kill me

  11. kikito says:

    They took their sweet time.

  12. scorcher24 says:

    I’ll get it when it is in the Humble Bundle and I can give all the money to charity instead of Phil Fish.

    • Archangel says:

      Boom, problem solved.

      • Hahaha says:

        Mmmmmm screwing who ever else is in the bundle because you don’t like one dev? gamers……

        • Hoaxfish says:

          You can customise how the money is distributed

          • Hahaha says:

            Lol my bad, never clicked on those arrows before.

          • Saarlaender39 says:

            Yeah, but you cannot customize between different Developers…so either you give your chosen amount of money to ALL of them, to get divided equally, or you give NO money to the Devs at all, meaning Fish won’t get your money AND the other Developers won’t get your money.

          • tobecooper says:

            Saarlaender39, yes, you can customize the amount of money that goes to EACH dev. I’ve been doing that for a long time. Next HiB shows up, check it yourself.

          • Saarlaender39 says:

            @tobecooper:
            Ooops,…you’re right! Just checked it.
            I have to admit, I never realised those arrows had an actual function. :)

            Good to know for future purchases.

    • Rapzid says:

      You win the thread.

    • Namey says:

      I honestly can’t see him doing something like a Humble Bundle. I’d be expecting snide comments from him how his game is too good for it, or how he’d rather have money from sales instead.

      Otherwise stellar idea.

  13. gschmidl says:

    “But when” is answerable: May 1.

  14. Snids says:

    About time Cave Story came to PC.

  15. wcq says:

    I really, really don’t get the huge hate train on Phil Fish. If a guy makes a game I enjoy, he deserves my money. Simple as that.

    I actually prefer that he speaks his mind, even if what’s on his mind is kind of stupid. I’d rather take ten guys like Phil Fish than one guy who’s been taught how to say nothing while still talking by PR people.

    • TreuloseTomate says:

      Who cares if he is an ass as long as this is a decent PC port with no bullshit attached.

    • The First Door says:

      If it helps: in my case it’s because I have limited budget to spend. I love supporting indie guys making cool games, but I can’t afford to buy all of them. Therefore, I’d rather spend my money and support those who seem like nice people rather than those who don’t.

      It’s just a smaller, more personal version of not supporting a company because you don’t like their business practices.

    • Hahaha says:

      Yessss We need more devs like SMART not less LONG LIVE SMART

      Ok so referencing savile is a no no. Let me put it like this instead, Your basing your opinion that someone is “nice” on what? a bs public persona.

  16. Kein says:

    I read the rest of this entry.

  17. Snids says:

    Platformers I don’t care about:
    Fez, Cave Story, Braid.

    I don’t care how deep and amaaaaazing they are. Who’s idea of deep? I’d certainly listen to the opinion of someone who’s completed all the Infintity engine games and Fallout 1+2 and SotC and Ico.
    Not some JRPG “A” pressing spod.

    • karry says:

      Oh, i guess you should listen to me, then ? Good.
      Cave Story is deep and amaaaaazing, all right ?

    • Hahaha says:

      “You’re entitled to your opinion, but your opinion is shit” – Tony Wilson

    • Kobest says:

      I completed those and sure, Cave Story is far from the depth of these games, but nevertheless, you should give it a try. It’s an excellenet platformer with a hearty story and good amount of replayability.

      You can’t really compare Fez, Braid and Cave Story though (let alone to the Infinite engine classics). The first two are puzzle games, while the latter is more of an action game with good story. Give it a try man!

      • Snids says:

        Maybe I just don’t like puzzle games. Apart from stuff like Bust a Move, PuyoPuyo, Puzzle Fighter, Magical Drop etc.

        • Berzee says:

          Cave Story isn’t a puzzle game though, it’s just a thing where you shoot beasties. (I guess it has some Metroidvania stuff going on, which is actually not my favorite type of stuff). Not sure I’ve ever heard anyone claim it was deep, just sort of…classic.

    • LennyLeonardo says:

      I too have finished Fallouts 1+2, Ico and Shadow of the Colossus, and I liked Fez and loved Braid as well. I’ve also been known to enjoy a JRPG every now and then. I also like cats and dogs.

      Edit: and stick insects.

    • Hoaxfish says:

      Frankly I wouldn’t bundle Cave Story with those other two…
      It’s a fun shooter without any attempts at pretension.

      And you can get the old version free.

    • Premium User Badge golem09 says:

      I don’t get why people keep on hating Braid. It’s like they see some abstract writing and immediately their “pretentiousness-sensor” go off and they start hating the game, no matter how the rest of the game is.

      It looks nice.
      The music is nice, and combined with the timewarp effect, even better.
      The Platforming/timewarp/timeaxis/teleport/shadow puzzles are better than everything I’ve ever seen in another game. And the you even get the option to just solve them, or solve them perfectly for a bonus item. THE OPTION.
      The end of the game is an experience I will never forget, and that is unlikely to repeat, ever again. Not the story of the end, but how it’s presented.

      Is any of that deep? No. Is any of that nice? yes, all of it. Should I keep thinking about it for days and write essays? No. Should I keep remembering being perfectly entertained for 4 hours? Yes.

      • Snids says:

        I try not to be a person that lets other peoples opinions of a thing colour my experiences of it, but…
        The gulf between what I was led to believe the game was, how good it was, how interesting it was and what it actually was totally put me off.

        I like fluid, fast platformers. Run and gun Shooters. Braid was so lumpen and tedious I couldn’t play it for more than half and hour at a time. I found the puzzle mechanics irritating as well but that just might be me.

        Cave Story was pretty cute but it just felt like a decent 16 bit title. I couldn’t really see what was so interesting about it.

        • Baines says:

          The original Cave Story, I might say it was because of the size and quality of the game as a freeware PC title. That someone patched it from Japanese to English got it a bit more attention.

          It isn’t a perfect game. Personally, I think it has difficulty curve issues. Dying to a boss was *way* more annoying than it should have been, particularly when bosses were a spike in difficulty over the skill you needed to reach them. Die to a boss and you get thrown back to some point before the boss area, the distance short enough to show the creator knew it was annoying to be sent back, but long enough to still be annoying. It also breaks the flow of learning how to fight the boss. Get back to the boss, and you have to go through all the unskippable dialogue again. (You are allowed to speed through dialogue, but not outright skip it or its related cut scenes.)

          But most people never really claimed it was god’s gift to gamers. It was a fun adventure, and Pixel put a lot of effort into it. It inspired some people, or at least sparked some ideas. But it wasn’t treated as a revolution or anything.

          Now Braid was massively over-hyped. A so-so game that somehow became an indie darling, and made its creator a god to many indie creators.

          • Berzee says:

            Yeah, for me it was mostly notable as the first game I played that I knew was created by Just One Guy (I’m sure some old console games I played before that were the work of a small team but I wasn’t in a position to know anything about it =).

    • Kamos says:

      I have played all Inifinity Engine games + Fallout 1 and 2, but not SotC or Ico.

      Braid has interesting gameplay mechanics and puzzles. It also has some mind opening moments when you finally discover how to solve things. You’ll probably find things you can’t immediately solve. Thus, this is not a game for the easily bored, nor for people who immediately google for a solution. Ideally, it is a game that you play when you’re rested, and not after 9 hours hard at work, when you’re ready to drop.

      It is also important to say that many think Braid is “full of pretentious bullshit”. I tend to think that people that call something pretentious are just not really as angry as they say they are. I’d recommend anyone who plays it to not go insta-rage about everything the game is / isn’t.

      EDIT: It seems you have already played the game and you don’t like it, because it isn’t a fast & fluid platformer. Well, to answer your question then. The game is “amaaaaaaaaaaaazing” in the opinion of people who like different things than those you like. Why are you offended by that? Just let it go. You don’t like the game, and that is fine.

    • Wang Tang says:

      My list would read exactly like yours. But would also include “everything which is not Super Mario Land”.

  18. Kobest says:

    Count me as excited but man, I just wish I can unsee Indie Game: The Movie with the Phil Fish parts. Sure, Fez is a neat game (played with it on XBLA), but the amount of pretentious bullshit hype around it needed to stop a long time ago.

  19. bit.bat says:

    I thought Fez was fantastic, totally worth it for anyone who hasn’t played it.

  20. solidsquid says:

    SteamBox is a console, isn’t it? So technically he’s porting it to another console?

  21. Tally says:

    Will certainly be buying this a 2nd time to beat it a 3rd time and I whole-heartedly recommend it to all you folks.

  22. Premium User Badge oceanclub says:

    Funnily enough I only got around to watching “IG:TM” the other night (which everyone really should watch). Edmumd McMillen (and his lovely missus) came across wonderful, but even so you can’t help admire the passion of everyone in it. Seems that Fish’s ex-partner was unhappy with his portrayal (make that non-portrayal), understandably:

    http://www.polygon.com/gaming/2012/6/15/3083080/indie-game-the-movie-revised-credits-phil-fish-fez

    Fish’s silly words aside, I’m looking forward to getting Fez at some point. If we were to avoid the products of all occasionally histronic, contradictory artists, it’d be a sadder planet.

    P.

  23. caddyB says:

    Oh another indie platformer, I should support this guy!

  24. InternetBatman says:

    I won’t buy it, but it’ll probably be in a Humble Bundle some day.

  25. zeroskill says:

    Well, i’m going to buy it, if for nothing other then showing console developers that it is worth it, developing for the PC. It probably won’t make much of a difference but it is pretty much all i can do to show developers, that make games exclusively for the consoles, that it is a good thing to do, to bring your games to the PC, and well worth it financially.

    I’m still hoping Platinum Games will eventually release all their wonderful games on the PC. But one can only hope there.

    Hm.

  26. Alec Meer says:

    If you lot can stop it with the ad hominem insults which only serve to make you seem even ruder than the guy you think is rude, then we can stop deleting them.

    • TillEulenspiegel says:

      Surely there’s no better insult than simply quoting the things he’s said and written?

    • Premium User Badge jrodman says:

      (*sucks in breath*)
      PHIL FISH HAS GOOFY HAIR!!!!!

      Take that!

  27. InternetBatman says:

    That’s a neat little easter egg.

  28. Kamos says:

    I really don’t understand all the hate for Phil Fish. It is completely blown out of proportion. He is one guy saying what he thinks, without the benefit of a secret internet identity or a PR bullshit squad. You’re punishing the guy for being legit with what he thinks.

    Really, would you rather have indie devs think and rethink everything they are going to say for the fear of saying something that someone somewhere doesn’t like? Would you rather have them take the “sugarcoat everything” approach? What kind of boring world are you guys pushing for?

    Seriously, think about it for a moment.

    So Fez was a “console game for consoles”. I thought that was pretty dumb. I can have my PC connected to my TV and play with a controller on my sofa if I want. I also hate exclusives with all my heart. They are evil. Still, it is his choice. He has his reasons. And no doubt it made sense for him to finish the game he was making, especially since finishing it for one platform was apparently challenge enough.

    So give the guy a break and buy his game if you feel it is something you’d buy if only you did like his face, beard, opinion, taste for music or whatever.

    • Consumatopia says:

      I agree that it makes sense to buy Fez if you like it whether or not he’s said something stupid (and I probably will), but I also think it’s worth pointing out the stupid argument, because it’s a really terrible one that has implications not just the inconvenience of system exclusivity, but for the wider culture of computing as a whole. It’s trying to turn the freedom of PCs into a liability.

      • Kamos says:

        I understand and agree. And I call bullshit on “computers are for spreadsheets”. My post was aimed not at reasonable people, but at the angry internet men that go berserk, calling the guy a dick and telling him on his twitter account that they will pirate his game.

    • Josh W says:

      Surely he must have done more than that? In the film about him for example?