Kickstarter Katchup – 24th March 2013

By Adam Smith on March 24th, 2013 at 3:36 pm.

A few winners, a few losers and a heap of new entries. It’s a busy week and there are quite a few projects that people have contacted me about that aren’t included, even though I’m interested in them. I’ll do some individual posts on those over the next couple of days but, for now, feast your eyes on the contents of the Katchup at the breadth of gaming delights that it contains. Then feel a bit morose that Rogue System probably isn’t going to be on your computer for a long time.

The Rules

  • Featuring a game in this list doesn’t mean we endorse it. We likely haven’t played, and as such can’t say whether it will be worth your cash. That’s your call.
  • Letting me know about a game (which you can do via my name at the top of this article) doesn’t mean it will definitely be included. Leaving links in the comments is a good way to let other readers know about projects, but please email me if you want them considered for the list. Include the word Kickstarter in the subject line too if you care about making my life even slightly easier.
  • We only include games where pledges reach developers only if the target is met.
  • Projects asking for fifty billion dollars, with 45c in pledges, fall off the list eventually. It gives more space for other games.
  • Projects that have reached their funding get included in the Winners list, and then aren’t featured in the weeks after that, to give more attention to those that are still needing the cash. Tough if you don’t like it.
  • Be aware that there are several currencies in play. Always check!
  • The Katchup should be consumed while listening to Jolly Music.

The Winners

Small World 2 – Days Of Wonder

Goal: $150,000
Now: $185,065

The Kickstarter for Small World 2 still has seventeen days to run. The boardgame sequel is already on its way to Steam and Android tablets, and the inevitable stretch goals are now open, made up of reprints and expansions. Who would have thought that a boardgame conversion’s digital expansion/sequel would make almost two hundred thousand dollars in a couple of weeks? Me, that’s who! I crave more boardgame conversions and I’m surely not the only person who notices that many people would love to play with card and counters more often but don’t have the time to gather willing companions. I hope Fantasy Flight are paying attention. There’s money in these here hills!

Shroud Of The Avatar – Portalarium

Goal: $1,000,000
Now: $1,130,440
Days: 14

The game is in development, pets are being added as a first stretch goal, seasonal weather enters the picture at 1.2 million and interactive instruments are in at 1.3 million. After that, it’s anybody’s guess. Richard Garriott has spent part of the week clarifying statements made in an interview with PC Gamer. You can read his full statement here, or hear him talking about moral dilemmas involving the cast of Popeye in the video below.

Another Castle – Uncade

Goal: $12,000
Now: $13,270

There’s an early playable prototype of Another Castle, which is a platformer that randomly generates level layouts, plots and items. I didn’t expect this one to reach its goal with a week to spare but now that it has, I’m slightly frustrated by the tempting nature of the stretch goals. I want weather systems, giant owl mounts and customisable player characters. I want them now.

There Came An Echo – Iridium Studios

Goal: $90,000
Now: $115,569

Iridium’s voice-controlled RTS had a cracker of a final week and the team celebrated their victory with a breakfast party. There will be alternate control schemes for those who don’t like shouting at their computer and, pleasingly, the game actually looks like it might be more than a gimmick. The front page contains clarification regarding stretch goals – Mac and Linux releases are guaranteed, but may not be simultaneous with the Windows version if Paypal support doesn’t garner an extra $25,000.

The Losers

Civitas – Brandon Smith

Goal: $250,000
Now: $110,832

Civitas’ Kickstarter was cancelled before time ran out.

We just wanted to let everyone know that our studio has been able to secure private funding that will carry us through the development cycle of Civitas…this funding will in no way effect the final outcome of our game, except that it will allow us to focus our efforts completely on developing Civitas, better reach out to the community, and grow our team without having to manage the kickstarter and do everything else at the same time.

News about the beta is due on Monday but the website currently contains little more than an announcement message and a forum.

Empire Eden – New Horizon Games

Goal: $19,000
Now: $2,415

We won’t be running and gunning through Empire Eden’s handsome retro terrain anytime soon. The funding drive was cancelled with a few days left on the clock. However, as is increasingly common, failure does not mean failure.

We will still need to get funding for legal/business/music fees, but it looks like we’ll have to wait a while for that. We have a lot of changes that are going to be made, and we are going to try and Kickstart again in a few months. So don’t give up on us.

A few projects have fared much better during their second stab at Kickstarter. A little experience handling a campaign goes a long way.

Rogue System – DCI

Goal: $300,000
Now: $53,085

Rogue System’s Kicksarter comedown had seemed sadly inevitable for the last couple of weeks and so it comes to pass. The flight-sim style space trading/combat game should see the light of day at some point, but I’d imagine it’s a long way off given that another couple of years of development were planned even with the funding. Here’s the funding plan:

As for funding, I’ve had a couple investment offers, but none are a certainty at this point so I can’t offer any more info currently. I also can’t rely on them panning out 100%–just like Kickstarter proved, nothing is a certainty until it happens. So, after thinking long and hard about it I’m going to move to a “Minecraft”-like donation model over at the RogSys website…I’m implementing this funding option as many people have asked for it. I do NOT expect everyone to be excited about this plan as it involves some risk. By all means, if you do not feel comfortable with it, do NOT donate! You will still be able to receive new information and screenshots via the website to keep track of development progress, and I’d love to continue to have your input at the public area of the forums.

I, for one, will be following development closely.

Var and the Vikings – Brainworth

Goal: $31,000
Now: $14,553

Var and the Vikings looked like one of the best educational games I’ve seen in a long time, and not only because it contained vikings and robots. I’m not that easy to seduce. The learning was all about artificial brains and “behaviour trees”, and that sort of thing fascinates me. No word yet on whether development will continue.

The Players

Guns Of Icarus Online: Adventure Mode – Muse Games

Goal: $100,000
Now: $16,814
Days: 58

Guns of Icarus Online is a Jim game, being that it involves multiplayer airship combat with a steampunk vibe. It’s so clearly and definitively a Jim game, in fact, that the developers have already shared their thoughts with Mr Rossignol. This new Kickstarter is for an expansion to the base game, which was itself a Kickstarter success, adding a persistent world, towns that develop and change depending on player action, factions, trading, politics and an AI director. It sounds bloody brilliant and is exactly the sort of thing that will actually convince me to play a Jim game. Add an adventure mode and you’re heading straight into Adam territory.

Consortium – Interdimensional Games

Goal: $50,000
Now: $23,385
Days: 25

I’ve played Consortium and the opening hours are excellent. It’s a sci-fi adventure that clambers over the fourth wall and crams your brain full of mystery. It has some guns in it, but would rather you spent your time talking to its cast of well-written characters. A “>recent update goes into detail about some of those characters.

Battle Worlds: Kronos – KING Art Games

Goal: $120,000
Now: $102,704
Days: 34

That’s a speedy campaign. It looks like I wasn’t the only person excited by the idea of an honest-to-goodness old-fashioned turn-based strategy game, taking some of its cues from Battle Isle, some from Advance Wars and then adding a whole bunch of its own ideas. The slick video helps as well. I’ll have an interview to share tomorrow, with plenty of detail about the choice to Kickstart Kronos and some details about the game itself.

Planet Explorers – Pathea Games

Goal: $100,000
Now: $14,076
Days: 27

Planet Explorers is one of the crest-clinging attractions in the next wave of sandbox exploration/construction games. StarForge is the other that has really captured my attention, available in alpha on Steam right now and currently awaiting my attentions. Pathea’s game has a brighter aesthetic but grimdark games don’t have the monopoly on ambition and intrigue. There is a full story, on a pre-designed planet with NPCs, quests and the like, but there is also an adventure mode.

Currently, it comes in 256X256m and 512X512m sizes, and the plan is to make it infinite. Players will be able to complete random missions in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This will eventually become the de facto survival mode as well, where the player can still perform the functions of the story mode (such as town building and NPC gathering) without the story.

LogicBots – Incandescent Games

Goal: £5,000
Now: £2,526
Days: 6

As the educational vikings leave, another game arrives as if to take their place. LogicBots looks like a fascinating puzzler.

…in this game you don’t complete the puzzles directly, instead you build a robot to complete the puzzle for you. The robot you build has to be able to make decisions and finish the puzzle completely on its own.

There is a demo.

The Dark Triad: Dragon’s Death – Autoloot

Goal: £80,000
Now: £5,270
Days: 27

The Dark Triad is an isometric, turn-based RPG and Autoloot are a team of industry veterans who have worked at studios such as Ubisoft, Gameloft and Funcom. You can see the game in the video and here’s a statement of indie intent:

Some of us of have been working for many years in the mainstream games industry, and, as gamers first and foremost, we don’t like what we see and the direction the games industry is taking. It completely prevents developers from using any spark of creativity and numbs the passion that has always been the driving force that made us, in the first place, wish to become professional game makers. We don’t like copycat social games aimed to steal money from the players, where gameplay is at a distant second or even third place, and we don’t like the abusive practices of some big companies towards their employees. This (and many other reasons) is what made us decide to join efforts and go indie.

The Gallery: Six Elements – CloudHead Games

Goal: $65,000
Now: $17,466
Days: 23

This looks a little bit like the Drawn series of adventure games that John has enjoyed, except it’s in full 3d and has been built from the ground up to support Oculus Rift. Oddly, after saying that it looks like something that John enjoyed, I realise that’s a thematic link, as Drawn and The Gallery both contain painted worlds – this might turn out to be more like Myst. He likes that too though.

Something Fragile – Happy Badger Studio

Goal: $18,000
Now: $2,396
Days: 32

A side-scrolling puzzle game that has a close-up of ‘ART’ in the video, captured on camera, off-kilter and looking slightly bashful. That’s going to make some people purse their lips and fear that their hobby of choice has been taken over by armies of hipsters. I think the team are actually in a coffee shop at one point during the video. Outrageous. I almost choked on my ironic cupcake. Side note: My Ironic Cupcake is the name of my new band. Anyone who hasn’t already skipped to the next entry may well find Something Fragile’s hand-crafted objects appealing, perhaps even comparing them to The Dream Machine, which still hasn’t got a fourth chapter.

Strategizer: Art Of Defense – White Titan Games

Goal: £10,000
Now: £5,770
Days: 10

With the end of its campaign closing in, Strategizer’s team contacted me to request a place in the Katchup. It’s a base-building RTS, in which players are dropped into a hostile environment and instructed to survive. I don’t actually need someone to instruct me to survive – I just instinctively try to.

For us, the biggest problem with most RTS games is that it’s very easy to complete the game within a week, and then you run out of things to do, besides multiplayer. We are hoping to kick this issue into oblivion by providing a long campaign, setting 3 objectives per level (requiring different approaches for each one) adding new episodes to the campaign to keep the story growing over time, and by adding a daily & weekly tournament with a new level/challenge each week to compete for leaderboard supremecy!

The Adventures Of Dash – Robotoki

Goal: $400,000
Now: $26,318
Days: 10

Robert Bowling’s artist-friendly project has barely moved since last week, which makes me a little sad. It’s a platforming adventure in which each world has a distinct art and play style, and you can see some of the hand-drawn art in a recent update. A sample of the soundtrack, by Danny ‘Super Meat Boy’ Baranowsky is also available and anyone pledging enough to receive the game ($15 or more) will also receive a DRM-free copy of the album.

Shackleton Crater – Joe Got Game

Goal: $700,000
Now: $27,211
Days: 17

Last week’s big-money entries aren’t faring particularly well, with The Adventures of Dash and Shackleton Crater both stalling in their mid-twenties. I did very much the same thing and ended up trying to find myself in Southeast Asia, where I fell in a puddle full of leeches. I hope that doesn’t happen to Shackleton Crater because it sounds like a Fun-Science Lunar Colony Construction Game and I’d quite like one of those. Updates provide detail about the stages of play:

Do you build one thousand acres of solar panels to fuel the construction of mass habitation or develop new drilling systems to send valuable resources back to Earth? Do you trade life support generated in your lunar greenhouses for scientific data discovered by a neighbor in a crater? In our next update, I’ll talk more about how your decisions in stage two affect the lunar terrain, as well as how the stage one elements affect your progress.

Neural Break – RIP Studios

Goal: $15,000
Now: $1,668
Days: 19

Neural Break is a multiplayer survival horror game containing co-operative PvE, PvP, hunting, trading, vehicles and crafting. I should say ‘will be’ rather than ‘is’, because despite the small budget, RIP Studios aren’t raising the money to polish a game near completion. Neural Break won’t be finished, they estimate, until around this time next year. The money is to license Unigine rather than to pay wages, as everybody will be working “for the pure passion and excitement of creating a fun, terrifying, and exciting experience”. The slow rate of pledges is most likely down to the concept being ambitious and, indeed, purely conceptual as far as can be seen right now.

Humans Must Answer – Sumom Games

Goal: £5,000
Now: £1,264
Days: 18

Humans Must Answer is a side-scrolling shoot ‘em up starring space chickens. The recently released beta demo is jolly good and you should play it immediately. The game will be finished and released even if the Kickstarter falls short, but Sumon say, “the more funding we receive for the game, the more time and hands-on deck we’ll have to make Humans Must Answer the best game we feel it can be.”

The Golem – Moonbot Studios

Goal: $750,000
Now: $92,172
Days: 2

The Golem is crumbling and, without their protector, the people of Prague may be doomed. Moonbot’s game is almost certainly not going to reach its goal. It’s an impressive experiment, reminding somewhat of the creature ideas from Black and White, and also of the mad puppetry of QWOP and Toribash. It’s not all bad news though:

We appreciate all of the support and feedback thus far during our Kickstarter funding period. We’re identifying other ways to make this game and we’re determined to bring it to you. Whether or not we reach our funding goal, we want to keep you involved in the project.

The game wasn’t due until April 2015 so it may take a while for news to surface. In the meantime, here is the greatest surviving Golem film of the silent era. The series was the Dark Knight of its day.

Super Ubi Land – Notion Games

Goal: $5,000
Now: $4,474
Days: 15

Super Ubi Land is going to make it, maybe even later today, which means the cute platformer should be with backers by August. The story revolves around collecting broken parts of a spaceship, a platforming staple, but Notion explain it in greater detail below, with reference to The Princess Bride and Community. Fun video.

Pulse – Team Pixel Pi

Goal: $75,000
Now: $25,362
Days: 18

I think somebody must have spilled molasses into the workings of Kickstarter this week. Here’s another project stuck around the twenty five thousand dollar mark. Pulse is a first-person adventure in which sound is used to ‘reveal the world’. The prototype is interesting but more updates, with more details, could help to push the project through the mid-term slump. That said, the developers are heading to GDC, where they are finalists in the IGF. Hopefully that’ll bring some attention to their work.

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63 Comments »

  1. Alien426 says:

    What keeps me from backing Humans Must Answer is that it uses credit card payment. I need to find out, who gets access to my data. I feel more comfortable with Amazon payments.

    • Delusibeta says:

      Kickstarter does. It seems that Kickstarter is taking details itself for non-US$ Kickstarters, presumably so that Amazon Payments doesn’t take a cut (and also because Amazon Payments only officially work in the US, so a GB£ Kickstarter would have to use another system). I wouldn’t be too surprised if it rolled out to US$ Kickstarters soon.

      • wormlake says:

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        • scatterlogical says:

          ^ Yes, here’s a reputable site to give your credit card info to!

    • BTAxis says:

      I don’t feel comfortable with Amazon either.

  2. Martel says:

    I’m kind of surprised that Shackleton Crater is doing so poorly. Too ambitious? Bad timing for a large project?

    • Gormongous says:

      I have seen a lot of people mistake Ybarra’s status as co-founder of EA as the claim that the game is being made by EA. It’s a stupid misunderstanding, but these things count for a lot in Kickstarter.

      • scatterlogical says:

        This is because EA is so evil that it’s contagious, corrupting the fortunes of all who are connected to it!

      • Martel says:

        Good point, I forgot about that.

      • El_Emmental says:

        Which is more than a stupid misunderstanding, it’s showing a complete ignorance of the history of the video game industry and Electronic Arts.

        Electronic Arts called their developers “artists” (a much better title than what “computer developers” meant back in the days), gave them full credits for the games (they were on the covers of the game, in the magazines coverage and ads)(nb: other publishers forbad the devs from even writing their names in the games’ credits)(nb: they decided to call themselves “Electronic Arts” and not “Electronic Artists” because they didn’t wanted to steal the credits off the actual devs) and the pay was not only good, it also included royalties (something basically nonexistent in the industry during that era).

        Sure, after the 80s, some people left the company, some people joined the company, and it changed – and in the mid 00s the video game market exploded – but the original EA was the exact opposite of the monster it became today.

        Joe Ybarra is soon 60 years old, and see that project as an opportunity to go back to games development (and not only production/management), like he used to do. According to his wikipedia page, after the 80s games he only got positions on MMORPG projects (including The Matrix Online… mostly shut down because people only liked the first movie) – that KS is not a cash-grab from an evil corporate suit, it’s a veteran still in love with game development after all these years.

        That’s why refusing to even think of funding that project because they read the two letters “EA” somewhere is not just silly, it’s extremely stupid.

        NB: I learned about this project thanks to Martel’s comment, I hate EA (and the current executives running it) since they shutdown Bullfrog and Westwood, and haven’t pledged for that project (so far).

  3. StranaMente says:

    Ithaka of the Clouds from Jonas Kyratzes already won last week, and is rightly not reported, anyway is now on its stretch goal run with 15 hours till the end.
    It already managed to hit the first stretch goal for the remake The Strange and Somewhat Sinister Tale of the House at Desert Bridge, but other stretch goals involve for 500$ more dollars gets us an update for The Book of Living Magic, and added minor improvements to The Fabulous Screech, for $1,000,000 – remake Call of Duty as Marxist text adventure and finally $1,000,000,000 – buy tuna for cat.

    The Golem Kickstarter looked interesting, but in one of the early updates they siad that wanted to make the control scheme to make you control each leg indipendently “to represent the struggle of the newly made golem to master the movement” (iirc). That sounded like a typical idea made by someone who has no clue about how games works, and if they can’t understand something as simple as character movement right, it’s not a good sign.

    I’m interested in Pulse, but they aren’t updating the page, and this isn’t helping much.

    Kronos looks very nice too, but I’m currently out of money to spend. Luckly it seems like it’s going on its way to be founded. Glad for that.

  4. Elmokki says:

    LogicBots sounds a bit like MindRover: Europa Project or whatever it was from 2000. It was pretty much about building your robot from pieces and programming it by “wiring” components and abstract (if, and etc) objects together.

    It was a pretty great game actually.

  5. Hoaxfish says:

    forgot to send this in: Shovel Knight – a pixely platformer. Probably the most interesting thing right now is that they’re ex-Wayforward staff, and Wayforward itself just announced a revamp of the old Ducktales game. Both games feature similar ideas, so it should be an interesting face-off (though only Shovel Knight seems to be PC bound).

    and a controversial mess: http://www.destructoid.com/blogs/Shinta/9-year-old-girl-rpg-kickstarter-a-pack-of-lies–249507.phtml
    basically it boils down to:
    1. Brothers supposedly tell sister she can’t make games
    2. Kickstarter for money to send her to RPG Maker camp.
    3. The funding goal is just over $800, but has reward tiers up to $10k. Funding is up at 20k already.
    4. Mother turns out to be a fairly high profile millionaire
    5. previous kickstarter failed $20k funding for what looks like badly made cloth capes.

    • Shakes999 says:

      Just read the whole thing and apparently its viral now. What a sleaze. Shes not teaching her daughter anything except for how to get money from rubes. Unfortunately it worked like a charm, at least for a while. I can’t imagine KS not stepping in and canceling the campaign.

      • mwoody says:

        I certainly hope they will, but it’d be hard to find grounds. Maybe proving that there’s no such thing as an RPG camp would do it.

        But if Kickstarter is willing to cancel projects because the recipients don’t actually need the money, Garriott is screwed.

        • Salix says:

          There are already grounds that Kickstarter can use to take it down, it’s basically a ‘Fund My Life’ campaign which directly contravenes the terms of use (you could also argue it’s a sort of charity case) and the person who started it has been spamming twitter which again goes against Kickstarters rules.

          The entire thing is sickening. Who the hell exploits their kids just to make money?

          • tigerfort says:

            Who the hell exploits their kids just to make money?

            According to the destructoid, she became a millionaire running a debt collection agency. I know nothing about her particular company, but some companies in that business are… shall we say ruthless, vicious, and prone to corpse-picking?

        • InternetBatman says:

          Not really, the goal is for the girl to go to camp, not produce something. That sounds like a charity, which is against the ToS.

    • analydilatedcorporatestyle says:

      Thanks for the link, lost a good hour reading all the backstory. I hope this whole thing blows up in her face, sounds as dodgey as!! She seems to operate ‘just’ within the law and be one hell of a hypocrite!

  6. Bobka says:

    Every time I see original projects aim for several hundred thousand and fail, I believe more and more strongly that, with a handful of exceptions (Castle Story the Banner Saga being the only one that comes to mind), big bucks are mostly the province of campaigns running on “nostalgia” (as we’re calling it) – be it an old IP, an old studio, or well-known developer names from the previous decade or two. There are probably a few more, but am I crazy for seeing a trend?

    Not that it’s puzzling, I suppose. People will gravitate towards known quantities much more readily.

    • TillEulenspiegel says:

      You’re looking at the wrong thing. Big team = big money. Trusted names are extremely important to the Kickstarter model. It’s all about trust in the ability to fulfill promises made.

      Bringing back gameplay ideas that haven’t been explored in a while is a bonus, or completing a series as with Dreamfall. This has nothing to do with “nostalgia”, though. It’s an annoying term that implies some kind of wishy-washy emotional delusion, when in fact no, there are very specific things that people want for well-articulated reasons.

      • Chris D says:

        I’m not sure that’s true. Gas Powered Games are a pretty well respected name but Wildman didn’t make it. I’m not sure I can come up with any examples of well known names that got a lot of money for trying a largely original idea.

        • AngoraFish says:

          Wildman had $504,120 pledged when it was canceled. If this is ‘failure’ then people’s expectation of success needs to be seriously reexamined. Ultimately, people only pledge for games they want to play, and not enough wanted to play Wildman.

          • Chris D says:

            It’s not ‘failure’, it’s failure. Specifically it’s failure to reach the goal that they set for themselves. Maybe it would have been a good game, maybe it wouldn’t. The point is that a big name behind it wasn’t enough in this case.

            Whatever the merits of the games themselves, “You know that thing you liked that you can’t get anymore? We’re making another one” is inherently going to be an easier sell than “Here’s a thing no ones seen before, but don’t worry it’s going to be awesome.”

            To my knowledge there have been no big budget kickstarters that have succeeded which have been based on an original concept. (Possible exception of Clang!, but the big name in that case is an author rather than a game designer, so that doesn’t really back up the “It’s all about trust” theory.)

          • InternetBatman says:

            You should read up on the most funded page before saying that it’s only nostalgia driving kickstarter. A lot of teams have made a lot of money for unique projects. Many of them have relied on their names, but some haven’t. Many have relied on nostalgia; quite a few haven’t.

            Star Citizen. Big name, largest amount of money made yet. It has mmo elements, and new gameplay elements.
            Plannetary Annhilation, $2.2m by saying this is how RTS should have evolved.
            Castle Story, $700k by gameplay alone.
            Dead State, $300k for a zombie RPG about forming a group of surviors.
            Sui Generis 160k pounds for a free world exploring rpg with baked in physics from an unknown.
            Homestuck Adventure, $2.4m for a Big Name.
            Banner Saga, $723k for a new team with new ideas.
            Pathfinder Online, $1m because people want to see their favorite PnP system turned into a cRPG.
            Yogventures, $567k for a team just for the name.
            Republique, $555k for a team with an almost offensive strategy and a new environment/ gameplay.

            I think your example actually does quite a bit to disprove your argument. Wildman had a noticeable name attached, but it didn’t have a good set of ideas. It was just a moba, and seemed poorly realized at that. Blatantly selling to nostalgia isn’t great either. Think about Shaker: An Old School RPG. Elite vs. Star Citizen is another good example. Both had names, Star Citizen had new gameplay ideas and a prototype to show for it. One barely made it. One made the most money of any game crowd-funding effort for a game yet.

    • Hoaxfish says:

      Do you remember nostalgia? Would you like to have more nostalgia? Well, I’m working on an old school project called Not Algia, which will directly grant you nostalgia just like you had in the old days.

      • The Random One says:

        I’ll be backing that. Nostalgia these days just isn’t the same thing. Kids are missing out on remembering the 80′s from the 90′s.

    • InternetBatman says:

      Name recognition is a form of risk assessment. It is reasonable to be suspicious of unknowns that ask for huge sums of money with nothing to show except an idea or a very rough prototype.

    • FriendlyFire says:

      Nostalgia only fits for projects which are remakes or continuations of old projects, like Project Eternity. The word you’re looking for is “trust”, in that people are more likely to give money to someone they trust will pull through.

      If you have the choice to giving money to an unknown person who’s never done anything worth noting, and giving the money to a proven developer, which would you choose? I know most people would logically be cautious of the unknown developer, since we just don’t know if it’ll actually work out or if it’s all lies.

    • Deadly Sinner says:

      Nostalgia certainly didn’t help Brenda Brathwaite and Tom Hall with their “Old-School RPG.”

      People are backing these projects primarily because these are games that people want to play, that are made by people they trust, and that are rarely made anymore. For example, you don’t see any big old school platformer Kickstarters, since that genre is well catered to by the indie scene.

  7. pakoito says:

    And Telepath Tactics is off the radar again :( That game deserves coverage.

    • malkav11 says:

      It was covered. And then it funded. Games that funded stop being featured on the Katchup.

  8. mwoody says:

    I can’t help but think The Gallery would have been better served to wait on the Kickstarter until the Rift is about to launch. I fully intend to get the Rift, but I don’t know when it will be out, nor at what price point. And their Molyneaux-esque hatred of UI’s is excellent for a Rift game, but not so interesting if it comes out long before the hardware does.

    Planet Explorers already looks more impressive than StarForge, though the building process is a bit simplistic and strangely downplayed in the Kickstarter video. It seems more like a game that just happens to have building and voxels, rather than one that focuses on it, and perhaps that’s a very good thing. I confirmed in the comments that if you get the $55 digital two-copy tier, the second person also gets all future DLC for free, so that’s good.

    I’m not sold on the Dark Triad at all. It talks about a spell system based entirely on percentage chance of failure, and that failure can fluctuate based on a wide array of reasons (trying to cast a higher level spell, location, etc). Games have gone away from spell failure systems for good reason: it’s just not fun. You WILL have strings of failures, given the nature of probability, and that means one character spending every round going “please? DAMMIT. See you next turn.” This is one game mechanic that can stay in the past.

    • baristan says:

      The Gallery is playable without the Rift. It will just be a better experience with it.

      • mwoody says:

        But if they were positioning themselves to be a Rift launch-window title, I can’t help but think that’d be a huge boost.

  9. Hoaxfish says:

    Double Fine Adventure has an official name, and website (not much on it at the moment): http://www.brokenagegame.com/

  10. Jimbo says:

    If SimCity had been CockCity, Riccitello would probably still have a job.

  11. Mr. Mister says:

    I liked the Bionis-esque geography of Planet Explorer.

  12. Lemming says:

    Is it me or does the The Dark Triad: Dragon’s Death logo look very similar to the Baldur’s Gate one?

    • Fiatil says:

      Yeah, it looks pretty similar to the logo for Throne of Bhaal. Though I guess you can’t really claim a monopoly on skull with circley occult stuff around it.

  13. Wurstwaffel says:

    God dammit, I want an occulus rift now

  14. yhancik says:

    The cameraman for the Something Fragile trailer really needs to stop screwing around with the focus.

  15. rollerderbygame says:

    Hi, check out our new Kickstarter video game http://kck.st/ZMKC6O – It’s a female Roller Derby game – part manager/part RPG. Hopefully you all enjoy the video and rewards, which includes becoming a character in the game.

  16. cpt_freakout says:

    Once again I want to make a plug for Ritual Dementia: http://www.kickstarter.com/projects/1957041092/ritual-dementia-the-revenge It’s at 60% funding with 11 days to go, so there’s still time to back it if you can!

    • sass says:

      I will agree with Cpt. Freakout: Ritual Dementia:The Revenge is something that warrants a look-see. Go on, click the link. See if it tickles you just right.

      I like the look, the brutality & the overall idea. I’ve backed it & I’m getting a tenting in my pants just thinking about it.

  17. Moraven says:

    Kronos looks great. Looks like a mix of Massive Assault Network and Advance Wars.

    I will be backing it in hopes for the Android stretch goal.

  18. kud13 says:

    “For us, the biggest problem with most RTS games is that it’s very easy to complete the game within a week, and then you run out of things to do, besides multiplayer. We are hoping to kick this issue into oblivion by providing a long campaign, setting 3 objectives per level (requiring different approaches for each one) adding new episodes to the campaign to keep the story growing over time”

    me thinking ” Oh, goody, I’ve been hankering for a classic-style RTS that’s not StarCraft. Take my money!”

    “This game will be appreciated by all fans of games like C&C, StarCraft, and any Tower Defence Game out there”

    me; “Tower defense? ummm..”

    “The game will be released to PC and Mac, and hopefully, with stretch Goals, to Android and Facebook!”

    me: “ok, but…”

    “We have Turrets! and you can upgrade base buildings! this isn’t one of those Tower Defense games you can just fall asleep in front of!”

    me;”Goddamn it, another Tower defense game!”

    Since when does “RTS” mean “Tower Defence”?

    I would give soo much money for a new Rise of Nations. or Empire Earth, as long as they follow the first one and not the god-awful sequels.

  19. Branthog says:

    The reason Neural Break is having such a hard time is that they have nothing to show but a couple of screenshots of weapons to show for it, their bio stresses that they’re “hardcore gamers wanting to make games for gamers” instead of focusing on whatever industry experience they might actually have, and — primarily — the crazy pledge levels required for a copy of the finished product.

    Almost all video game projects on Kickstarter go for between $5 and $20 for a copy of the game. Even big name major projects. Whereas $15 would usually get you a game and maybe even a credit and a sound track, pledging $15 to Neural Break will get you . . . . a thank you via email. For $25, you get . . . a copy of the sound track. You have to pledge $35 for to get the game as a reward. That’s pushing it, even if you’re Obsidian or Double Fine — and definitely if you’re “guys I’ve never heard of from studio I’ve never heard of making a game with a couple screenshots of hammers and guns”.

    I back a lot of stuff. I lot. I’m at 492 backed projects, as of this posting. At these prices and with this lack of available content (suggesting it’s still at the idea stage), it’s a real hard push and I won’t bite. It’s okay to come at potential backers if you have very little to show for it. After all, you can’t have a lot of content to show people that you need money from so you can make a game when you need the money in the first place to make the content . . . but in those cases, you need to make the commitment level of backers much lower than normal and more reasonable. $35 is a ridiculous leap of faith from total strangers unless you have a ton of stuff to back it up.

  20. Grey_Ghost says:

    Still waiting for a Darklands Kickstarter.

  21. cptgone says:

    i’ve been waiting for a robot programming game, and at this price, i had no choice but to pledge.
    i’d even go for a higher tier if there was one with a ‘no Apple version, guaranteed’ reward ;)

  22. Harlander says:

    You mentioned StarForge and Planetary Explorers in the same breath; for a while I was convinced they were the same game

  23. wilynumber13 says:

    Hopefully one of those individual posts is about the Skullgirls indiegogo campaign, and hopefully it comes sooner than later since their time ends on Wednesday! Super close to getting that third character funded and, one more good push after that would get the stage and story mode for that character.

    http://www.indiegogo.com/projects/333003/

  24. Damaestrio says:

    Hey – I’d like to put in a word for my Kickstarter ‘Contract Work’, a cyberpunk rpg shooter . The campaign is about 50% funded with 2 weeks left, there’s a playable demo and an updated video of gameplay: http://www.kickstarter.com/projects/781004719/contract-work-a-player-customizable-cyberpunk-2d-s