Eye Spy: Signal Ops Out Now

By Adam Smith on April 5th, 2013 at 6:00 pm.

Signal Ops, which Jim first noticed in 2011: A Lack Of Space Odyssey, is now available on GoG.com, which took me by surprise because I’d completely forgotten that the game existed. It’s not an easy thing to forget, as the trailer below handily proves, being a squad-based first-person espionage game, in which every team member’s viewpoint is displayed simultaneously on the screen. The initial reveal brought back memories of Hired Guns but the nerve-shredding atmosphere of that game is nowhere to be seen here – Signal Ops looks like it could have been visiting the house that Blendo built while wearing a hat borrowed from No One Lives Forever. That, if you are in any doubt, is a good thing.

We shall infiltrate Signal Ops shortly but if you wish to investigate for yourself, the price is $11.99.

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23 Comments »

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  1. Premium User Badge

    Fontan says:

    It got my attention when I received the email from GOG.com announcing the release. Good thing there’s a WIT coming.

    • shehzadjaa says:

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  2. Bhazor says:

    I was excited right up until the combat started. If you really must be a shooter, be a good shooter.

    • Dominic White says:

      It’s not really a shooter, any moreso than the Commandos games – it’s a puzzle game that happens to involve guns as one of the tools you use. A lot of the time, you won’t even be the one doing the shooting.

      • LionsPhil says:

        Another case of trailers always lie, I take it?

        Gotta say, that one just screams “frustratingly trying to juggle too many spinning plates at once” to me.

        • Premium User Badge

          Gap Gen says:

          I love the concept and the style, but yeah, might wait for a WIT before I smuggle the euros out of my account.

  3. Premium User Badge

    CelticPixel says:

    Looks fantastic. Let’s Greenlight that sucker:

    http://steamcommunity.com/sharedfiles/filedetails/?id=92576481&searchtext=Signal+Ops

  4. Premium User Badge

    G-Lord says:

    I’m tempted to buy the game, but I guess I’ll wait for some opinions. A WIT would be highly appreciated.

  5. One Pigeon says:

    Just finished the 1st mission and I’m enjoying it so far. I quite like the art style and atmosphere.

    Some actions and the ui can be a little clunky but that may just need some getting used to.

    As Bhazor said, the shooting isn’t brilliant and I did manage to run around the first level smashing everyone in the head with a spanner. We’ll see how it gets on further into the game.

    • Ross Angus says:

      It looks like there’s a lot going on at the same time. Is it overwhelming?

      • One Pigeon says:

        It wasn’t so bad in the first mission as you’re only controlling 2 operatives at a time. It may get a little more confusing as you start having several active at once but they will shoot back at the enemy if under fire.

        • Premium User Badge

          Gap Gen says:

          So it’s direct control rather than a camera-based squad RTS?

          • Dominic White says:

            It’s both. You directly control one unit at any given time, but can give orders to the others, which is helpful/essential, as your visibility is limited by where your radioman is, and whether he’s hooked up to a wall socket for power. You’ve got to leapfrog him across the map while covering his movement, otherwise you end up just starting at a wall of static.

        • Ross Angus says:

          OK: sounds a bit like the Hidden and Dangerous system.

  6. The Random One says:

    I have no idea of what I just watched. That usually means I’ll love the game.

  7. QualityJeverage says:

    It looks very cool, but I see myself playing for 10 minutes before quitting out of frustration at being unable to mentally manage everything that’s going on.

    I’m still interested though, will definitely watch for the WIT and give it a serious thought.

  8. Chumbaba says:

    Dunno, I played the first two hours or so and it seemed to me like a badly disguised snuff porn for teenagers. Basically, it’s about a young pretty girl, who is constantly moaning, squeaking or shaking. Because of the censorship, you can’t get sex in games today, so instead she’s getting horribly killed all the time while screaming (and moaning), because that’s morally OK. Women having sex is bad, while women dying on spikes and in rocky pits is OK. Is this suposed to be “personal”or next-gen? It seemed stupid to me.

    As for the gameplay, I didn’t really see any. It was mostly camera spinning, Lara moaning and me mashing some buttons quickly. level design consisted mostly of things wrapped in rugs like a pump in winter. In spite of all the sea water and humidity, all the rags caught fire really quick. Nothing made any sense.

    I find it really strange that people who tent to be offended by nudity/sex in games such as Witcher have no problem with the ever moaning and brutalised Lara in this new Tomb Raider. There is something very wrong about this whole “sex is bad violence is good” worldview.

    • One Pigeon says:

      Wrong thread? Otherwise that is the most amazing off topic post I have ever seen.

    • lcd says:

      Did I miss the bit where you said you were talking about tomb raider?

      This game looks excellent!

      And should your comments be about tomb raider, completely agree!

    • RvLeshrac says:

      I’m replying to an off-topic post here, but…

      Men in games are impaled, beheaded, cut in half, shot in the head, blah blah blah.

      Why should women in games be somehow immune?

      You say that when Lara moans, it is “sexual.” You must really get off on Kratos, then, because he’s constantly grunting. Or how about Nathan Drake, who grunts his way up ledges?

  9. Alextended says:

    Where be the WIT?

  10. Ottochops says:

    Hey Chaps, where’s the WIT?