By Adam Smith on April 8th, 2013 at 12:00 pm.
Shortly after Torment: Tides of Numenumenumenuma-BATMAN claimed its title as the most-funded Kickstarter game in the short history of Kickstarted games, Richard Garriott’s definitely-not-an-Ultima sequel, Shroud of the Avatar has raised over two million dollars. The Kickstarter campaign, which had a one million dollar goal, finished just shy of doubling the target but direct pledges through the RPG’s website pushed it to a current total of $2,057,992, a figure which will almost certainly be out of date by the time you click on the link. Understandably, recent updates have been focused on clarifying and altering reward tiers, although as is increasingly common, I find the whole system cumbersome in the extreme. There were details about crafting last week though and some of that information is below.
Even though the crafting systems may well change between now and the October 2014 release, I find the thought processes behind the current plans interesting.
Each of the five categories for the resource production is split into a gathering skill section and a refining skill section. For instance, for mining, there is one skill tree dedicated to the collection of ore and gems, and another for the refining of those into final forms for use by the crafting skills. This same idea is mirrored for the other four categories of hunter(skinning/tanning), forager(herb collection/preparation), woodsman(lumber collection/lumber cutting and planing), fishing(fish catching, fish cleaning).
Skill trees for each of the above categories has branches for faster collection/refining, more output from each collection/refining, higher quality collection/refining, and greater tool endurance for collection/refining.
You can read more here, where you’ll also find Warren Spector chatting to Lord British.