Starbound Pre-Orders Prove Somewhat Popular

By Jim Rossignol on April 13th, 2013 at 12:46 pm.


Starbound, which we’ve talked about previously, is said to be a “spiritual successor” (although not directly affiliated) to the enormously popular Terraria. This sentiment bodes well for the game as its pre-orders, which have only been open since last night, have already raised an exceptional $159,799 at the time of writing. That’s a figure that’s fast increasing. That’s a figure that – hand in hand with Prison Architect – show that you don’t need to rely on Kickstarter if you have the right game. Starbound is due to have a beta this year, and pre-ordering persons will gain access when that appears.

Below here lies a video that will give you a taste of what’s in store.

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68 Comments »

  1. Morovski says:

    wow, that really does look like a sci-fi Terraria – consider it pre-ordered!

    • sk2k says:

      You could try the darker (hehe) sci-fi Terraria like game Darkout. http://www.desura.com/games/darkout

      • Scelous says:

        Whoa. Never heard of this. Don’t know why I haven’t. Thanks for that info.

        • daniyaalseeq says:

          until I saw the receipt which said $6610, I did not believe …that…my friends brother could realy receiving money in there spare time at there computar.. there aunts neighbour has been doing this for only a year and at present repaid the morgage on there appartment and bourt a great new Acura. read more at, http://bic5.com/

    • Chalky says:

      Amazing, I’ve been looking forward to this ever since it was first announced, I’m glad it seems to be making some real progress.

      For anyone who’s interested in how close this game is to release, they’ve provided a really cool progress tracker website available here:

      http://www.playstarbound.com/roadmap/

      One of the coolest things I’ve seen a developer do to try to illustrate how long it’ll be before a game comes out!

    • Machinations says:

      Happy to see this. Have been eagerly anticipating Starbound, the ideas from Terraria brought to a much more blinding level of polish.

      Terraria, played solo, was an ok game. Played with friends – well it knocked every other game off the calendar, and we played that sucker every day until 300~ hours was reached, Skeletron was dead, and we called it good.

      Still likely best 10$ I have EVER spent. Very much looking forward to the spiritual successor. OBEY!

  2. haowan says:

    I wonder how many of these preorders are from Terraria fans who routinely spout some marvellously vitriolic invective directed at Relogic/Chucklefish.

  3. Valvarexart says:

    I’m absolutely not saying that it is the case, but consider the fact that they may not be providing accurate data (though I am sure that they are). With kickstarter everything is handled by a third, objective party. But in cases such as this one they could very well make up any number they wanted to.

    • WarThunder says:

      What a suspicious mind you have.

    • Raze says:

      So’s this, it’s through the Humble store, it’s just embedded on their website.

    • lurkalisk says:

      It seems to me that would be the only advantage to Kickstarter, though. As the article mentions, a game can definitely get by without it. Hell, look at Star Citizen (which really ought to have been mentioned over Prison Architect), which has raised 6.4 million USD without Kickstarter (more than 3/4 of their total).

  4. int says:

    Can I trek, gate and war in this game?

  5. PostieDoc says:

    In that video, are they all human controlled characters or are they AI?
    Never got round to playing Terraria (have 300 games in my Steam library and have played aprox 30 of them) so not sure exactly how it plays, or this game for that matter.

    • Spengbab says:

      They’re all controlled by actual players, yea (Or real smart monkies). The typical way you play Terraria (And probably Starbound) is to create a world (All procedurally generated), gather initial resources (wood and stone) and build a (temporary) home to survive the first night. After that, you just keep on exploring, gathering resources and returning home to expand your ever growing list of craftable items (I gues that the ship is your real “home” in Starbound). Terraria doesn’t really “end”, but once you have defeated the final boss, there’s not much really left to do.

      I wonder how Starbound is going to tackle this – Make no mistake, I’ve put 300 hours into Terraria and its great value for money, but Terraria was abandoned by the developer, who had promised so much more features. I’ll definately play Starbound and probably enjoy it. but I’m hoping they add in some mechanic that keeps it interesting, even in the “end game”

      • WarThunder says:

        Terraria was not abandoned by the developer – in a nutshell, the guy and his wife had a baby and so he took a year off. He’s now back working on Terraria – a large update is due at the end of May (this will be version 1.2).

        • Spengbab says:

          Holy hell, I just checked the Terraria wiki – it’s true! Devguy even posted some screens of new content.

          “Just when I thought I was out, they pull me back in…” Once more into the breach/unicorn-infested tunnels, gentlemen

        • ulix says:

          He’s also made millions of dollars on the game. I would take a year off if I had that much money…

        • Joshua Northey says:

          Except at the time they said nothing of the sort. There was some sort of the fight amongst the team, and then they just said “no more work will be done”. They didn’t say they were taking a break, they said it was done, after a lot of people had been anticipating a lot more (rightly or wrongly, IMO mostly rightly because up until very close to then end they were asking for more input et cetera and the game was released early so it was not even fully done until a patch or two before the end).

          Anyway some people were gravely offended, and I think this “oh there is a second phase of the project” is something that didn’t come up for like 6 months.

          • solidsquid says:

            I think the art guy (who went on to do Starbound) said he was done with the game and the programmer said he had family stuff which took priority, the latter being assumed to mean he was done with the game as well

            I still never got the hate though, even if that was them done. They did a huge amount of work expanding the game after the first release and the time you could put into it was pretty ridiculous for the price

      • fish99 says:

        I never got the hate for the Terraria devs. The game was dirt cheap and even at launch it was well worth the money. Free content added post launch should always be viewed as a bonus. I know the game was released early due to a leak, so some amount of free content was due, but the game is more than finished now.

        At some point it becomes uneconomic to keep adding free content, i.e. they’re not getting enough new sales to justify it.

        • Bluerps says:

          Yeah, I agree. They kept working on the game for almost a year after release, and they added a lot of features without charging any money. I think they actually did more than what could be expected for a 10€ game.

          • Randomer says:

            I’d love for them to release an expansion. Something like Hard Mode, but set in a different location. Given the number of fans, I think a $5 expansion pack would go a long way.

          • ulix says:

            Then again they’re like, what… two developers? And the game has sold over 2 million copies. So they’re in all likelihood multimillionaires now. They could afford adding more content.

            And let’s not forget that the PSN version of Terraria just came out, and that actually HAS some new content (I think). Only fair to add at least that content into the PC version.

        • dE says:

          I reckon much of that hate came from something along these lines:
          Alright guys, that’s it. No more updates. And we won’t fix shit either after the coming patch
          Nope, forget it, fuck off. I mean it.
          Everyone, good news! Stay tuned for the latest news concerning new content!
          Console Version of Terraria announced. Including new content you will never see unless you re-buy.

          There was also some serious Development In-Team Drama around that time. I didn’t much get the huge amount of anger this spawned, but I can understand how the handling of the situation led to it overflowing with even more love than before.

          Now it’s all moot anyways, the In-Team Drama has been solved one way or another (parted ways) and there will be more fixes in the end. Everyone and everything is for the better. Happy end of sorts.
          Besides content wise, there are some really nice and well made mods out there that add quite a lot of stuff.

          • fish99 says:

            The Terraria devs weren’t working on the console version though, it was farmed out, which is why such anger as yours was never justified. Even if they were making the console version though, that wouldn’t justify you feeling entitled to free content for a game that was dirt cheap and had already had a ton of free updates.

            Like I said, even at launch the game was easily worth the money.

  6. strangeloup says:

    I liked the idea of Terraria when I first saw it, but after playing it for a while and doing some research on the wiki, it just seemed like the whole thing was an awful lot of work for no particular gain. I can’t really put it into very clear terms, but the long and involved process of getting resources so you can make things so you can get better resources so you can make better things (repeat ad infinitum) seems incredibly tedious to me, to say nothing of the fact that some of the systems and conditions to find certain items or whatever are so obfuscated that they make Dark Souls look straightforward.

    • WarThunder says:

      I guess Terraria’s just not your kind of game – we’re all different. I find Starcraft II to be tedious for example, many love it. Same goes for Terraria – some people have invested hundreds or even thousands of hours into it and love it.

      • strangeloup says:

        Oh, absolutely; I didn’t mean to suggest by any means that it’s an objectively bad game or anything. I just always find it rather frustrating when a game as broadly praised as this (which goes doubly so for Minecraft) is something I just can’t get into. Almost as if I’m somehow missing something obvious, if that makes any kind of sense.

    • SkittleDiddler says:

      I can relate to your experience. I could never really get into Terraria because of the tedious “flow” of the entire game. The lack of a tutorial and a functional UI didn’t help either.

      There’s obviously some kind of appeal to Terraria, as WarThunder points out, but I’ll be damned if I know what it is. Starbound just looks to be more of the same to me.

      • Wonkyth says:

        Hmm, from memory there was a decent tutorial (the guide) and the UI was functional. Of course, improvements have been made since I last played the game, but I thought those parts of it held up pretty well. I guess different people learn better from different sorts of tutelage, ey? :P

        • Joshua Northey says:

          The functionality on the guide was a pretty late edition to the game. For the first several patches he did extremely little.

    • fish99 says:

      ” some of the systems and conditions to find certain items or whatever are so obfuscated that they make Dark Souls look straightforward.”

      I’d say that’s an exaggeration, probably unintentional since you haven’t played much Terraria, but it has an in-game guide which shows you what can be made with every resource. Yes both Dark Souls and Terraria have some really obscure stuff in them, but Dark Souls never helps you out with anything. If you wanna get the most out of both games, you’ll probably be consulting the wiki more with Dark Souls IMO.

  7. Hahaha says:

    “but the long and involved process of getting resources so you can make things so you can get better resources so you can make better things”

    You pretty much just hate games, cause at the end of the day that’s all that they are, doing something over and over again to get better.

    • The Random One says:

      Pretty sure I didn’t do that in Kentucky Route Zero.

      …wait, is this why people say it isn’t a game?

      • Hahaha says:

        Your still repeating the same actions so you can continue. I’ve not played it but I’m guessing in the case of KRZ it’s interacting with npcs and the environment.

        It’s not a bad thing it’s what the core of gaming is.

  8. Acedrew89 says:

    They just reached $250.000.00 in just over 16 hours! Incredible!

  9. crinkles esq. says:

    Unfortunately it also looks to be Terraria’s artistic spiritual successor.

    • DarkFarmer says:

      They both have the same lead artist. The Terraria programmer retired to roll around in his swimming pool of money. Also its worth noting that Starbound’s graphics are largely procedural, the trees, planets, backgrounds, skies, even the monsters are all procedurally generated. You may hate the pixel, but you gotta admit that’s pretty interesting.

      • WarThunder says:

        “The Terraria programmer retired to roll around in his swimming pool of money. ”

        No he didn’t – he took a year off to help his wife look after their baby.

        He’s now back at work on the PC version of Terraria and a major new version (1.2) is due out around the end of May 2013.

        • Hahaha says:

          It’s amusing that gamers are trying to get gaming turned in to a ongoing service that you pay for once then complain that devs don’t want to work for ever on one game without getting paid.

        • Joshua Northey says:

          That wasn’t what was said initially, or for months afterwards. it is the story now, but at the time it was a lot more complicated than that.

      • crinkles esq. says:

        Minecraft and the forthcoming Sir, Are You Being Hunted? are both largely procedural as well, and arguably look better than Terraria. I will admit Starbound looks slightly better, but that may due to the genre shift (16-bit sci-fi graphics tend to look better at low-res than natural elements, given an equivalent amount of time-per-texture).

        I agree with you that the procedural aspect is cool, and that’s why I singled out “artistic” in my statement. I think the general idea and execution are cool; I just can’t get past the graphics. To be honest, I’d probably be more ok with 8-bit pixel art. 16-bit art gets into the danger zone real fast.

    • Kitsunin says:

      I’m honestly not sure Terraria would’ve really “Worked” if it were any more pretty in its art style. I guess it’s something that it’d be pretty hard to say, since someone would have to put in all that effort before we could see how it is.

      Regardless, Starbound is quite a bit prettier in my opinion.

    • Randomer says:

      You say unfortunately, I say, err, ummm, awesomely? I think more games should roll out FFVI graphics.

  10. chackosan says:

    WITHOWITHOUCHOOOOOO!

  11. Kitsunin says:

    By the way, you’ll be able to play as one of the (Totally awesome looking) alien races in the game!

    I just love the designs, and am really into that anthropomorphic type stuff, so something like that is a pretty big deal to me :)

  12. fish99 says:

    $432,000 right now.

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