By Nathan Grayson on April 24th, 2013 at 8:00 am.
In a lot of ways, E.Y.E: Divine Cybermancy strikes me as the old-school conception of PC gaming in its purest, roughest form. No, it may not be particularly great in the traditional sense of the word, but it aims right past the stars and clear into the infinite beyond. The end result? A sprawling, hyper-complex co-op RPG/FPS hybrid with a crazy neon aesthetic, tomes of lore, and broken bits galore. Fortunately, while it launched some time ago, the ambitious (and paradoxically itsy bitsy) squad over at Streum are still patching, soldering, and electrostitching away, and the genetically engineered fruits of their labor are entirely free. So, in addition to, er, stability, you’ve now got two modes in which to shoot, slice, and viking leap to victory. Trailer and details on the pleasantly titled Blood Games expansion after the break.
For all the (perhaps overly) ambitious madness E.Y.E.’s campaign contains, its two new competitive modes are actually rather tame. I’m sure the game’s arsenal of stabby sticks, shootytrons, and augment warlock sorcery spice things up quite a bit, but the basic objectives will probably sound pretty familiar. Battle Royal is basically deathmatch, except with points to purchase powers. Team Artifact, on the other hand, is at least a little more intriguing:
“Team competition. In this mode, Jians confront Culters for the artifact control. To do that you need to: Take the artifact and carry it to the enemy area. If the artifact is in the enemy area, the round ends. A new one will start and players will return to their initial positions. Each team starts with an amount of resurectors. You win the round when the other team runs out of resurectors.”
So it sounds kind of like Counter-Strike, except I’m pretty sure both sides are fighting over one bomb. OK, so maybe it’s not really like Counter-Strike at all. Regardless, it goes a bit outside the box, though whether or not it compliments E.Y.E’s cybernetic jungle of interweaving systems remains to be seen.
Still though, nostrils is nostrils and free is free, and the update also includes four new co-op missions and a billowing list of fixes. And all this for a game that’s been out since 2011. I can’t honestly say exactly how much it’s improved, but you can’t knock Streum’s dedication.