By Craig Pearson on May 2nd, 2013 at 8:00 pm.
Aw, the game name doesn’t have any dots! I’ll just sadly power down my Acronyminator and pack it away. Sorry, chap. I know. I was excited, too. Even so, I’ll forgive the Q.U.B.E. developers Toxic Games for naming their first set of Q.U.B.E. levels Against The Qlock. I am not above torturing language until it screams uncle, and I also appreciate a good rub of the nethers as much as the… Wait, Qlock means clock, doesn’t it? Not… [blushes]. Excuse me, I have to heavily rewrite my fanfiction.
It makes much more sense, now. The base game was about environmental puzzles, prodding and pulling the world’s walls with your magic gloves to extrude columns. Despite that previous sentence, it had nothing to do with winkies. It was rather nice, if sterile, and it suffered from comparisons with Portal 2. That is my review.
The downloady content adds ten levels of additional hand-wavey puzzles to defeat. There’s no mention of new mechanics, instead they’re prodding at your competitive button (located just under your right armpit), adding time trials and leaderboards for you to use to mock your friends with. After all, society values Q.U.B.E. completion scores as highly as your bitcoin count.
It’ll be out on May 6th. Thanks, PCG.