President Reveal: The Saints Row IV Trailer

By Craig Pearson on May 8th, 2013 at 8:00 am.

Shut up, Communism!

I spent 10 minutes over at Reddit’s ‘MURICA page to get inspiration for this post. I think I overloaded a bit too much on the blinding sunshine of American patriotism. Every time I blink my eyes I see stars and stripes, every noise sounds like an F-16 revving up to liberate communists, every bird I see is a squawking golden Eagle of Freedom and Liberty. I think I’m ready, then, to click on the latest Saint’s Row IV trailer.

*Salutes*

A little preparation is necessary before you stare blindly into the mushroom cloud of Saints Row IV: you’re the president of the US, and you’ll be fighting off an alien invasion. Is that a subtext? Are the aliens really immigrants, and are you being asked to consider their struggle to get by being presented as the aggressor? Is this a Ken Levine game all along?

Those questions will be dispelled the moment you see the first nut-shot. No, this is more of the same creative and offensive slapstick you’d expect. It’s about a man in Apollo Creed’s outfit hitting things. At one point he punches an alien space craft. Have you ever seen Obama do that? Of course you haven’t.

Trailer time. They’re still holding onto the Dubstep theme, which is now so passe that it’s positively pre-historic. Don’t they know we’re all Gangham-Styling our Harlem Fandango, now?

23rd of August shall be Saint’s Row IV’s independence day.

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64 Comments »

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  1. Drake Sigar says:

    Better than the other trailer, I can actually tell what’s going on.

    • Syra says:

      Other one made me laugh out loud though with its missing letter shenanigans. This one just made me ask what an ‘American hell yeah’ is. What happened to ‘Murca F*ck Yeah’?

  2. Sian says:

    Which reminds me: Has Deep Silver ever answered your e-mails about selling that torso?

    • Syra says:

      I’d bang it.

      ..that old drum I mean. Cheeky publisher bastards.

  3. Serpok says:

    Any word of Martin Sheen voice option for protagonist?

  4. BreadBitten says:

    Is it weird that I had just gotten off of my [recounts] 12th(?) viewing of ‘Team America: World Police’ right before my RSS told me to watch this?

  5. Tyrone Slothrop. says:

    My brother bought me Saint’s Row 3 a while ago despite my complete lack of interest in the game and inspite of the clear pretence of a whacky, zany “fun” experience, I personally had vastly more fun riding around Liberty City at night in GTA IV with A Love Supreme on the custom station than I did with the entirety of the former experience, cranked to 11 at its most absurd. There’s something really insubstantial about the game, none of the systems feel compelling or challenging. There’s no challenge (and therefore no reward) to being able to turn corners on a dime and the novelty of its gimmicks wore off nearly as soon as they’re introduced.

    Even the Lovecraftian horror that was the Saint’s Row 2 port felt more enjoyable, there’s an utterly wafer-thin facade of gravity of the proceedings but even that tenuous connection to reality makes the over-the-top elements actually more over-the-top. When everything is ludicrous ultimately nothing is ludicrous, it’s like the violence in much overlooked Coen Brother’s Burn After Reading. If the entire film was action tripe like Commando, then the few moments of gratuitous and sudden violence wouldn’t be so shocking and destabilising. When you completely dispense with the conventional norms of society and the gravity of death and motion then rebelling against them is mundane.

    Saint’s Row 4 seems to crank that up to 15, thinking it’s an achievement in virtual space. The fact it’s an odious piece of repackaged former-DLC turned full-priced title, rushed out to make a return for a new publisher’s expensive acquisition and to try to make a few sales before the retail atomic bomb that is GTA V only cements my distaste.

    • rapier17 says:

      I’m at the other end of the spectrum here – I enjoyed SR3 for it’s absolute stupidity & silliness. Games like GTA bore me rigid. Cars are not my thing to start with, nor is gangster stuff, only GTA I’ve ever completed was Vice City & then that was probably because it was quite a silly game. I liked the lack of challenge in SR3, I enjoyed doing lots of crazy, stupid things – I laughed out loud far more in SR3 than I’ve ever done in GTA (apart from the very first GTA on LAN with 3 friends at my house – that was awesome) and there were moments where I genuinely had tears of laughter rolling down my cheeks.

      I’ll take that any day over a GTA game… although I probably won’t get SR4 to start with. Superheroes aren’t quite my thing either…

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        Bluerps says:

        Yes! I loved SR3 and haven’t really played any GTA since GTA3 for more or less the same reasons.

        • Scare Tactics says:

          Enjoyed SR3 for its silliness and sometimes spot-on humor but it never motivated me enough to complete it.
          Same thing with GTA IV – I really enjoyed the story and just unlocked the third island when I completely lost interest in it.
          GTA: San Andreas was the last one I completed. I really hope that GTA V turns out to be like this instead of more and bigger IV.

      • Nougat says:

        Just played through SR3 with a friend, and it was one of the best co-op gaming experiences I’ve ever had. You can play the entire game with two people, which is so rare and so awesome. The story is hilarious to begin with, but the fact that you can completely customize your character into something absurd makes it even better. Messing around in an open world is infinitely better when you’ve got a partner in crime.

        Really can’t recommend it enough!

    • Drake Sigar says:

      Some say Saint’s Row stopped being a GTA clone 2 games ago, but in many ways it’s still in that shadow. Example: Boosting cars. Bring up your in-game mobile and there’s a selection of mini-missions with cars to steal. Did anyone bother with this? It’s so mundane and makes zero sense.

      As I’ve said before, the problem isn’t that Saint’s Row goes too far, the problem is it doesn’t go far enough. It faffs about and dips it’s toe in the pond, rather than diving headfirst.

    • chiefnewo says:

      Hello everyone. I personally disliked the previous game in the series for which you are watching a trailer of. I felt it important to let you know of my personal likes and dislikes because clearly you are all foolish idiots who couldn’t possibly have different tastes than me, or heaven forbid, be able to enjoy both this game and the game I personally (as a much more discerning person than you) prefer.

      Thank you for allowing me to waste your time and I look forward to not having changed your opinion one iota. Of the game anyway, I’m sure your opinion of me is now much lower.

      • The Random One says:

        how dares he express his opinion in the section of a website designed for people to give opinions

        this is a slippery slope

      • Iskariot says:

        @chiefnewo

        So what you are saying is that no one is allowed to express an opinion you do not agree with?

        • chiefnewo says:

          You’re right, I misread his comment as being a lot more pompous than it actually is. My apologies.

    • Iskariot says:

      Tyrone,
      You’ve said it all.
      I have put hundreds of hours in GTA IV and I still go in every week just to drive around and play with the cops and enjoy the city. It is the city itself that gets to me. It is an awesome creation.

      SaintsRow 3 I played for a good 8 hours. I intend to go back, but strangely enough the game bores me, the city bores me.

      In GTA IV the city is a major convincing, beautiful, three dimensional character. In Saint’s Row it is just a boring, tasteless, two dimensional decor.

      • Laurentius says:

        I totally agree, LC is just amzing feat, and driving around is great, for some time GTA IV was my mp3 player to check new music, i just threw music to GTA IV and drive aroung listening to it. SR3 city is as you said a boring decor.

    • LionsPhil says:

      Funnily enough, I found the introductory missions of SR3 dreadful cutscene-laden affairs with too much “here, have the toy of the moment ok gimmick over NEXXXT”, and the quality sharply rose after that point.

      OPINIONS, eh.

      • LionsPhil says:

        Not beyond demos, pretty much because of that modern school of design. :/

        Even the much-vaunted Spec Ops: The Line seemed to be full of it.

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      tumbleworld says:

      Oh, really? Personally I found GTA IV to be a particularly dour, charmless experience — a world of grey buildings and bad tempers that seemed to claw desperately for critical acclaim on spurious grounds of fake realism. Getting around seemed to mostly involve a succession of near-identical vehicles which handled like speedboats on an icy lagoon. The drudgery of the game was punctuated by occasional moments of nasty brutality, and a circle of companions so co-dependent that it seemed a miracle they could go for a piss without the player their to hold their genitals in place for them.

      Saints Row III, on the other hand, was unashamed to actually be a _game_. It didn’t lie in the corner desperately masturbating over the idea that one day it would grow up to be a Martin Scorsese movie; instead, it went out there and had fun. It was bold, brash, colourful, and creative, and never forgot for a second that it was there for the player. I thoroughly enjoyed every second. Saints Row IV looks to be a strong extension of that creed, and I’m looking very much forward to it.

      • Iskariot says:

        “a world of grey buildings and bad tempers”

        That sums up NY quite nicely. :)
        But seriously… Liberty City is modeled after NY, so it would have been weird if they had painted the city pink, orange and bright blue.
        I have just been playing it again for a few hours and Liberty City is the opposite of boring and monotone. It feels like the real thing, like a real living and breathing city. It is the details that still amaze me, even after four years of playing it. The light is changing with the weather and subtly changes the coloring of the world. People are having conversations, the music of different radio stations can be heard from passing cars. A car is speeding and crashes into another. A fight starts in the middle of the street. A guy is running through the street pursued by a cop etc. etc.

        As far as your other complaints are concerned… There is truth in them.
        Nobody said the game was perfect. Not even Rockstar thinks it is. I myself have a huge wishlist of things I would like to see changed, improved and implemented. But I only make such lists for games I care about. For Saints Row 3 I made no such list because the entire concept of hysterical comedy repulses me.

        For me personally the ridiculousness of SR3 went too far. It made it impossible for me to get into the game and feel at home, so to speak, in the open world. It was just one silly clownish thing after another and I never succeeded in making the goals of the SR3 gameworld my own. I just could not find it in me to care about what I was doing. So I just stopped investing time in it.

        To each his own.

        • The Random One says:

          GTAIV’s Liberty City is amazing, a living, breathing metropolis with realism running on its fake veins. It’s a shame it’s been bolted to a dreary, boring, lifeless, po-faced sorry excuse of a game, that so eagerly extracted all of its fun bits to pretend to be grown-up under the confused idea that having jetpacks would preclude it.

          SR3’s Steelport is a lifeless series of nigh-identical houses, with a few tall buildings doing a bad job at trying to be interesting and no sense of history of identity. It’s too bad that such a fun, quick-paced game that knows how to not take itself seriously and still not be entirely inane happens to take place in it.

          • Iskariot says:

            Personally I enjoyed the GTA4 stories (Vanilla & Episodes) quite much. I not even once perceived them as lifeless and dreary. I also enjoyed the satire and humor.
            Having said that I do not pretend GTA4 is perfect. It is not.

            I never felt the need for jet packs in GTA4, but it would have been fun to have them in. They would not feel too exaggerated if they had limited fuel. Perhaps in GTA V….

    • fish99 says:

      I tried to like SR3, played the first hour of it twice but both times just stopped realizing I was completely bored of the game. I can deal with the sillyness and lack of story, but I couldn’t get beyond the awful car physics. GTA and it’s clones are primarily driving games, and if you don’t get that bit right, there’s not a lot left to enjoy.

      GTA4 on the other hand was one of the finest games I’ve played in recent years. Interesting characters and story, superb car physics, good gun play, great atmosphere, almost real feeling city etc. Then Episodes from Liberty City just made it even better (esp BoGT).

      To me having cars (in SR3) with near infinite grip, that only slide (and don’t even slide predictably) when you hit the handbrake button and that stop from 100 mph in 10 yards, is not fun, there’s no challenge there. To drive fast without hitting anything in GTA4 is challenging, and because the cars drive more or less like the real thing, it’s satisfying too.

      I can remember thinking about an hour into GTA4 – “wow they’ve gone way more realistic with the car physics – people who aren’t good at car/driving games are going to hate this”, and that’s exactly what happened.

      • fooga44 says:

        Car physics bad in SR3? You got to be joking. The cars hugged the road. The gun fights with cars chasing you was awesome. To say the car physics was bad, mean you suck at videogames and judging their quality.

    • Monkeh says:

      Couldn’t agree more Tyrone. I actually love just screwing around in open-world games, but with S3 it all feels so mundane.

  6. GallonOfAlan says:

    Saints Row is GTA for people who just want the stupid stuff in GTA without any of the class or subtlety. And that’s all good. There’s a big market there.

    • tobecooper says:

      GTA is subtle? I’ll have to inform my cousin of this. Luckily, we’re going bowling soon.

      • phelix says:

        Niko! Don’t mind me being so subtle as to call you at the worst possible moments (i.e. halfway through a car crash while being chased by seven police helicopters)

      • GallonOfAlan says:

        It can be subtle. Tooling along a perfectly-modelled coast highway at sunset with the radio on, a man can be let alone, dammit. No purple dildos in sight.

        • tobecooper says:

          But isn’t it better to share (that moment) [with a purple dildo]?

          Delete as applicable

          • The Random One says:

            “But isn’t it better to share (…) that (…) purple dildo?”

            Ew, no.

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        Henke says:

        Hahahaha :D

        The Post Of The Day award goes to tobecooper.

    • sonson says:

      The subtlety of being a mass murdering sociopath is the best subtlety. It’s just so damn..subtle. And mature as well. Nothing depicts the dark side of the American Dream and the seediness of the 21st century better than chain killing fifty people but being *morally conflicted* about it afterwards.

      • LionsPhil says:

        This.

        SR3 was happy to be a game. There’s enough characterisation in the writing of the main plot to ground it just outside of whoopsy-zongo-bork meaninglessness for me, but beyond that every design decision seems to have been answered with “OK, which option lets the player enjoy it the most?” Even down to having some sense of progression, both in personal power (yes, really, you don’t, in fact, start as an immortal god-emperor) and effects on the city.

        Given trailers always lie horribly, I don’t think there’s yet to assume IV won’t manage the same.

    • CutieKnucklePie says:

      Or for those of us who want customizable characters and gigglesnort at GTA’s self-important narrative. Multiplayer in SR3 was sublime fun, can’t wait for this one.

  7. Low Life says:

    “At one point he punches an alien space craft. Have you ever seen Obama do that? Of course you haven’t.”

    I’ve seen some blurry amateur photos, but other than that they’ve really managed to keep it secret.

  8. Tayh says:

    Sweet.
    I just lost all desire to ever play that game.

  9. Mustard Wrap says:

    I absolutely cannot wait until release date when I can finally bounce women off of walls and cars with mind powers. The opportunity to do this is a pivotal selling point for me, and I wouldn’t have wanted to buy the game had it not been featured in the trailer.

    • PopeRatzo says:

      As long as you can bounce men off walls and cars with those mind powers, I don’t see a problem.

  10. Bork Titflopsen says:

    Is the original developer still working on this game? I’m not sure if I trust Deep Silver to develop a proper game, certainly nothing as strong and chock full of zany character as SR3. Dead Island’s character are more like zombies than the ones who’s skull you crack open with your apparently extremely fragile crowbar.

    • Premium User Badge

      darkChozo says:

      Deep Silver is a publisher, not a developer. Dead Island was developed by Techland and published by Deep Silver. Volition is still the developer behind SR4, though Deep Silver still has input via the typical publisher-developer relationship.

      • Bork Titflopsen says:

        Well shit, I thought they were a kind publisher/developer combo like Paradox. Thanks for clearing that up! There is still hope then, let’s hope Volition can pleasantly surprise us again like they did with the last game.

  11. Liudeius says:

    So [Prototype] if the makers of Prototype had recycled 90% of their assets from a prequel?
    None of those super powers looked interesting.

    Run fast: Ok… A car would be more fun and possibly faster.
    Jump high/Fly: A bit neat, but having played Prototype, it’s still not as fun as stuff like the hook/parachute, glider, or planes.
    Super Strength: Technically you already had it.
    Telekinesis: I didn’t really find similar powers in Infamous/Prototype very fun, and really it’s just like throwing people as is already in SR, just you can activate it further away.
    Explosive landing: Maybe a bit nifty as an occasional badass entrance, but nothing unique.

    So really it’s looking like Prototype. While some people really like that game, I don’t think many deny that it’s repetitive, and not very mechanically deep.

    Admittedly, recycling assets could mean more time to polish it, but I don’t know whether Deep Silver is money-grubbing. After THQ’s exploitation of SR3, I’m not exactly open to the idea that reusing assets is anything other than a way to minimize costs for this cash-grab.

    But I’ll wait to see reviews of the game, I’m sure it will at least be worth the $20-$30 it would have been sold for as DLC.

    (And if they don’t go the way of The Matrix half way through and let you use powers outside of the simulation, I am completely disowning them.)

  12. WhatKateDoes says:

    I’m looking forward to it, I enjoyed SR3 and SR2 (the order I played them in) much more than GTA-SA/IV (Vice City remains on a pedestal, however) but I’m concerned about how much this looks like SR3.4

    Now fancy hoopdedoo engines and all aren’t the making of a great game, but a dated looking (especially the characters/modelling) AAA game can be quite a turn-off. Aliens:CM anyone?

  13. AndreTheTinny_withagiantdick says:

    This trailer made me want to learn how to make a bomb!!!

    • PopeRatzo says:

      Don’t start with a double-boiler. It doesn’t work and you can burn your fingers.

  14. Ironclad says:

    Who is the beautiful man who made that music? Someone give me their names so I can go congradulate them in person. Then kick them in the nuts and set them on fire. Because that music was simply that good.

  15. Spacewalk says:

    I see plenty of chaos but no wolves metallic or otherwise.

  16. ChromeBallz says:

    Despite it’s technical issues on the PC, Saint’s Row 2 was by far the best of the 3 games.

    SR1 was indeed a GTA clone to the core. Nothing really new to report.

    SR2 was a great mix of being whacky while still being believable. It struck that fine, really fine balance between gritty realism and zany fun – Going over the top while still having it’s feet on it. Personally i really liked the stories – Especially the brotherhood one – they really added to the atmosphere of the game, really feeling like you’re building something up from the ground.

    SR3 was the devs throwing the towel in the ring. Instead of building on SR2’s great momentum they just threw in utterly stupid in your face stuff like aliens, zombies and purple dildos. They just threw away what made SR2 so great – it’s believability – and only kept the whacky stuff without any grounding in what might pass for reality.

    There were very few moments in SR3 which show the potential, but the focus on…. stupid stuff really killed the game for me.

    I may be installing SR2 again for that matter. I think it’s one of the few games that really shine, even through a bad PC port.

    • 7Seas says:

      /signed 100%

    • colw00t says:

      IdolNinja’s Gentlemen Of The Row fanpatch really salvaged the PC port.

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      tumbleworld says:

      SR2 was utterly tedious, laden down with pomposity and grossly over-reactive police and gang responses — the devs being forced to grind out a GTA clone they didn’t want to make — while SR3 (by far the best of the series) finally gave them a chance to draw a breath and work on the sort of crazy fun that they’d always wanted to realise.

      Or, y’know, call me crazy, but maybe, just maybe, there’s no such thing as an actual “best”.

  17. Rollin says:

    The sandbox city concept of Saints Row was fantastic, I just wish the games didn’t spoil it by not taking themselves seriously. Maybe watchdogs will fulfill that role though.

  18. Nick says:

    Yay games!

  19. Universal Quitter says:

    Was that part of reddit supposed to be self-aware or ironic? On one hand, there was stuff like someone excited to have their name tapes for West Point. Hooah, dude.

    On the other, they had a man recreating the Iwo Jima flag raising next to a Japanese co-worker, which I have to admit I find tasteless AND hilarious. Or someone posting a picture saying “i flew by some freedom yesterday.”

    Funny? Straight-faced corniness? Maybe I should join the rest of literate society and start perusing reddit.

  20. defektiv says:

    Ahem. BALD Eagle.

  21. EPICTHEFAIL says:

    What we really need is a new Metal Wolf Chaos. I don`t care if it would sell, someone needs to make another MWC.