By Craig Pearson on May 10th, 2013 at 5:00 pm.
I’d love RPS to have a news ticker that pulled headlines from silly game plots: Korea has invaded the United States – Pyschic Dead Pregnant Teenager Sets Off Nuke – Skåne Invaded By Unknown Force, Sweden Deploys Mechs. What? You’ve never heard of that last game? You fools. You foolish fools of Fooltopia, wearing t-shirts that read “I is fool”, on the last week of Fulltember, during a fool moon. You’ve never heard of Sweden In Conflict? While I’ll admit this two-year old game has only just come into my life in the last hour or so, I think I’m in a position to mock you for missing it up until now. Sweden In Conflict is a free indie game with a love for destructible everything, and it is fun.
It’s pretty simple: you’re in control of a mech that moves up and down on the right edge of the screen. The bad guys slide in from the left, and you have to stop them reaching the right. With bullets. You can only shoot along the horizontal plane, so you’re constantly moving up and down while firing at the encroaching scum attempting to take over Sweden. As is the way of games and wars, things escalate.
What it’s really about is the kinetic joy of violence. Your bullets knock the leaves from trees, stripping them in a line across the screens. Tanks crush houses. Fire burns the trees. If you haven’t quite had your fill of clicking on things and watching them explode this week, then this is perfect. I lost twenty minutes to it.
It was made for The Game Assembly 2011, which is now a
competition school that I’ll be keeping track of.