By Craig Pearson on May 15th, 2013 at 8:00 pm.
There’s a scene in Anchorman where it’s pointed out that Ron Burgundy will read out whatever’s written on the teleprompter. I am like that with RPS posts and open-world space games. I see a space game and I immediately whack open WordPress, ready to point out the many ways in which the game will allow you to play. Right now it seems like it’s a particularly fertile genre: the past few months has given me plenty of reason to hit the CMS and make words at your face holes. Today’s Pavlovian response post is about Infinite Pixels, a space game with elements of Minecraft and bits of the Garry’s Mod gamemode Space Build. Come check it out with me, space fans. And just to get it out the way, there will be links to IndieGoGo and Greenlight in the post. But also a cool video.
More and more I find myself wanting a game where base-building isn’t abstract, like an RTS, but where you have to put thought into the buildings and their functions. So I might’ve squeed just a little at seeing the water and food buildings being settled onto the planet’s surface, and the player plucking individual plants from the growing racks. I want to build a little colony on a floating rock with friends, then go off and explore, and have it all part of one big map. I want to have reasons to leave the planet that have nothing to do with fighting and everything to do with exploring, visiting new planets, finding anomalies and interesting worlds.
I could’ve written all that without having watched this video of the game in action. It really just reminded me of the game for me. And Infinite Pixels might not even be that game, but there’s a lot here that I want to try out.
There’s some odd leaning thing going on with the character, and some people might not want to play another game that’s clearly been inspired by Minecraft. I’m cool with that, to be honest. As an aside, I can’t think of a game with a bigger impact on other games than Minecraft.