Robots Need Hats Too: TF2′s Community Created Update

By Nathan Grayson on May 18th, 2013 at 5:00 pm.

'Enhancements? For one's head? How unnatural!'

There are nearly as many Team Fortress 2 hats as there are snarky jokes about Team Fortress 2 hats. I see more hats in a day of browsing the Valvier parts of the Internet than I do in a year of going outside. But let’s face it: ours is a hatted man’s world, and so long as there are heads to be ogled and summarily shot, people will clamor for more carnivals of craftsmanship to cover them. You can probably see where I’m going with this. There’s a new Team Fortress 2 update, and it’s entirely player-created. Also, it’s mostly hats. These, however, are robot hats, and – as the wisest of all Benders taught us – that makes them exponentially more interesting. There’s also a video, comic, and all sorts of other post-update revelry. The break is not a robot, but it will do is best to emulate the experience.

Yes, they went with a “_____ Boogaloo” gag. Give ‘em a break. Valve (probably) had nothing to do with it.

That’s the interesting part, actually. Sure, Valve is promoting the whole thing on an official basis, but it’s all the community’s handiwork. Every last bit. All 57 items, the video, the website, etc, etc, etc. Valve explained on the TF2 blog:

“This update is 100% created by the TF2 community. And when we say everything, we mean everything—the in-game content, the update hub website, the animated short, the comic, even the splash images in the Steam store.”

“Plus, in a first for the Team Fortress economy, all the creators of the Robotic Boogaloo Update have decided to share the revenue earned from the sale of RoboCrate Keys. That means that everyone involved will be profiting from this update, not just the people making hats.”

Woo! Now that’s teamwork.

Do not assume, however, that Valve’s leaving its flagship barrel of laughs/giblet explosions in its community’s impressively capable hands. Valve-created updates will continue right alongside the community’s, with nary a single toe stepped on or otherwise painfully annihilated.

It’s certainly an interesting decision, though not exactly a surprising one. Valve’s been incorporating player-created elements into its day-to-day operations for ages. This is just the logical next step. Somewhat comically, however, the big, warm, money-insulated hug comes during the same week as Nintendo’s decision to start claiming ad revenue on Let’s Play videos of its games. Oh gaming industry, you so non-standardized.

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88 Comments »

  1. kwyjibo says:

    Great move from Valve, leveraging the community in order to punch way above its weight. It’s like an evolution of the mod scene.

    • VelvetFistIronGlove says:

      Great move indeed. Getting the community to do all the work on this update and giving them 30% of the profit!

      I’m really not a fan of the way Valve is doing this whole hats thing. It feels exploitative of both players and creators. (Disclaimer: I am a contributor in a tiny, roundabout way to this update, so theoretically have a vested interest in these items being sold. I still don’t care for it.)

      • Pliqu3011 says:

        Exploitative?
        Even if the creators get “only” 30%, how much do you think they would earn if they modeled those hats, maps etc. for use outside of TF2?
        Valve is essentially paying their mod community and giving incentive to create even more. I don’t see how this could be a bad thing.
        Look at Bethesda: Skyrim only gets good once you install a mod or two (or fifty) and without doubt those mods have already made them tons and tons of money. Those modders spend hundreds of hours of their time, without any monetary return. If you think Valve is already being exploitative, what is this then?
        In TF2 the modders can do what they love to do _and_ get paid for it. Everyone wins.

        (Also, don’t underestimate that 30%; after larolaro finished his polypack (Black Box, Batallion’s Backup,…) , he made enough money to fund his game project and stay independent)

        • VelvetFistIronGlove says:

          Of course I am not suggesting content creators should get paid nothing! That would be much worse. I think they should get paid a fairer cut. Something in the range of 60% to 80% of net would be reasonable.

          • Cinek says:

            70% for creator would be fair IMHO. 30% is for example what Apple charges from companies for selling their soft in iStore. It sounds like a near perfect balance.

          • Deadly Sinner says:

            30% (if that is indeed the amount they get) is fair. This isn’t like the Steam store where Valve basically hosts games that they had nothing to do with. Valve created (and is responsible for maintaining) the game and the engine that these hat creators use, and Valve, through years of free updates, built up the audience that allows the hat creators to make so much money. Do you think any Valve artists make the equivalent of $40,000 for a single 3D model?

          • RobF says:

            It’s not like artists hit a button labelled “hat” and it just plops out. 30% for what is a fairly hefty time cost when it comes to creation does seem a bit, well, lopsided too far in Valve’s favour.

          • PikaBot says:

            And without Valve providing the platform and audience for them, the time they spent on it would net them exactly zero dollars. Thirty percent is more than fair.

          • Cinek says:

            ye! so let’s stop giving money to anyone who sells stuff on 3rd party platforms! And without XXX or YYY providing the platform and audience for them, the time they spent on it would net them exactly zero dollars. They don’t deserve anything! Should pray for the company each time it agrees to publish anything and than pray again each time they get money.

            Artists – worthless scum!

          • P.Funk says:

            You people have no idea what you’re talking about. The way the modders make money through TF2 is unprecedented in the history of anything like art work in a mainstream product.

            The most successful hat maker for TF2 makes upwards of $500k a year. When Valve paid him they had to talk to Paypal and convince them to not lock his account because he was making so much money Paypal said “Only drug dealers make that much money”. Valve had to explain that it was actually virtual hats.

            You people just don’t understand how the economy works. This isn’t so much exploitation, as its the single most equitable profit sharing that an artist has received who isn’t like a 20 year Billboard top 50 vet who can afford to own his own publishing company.

            Its not technically fair still, but when you talk about 60-80% being fair you’re getting into something where you gotta start reevaluating the entire structure of your value system. You’re talking hardcore socialism here, and even then maybe it doesn’t jive. The artist made it for a platform that others work to create. Even the coders of the game don’t make 15% of the profit of the game or any of the hats.

            Silly RPS commenters.

          • lameudgha says:

            The modelers of the original versions of the hats get a cut of the profits, too. Everyone (except Kollega) wins!http://www.gameinformer.com/b/news/archive/2012/05/11/valve-blizzard-reach-dota-trademark-agreement.aspx

          • Deadly Sinner says:

            “It’s not like artists hit a button labelled “hat” and it just plops out. 30% for what is a fairly hefty time cost when it comes to creation does seem a bit, well, lopsided too far in Valve’s favour.”

            And the number of man-hours put in TF2 and its related systems vastly outnumbers the number of man-hours put into the creation of a hat, even if we only count all of the free stuff that Valve added on after the initial paid-for release.

            You might as well be advocating that everyone involved in the creation of a game, from secretary to CEO, should get an equal share of profits from the game, no matter how integral they were to it creation.

          • RobF says:

            “And the number of man-hours put in TF2 and its related systems vastly outnumbers the number of man-hours put into the creation of a hat, even if we only count all of the free stuff that Valve added on after the initial paid-for release.”

            Yes, and Valve make/made money from that staff created content. Previously by selling TF2 and now by selling their own content within TF2, by selling TF2 plush toys, posters and other miscellaneous content. And they do rather well out of it also.

            “You might as well be advocating that everyone involved in the creation of a game, from secretary to CEO, should get an equal share of profits from the game, no matter how integral they were to it creation.”

            They get paid a wage to create that content. Then Valve sell that content and make more money off the content. Which, I’m fairly certain, will no doubt go towards paying those people some lovely performance bonuses too.

            I’m advocating fair remuneration for the time costs. I would equally advocate that staff get paid decent wages too.

            Come on, man. This isn’t difficult stuff.

      • Xyvik says:

        BS. 30% is more than competitive. I am an indie author and after spending entire -years- of my life making books I can still only get 35% of the royalties when I sell them at Amazon, B&N, iBooks, etc. And if I went traditional publisher route I’d only make 15% if I was very lucky.

        30% for making a hat for a free-to-play game is almost overpaying them.

        • VelvetFistIronGlove says:

          So you’ve got a bum deal as an author. That sucks.

          It doesn’t follow logically that because authors get a bad deal, everyone should.

          • RobF says:

            Precisely. I’d argue the same for an author and for a musician or anyone else who found themselves getting a lower percentage from their work than they deserve.

            I’m not sure what arguing that everyone should get a low payout because one field gives a low payout is supposed to do other than make things -worse- for everyone. That seems kinda daft and counterproductive.

          • P.Funk says:

            Here’s a hard motherfucking fact of life. The worker, the one who does the hard labour to build your society and all of its amenities, rarely if ever in history has received a fair shake of the profits.

            Even rich as sin rock stars are taking in fractions of the wealth they’re generating for others.

            Thats how the world works. You can say its wrong, but you talk as if… its somehow unusual?

          • Xyvik says:

            No, 35% is an excellent deal as an author. And it’s an excellent deal just about anywhere in the creative community where you make your own stuff and somebody else publishes it to the public. Valve does all of the real work in putting the assets into the game, making sure they work properly, and then pushing it out onto the Steam platform (which took a lot of work) and then advertising it on their webpage.

            As an author, I did a lot of work on my novel, but Amazon (and B&N and iBooks) did more work by becoming the industry giants that they are. As such, I’m happy to let them take 65% of the profit because I’m getting more exposure and more sales than I ever would on my own.

            In other words, it’s all about people feeling “entitled” to money. Did the hat-makes create a huge industry-dominating sales platform that is pretty much ubiquitous with PC gaming? No, they didn’t. They made a hat. And they should be glad that Valve is giving them 30% of something that normally a modder would do just for fun.

          • RobF says:

            “Thats how the world works.”

            Nah man, that’s not an excuse for not trying to improve things. It never is. The world -only- works that way because people allow it to. The idea that it’s immutable in some way is absurd and I’m kinda insulted by the idea that I should think it so.

            The problem with music by Albini details in rather explicit terms what happens to most people under the unfavourable terms labels offered and why when opportunities arose, people chose to change what they could. Invariably by finding ways of not feeding the beast because the behemoths would not shift on their exploitative terms. Not that such terms were necessarily confined to majors, obviously.

            And games used to work on similar unfavourable terms, terms that from the early days of the industry saw incredible creaative accounting take place to stiff people out of royalty payments and pay the people who created games as close to bugger all as is possible. Practices that now manifest with such joyous things as metacritic bonuses and other criteria designed for people to fail to meet.

            I know of one portal that still runs against the grain by reversing the industry syandard 70/30 split in their favour because that is what they have always done. Despite the world turning around them. And they can do so whilst people defend this shit as a norm, paint it as OK for companies to cream off the majority of the money from creative works because that’s how it works. It does not have to work this way. Considering games are often at the forefront of proving this, it seems even more insane to defend any system that is not progressive within the videogame space.

            In all these systems there are those who by fortuity as well as hard work, by the stars aligning in the correct positions will become wealthy people. But they are always few. And as more people become involved in a market, those who work just as hard and receive less increase in number and the world does not work for them.

            We’ve proven in no uncertain terms, Valve have proven in no uncertain terms, that a high split for the content creators can result in as much if not more money being generated for the company and with the bonus of more people coming away happier. -That- is how the world works too and it works in a way more beneficial to everyone.

            So please, don’t try and tell me how things are, I’m fully fucking aware of how things are and fighting for better terms for content creators is how things are, how the world works and a damn sight more useful for everyone in the chain than sitting there pointing out that life is unfair so deal with it.

      • Malibu Stacey says:

        I like how there’s no source for that 30% figure you use but there’s pages of replies where people take it as fact & proceed to bitch & whine.

      • MellowKrogoth says:

        If these modders feel that 30% is not good, they can take their talent elsewhere if they think they can make more money that way. End of story.

        In the end Valve are in this to make profits, and if this deal with modders doesn’t net them enough profits after paying employees and other costs, they’ll just turn their efforts elsewhere and guess what? No more hat market.

  2. Stochastic says:

    Imagine if Bethesda did something similar.

    • kwyjibo says:

      Bethesda do use the Steam workshop and their games offer mod support, so they could do this. But I don’t think they want to piss off their console customers, which is a shame. I hope next-gen consoles manage to engage with their community to the extent that Valve has done.

  3. Ernesto25 says:

    This may be unpopular but this is pretty much 1 reason i stopped playing the game. Its nice in principle but the polygon update :/

    • Sigvatr says:

      You stopped playing a fun game because of some political drama? Jeez, aren’t you just a douche.

      • Ernesto25 says:

        Ok you don’t know me and what “political drama”? I was referring to completely changing the games mechanics which i BOUGHT by the way sorry if im such a douche to want to play the game i paid for. Also it wasn’t as fun anymore don’t tell me what’s fun to me you sound like a game developer half the time. Fine it’s fun to you but it isn’t to me.

  4. Jamorobo says:

    Can’t really talk about Bender and TF2 without this: http://www.youtube.com/watch?v=MLPkKZS6q9k

  5. Kollega says:

    I still detest what has been done to TF2. It was my favourite game once because of it’s immaculate style, but now half the hats and weapons are either medieval-themed, super-futuristic, just plain nonsensical, or promotional junk… or sometimes several of these at once. So even if i put aside my hatred towards free-to-play in general, and my hatred towards Valve making more money daily than i’m likely to see in my entire life, there’s still the matter of the game’s art style, which made me love it, basically being lost under the heaps of mismatched doodads.

    But oh well. At the end of the day, there’s always other games to love, like Borderlands or Ratchet & Clank.

    • Doomsayer says:

      Most play the game because its fun and super-accessible. Everyone else buys hats.

    • Upper Class Twit says:

      Holy Jebus! A Ratchet and Clank fan? On a PC master race website? I thought I was the only one.

      That said though, I don’t get what you’re talking about with the hats not going with TF2′s style. It’s always been “just plain nonsensical” more than anything else. Unless of course you’re referencing about its E3 2000 incarnation as a large-scale realistic battlefield-like war shooter.

      The gameplay itself is still largely the same. What’s the problem if my pryo has a silly chef’s hat on him?

      • Kollega says:

        Yeah, i’m a Ratchet & Clank fan, and wear that influence proudly on my sleeve. Even if the people who take the “PC Master Race” thing a tad too seriously might say that the reason for that is that i’m a second-class citizen.

        As for the hats, there’s definitely a difference between good hat design and bad hat design. Maybe a tyrolean hat for the Medic or an ushanka for the Heavy seem nonsensical when compared to, say, Call of Duty’s camouflage uniforms, but it fits well with their offbeat characters. It’s the right kind of nonsensical. The wrong kind of nonsensical are the Black Plague or Teutonic Knight outfits for the Medic (because why the hell would a modern, cutting-edge doctor wear such outdated items?) or the Indian Chief and Mafioso Hat for the Heavy (because what the hell those items have to do with being a Russian muscleman?). The bad kind of hats violates the willing suspension of disbelief by being too poorly related to the characters that wear them, too unfocused. And i won’t even mention the promotional items – those are always almost out of style compared to the rest of the game.

        • EPICTHEFAIL says:

          I think Kollega just critically failed his common sense check. Valve, consistency, good game design. Pick one.

          • Vorphalack says:

            ”Valve, consistency, good game design. Pick one.”

            You are aware that pre-Manconomy update, TF2 could claim to have all 3?

          • EPICTHEFAIL says:

            Only not, because it still had the Sniper (only class with weapons that are mostly realistic) alongside the the Spy, the Scout, Heavy, Pyro, Soldier, Medic and Engineer, who all display levels of silly that have barely changed since day one.

          • Vorphalack says:

            This is the sniper whos intro video had him calling his dad to justify his chosen profession as a hitman? The sniper whos ”Australian” accent is about as culturally authentic as an episode of Neighbors? The sniper whos primary mode of self defense against spys is a back mounted surf board with a car battery attached? Selective memory must be a wonderful thing to have, you can seemingly forget all kinds of relevant information to back up your own crazy.

        • stupid_mcgee says:

          Yes, what does a mafiaso hat have to do with a Russian muscleman? Absolutely nothing. There’s nothing about the Heavy’s “charge into war and carnage” attitude and delight in combat that is reflective of an Indian headdress, or commonly known as a war bonnet.

          And what’s with all this futuristic stuff? There’s nothing futuristic about the game at all! Except the gigantic death ray and satellite dishes in some of the levels that have been there forever. And the teleporter. And a super magical dispenser that continuously creates more ammo and constantly heals. And why would the Medic have medieval gear when there’s a medieval mode in the game? He’s supposed to be a modern doctor! In the early 1970′s!

          Look, I get it that some people don’t like the looks of the hats, feel the game has gotten too goofy, or whatever various reasons, but a lot of the complaints use rather shaky reasoning. TF2 has always been goofy, it’s always had this 60′s and 70′s over-the-top sci-fi/mad doctor vibe going, and it’s still an amazingly well-balanced and robust game.

          That’s fine if you think the hats detract from the game, but for a lot of people the hats are just fun, goofy accessories to show off their own individuality. Instead of having three Heavys that all look the same, each one is now tailored to that individual player. How and why people find this so offensive and game-breaking is beyond me.

          • Vorphalack says:

            Think about it like this. Valves drive on player created content works perfectly in DotA2, which was designed with a mix bag of styles and hero themes from the start. People are creating content which fits the theme of each hero, or the radiant / dire theme, with most of the silliness being confined to couriers. It is the perfect game to use this business model.

            With TF2, they took an established, highly stylised game and within a few months made it clowny as fuck. It’s a changed product, and a lot of people liked the original theme better. That is not really so hard to understand.

          • Stupoider says:

            “TF2 has always been goofy, it’s always had this 60′s and 70′s over-the-top sci-fi/mad doctor vibe going”

            It really, really hasn’t.

            TF2 did have a sense of humour, just like the spytech Bond films it so faithfully emulated. Thanks to the blind community and Valve’s general lack of restraint it quickly devolved into stuffing as many loose references into the game as possible.

            Was TF2 always goofy? It was funny, but never so overtly slapstick.

            As for the weapons, they’ve removed whatever focus the game might’ve had and replaced it with a balancing nightmare. Not to mention their continued mockery of the game’s original artstyle and theme.

          • Pliqu3011 says:

            @Stupoider
            Then play on a stock weapons/no hats server.
            Done.

      • Ernesto25 says:

        “The gameplay itself is still largely the same. What’s the problem if my pryo has a silly chef’s hat on him?”

        Balance went out of the window ages ago such a shame and yes people would still play vanilla tf2 with no updates whatsoever (although i liked the idea of them). F2P felt like a slap in the face and you had to wonder whether your team demoman on startup was doing his job or dicking around with the melee weapon. I loved the game when it was about teamwork rather than your score/achievements/ crafting ability. Its TF2.9reccuring. Such a waste.

        • Pliqu3011 says:

          What are these “balancing issues” everyone is talking about? I still find the game perfectly balanced, it just allows for different playstyles. Think of the Cloak and Dagger and Your Eternal Reward, they radically changed the way people could use the spy’s abilities. I wouldn’t want to play without them.
          The amount of weapons that are purely an upgrade from the rest is very, very small. The Equalizer was, but Valve now nerfed it.
          Have you _ever_ gotten into a situation where you thought “if I had better weapons, like my opponent had, I wouldn’t have died here”? I honestly doubt it. TF2 was, and is still, a game about skill.
          The disruption of the artstyle may be a valid complaint to the current state of TF2, but “the lack of balance” really isn’t.

          Also, if you don’t want a crappy demo in your team, play on a decent server, preferably with people you know. F2P or not F2P has nothing to do with this. Pubs have always been mocked in the TF2 scene.

          • Ernesto25 says:

            I don’t have enough time or words to say how the balance has been ballsed up beyond belief . fair enough that people like it but they changed the product i bought i can’t shake the feeling tf2 is just a platform for what valve can get away with.

          • Vorphalack says:

            ”Think of the Cloak and Dagger and Your Eternal Reward”

            The spy watches are a prime example of bad balancing. The Dead Ringer is so much better than the other watches, even after its damage reduction nerf, that it might as well be the only watch. Throw in the YER set, you make the spy unquestionably stronger than a spy with default weapons.

          • baldosa says:

            “Oh man, I’ve kill a spy with ONE SHOT of my pistol. I’m the best” – Scout
            Is really easy to kill a spy with DR.

            I play TF2 like 40/50h a week and I feel the game really balanced. Every single weapon have a negative stat so there isn’t a “BETTER WEAPON” and almost always stock weps are the best choice (except for the Pyro).

          • Vorphalack says:

            ”Is really easy to kill a spy with DR.”

            Only if the spy isn’t using the DR at the time…..or is just really bad. The point is clearly that the DR is MUCH better than the other watches. The default spy kit is much worse than the unlocks. So, as for your point about well balanced….er, no.

          • Pliqu3011 says:

            @Vorphalack
            There are no “facts” in this case. Some like the current state of the game, some don’t. I do, you clearly don’t. Saying weapon X is universally better than all others of its type seems to me ignorant at best. Weapons in TF2 – especially the spy’s – fit with a someone’s personal playstyle, patience, aggressiveness, maneuverability, etc. You say YET is _the_ best spy weapon, yet I know many people who swear by the Spycicle, the CnD,… Your opinion != fact.
            I’ll ask again: Have you ever gotten into a situation where you thought “Damn, if my opponent didn’t have that all-powerful weapon, I would’ve won this fight”?

          • Vorphalack says:

            ”Your opinion != fact.”

            My opinion is backed up by about 1500 hours of game time. I was quite good when I was playing, and I know my Spy. The balance for the spy unlocks is bad. The ”personal play style” argument is garbage unless you play against people who have no idea what they are doing. Any competent team will destroy a spy who uses anything other than the DR watch, and if you are using anything else you are probably harming your own team, just as if you have 4 snipers on a capture point map. Spys with a DR will always have more impact on a game assuming the player skill is equal.

            I have also been in situations where being at an unlock disadvantage has gotten me killed. When the Enforcer came out for the Spy it was so broken that you could more or less dispense with the knife. When I stopped playing it was still way too strong compared to the other revolvers, so much so that you were just at a disadvantage against other spys by not having one.

    • Chubzdoomer says:

      I couldn’t possibly agree more. This game has been ruined beyond belief.

      • varangian says:

        Likewise. Though it was less hats that ruined it for me than Valve’s peculiar new update methods. Used to be that Valve game updates via Steam were straightforward, you’d fire up Steam, one or more games would start downloading updates and 9 times out of 10 you’d be playing in a few minutes. Lately, for TF2 in particular, things go differently. It would tell me it was validating files which would take ‘a few minutes’. In Valve time a few minutes becomes 30+ minutes. Or it would want to reconfigure the game in a more efficient format, a process so inefficient that it also took forever.

        The last half dozen times I felt like giving TF2 a go I gave up because of the delays. The final straw came when I decided that perhaps I could improve things by nuking the local content and re-installing. Of course Valve’s ‘deletion’ actually left a folder tree and numerous files undeleted so I took care of that myself. But when I tried to re-install it informed me there was not enough disk space, begging the question as to how it fitted there in the first place. Valve seem to be finding it difficult to get their game delivery platform to actually manage games in a sensible fashion, perhaps they should pay some attention to that rather than microtransactions for pointless hats.

        • MellowKrogoth says:

          Agreed about some of these push updates being a bit annoying, but the format change you speak about only happened once AFAIR. Sounds like you have hard drive problems though if things are that slow and buggy, such as the drive being very full and fragmented. You need about 30% free space on any drive if you don’t wanna run into this kind of problem.

          Alternatively you can play on consoles, where when it doesn’t work, you can really blame the company and not yourself :P .

  6. Don Reba says:

    I have never heard any snarky jokes about TF2 hats. What would be some good ones?

    • Dowr says:

      A common one is Hat Simulator.

      I’m more of a ‘Ultra Hat experience 4000 – now with rockets!’ man, me’self.

      • strangeloup says:

        I believe even Valve themselves refer to TF2 as “The World’s #1 War-Themed Hat Simulator”.

    • Pliqu3011 says:

      Every “TF2 in a nutshell”-video, ever.

  7. Dowr says:

    Hats.

    Hats on everyone.

    Hats on you.

    Hats on me.

    Hats everywhere.

  8. The Dark One says:

    The modelers of the original versions of the hats get a cut of the profits, too. Everyone (except Kollega) wins!

  9. Totally heterosexual says:

    Blessed are the hat-makers.

  10. TreuloseTomate says:

    Well, TF2 is still fun. But it’s a different game than what has been released over 5 years ago.

    • Shepardus says:

      I wish more people realized this.

      • Ernesto25 says:

        its true i just feel frustrated when i remember how much fun i had when i bought the game on release and how its one of the few multiplayer games that encourages teamwork rather than what it is today. I have fun on occasion. F2P ruined the excellent community imo too. I just wished they released that game as a f2p and kept vanilla rather than have odd vanilla servers. I feel TF2 as a game is a proof of the mantra “less is more”.

    • The Random One says:

      Yes. It’s a bigger, more complex game, that requires players to be versatile and capable of countering several playstyles, since instead of the laser-focus purpose of each class the different weapons allow each one to act in a myriad of ways. This, in turn, allows new people to pour into the game and come up with their own strategies instead of being destroyed by veterans who know the best strategy of every single map by heart.

      • Ernesto25 says:

        People would play anything for free at least once. I’m sorry that buying the game and learning how to play it seems strange. It wasn’t that hard to play you could easily find a a few classes for you. Im not opposed to weapon updates but there were too many the medics mediguns feels like an actual choice rather than the demomans melee ability which has no real use to the team whatsoever.

        Having the engineer be able to upgrade dispensers and teleports was alot better mechanically than anything from the 1st scout update.

  11. Hideous says:

    I worked on this update! Been slavin’ away since february, and it’s finally out. I’m quite excited.

  12. RProxyOnly says:

    Valve need to shit or get off the pot.

    I mean c’mon, seriously? More fucking hats and irrelevancies when they persistently ignore their obligations to their community?

    Gabe…HL (ep) 3, or fuck off.

    At this point Valve are fast becoming irrelevent.

    • Totally heterosexual says:

      Valve are not “obligated” to do jacks shit for their community. Especially when it’s filled with people like you.

      • Runs With Foxes says:

        “people like you”

        People who want to hear something, anything, about a game they’re looking forward to? Yeah what assholes.

        It’s been 9 years since HL2 was released, 6 years since the last HL2 episode. Valve can obviously do what they want, but they can’t complain when fans of their games get pissed off because Valve deliberately says silent for so long. Personally I don’t really care about HL3, but it’s reached the point now where Valve is just treating HL fans with contempt.

        • tormos says:

          I think we can all get the basic sense of what totally heterosexual means here. Referring to Valve’s “Obligations to the community” is absurd. Valve has obligations to its shareholders and nobody else. Like it or not (I don’t) that’s how capitalism works. Consumers in most industries understand this pretty well. For example, I happen to like the Honda Element my parents bought a few years ago. When they stopped making it, nobody complained that Honda was not meeting obligations. For some reason, many gamers are of the opinion that the basic rules of capitalism don’t apply to the industry and that by beginning a series or even publishing games at all companies enter some form of contract with gamers to produce more games that meet their expectations. Similarly, producers of games are not required to serve the core demographic we all happily inhabit, and there is no use getting mad at them if they choose not to. People who act like this (entitled gamers) are a pain in the ass and lead to the rest of us being tarred with the same “core gamers are a bunch of whiny, unpleasable mental infants” brush that leads many companies to ignore our feedback altogether. And finally, as other people have pointed out, Valve is in a great position today compared to when Ep 2 was released (and Steam was just starting to attract big name 3rd parties), which probably serves to explain why they haven’t actually put it out yet.

          • Don Reba says:

            Valve has no shareholders. Being privately held is a major part of what defines it.

          • tormos says:

            Solid point, which I neglected to consider in my annoyance. That having been said i think the rest of the text dump stands (it just means that you can substitute “Gaben’s pile o money to go Scrooge McDuck diving in” for “their shareholders”

          • Convolvulus says:

            Insofar as they’re compelled to do things that customers approve of in order to keep receiving money, yes, Gaben and friends are obligated to resolve their cliffhanger, according to the laws of capitalism. It’s not a written contract, but the existing relationship certainly implies loose agreements. I purchased the first parts of a story under the assumption that I’d eventually see the rest, and if Newell were to put out a press release tomorrow stating that Valve will never create another Half-Life installment, I’d have every right to complain. (I’m not complaining yet, mind you.)

            For some reason, many video game companies operate as if their obligation to customers is less important than their obligation to shareholders, when in reality they’re equal parts of the same whole. If you want to make money, you have to offer something of value in a convenient manner. Look at what happened to EA’s “Online Pass” and Ubisoft’s constant authentication checks for single-player games. These abusive schemes have been retired because they overstepped the limits of unspoken corporate leeway. “Entitled gamers” are much less a pain in our collective ass than entitled companies that lose sight of customer satisfaction and forget to honor their part of the bargain.

        • KenTWOu says:

          People who want to hear something, anything, about a game they’re looking forward to…

          Yeah, they so desperately wanted that Half-life 2 didn’t get into top ten most-played games during that action. So action has failed miserably.

          • Ernesto25 says:

            Can you remember where it came in the playing stats? Genuine question. Tbh half life would still find a audience and portal 2 at least acknowledged half life’s existence. I would like 1 more half life game and then draw a line under it but i guess this is going off topic.

          • EPICTHEFAIL says:

            I agree, 1 more HL game would be just fine. I would much prefer if Portal didn`t have anything to do with Half Life though, the games are simply far too different in tone to fit in. This way, it will only serve to further damage HL`s already-shaky continuity (which Valve have publicly stated they don`t give two shits about) and add nothing of worth.

          • Ernesto25 says:

            @EPICTHEFAIL I didn’t mind the interlocked continuity was ok even now i feel half life 2 could have been “better” in story even though i liked it for the most part i guess the G man and whether earth did conquer xen or not at the end of HL1. id even accept a shaky ending as long as they tried and sewn up the plot threads with G man.

    • misterT0AST says:

      For example at the moment Valve are working on Dota 2 for me, a guy who has absolutely no interest in anything Half Life.
      Am I part of their “community”?
      And let me have a big fat laugh at you calling Valve irrelevant when they OWN STEAM.

      • Vorphalack says:

        ”a guy who has absolutely no interest in anything Half Life.”

        Looks like we found a deviant, lads. Get the tar and feathers.

      • HadToLogin says:

        I also don’t wait for HL3 game. Only reason I would like to see it is new SDK with new functions etc. but seeing what comes with L4D2, Portal2 or CSGO I expect HL3 only to have “make your own Gordon Freeman voice and then sell it on market and make moneyz” SDK.

  13. xaphoo says:

    I’ll keep saying this: Valve has entered the “Fat Elvis” stage of its lifecycle.