Dungeonland Gets Infinite Dungeon, Free Goodies

By Nathan Grayson on May 22nd, 2013 at 3:00 pm.

Paradox’s Dungeonland might have some quirks, bugs, and a giant happiness-slurping maw where a functional single-player mode should be, but it’s a fine time on the whole. The arcade-y, asymmetrical ARPG even manages to be quite a stern test of swords and smarts – at least, for as long as it lasts. On the upside, developer Critical Studio’s been packing its overwhelmingly purple loot pinata with additional stuff since day one, which brings us to the present. A present. Both. Dungeonland’s latest update adds a never-ending dungeon, a casual mode for those who’d rather not be thrown to the razor-clawed wolf monsters, an achievement-like Star system, and a smattering of other bits and bobs. There’s a trailer, but I’ve hidden it behind a toothy gauntlet of merciless traps. Can you reach it? Do you have the guts?

Fine, I lied. That wasn’t really a trap. But you were slightly impeded, and these things add up – to evil. MWAHA- yeah, OK, whatever.

Anyway, the update. Here’s a rundown of its many glittering bounties:

“In today’s update, players can now make the game impossible to win for themselves, and never again have to experience Dungeonland without the sweet release of a gruesome death. The update also includes a new Casual Mode for terrified little infants, and a Star System for heroes who complete actual challenges, plus a broad variety of updates to Dungeon Maestro Mode, in which a fourth player can take on the role of Dungeonland’s handsomest and cleverest character behind the scenes.”

Dungeon Maestro is definitely the game’s sturdiest pillar, so it’s good to hear that it’s gotten some more love. New chambers and randomization elements should give it a bit more life, so that’s good news. Better, though, might be word that Dungeonland’s 50 percent off on Steam for the rest of the week. That sends its price plummeting into “Sure, why not?” territory, so it’s definitely worth considering. Will you, though? Do you have the guts?

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6 Comments »

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  1. Aardvarkk says:

    Anyone play this game? I am curious about it, wondering what the general consensus was.

    • Nurdell says:

      It’s “single player” part is surprisingly enjoyable for a game that was practically meant to be played with friends. Or against them. The coop and DM mode are lots of fun, even if too hard for my friends to handle. Did I mention it has local multi-player so you don’t have to buy another copy for friends to play with online?

  2. Viroso says:

    This is what games in this genre should do. Don’t bother creating a story and quests and all that stuff. Just create some endless game modes where you just go for as long as you can. In fact this is what most games based on action should do.

    Does Max Payne really need to go through his gritty gruesome quest of gruesome grittiness? What if he just endlessly walks through random levels shooting people’s face off?

    For a lot of games I feel like all the effort put in planning and creating a campaign would be better used making gameplay itself more varied, polished, infinite.

    • Joshua Northey says:

      Respectfully I think gamers in general are much happier with the status quo. Variety is the spice of life and all that.

  3. Sillywhiteguy32 says:

    I bought this with a couple of friends on launch, but haven’t been able to play the DM mode (or any other multiplayer mode for that matter) because it refuses to connect to our lobbies. Is this fixed, or am i just a gigantic knob?

    • Noburu says:

      Many of my friends had the same issue. Some of us could DM and others could not. Some of us randomly couldnt connect to multiplayer games as well. I only found it fun when playing with friends on voice chat, but the game is decently fun and definitely worth the price.