Sir, You Are Hiking In The Mountains

By Jim Rossignol on May 24th, 2013 at 12:00 pm.


IMPOSSIBLY IMPORTANT DISCLAIMER: I run 3-man game studio Big Robot in my spare time. This post is blatant self-promotion of that happen-thing.

We’re busy getting Sir, You Are Being Hunted ready for Rezzed, which means that the playable alpha for our Kickstarter backers is not far away. Part of the work that we’re doing towards that involves new biomes, and I’ve made a video to show off one of those, which you can see below.

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94 Comments »

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  1. BTAxis says:

    For some reason I really, really hate the word “biomes”.

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      P7uen says:

      I really like it, say it out loud and repeat, occasionally saying “blomes” as well. It’s fun.

      • analydilatedcorporatestyle says:

        And I thought you were kidding too. Getting some strange looks here but I’m so happy I don’t care!

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        RedViv says:

        Oh, that is amusing indeed. Not quite as fun as “Xbone”, but still.
        No. Wait. I have an idea.
        ex-bone biome ex-bone biome biome ex-bone ex-bone biome
        That’s even more fun!

        • gekitsu says:

          i am really counting down the days until there are ads for some pirate game, built around punning xbone–crossbone

          • Urthman says:

            As much fun as it is to say Xbone, I’m concerned that’s it’s eclipsing the ridiculousness of Microsoft calling their third console the XBOX 1.

          • LennyLeonardo says:

            Yeah, and that’s after they tried to convince us that the previous one was number 360. At least Sony can count.

            P.S Iloveconsolesactuallysorrybye!

        • Urthman says:

          That’s what the robots are saying! “xbone biome biome xbone biome xbone biome blome blome”

    • baltasaronmeth says:

      The word has been used for everything regarding landscape since Minecraft. I expect a little more than different shades of green and brown, when I read “biome”. On the other hand, landscape is too general and pampa is nothing I’d put on a flyer. I guess as soon as the entity is more than a set of textures, I’m fine with “biome”.

      • Eagle0600 says:

        Actually since Dwarf Fortress, which inspired Minecraft in more than a few ways. That, and it’s actually a word that is being used pretty-much the way it’s meant to be used. More by some games than others, but still.

        • utharda says:

          Actually since my Honors biology class in 1989. Its the right word, now hush or I shall have to become unpleasant.

  2. Premium User Badge

    Gap Gen says:

    You should be more careful where you happenth, or it’ll occurth more often.

  3. MuscleHorse says:

    If you’re running a studio in your spare time, it’s not spare time.

    Is it too late to get in on the alpha?

    • analydilatedcorporatestyle says:

      Indeed, being hunted by pipe smoking robots looks fun!

      Edit: Just watched the gun play vid on the site, looks very good!

    • Jim Rossignol says:

      The alpha is initially going to be for KS backers only, but the early access will run wider for pre-ordering folks after we’ve done some serious testing and balancing with the help of backers. That should be towards the end of the summer.

      Pre-order link: http://www.big-robot.com/2012/03/12/sir-you-are-being-hunted/

      • Ergates_Antius says:

        “That should be towards the end of the summer”
        Which – the alpha or the early access? It probably says in those KS emails you send out, but I can’t be bothered to read them.

      • derbefrier says:

        sweet, I will pre order this soon then since I missed the kickstarter. Is looking pretty fun!

      • torchedEARTH says:

        I live in the UK and because of global warming Summer has already ended forever.

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    GaiusJulius394 says:

    I am more and more happy with how this game looks every time I see it. Great job Jim & Co.

    EDIT: Oh yeah I have a question. Apart from birds and robots, are there any other inhabitants of this wonderful procedural world (i.e. other animals or passive NPCs?) or is it just you and those nasty robots?

  5. firefek says:

    Put Receiver’s gun mechanics into this game and I will worship you, Jim.

  6. bstard says:

    The thing I like is this title opens up a new way of making sequels. Sir, you are being ripped off. Sir you are being shot in the face. Etc.

  7. Christo4 says:

    Looks quite nice honestly, the only drawback IMO is the fact that you can’t enter houses to get resources.
    But other than that it seems to be quite good, it gives a rogue-like kind of vibe.

    • Jim Rossignol says:

      My next video will actually be about the roguelike nature of the game, and the way we handle stealth.

      • Reapy says:

        Yeah that was one question I had… one thing I have actively disliked about stealth in games is that is so damn hard to tell ahead of time if someone will see or hear you.

        For example in this video when they spot you, it is hard to tell why. There is the visibility icon in the corner that seems to grow as you find or reduce your cover, but on one hand you were seemingly confident that you could just walk up that hill without them spotting you when a 4th one appeared and spotted you.

        Since you are facing AI, you really have no clue if they will notice you or not… you don’t have a basis for what is detectable. Do they have a detection range? What is that range? Do they have a chance to still not spot you even if they look at you and say you don’t move? Do the robots have a noticeable behavior change if they locate you etc?

        There have been a lot of games that implement stealth where I just am surprised either that I’m not being spotted, or visa versa, I feel like I should be just fine hiding where I am, but am noticed by the AI. Things that break this are like vegitation and the like. The AIs in many games seem to notoriously be able to look through tall grasses and trees that are not actually polygon models. Where a person would see ‘something’ but have to go check it out closer, the AI will just know and start shooting.

        I think with stealth being a big part of this game (from the videos so far anyway), it would be important to have the tools in place to indicate how close or far you are from being detected.

        At least thematically since they are actual robots, you could really get away with a lot of “game-like” behaviors mimicking what you might be doing in the game code to find nearby players and do detection checks. They can act in non logical ways than a person would and we would accept it, stuff like their red warning lights on their heads getting louder, a small alarm, and more angry muttering noises.

        Either way game is really shaping up and definitely will be grabbing this nearer to its release.

  8. GallonOfAlan says:

    Bought this already. Can’t hardly wait.

  9. Max Ursa says:

    Jim

    It seems that you have blocked me on twitter. I try to refollow but gives me the ‘cannot be done at this time line’. Tbh I don’t know why, i’m not a habitual douchebag. Was I over enthusiastic on Sir? If that was the reason then I apologise. If you have blocked me then I would appreciate it been undone so I can continue to follow Sirs progress. If you have not and it’s just twitter been stupid then again, I apologise for the misunderstanding.

    Your follower
    MaxUrsa

    • Jim Rossignol says:

      I don’t think I block anyone other than bots. I am not even sure how to check.

    • solidsquid says:

      I didn’t think Twitter gave any indication that a person was blocking you, sure it’s not just a server issue?

  10. Penguin_Factory says:

    I’m not sure if this has been addressed before, but are you playing on putting in any snow-themes areas?

    • Jim Rossignol says:

      No snow. Biomes currently confirmed are: rural England, Highland, fens, Midland Industrial ruins, and Castle.

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      RedViv says:

      Given the Capital Britishness of this game, it would only crash and explode your computer once the snow has come. Certainly better to avoid that.

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        soulblur says:

        When it snowed, all the robots just wanted to stay inside and sip tea. And that turned out not to be very fun. So snow was out.

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          JamesTheNumberless says:

          I hope there will be abandoned flat caps strewn around the Midland industrial ruins as easter eggs. Or at least some graffiti about poll tax. As for snow, the national approach is to pretend it doesn’t exist, that way no money is spent preparing the infrastructure to cope with it and we’re guaranteed at least 2 days a year during which the national sport of complaining about the weather is actually valid – not because the weather is that bad, but because nothing works. Makes perfect sense that this would extend to robots too.

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            Lord Custard Smingleigh says:

            The world of Sir is a chilling look into the dystopian future after a collapse of British civilisation caused by the unprecedented fall of two inches of snow.

          • captain nemo says:

            I would like a leaf with which to halt the robots in their tracks – the ultimate super weapon (and never expected)

  11. marsilainen says:

    Is this a single player sandbox style game or something like dayz with persistent multiplayer et all?

    • Jim Rossignol says:

      Single-player FPS roguelike.

      We are going to produce a multiplayer version later on, after SP release. It will be a free add-on.

      • marsilainen says:

        Ok thanks! This looks very interesting.

      • solidsquid says:

        Dude, don’t you know everyone’s doing DLC now? Think you much you could make if the multiplayer required another $10 fee!

        • Berzee says:

          Good point. The procedural generation would also make it so easy to sell exclusive Map Packs.

          • The Random One says:

            The exclusive Department Store biome, brought to you by Macy’s!

  12. suibhne says:

    The more I see of this, the more I feel like it’s designed Just For Me.

    • analydilatedcorporatestyle says:

      I think the comment on the website about STALKER in rulral England with robots(or similar) is all you need to know. Any game that takes the all time great as inspiration can’t go far wrong!

    • hamburger_cheesedoodle says:

      It was clearly designed for me, can’t you see? It looks like it is going to be just about perfect. I can’t wait for release.

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    Dolphan says:

    I don’t know if it’s just from growing up in the Lake District, but I’m loving the look of that biome. Really glad I backed, I’m looking forward to this more and more.

  14. Bartack says:

    Just give me the damn game already. =D

  15. WoundedBum says:

    Can someone make a mod where Jim and the rest of RPS are just chasing John around?

    In seriousness though, who will review the game for you, that should be interesting!

  16. Erzerpel says:

    Looks amazing. Can’t wait to see the finished product. Say, will it be possible at some point to access houses, or will they remain oversized treasure chests?

    • Jim Rossignol says:

      We’ve certainly put some time into thinking about interiors, but they’re simply beyond our means at present.

      • Squirly says:

        I imagine randomizing them will be a pain and having a few set pieces will end up boring and predictable. Getting procedural on a buildings interior would require more effort than it would pay out. I guess.

        • Erzerpel says:

          Ah, I hadn’t thought of that! The repetitive interiors in A Valley Without Wind 1 were just too much to bear after a while.

        • jonahcutter says:

          I’d still take even a single building interior repeated. Two or three entrances, windows and maybe a 2nd floor. It opens up tactical possibilities to entering villages. And it helps alleviate the somewhat immersion-breaking feeling that the houses are giant loot chests.

          I understand they don’t have the resources to pull it off right now. It’s good to know they’ve considered it, hopefully leaving the potential open for it to be reconsidered again somewhere down the line.

          That caveat aside, it looks phenomenal. I don’t think there’s a game I’m more looking forward to than Sir.

          • Ultra Superior says:

            And what would be next? Enterable loot chests? Separate controls for fingers on your digital hand with which you loot the chest, claw-machine style ?

            PFFFFFFFFFFFFFFFFFT

      • kwyjibo says:

        I really hope we do see some interiors in future. A bit disappointed when the farmhouse turned out to be a loot button. You’re outnumbered and outgunned, so getting your shit together Home Alone/Skyfall style would be pretty cool.

        • Ultra Superior says:

          That’s a game right there!

          Also, dinosaurs and midnight zombie spawn!

          And a HUGE SPIDER!

        • LennyLeonardo says:

          Good gracious, why has no-one made a tower defense game based on Home Alone?!

          • Maritz says:

            You just prompted me to look up some videos of the old Home Alone game, to see if it was as crap as I remember it being. And yes, it was.

  17. MrThingy says:

    Looks great! Are there any nods to Robinson’s Requiem here, or am I too much of an old fart to be suggesting such things?

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    Lambchops says:

    Highlands biome please!

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      Lambchops says:

      It appears in my rush to comment I didn’t read Jim’s comments!

      Carry on Sir (you are not being hunted by aggrieved Scotsmen).

  19. mangrove says:

    A periscope would be quite sweet for peeking over dense shrubs/walls/rocks without revealing yourself. UP PERISCOPE!!

  20. thegooseking says:

    I don’t mean to gush, but what I’m seeing of this is not only making me excited for the game, but also reminding me why I love games in general. Inspiring stuff.

    • captain nemo says:

      same here – I’m picking up a distinct Giants Citzen Kabuto vibe. Love it

  21. mental75 says:

    Hello!

    Long time reader, first time poster. I’ve had an eye on this game for some time now and I must say I am very interested. However, the inability to enter buildings is disappointing to say the least. It may even be a deal breaker for me. I understand your limitations with such a small team but I question whether or not the decision is the right one. It seems to make the world rather small and less interesting (this is just based on the videos you have released, obviously I have no experience with the game). It also seems like it would limit tactics. Are there any plans to implement interiors to the buildings in the future? Anyway, just my thoughts… take them how you will.

    Thanks,
    Chris

    • Jim Rossignol says:

      It’s not really a decision so much as a practicality: we just haven’t got the means to do interiors at present. I’m not totally ruling it out for all time, but we’ve looked at what it would entail and it’s a large amount of work that we cannot commit to right now.

      • Urthman says:

        Even if you had the resources, I’m not sure adding interiors would be worth adding an extra year’s wait for the game to come out.

        I’m really excited about this game, Jim. I think it looks gorgeous.

  22. e2me2t says:

    Looking forward to Rezzed ;) Even more so this game, I backed through humble bumble does that qualify for the Alpha?

  23. Bhazor says:

    If I only could, I’d be running up that hill.
    If I only could, I’d be running up that hill.

    It doesnt’t’t hurt me.
    Do you want to feel how it feels?
    Do you want to know that it doesnt’t’t hurt me?
    Do you want to hear about the deal that Im making?
    You, it’s you and me.

    And if I only could,
    Id make a deal with god,
    And I’d get him to swap our places,
    Be running up that road,
    Be running up that hill,
    Be running up that building.
    If I only could, oh…

    You don’t want to hurt me,
    But see how deep the bullet lies.
    Unaware Im tearing you asunder.
    Ooh, there is thunder in our hearts.

    Is there so much hate for the ones we love?
    Tell me, we both matter, don’t we?
    You, it’s you and me.
    Its you and me wont be unhappy.

    And if I only could,
    Id make a deal with god,
    And I’d get him to swap our places,
    Be running up that road,
    Be running up that hill,
    Be running up that building,
    Say, if I only could, oh…

    You,
    Its you and me,
    Its you and me wont be unhappy.

    Cmon, baby, cmon darling,
    Let me steal this moment from you now.
    Cmon, angel, cmon, cmon, darling,
    Lets exchange the experience, oh…

    And if I only could,
    Id make a deal with god,
    And I’d get him to swap our places,
    Be running up that road,
    Be running up that hill,
    With no problems.

    And if I only could,
    Id make a deal with god,
    And I’d get him to swap our places,
    Be running up that road,
    Be running up that hill,
    With no problems.

    And if I only could,
    Id make a deal with god,
    And I’d get him to swap our places,
    Be running up that road,
    Be running up that hill,
    With no problems.

    If I only could
    Be running up that hill
    With no problems…

    If I only could, I’d be running up that hill.
    If I only could, I’d be running up that hill.

  24. Brun says:

    That looks quite nice Jim, I’m watching this game with more and more interest. I have a particular weakness for procedurally generated anything, so this looks right up my alley.

  25. Bork Titflopsen says:

    Man, I don’t think there’s ever been a game where it’s nature that has gotten me as hyped as a woman meeting Elvis in his prime. Maybe it’s because it’s so close to home (I’m Dutch!), but something about it really resonates with me.

    But I have to say I can’t get too hyped about the UI. It serves it’s purpose very well, don’t get me wrong, but I think it’s a bit too bold and in-your-face. It takes away from the somewhat eerie, mysterious ‘What lies hidden in the fog?’ aesthetic of the Brittish landscape.

  26. Benny says:

    What’s your current position on modding for this game? I’m very sure there are some dedicated people who could make some truly excellent additions to this game. Of course there will be the inevitable nude robot skin pack so maybe it’s not such a great idea.

  27. Iskariot says:

    I am very exited for this game. It is such a great and original strong concept.

    At the same time it is a concept that makes me wonder why nobody ever thought of it before. It has such a classic feel to it.

    The only thing I would like to see added is realistic accessible buildings. I do however understand and accept that this could not be done now. But the sequel must have them. Promise me!

    I do believe this could become really big.

  28. Mattressi says:

    That video looked excellent (smashing?…do British people really say that?)! It had a Stalker and DayZ vibe, which was great to see. Also, I love the mountainous setting; I admit that I find British countryside a little bland, so seeing this new setting makes me even more excited for the game. I feel like I should preorder it, but I also have a thing against preordering ever (even when it seems like nothing could go wrong).

    Anyway, keep up the great work!

  29. buxcador says:

    Rossignol: please, do not hear the rants about houses interiors. Unless they are as compelling as Skyrim dungeons, that’s pointless. Better focus on fun gameplay.

  30. Skydancer says:

    I have to say: the other night I dreamed of this game. I was being hunted by a couple robots, and they caught me. I woke up BAD.

    Congrats, this is the first time something like this happened to me.