By Adam Smith on May 28th, 2013 at 6:00 pm.
Darkwood! It was fright at first sight when I saw the first trailer for your procedurally generated top-down horror shenanigans. There was crafting, barricading of doors, and even surreal and comically unnerving conversations with inanimate objects. The lighting effects created a suitable atmosphere and the darkness was filled with weirdness and tension rather than hordes of slobbering beasties. The game is currently creeping down the Indiegogo route but is more than $10,000 short of its $40,000 goal with only nine days to go-go. New alpha footage may help to win over the doubters.
It’s all well and good dropping some meat in a bear trap and hoping for monsters to put their faces twixt the jaws, but always remember that you too are made of meat and your fighting spirit could be the deadly trap for which your flesh acts as bait. In short, always be prepared to punch a monster square on the chin and if it doesn’t have a chin, aim for the parts most resembling eyes.