By Nathan Grayson on June 1st, 2013 at 4:00 pm.
On paper, Fallout: Project Brazil sounds like the stuff irradiated, scorpion-coated dreams are made of. It’s a ridiculously ambitious, fan-made prequel mod for New Vegas spanning a new vault, an entire new wasteland the size of Fallout 3’s, and multiple story-driven, highly choice-oriented episodes. The team that assembled it, meanwhile, comes from various corners of the professional entertainment world, which is – in part – the reason it took so long to finally see the sepia toned light of day. But now it’s here, in the gnarled, glowing ghoulflesh. I am kind of maybe excited a little a lot. But what’s actually in this installment? Wellllll…
The big downside to Project Brazil’s first step into this cruel, Fallout-starved world of ours is that it’s not particularly lengthy. The second installment will actually fill the new wasteland with factions and quests, but until then Vault 18 is apparently “a small world unto itself.” Here’s what you’ll be doing in it:
“Project Brazil tells the story of your player character, an adopted resident of Vault 18, on the night of the last big Vault-Ball game of the season. The consequences of your player’s decision to dodge or tackle Johnny Matheson shapes the rest of their life, playing as an computer Nerd or a popular Athlete. When the war finally reaches the Vault after one prominent figure turns out to be a member of the Enclave, a civil war erupts overnight, forcing the player to pick a side and escape into the wasteland with their rag-tag party of Robots and Friends.”
The mod’s available at both New Vegas Nexus and Mod DB right now, so dive in, make yourself comfortable, and the abruptly leave when everything starts exploding. I’m downloading it myself as I write this and OK it’s done now bye forever.