By Nathan Grayson on June 5th, 2013 at 3:00 pm.
I do not have amnesia, but I just nearly rewrote the intro from my last post about an Amnesia: A Machine For Pigs delay, so that’s kind of eerie. Also, indicative! Thechineseroom’s slow-roasting, pork-flavored reinvention of Frictional’s modern classic has missed the mark a few times now, and it’s all starting to kind of run together. Granted, the last slippage yielded a larger, much more Amnesia-esque experience, so delays definitely aren’t silently slurping this one’s bones in the dark. At this point, it’s all about polish, and the dynamic developer duo would much rather be great than fast.
“We are optimizing, tweaking and in general putting the Frictional Games expertise to good use. TCR keeps putting in work as well. There are companies working on the translations (will launch with 9 languages in addition to original English). The porting guys are porting away. Deals are being made. Things are prepared for launching the game through more online stores than any other FG game before.”
“We know we will not make Q2, we also know when the game will be ready for launch. We have not set the exact day yet. You can however make good use of the weather outside this summer and look forward to gaming with the piggies as the summer comes to an end.”
Deals, huh? Sounds like Machine For Pigs is getting some additional outside support. Whether that’s publishing, angel investment, or something else entirely, however, remains to be seen.
At this point, it almost makes sense to just wait until Halloween 2013 – exactly a year after Machine’s originally planned release date. It’s a timely solution to a lack of timeliness, and you can’t say that about many, well, anythings.
So, right then, taking all bets: is this the last Machine For Pigs delay? Or do you think I should begin breathing electric life into my Machine For Dealing With Disappointment?