Insanity: Shadow Of The Eternals Crowdfunding Canceled

By Nathan Grayson on June 5th, 2013 at 9:00 am.

She's not angry - just confused.

Shadow of the Eternals began life in the shadow of its own murky history, and perhaps partially as a result of that, its marathon crowdfunding drive didn’t exactly get off to a running start. And now, as more recent history has suggested is the natural way of things, the Eternal Darkness spiritual successor will soon vanish from Kickstarter – as though a sanity straining illusion or incredibly frightening house plant in the night. But things aren’t as simple as they seem. Apparently Precursor has come across “a host of new exciting opportunities” that require them to kick their Kickstarter back to square one. The Eternals are taking a little time off, but – as their name suggests – they’re definitely not going anywhere.

Precursor explained the sudden turn of events in a quick, rather cryptic update on their website:

“Since we announced this Kickstarter campaign we have seen more support from our community than we had ever hoped for. Along with this support has come a host of a new exciting opportunities that will make the game better than we envisioned. As a result, we have chosen to temporarily take down the Shadow of the Eternals crowdfunding campaigns on both Kickstarter and our own website.”

“This doesn’t mean we are going away – far from it. We’ll be re-launching the Kickstarter in just a few short weeks with a reveal of these exciting new developments.”

Naturally, Kickstarter backers won’t be charged a dime, and supporters on Shadow of the Eternals’ web-based house of horrors will receive full refunds.

As for what exactly happens next, I’m actually at a bit of a loss. Usually, “exciting new developments” means “we have intertwined monetary tubules with a publisher” in crowdfund-ese, but I can’t think of a time that’s resulted in a second round of pleas for our money. This could just be a relaunch for the purpose of drumming up fresh interest, but Precursor would need some big additions to stop the whole thing from stalling out miles from the finish line again.

That’s all I’ve got at the moment. Any other ideas?

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26 Comments »

  1. Danda says:

    “OK, so nobody bought that we are a different company and the stink of that Kotaku article killed off our campaign. We need to stop, find a new line of BS and try again.”

    • Kobest says:

      Exactly. If they came forward and replied to that whole article about Silicon Knights and X-Men: Destiny, I would have easily pledged as I really enjoyed Eternal Darkness. But acting like that scandal never happened did not help things.

      “Who drives a red/blue van anyway?”

      Edit: Apparently, Dyack did respond, but in the usual “I made some mistakes in the past.” way, so not much to see here.

      • CrispinFister says:

        Who drives a red/blue van?

        Why, someone who is both driving towards the viewer and away from them. Natch.

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          Matchstick says:

          But then what colour is the van when it’s at rest relative to the observer ?

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      RedViv says:

      But Kotaku was horrible, only using vague “sources” instead of actual factual quotes of trust by influential people like DragonLordInfinity112, RedButtMoneyDispenser5, andLiquidOcelot156!
      (I might have made up one of these!)

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      golem09 says:

      Oh but the kotaku lies were already correct by the man himself!
      In truth Silicon Knights worked even harder and more focussed on the game than they were meant to!
      With other words, X-Men is the best they can do these days.
      Yay, what a reason to pledge.

      If they seriously found a publisher, I’ll laugh my ass off.

  2. BooleanBob says:

    If they received ‘more support from [their] community than [they] had ever hoped for’, why did they set their kickstarter four times higher than that?

  3. Freud says:

    Crowdfunding is more of a PC than console thing and with Eternal Darkness being a Gamecube game, it may be hard to find funding for a game like that. Kickstarter is all about nostalgia, with people heaving money over developers that make sequels/spiritual sequels to 10+ year old PC games.

    • RakeShark says:

      I don’t think it’s strictly a PC thing in terms of nostalgia for old properties. I’m sure there’s a market for FF1-6 style RPGs, bullet-hell shooters, and Metroidvanias. I will however agree with you that the appeal of backing an indie console game seems like an unwise investment as far as returns and value for pledge, mostly because a good chunk of that money’s going toward paying off whatever special “approval process” the consoles charge upfront.

      • Jumwa says:

        The only fee for indie publishers on the WiiU is the cost of the dev kit, which supposedly rests at around $350 last I saw mention. And Nintendo has given them out for free to a lot of promising indies with interest in the console. Precursor said they were in touch with Nintendo and had some support from them, so maybe they even got that taken care of. Who knows?

        Surprisingly, the ol’ console maker has got with the times and been astonishingly accommodating with small time game developers. So on that front, there’s nothing to worry about at least.

        I know we’re all PC lovers here, but there is something that tickles me about the idea of indies making games for Nintendo consoles. Nintendo always makes brilliantly (or at least curiously) innovative hardware that only they ever make a genuine attempt to utilize in new and interesting ways. Throw in those plucky indie devs we all love so much? I could see interesting things happening.

        • RakeShark says:

          If this is true, then it’s the first I’ve heard of it. I was under the impression that Nintendo’s fees were as if not more than Sony’s or Microsoft’s. That and Nintendo hasn’t really advertised they have this whole indie thing going. The only indie game I remember being on a Nintendo console was World of Goo.

          • Jumwa says:

            Like I said it’s their new approach since launching the WiiU. Which only came out at the end of November.

            As part of the kit they also provide the unity engine for developers to work with, as well as some other tools apparently. News of the change has been slow getting out though, which is why Nintendo held a conference for indie developers in Spain not long ago.

            They’ve gained a surprising bit of indie support as of late, and more and more kickstarters have been aiming for WiiU launches as well.

            Edit to add: This also apparently only applies to the WiiU. The 3DS has a different publishing setup that isn’t quite so friendly as of yet.

    • Grayvern says:

      It’s far too easy to cry nostalgia in the face of mostly stable genres like RPG, (Shooter/Action) + RPG and 4X.

      Most of the differences game design over the past 13 years have been workarounds in balancing, like recharging health, far better best practices in UI, full voice in RPG’s, better voice acting in general ,and budget inflation.

      • Soldancer says:

        But the Xbone and PS4 will allow for a more immersive experience. Because these new consoles have all the graphics, they will be able to deliver far better regenerating health, crisp UIs, and voice acting than EVER BEFORE.

        And yeah, this project seemed sketchy already, and now it’s like super-double-happy-bonus sketchy.

  4. Caiman says:

    Because knowing your backers have wasted their time on this KS campaign is a great way of building community support.

  5. dethtoll says:

    Good. Eternal Darkness was mediocre anyway.

    • Freud says:

      I enjoyed it.

      There were lots of problems. Small maps, awful combat, some unintuitive puzzles and a bit repetitive gameplay. But I enjoyed the story for the most part and there were some creative elements to it (the insanity system and playing as multiple characters). Some of the exposition was decidedly camp, but I convinced myself it was done on purpose.

  6. solidsquid says:

    Maybe the licence owner for Eternal Darkness contacted them and made an offer to make it an official sequel? Who knows though, we’ll find out once they relaunch

  7. MeestaNob says:

    It’s amazing how this ‘exciting’ opportunities’ always occur after Dismal Failures.

    • DasBlob says:

      Now that my landlord has evicted me, new exciting opportunities in cardboard housing have come up!

  8. malkav11 says:

    Hopefully their “exciting opportunities” involve someone who isn’t the general public giving them money. If it turns out well, I’m certainly happy to buy and enjoy Shadow of the Eternals. But there’s currently no reason to risk my own money on that dubious prospect.

  9. Bhazor says:

    Proof positive that a name isn’t enough to get funded on Kickstarter anymore.
    Especially when that name is Dennis Dyack.

    What’s the bets he’ll never appear in the new kickstarter?

    • belgand says:

      Or rather that a name is enough to not get funded.

      They might actually get their money if they came back and announced that he was off the project/out of the company and they’d brought someone respectable on to be certain that the game had proper oversight.

      You can’t just come from a few massive failures, a lawsuit, and a highly influential expose on how it was all due to your own mismanagement and then just ask for money without expecting people to have paid a bit of attention and not be entirely trusting. This isn’t politics.

      They need to earn back a reputation before trying to pull this off.

  10. Bo Steed says:

    At 10% funded with two weeks to go:
    “MAN, we got SO MUCH support, we can’t even handle it in this Kickstarter! We’re going to cancel it and make one that’s even better!”
    Yeah, and I won’t fund that one either.