Jane Jensen’s Moebius Finally Trailerised

By John Walker on June 12th, 2013 at 9:00 am.

Jane “Gabriel Knight” Jensen’s Moebius has a trailer that’s worth a watch for jonesing point-n-clickers. Looking pleasingly modern, yet obviously still a traditional adventure, it’s partly the work of Phoenix Studios – they who as a group of amateurs from around the world brought the King’s Quest series back to life. Now pro and working with Jensen’s Pinkerton Studios, there’s good reason to have hope for this one.

This is off the back of Jensen’s peculiar Kickstarter, which promised to make… games. It was successfully funded despite its ambiguous pledges, and just over a year on we’re seeing some of the fruits. I saw most of this trailer on a laptop back in March, so presumably they’re much farther on that we’re seeing here.

There’s still no useful word on a release date, other than “2013″, and there hasn’t been a public update on the Kickstarter this year – nor indeed a private one since May. However, there should be a demo by the end of this month.

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21 Comments »

  1. Acorino says:

    Me likey. :)

  2. Premium User Badge basilisk says:

    Here’s hoping this will be another Jane Jensen game with great writing and poor execution. At least the second seems to be a given now.

  3. Preyer says:

    They haven’t been doing Kickstarter updates. Instead, they’ve been sending private messages. The last one of these was on June 9th, so they are very much alive.

    • The Random One says:

      Why not just post backers-only updates? That seems silly.

  4. Neoheresy says:

    My wife will love it.

  5. Core says:

    Well it looks much better than the first trailer. http://www.youtube.com/watch?v=SaSJnOwMCAs

  6. Widthwood says:

    What was the point of it?? This is just a random collection of moments that says nothing of the game! Its not an action movie trailer, they didn’t have to show off “”special effects”" and a guy with an ability to scream “AAAAAAA!”. Also it has ninja! An eyball! CPR! Two guys on sofa! Two guys walking!

    Uhh. Looks like Jane didn’t really learn anything new since last Gabriel Knight.

    ps. Why don’t they treat their players as thinking human beings and instead calmly tell about the game? What’s it about, the setting, locations, characters. What sets it apart from current games, source of their inspirations. This kind of blind copying of what large publishers are doing by small developers that are supposed to be different, without any sense whatsoever, really bugs me.

    • rustybroomhandle says:

      Despite the crap controls, arse 3D graphics and that cat moustache puzzle, Gabriel Knight 3 was actually pretty good.

      • Widthwood says:

        I liked the story (although the end was a bit wobbly imho), pacing, music and (most) characters, but it was hugely clunky and cut scenes were only passable by games’ standards.
        Looks like this one has the same brand of clunkiness, and for some reason they still have cut scenes starring robots.

        My point was, why couldn’t they learn to embrace their strong points and limitations for once and not try to copy larger budget productions?…. If their engine or animation budget can not allow proper action animations, why force it anyway? Why not replace them with (for example) drawn 2d stylized videos?

        • Premium User Badge basilisk says:

          Jane kind of did that with Gray Matter. The problem was that the writing was a bit weak in that one, but the 2D environments were very pretty and the 3D models worked well enough.

          But yes, I can’t help but think 3D was a bad choice for this one. The models are ugly and animations even more so; if the art team has some strengths (which I’m sure they do), this can’t be it. GK3 at least had the excuse of being a pioneer weighed down by what we now know were extremely poor graphics design decisions; this is just, well, amateurish.

      • kalirion says:

        I actually thought GK3 controls were fine, and the graphics very good, especially for the time. Could’ve done without all the box stacking puzzles though, and one of the stealth sequences was infuriating.

        Edit: Oh wow, just realized I was thinking of Broken Sword 3…. Still need to play GK3.

  7. atsumori says:

    “…And the man who can see it all”

    Rob Lowe?

  8. Premium User Badge Anthile says:

    Are they still going with Malachi Rector? At least with Cypher Raige there is now a worse name on the table. You can get away with such a name if you’re Pynchon but come on.

  9. Premium User Badge RedViv says:

    Tarot puzzles are the new colour temperature puzzles.

    Oh goodness hopefully not.

    Please don’t. And don’t replace them with cat hair.

    • The Random One says:

      Ah, the good ol’ Resident Evil 2 days, where the only keymaker in town was a chess aficionado!

      Tarot is superior to chess, of course. You can’t see the future on a chess board, but you can play a game with a tarot deck.

  10. yourmotherspeaking says:

    The character models look weird. I suppose the most important thing will be story/puzzles, but surely they could have done a bit better with the models. It doesn’t take huge expertise and resources these days.

    • tomimt says:

      I’ve noticed the same issue with all Phoenix Online games. While their character models are getting better, it’s evident that their level of 3D modeling of characters is still in the level of enthustiastic amateur rather than seasoned professional.

  11. DrMcCoy says:

    I’m also kinda disturbed that only Moebius will have a Linux release (because that was a Kickstarter stretch goal). Their other game, “Mystery Game X”, won’t, it seems.

  12. strangeloup says:

    Didn’t this already have a trailer with a lot of the same scenes? And also really terrible voice acting, and a guy who announced his name was Malachi Rectum?

    Don’t get me wrong, I really liked the Gabriel Knight games, but Grey Matter was arse. She apparently made a True Blood spinoff game a couple of years ago… though it’s not an adventure, it’s a bloody Hidden Object piece of crap. I’m not saying she’s lost her touch, but I’m not really confident either.

    • Widthwood says:

      At least the rectum one had some gameplay in it, this one consist entirely of mediocre cutscenes.

      Which is a shame, title in-game picture with outlined/cell shaded characters looks a lot nicer.

  13. TheThinkTanker says:

    We RPS readers are a cynical bunch.