Steamy Simians: Gun Monkeys Steam-Bound

By Adam Smith on June 18th, 2013 at 8:00 am.

As Alec discovered during a conversation with Size Five’s Dan Marshall, Gun Monkeys is a smaller project, punctuating the long development process required for The Swindle. It’s also a simian-stuffed iteration of Gibbage and, in Dan Marshall’s own words, “a game about wall-jumping and double-jumping, scuttling around the arena shooting each other”. If that sounds like the sort of thing you’d enjoy, you may be pleased to hear that the game is coming to Steam, with a provisional release date of June 28th. There is a trailer below for those who wish to spend their morning watching monkey killing one another.

The website says that “the game will now come with a lovely secure login, and jam-packed with all sorts of Achievements, Leaderboards, Trading Cards and LOADS AND LOADS of stats and info about your own personalised squad of monkeys.”

Mmmmm. Jam.

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8 Comments »

  1. bluebomberman says:

    Egad. The game manages to be blindingly bright and terribly dark at the same time. There’s so little detail to the platforms and the characters that I couldn’t even make out the alleged simian nature of the protagonists.

    I haven’t seen a game’s visuals clash so harshly since the A Valley Without Wind series.

    • SkittleDiddler says:

      Yeah, the visuals make me feel like having a passive seizure, if that makes any sense.

    • Squire says:

      I thought the same and suspected YouTube’s bitrate crapifier [ie 360p/480p/flv].

      At 720p it is a *tad* easier to discern the elements and 1080p is a LIE.

    • lowprices says:

      I hope when The Swindle comes out it’ll be a bit cleaner, visually. This is a bit much.

  2. RedViv says:

    EeeEEK! @(*^ェ^)@

  3. pupsikaso says:

    a game about wall-jumping and double-jumping, scuttling around the arena shooting each other

    Then I saw the vidoe and it’s a 2d platformer.
    SIGH!!!

    • The Random One says:

      It’s very clearly a 2D arena shooter. I am very, very, very, very disappointed at your apparent lack of understanding of rigidly defined subgenre divisions.