By Nathan Grayson on June 19th, 2013 at 2:00 pm.
BOOM. Stop. BOOM. Stop. BOOM. Stop. That was the entirety of my Hotline Miami fan fiction. Do you like it? Personally, I think it falls apart a bit in the third act, but I suppose I am my own harshest critic. The reason I mention it, though, is that I imagine there’d be quite a few more BOOMs in the mix if multiplayer were part of the equation. And since some kind of divine sequel mandate writ large upon the holiest of Dorito bags demands that it show up in all games with numbers higher than two in their titles, I had to ask Dennaton’s Dennis Wedin if he and Cactus were feeling the pressure with Hotline Miami 2: Wrong Number. His response? Not even a little.
“No!” he immediately fired back. “We are focusing on single-player and telling a story. Maybe multiplayer could be a DLC in the future or someone else wanting to do a patch or something. But it’s not in our focus right now.”
Which is a-okay in my book, because it’s not like anybody’s really been asking for it. On the opposite end of that spectrum, however, is a map editor. Hotline Miami faithful have been clamoring for one since before the original even came out, and the obvious desire hasn’t fallen on deaf ears.
“We are working on it. We hope to. Like, of course, everyone is asking us for an editor, so of course we’re trying to do it. We’re seeing if we can make it work – get it usable for normal people,” Wedin explained.
But what about a timeframe? Will we be able to soften the blow of the story’s definitive (and definitely depressing) conclusion with an entire Internet’s worth of user-made levels?
“That’s a good question,” Wedin replied with a smile. “I hope I have a good answer to that really soon.”