By Nathan Grayson on July 3rd, 2013 at 1:00 pm.
Update: embedding fixed, and download links provided!
Rezzed was a time of magic and wonder. Indie developers of all shapes and sizes mingled with fans and each other alike, and it was nearly enough to make us all forget that we were trapped in Birmingham. Honestly though, it was a pretty strange scene. I mean, on one hand, there were devs like Vlambeer and Introversion – outfits who’ve been relatively small since day one – but on the other, folks like Obsidian‘s Chris Avellone and Dreamfall/Secret World creator Ragnar Tornquist roamed the halls. And yet, all of them could technically be considered “indie” nowadays. So I decided to gather a formidable panel of developers for an impromptu discussion about what exactly “indie” means, indie as a reaction to triple-A, the difference between bigger “born-again” indies like Obsidian and tiny outfits like Vlambeer, publishers, creative constraints, the film industry’s approach to similar issues, diversity, and heaps more.
(P.S. Apologies for the audio quality in places. The chat was very impromptu, and it ended up taking place in a press room that rapidly vacillated between ghost town and bustling metropolis of reportage. Most of our talk’s audible, though. Ignore everybody else. They don’t love you like we do.)