Cube World Released And, Er, Unbuyable

By Nathan Grayson on July 3rd, 2013 at 2:00 pm.

Cuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuubes

Nearly every RPS writer has given Cube World a good fawning over, so it should come as no surprise that we all tangled our hivemind connect-o-cords in a rush to download the long-awaited paid alpha. But then, while we greedily bickered over who would get to go first while the others reattached Alec to the Sustenance Matrix, the worst possible thing happened: developer Wollay disabled Cube World’s shop to fix problems stemming from the initial brick avalanche of downloads. So now all we can do is wait. And wail and gnash our teeth and I guess resuscitate Alec.

If you’ve already purchased Cube World, then good news (you jerk): you’re priority number one. Wollay explained:

“We currently have problems with our shop and download system. Our main priority is currently to fix issues with all buyers so far and make sure they get their game.”

“The shop will remain closed until all issues are resolved. We apologize for any trouble and thank you for your understanding.”

Unfortunately, there’s no estimate for when exactly that’ll be. Hopefully very soon, as I don’t really have another way to sate my lust for breathtaking hang-glide sightseeing tours and gigantic turtle dinosaur-thwacking. And sailing and digging and crafting and frogmen and basically everything else.

Speaking of, here’s a video to tide everyone over for, um, about five minutes. That should be enough time, right?

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109 Comments »

  1. phelix says:

    Well, at least the ‘minidemo’ that can be downloaded is a nice sysreq utility. 200+ FPS solid! This bodes well.

    • Uglycat says:

      I’m a little unhappy about Chrome flagging it up as potential malware.

      • trjp says:

        There is a dodgy and possibly malware infected ‘cube world demo’ floating around – I suspect they’re gettng mixed-up.

      • bglamb says:

        I think Chrome tags any ‘exe’ as potentially harmful until it knows that a lot of people have downloaded it without problems. I’ve had this before with indie titles.

        • Fiatil says:

          Yeah, that seems to be in keeping with my antivirus. MSE found a malicious exe called “Reus.exe” as soon as Steam’s download switch for that game kicked on.

        • The Random One says:

          Avast has a 50/50 chance of flagging anything .exe Porpentine posts as well. Pretty sure Craig’s absolutely right.

  2. razgon says:

    Nothing to see here – do NOT go to the website please. I want this game and you are all making it impossible by repeatedly crashing the shop and site! MOVE ALONG! Nothing to see!

    • ColdSpiral says:

      Yes- if you absolutely can’t resist the compulsion to spam the buy page, please use this nifty thing instead: http://direct.cyberkitsune.net/canibuycubeworld/
      It only counts as one hit on the server every 30sec, regardless how many viewers. Also has handy feeds of wol_lay and pix_xie’s twitters for any updates.

    • Alextended says:

      Why even make that post a reply to that guy? It’s completely unrelated to what he said. And no, it’s not like Minecraft, considering it has no mining and instead focuses on the battling and questing, the least developed/nonexistent elements of Minecraft. While lots of other games have questing and battling (and everything else you might want to have in a game making such a description completely pointless) all it has to do is make them fun to be worthwhile. The 4 player co-op already makes the list of truly similar games much shorter. It seems to have achieved the fun going by most impressions despite the early version it is so, all your generic rants don’t change anything. Personally I’m looking forward to it because it seems like an open world procedurally generated and cutesy Monster Hunter (which isn’t generic just because you kill monsters, it plays unlike any other game and is fun to boot) x World of Warcraft (and not really x Minecraft just because it uses cubic voxels, it’s just a visual style, a superficial element you can’t gauge gameplay by, nothing more). Which is cool because neither Monster Hunter nor World of Warcraft or any other game I know of includes and combines all these elements together even if those elements on their own aren’t terribly original, if still very welcome. If you think that opinion makes me a moron, well, you should probably grow up a little.

    • GallonOfAlan says:

      Lame troll of the month award!

    • Noviere says:

      Don’t hold back, muffin! Tell us how you really feel!

    • Kaira- says:

      Show on this dolly where the post touched you.

    • boe2 says:

      - “It’s best not to go bird-watching, the park is too crowded”

      - “DAMMIT, BIRDS ARE NOTHING LIKE MINECRAFT YOU IDIOT”

    • lorddon says:

      The “fister” in your handle serves the same purpose as bright coloring in nature, right?

    • Darkmatter says:

      I think you are being unduly discriminatory to myself and other retarded morono-men. We only want to live our lives!

    • Hypocee says:

      I d so hate running around beautiful places having silly fun.

  3. Koshinator says:

    Sigh… this story means there’ll be another few days before we can access the store – should’ve sat on the story for a little bit more :)

  4. Njordsk says:

    Is it any good for those who tried it?

    • Arkanos says:

      It might be, but I personally don’t think it is. Rather than take the time to figure out how many levels are needed to reach max-stats on all the skills/stats, I just cheated.

      1,200,000 levels. 2,400,00 skill-points. Just to get every skill to max-bonus. “Infinite levels but not infinitely powerful” means that the game hits a point of worthless-returns.

      I would argue, just based on the number of levels needed to reach capacity, it is shit.

      • Alextended says:

        Sarcasm? I hope so…

        • Arkanos says:

          No sarcasm, not on thinking it’s shit nor on just how many levels it takes to reach maximum power. The game will hit a point where it is essentially pointless to play, and it will hit that point pretty quickly for most players.

          Beyond that, it’s not actually fun.

          • Alextended says:

            You clearly said “I would argue, just based on the number of levels needed to reach capacity, it is shit.” which is a ridiculously dumb point to judge the whole game from and shows you’ve got nothing solid against it.

            They already said they made their leveling system allow for next to infinite stat increases, posting some math about it doesn’t make it a bad decision (going with a more conventional leveling system with an earlier cap would obviously also end with no advancement at all beyond finding new gear upon reaching said cap) nor does it change the fact the game (or any game really) is about the (as of yet unfinished) experience as a whole, rather than simply reaching max capacity on a given character, by cheating or whatever means.

            Now you’re merely trying to save face for a dumb post by implying you have more against the game, though you’ve yet to make up exactly what that is, which is why you once again don’t post anything of substance.

            If you really didn’t find it fun you should have probably said that first, as that’s the important thing, and left it at that, as the lack of fun (for you personally, not others) isn’t because of any kind of math.

            Oh well, too late now, it’s not like anyone looking to actually play a video game will trust your opinion when you’ve already shown what the things you find most important are.

        • Arkanos says:

          Well, you’re apparently an aggressive asshole about my opinion, but I’ll try again anyway AND stay polite, because my parents aren’t also my siblings and when you’re not the product of an incestuous relationship you know how to be polite to strangers on the internet. :)

          The leveling system is by no means infinite. It will become a diminishing return on the investment of time that players put into it and quickly reach a point wherein gaining a level and not gaining a level have no virtual difference due to the sheer number of skillpoints required to truly max out a skill. Unlike a set level cap which rewards the player in equal proportion to the amount of time they invest, Cube World gives less and less reward with every level. I define this as “being shit”.

          A game which has no level cap often ends with the player reaching a state of nigh-infinite power and while this is also NOT GOOD, it is far FAR better than a game which provides vastly diminishing returns. Better to get some reward than nothing, especially a reward that is the same every time even if the time-investment required to achieve it increases. With Cube World, the reward-in-points is the same but the actual reward is diminished as well as the time-investment going up with each level.

          The sheer amount of effort required to reach the skill capacity is somewhere around 1 BILLION experience, with most enemies providing between 1 and 10.

          Cube World is shit because it is the absolute worst example of extending gameplay via some kind of system of diminishing returns. Cube World diminishes them to nothing while still giving the SEMBLANCE of reward. That is the equivalent of FarmVille. Cube World is, as it stands right now, parity to FarmVille.

          And FarmVille is shit.

          • Alextended says:

            Well, at least the mental issues you proudly displayed in your first paragraph can partially explain your belief of how an action rpg is equal to farmville and how the only reason to play a game is the way you fill gauges in a leveling system that for you shouldn’t offer diminishing returns (never mind the fact every leveling system either does that or offers no returns at all past a set cap which isn’t in any way better than diminishing, just different, and doesn’t begin to explain how the rest of the gameplay works out and with it). Thanks for being crystal clear, even if you didn’t really reply to anything I said and merely repeated the same dumb point you had already made, after going on a pointless projection rant about your personal issues.

          • daved0 says:

            a douche its in alpha not everything has to be perfect at one time yes infinite levels is a little um out of order but maybe there going to add a more class’s like when you choose berserker there’s going to be 2 classes later on that you can choose that’s only restricted to berserker while the other classes would get other classes it sounds confusing but i don’t no how to word it so deal with it like i said before cube world is in alpha there’s going to be more changes in the future don’t expect everything at once but this is your choice not mine for being a dick about the game even though its in alpha

  5. CiderPunk says:

    How much was it?

  6. trjp says:

    I’m loving the total lack of understanding of how websites work on display in these comments.

    Firstly, visiting their website will not crash their shop

    Secondly, a story on RPS is nothing to a tweet from Notch – which is what killed it in the first place ;)

    He just needs to fix a bug and then put his hand FAR deeper into his pocket with Amazon and he’ll get there.

    • razgon says:

      When you are done patting yourself on the back, perhaps try reading what people write, instead of what you think they write. Thanks for the very constructive criticism, though!

      • Bent Wooden Spoon says:

        But if he did, he’d probably miss an opportunity to make himself look like a muppet by attempting to sling shit at other people and dribbling it all down his own shirt instead; that’s a fairly significant proportion of his activity here.

        • Tei says:

          Websites are just hypertext files that a unix-to-unix program copy to your computer, and can be rendered interpreting the tagged text.

          The program responsable for copying the files is listining in a port and make a fork() when a new connection are made, also reasign this fork to a new random port.

          We call this unix-to-unix copy program “HTTP server”, because is a hyper-text transfer program, not just files, but hyper text.

          • kavika says:

            Great self-righteous pandering. And almost accurate!

            …cept when it is dynamically generated pages. Or not served on unix. Or not consumed on unix. Or not actually serving hypertext (flash. images. pdfs. movies. unity scripts. “ajax” APIs that don’t actually have any links in the resources served). Or when they’re served via daemons that have a single process and no thread-per-connection, ala node.js or python tornado.

            And HTTP Stands for hypertext transfer PROTOCOL, not program.

            In 1995 you’d be somewhat close. Cept, everyone knows the internet is really a series of tubes.

            (and your post was probably a complete troll. consider this a bite)

          • jrodman says:

            kavika: it was not a troll nor pandering. It was funny.

          • scatterlogical says:

            Kavika: Don’t be ridiculous. Everyone knows that the internet works through osmotic interactions between faster-than-light quantum carrier pigeons on meth. Not tubes.

  7. EdenCrow says:

    I don’t know if it has already been discussed by Wollay, but couldn’t the game be released via The Humble Store or Steam Early Access so that time can be spent on game development as opposed to trying to fix problems like this?

  8. Tei says:

    You cant dig holes in this game. As you can imagine the dwarf race in this game is smallish, undeveloped.
    Worse. The game dont allow modding initially. But seems to have a lot of personality. Boss mobs seems to be giant hp bars with one special attack.

  9. Monkeh says:

    Couldn’t you have waited posting about this until the shop was open again? xD

    Ah well, misery loves company I guess.

  10. Time4Pizza says:

    Is it just me, or does it seem like the worse the graphics are in a game the better it gets reviewed? Give a game 8-bit nintendo-like graphics and it will be lauded as some super-cool, generally mega-awesome, indie game from a a wholly original and heavenly inspired developer.

    Now on the other hand, give a game cutting edge graphics and it is blah blah blah run-of-the-mill cookie cutter sell out game. So unoriginal, and from some evil big name publisher who refuses to innovate.

    Am I the only one who notices this? There seems to be an inverse correlation between the quality of your graphics and the positive reviews you get. If you want to get people tripping over themselves talking about what a ground-breaking mega game you made you better make sure you are using graphics straight out of 1982!

    • baby snot says:

      Yep. It’s all in your head. Having fun in there? I tend to think the site is pretty even overall.

    • Tiax says:

      I’m sorry but if after seeing the different trailers for Cube World you still believe it to have “poor” or “uninspired” graphics I’d have to say that I’m happy not to live in your world…

    • Wisq says:

      It’s almost as if the graphics are just a medium with which to deliver the gameplay, and that spending less on the former lets you deliver more of the latter.

      Also, evoking the spirit of retro graphics is not the same as actually producing “8-bit nintendo-like graphics” “straight out of 1982″. We wouldn’t have 3D, for one. Maybe not even colours.

      With a few exceptions, only the big AAA studios can really produce cutting-edge realistic 3D graphics these days. Most indie devs trying to do so are more likely to end up with something that looks like a college CS project rather than a commercial game. Deliberately scaling back the graphics and heavily stylising them so that they evoke reality in our imaginations is far more likely to look good than trying to actually mirror reality.

      The “retro” look is just one such possible alternative to realism, and it’s successful mainly because a) nostalgia and b) they were doing the best they could with the limited resources available, so if your resources are limited, you could do worse than to emulate them.

      Having done that, it then comes down to shaping, colour composition, lighting, etc. And Cube World seems to have done those quite well, hence why the graphics get a positive reception.

      • SketchyGalore says:

        Well said. Though I hate to turn my nose in the air and declare something “artistic” instead of technically impressive, Cube World definitely has a beauty and an aesthetic of its own and, like other “retro” games, it’s more about what people do with what they’re trying to create than how real it looks. It’s a bit like going to an art museum and saying that only detailed realistic portraits are “good art”.

      • Reapy says:

        Great way to say it. You’ll also notice how you don’t see anybody emulating say ps one era graphics, those early 3d things were amazing at the time but difficult to look at now, while pixel art really holds up and has a long life beyond even nostalgia. Things like terrarium/starbound can really take older art styles and breath new life into them. Cube world just looks great, I will honestly never get sick of large voxels worlds, they really have a lot of character, then again I really enjoy the way dwarf fortress terrain looks, so maybe I’m weird.

      • Darkmatter says:

        I really couldn’t agree more. Graphics work to aid the underlying gameplay systems. I think this is exactly the reason why so many AAA games are mediocre; if you require funding from conservative sources, they will demand a ‘safe’ game. A pretty game, but ultimately forgettable in most cases. Something to appeal to the masses. This results in an avalanche of stupid FPS games that slavishly copy each other and bore us senseless.

        The developers here decided to attract attention through nostalgia and reference to a similar ‘indie’ game. These are not crimes! they are a way to get you to notice at the game in a flooded marketplace. It is clear to me (from what I’ve seen anyway) that Wollay has spent most of his time making the game a polished, balanced and fun thing to play. This is to be applauded.

    • Taidan says:

      There’s definitely an inverse correlation between the amount of money it takes to make a AAA Console/PC title and the amount of risk that publishers are willing to take with innovative gameplay features, if that’s what you mean.

    • Urthman says:

      It’s just that if a lo-fi game sucks (and there are plenty of them that suck), you’ll never hear about it. The only lo-fi games people talk about are the good ones.

      If a game has beautiful graphics and/or a AAA marketing budget, you’ll hear about it regardless of whether or not it sucks.

    • MarcP says:

      On one hand, the trend you suggest is definitely real, with people who are pro-indie jumping on the occasion to praise anything and everything with a “retro” look.

      On the other hand, there’s people like you who confuse graphic technology with graphic quality.

      Many people have no aesthetic taste. So they grab onto the one discerning (but ultimately irrelevant) aspect they can understand and hold on to it. Both sides are equally as shallow here, so there’s little point in pointing fingers.

      • Time4Pizza says:

        I never said old school graphics were bad, I like them personally. I did say that they receive an inordinate amount of postive reviews.

        • Consumatopia says:

          Maybe it wasn’t confused in your head, but the actual text of your comment certainly confused quality with technology. “does it seem like the worse the graphics are in a game the better it gets reviewed?…Now on the other hand, give a game cutting edge graphics …There seems to be an inverse correlation between the quality of your graphics…”

          You got a lot of response because a lot of people pointed out that you were wrong.

    • RedViv says:

      Correlation does not equal causation. Number 1 mistake on the web, I’d say.

      • jrodman says:

        How do you know that’s the cause of them saying that? :-P

    • Time4Pizza says:

      Well at least the comment got a response, which shows that I’m not the only one who has noticed this trend in some way. My original comment was in no way meant as an attack on Cube World BTW, it just happened to be the latest game to come out with “old-school” graphics and hence where I decided to make the comment. I have no idea if it is a good game or not, and I wouldn’t judge it based on graphics.

      Frankly, I don’t care if a game has old looking graphics. In fact, as someone who grew up on Nintendo and early 90s PC gaming I prefer that old-school look. And I also don’t think those old school graphics detract from the game or are not special in their own way.

      However, what I DO think is that games with graphics that look straight out of the 80s always get head-over-heels rave reviews, while games with much more “modern” looks to them are given much harsher reviews. It is almost as if old looking games are judged as if they actually were RELEASED in the 80s/90s, and hence given preferential treatment on their gameplay aspects. Then you have a game which over clocks your video card, and it is judged on a much steeper curve befitting modern gameplay expectations.

      It just my two cents. I am not decrying old looking graphics or anything. I’m just saying that old looking games seem to be held to much a lower standard, and receive (on average) much more glowing reviews. Perhaps we all let the nostalgia that these types of games induce reduce our subjectivity when taking a critical eye to other aspects of the game…

      • Consumatopia says:

        In addition to what everyone else above pointed out, lo-fi graphics are good for two kinds of games:

        1) Those that do something interesting with lo-fi/old-school aesthetics.

        2) Those in which game play is more important than graphics.

        That is, lo-fi graphics can be especially compelling if well-done, yet easily ignored if done cheaply. This is not a matter “nostalgia” or bias, it’s because abstract graphics don’t need to be judged by resemblance to concrete objects. One can approach abstract/lo-fi graphics and sound either subjectively–what kind of ambient experience do they produce in the viewer or functionally–how do they facilitate interaction between player and game. Lo-fi graphics can be good–or at least tolerable–if they succeed at either of these. Complaining that we aren’t judging high-fidelity and low-fidelity the same way is absurd–photo-realistic and abstract graphics don’t serve the same purposes, and therefore can’t be judged on the same scale.

        Also “…is judged on a much steeper curve befitting modern gameplay expectations”–modern gameplay expectations are not steeper than in the past. See also: Kinect, Wii.

        • Time4Pizza says:

          Here is simple question: if cube world had the exact same art direction and graphics as guild wars 2 or WoW would you think it’s such a great game, or would you think it’s just a dumb downed version of other MMOs?

          Ask yourself that. If this games graphics were identical to WoW would I think so highly of it? Then maybe you’ll get my point instead of parsing the difference between graphics technology and quality, a difference I understand but don’t think is particularly relevant to my post.

          If your so adamant graphics don’t matter than turn the tables. Give this game modern warfare type graphics and tell me you still love it. If you can do that than I was wrong. Or if you did that would this game seem utterly simplistic and half done?

          • Enikuo says:

            I don’t think you understand the technical limitations of the games and how it relates to the core gameplay elements. The low-fidelity graphics are acceptable in Cube World because the terrain is 1) randomly generated and 2) mostly destructible. Conversely, the mostly static environments of high-fidelity games are acceptable because they create immersion in a beautiful virtual environment. It is not that people are giving games like Cube World a free pass – they are judging it on different merits than WoW and Guild Wars. It’s like you’re asking for an objective comparison between a pail of Lego blocks and a water gun – they’re both toys and they’re both fun, but for different reasons.

          • The Random One says:

            If this game had Modern Warfare graphics while still having a procedurally generated world and modifiable terrain I would eat it just so I would know it would always be close to me.

            So to answer your question, yes, I’d still think it was good.

          • Consumatopia says:

            Here is simple question: if cube world had the exact same art direction and graphics as guild wars 2 or WoW would you think it’s such a great game, or would you think it’s just a dumb downed version of other MMOs?

            In addition to the deformable terrain the others are talking about, I think CW has a unique visual style that I would be sorry to see disappear. CW is in category 1, not category 2, of the types of games that I claimed would benefit from lo-fi graphics.

            FWIW, I like WoW’s style (which is lo-fi in a different way) too, as well as GW2′s more modern look. But, no, from neither an aesthetic nor gameplay point of view do I think it makes sense to call CW a dumbed down version of WoW or GW2.

            Then maybe you’ll get my point instead of parsing the difference between graphics technology and quality, a difference I understand but don’t think is particularly relevant to my post.

            None of the post you just replied mentioned your confusion on that point. And of course it’s relevant–if you confuse quality and technology the way you did, then of course you’ll think people are biased against new technology, because you have the opposite bias. Even if you recognize the confusion when it’s pointed out to you, that you confused it in the first place strongly suggests that you’re biased. In any event, I didn’t miss your point, you missed mine. See below.

            If your so adamant graphics don’t matter than turn the tables. Give this game modern warfare type graphics and tell me you still love it. If you can do that than I was wrong. Or if you did that would this game seem utterly simplistic and half done?

            1) I never said graphics don’t matter, I said for some games graphics aren’t as important, and for those games lo-fi graphics will tend to be less offensive. If you’re going to have programmer art, it’s better that it be simple art. Compare people’s reactions to the graphics in Terraria versus A Valley without Wind. AVWW had more complicated and detailed graphics–but the more complexity and detail you show, the more room there is for failure. Simpler graphics allow the player to “fill in the blanks” and put their own interpretation on top of them. This is not just nostalgia–check what Scott McCloud has to say about abstraction in “Understanding Comics” and it’s sequels.

            2) I never said Cube World was one of the games for which graphics doesn’t matter–read all over the thread for people talking about how cute it is. Obviously, Modern Warfare is rarely described as cute. (on another note, although this is not a building game, I do think that the lo-fi style leaves more room for player creativity (for McCloud-type abstraction reasons ) than photorealistic games, which is why I think some of the more “high-tech” Minecraft-ish games currently being developed will fail.)

            3) This game is half-done. It’s paid-alpha.

            4) I guess giving Cube World the Modern Warfare treatment would result in an open-world ARPG with procedural generation and deformable terrain with photo-realistic graphics. So, like a Red Faction/Skyrim/Minecraft hybrid. Yeah, that sounds really boring, doesn’t it?

  11. Robbert says:

    Am I the only one who doesn’t find this the least bit impressive? It looks like a single player WoW with a (much, much more advanced version of ) Minecraft’s engine. Minecraft wasn’t popular and fun because it had the blocky art style. It was awesome because of the unique gameplay. This looks like any other MMO and it isn’t even an MMO (I think??)

    • razgon says:

      There is some truth to that, but this game tried to adress one of the major faults of modern day MMOs. Most modern day MMO’s are fixed in their world, leading you on rails towards the next area. The corridors may be wider than say, a Shooter game, but the end result is the same. you have a very finite and strict world which will never change to explore.

      This game has no borders, and is procedurally generated every time you start out, giving you endless landscapes to explore. Its for another breed of gamers I suspect – Those that value new horizons and fresh experiences in exploration, rather than the strictly linear gameworlds most have today.

      At least, that is my take on it, and why I am interested in it :-)

      • Jenks says:

        I hadn’t heard of this before, and now I want it so badly. I am exactly that “different breed” of gamer, or as Mr. Bartle would call me, an explorer.

    • Samuelson says:

      Hangliding! Exploring! Sailing! Voxel-based item customization!

    • SketchyGalore says:

      If Minecraft was awesome because of its unique gameplay, why would another game be awesome for being exactly like Minecraft? I’m actually getting a little tired of every game with blocks or voxels being compared to Minecraft. Yes there are some similarities, but this is trying more to be an exploration RPG than a survival/building game with an extra emphasis on item customization instead of building customization and procedural generation. As such, I think making it another MMO would take a lot of the charm out of it, since it’s more about exploring a unique world, not going on raids of the same dungeons over and over again as everyone else.

      So, is it going to offer twenty bajillion hours of random stuff to do like Minecraft? Probably not. But it’s not trying to do that, since Minecraft isn’t primarily an action RPG.

    • boe2 says:

      An mmorpg sans the mmo part? You mean, like, *gasp* an rpg? :o

  12. Tiax says:

    I for one am happy to see that Cube World managed to have impressive mountains (something that Minecraft never did).

    • Zanchito says:

      I’m guessing you didn’t have the chance to play with the 1.7 terrain generator. That one created some amazing landscapes of wonder!

      • Amphouse says:

        Oh, 1.7.3(beta), I miss you! Come back, nice looking beaches and cool mountain landscapes! The current version of Minecraft needs you!

        • Zanchito says:

          I seem to recall there were some modders trying to put it back into the game.

          • Alextended says:

            Why was it taken out – if it’s true that it created awesome things – anyway? The current world generation is extremely bland. And still prone to – mostly visual – errors and glitches after all this time like some unintentionally floating blocks (no, not cool sky islands), completely black areas that only fix if you alter a part of them or at least walk in the affected area, invisble floors enabling you to look at the generated caverns beneath that also only fixes if you get closer, etc.

          • Rob Maguire says:

            You might be thinking of the Better World Generation mod, which adds several new world gen types (including a souped-up default that has 1.7.3-style terrain with all the new features included). It already has a version out for 1.6.1.

  13. InternetBatman says:

    This looks really impressive, especially the variety of art in each scene.

  14. jonahcutter says:

    It’s cute to the nth degree, no doubt. But it seems shallow to a similar degree. It seems a very very simplistic WoW, with a surfeit of charm and a deficit of compelling gameplay.

    And I heard correctly? You cannot dig? Isn’t that one of the primary appeals of a cube-based game? Altering the environment yourself?

    Anyone played this extensively in a beta and can give insight?

    • Urthman says:

      There are bombs and other ways players can destroy terrain, it just doesn’t have mining (yet).

      • jonahcutter says:

        Well I like that. Any kind of terrain deformation is fun.

        But why only through bombs? Why have explosions but not digging? Seems like it’s a game and setting ripe for players to alter the landscape, and build their own fortresses, weapons, gear and the like.

        • boe2 says:

          Well, it IS “only” alpha. And I’m hoping that modding will be supported in the future.

    • Jenks says:

      I guarantee the tradeskills will be far more in depth than WoW, only because WoW’s are the most simplistic on the planet. Grind up making items that no one wants, just to reach the cap and put a unique enchantment on your bracers. Awful and yet a perfect microcosm of what MMOs have become.

    • Alextended says:

      How does it look anything like WoW? Did WoW invent action role playing games when it’s not even an action game itself? The core gameplay appears drastically different by virtue of a skill based fighting engine more akin to titles like Monster Hunter which are in fact amazing even if one not versed in their intricacies could describe them as clunky dinosaur fighting grindfests which would be far from the truth. I mean, I can see similarities, mostly in terms of the attempted variety and scope rather than any direct copying or negative aspects, but it wouldn’t be the primary comparison I’d make. Anyway, any game can be described as being “like” something else. If it’s good it’s good as long as it’s not an 1:1 copycat with no merit.

      • jonahcutter says:

        Fair enough. WoW isn’t an action-rpg. Perhaps not a good comparison.

        Let me put it this way:

        Outside of the uber-cute visuals, what does it offer not already seen? If it’s repeating what is already done, does it do it better?

        First answer of course is the procedural generation. Which is great, potentially.

        But gameplay-wise what is compelling?

        • Alextended says:

          See my first post in the “thread” (and that other guy’s “Hangliding! Exploring! Sailing! Voxel-based item customization!”).

          • jonahcutter says:

            Well, exploring can be done in many a game. Though the procedural generation perhaps gives that more legs. Unless it’s really just a kind of shuffling of chairs around, so to speak. Caves to the east, village to the west. Next playthrough, they’re reversed! Not exactly real compelling.

            Hang-gliding… you mean slowfall-type spells? Or parachute cloak? It’s got a spiffy little graphic for it, no argument. But it’s not anything we haven’t seen similar versions of before.

            Custom items is spot on. That’s something I’m very curious about. That plays to the strength of the engine. Which ties into my questioning why digging and custom building aren’t allowed. It seems something a cube-based RPG should champion. Crafting not just custom stats for your gear, but completely custom visuals. Right in the game.

            Without putting that user-creation aspect at the center of the game, it really comes across as a rather generic RPG. And the thing is, it’s the perfect game to do something like that. An mmo-style singleplayer/coop RPG where you can custom build houses, vehicles, clothes, weapons, tools right in the game, as part of the crafting system.

          • Alextended says:

            You didn’t read the post I directed you to (or seemingly much else) yet reply anyway forcing me to repeat myself. I never said any single feature in this game has never been seen before anywhere else and you yourself suggest previously seen features (ironically, after putting down other mentioned features as already seen elsewhere), the point is it combines elements in a way that’s not common. You have Monster Hunter-like combat, you have Minecraft-like world generation, you have WoW-like scope with sub systems like crafting, world persistence, co-op, quests (eventually at least), and so on. All those games it takes after are very different to each other and the result of mixing all those elements together is relatively unique as well. Even more so when understanding those elements it takes after whatever game aren’t direct 1:1 copies either (ie, Monster Hunter is more methodical, doesn’t have levels but instead relies purely on crafted gear for stat enhancements, etc). Still, next to no other game does all this at once and fitting in a genre like “RPG” or sub genre like “action RPG” doesn’t make it generic or without merit.

  15. Sparkasaurusmex says:

    Maybe we shouldn’t be calling paid alpha’s “released.”
    You had me really excited that this game was being, you know, released. But I guess it is, in a sense, it’s just not ready for release (even if the servers were on).

    I think too many of us are finishing too many games before they are ever actually released. I guess that’s cool if we’re having fun, but I’m souring on playing alphas and betas then not sustaining interest in the final release.

    • Bent Wooden Spoon says:

      Have to agree with you somewhat here – burned out on Minecraft before the beta finished, and it’s put me off playing anything else that hasn’t hit 1.0. I’m still happy to buy a few things early if they really appeal, but I’m not going to start playing them until they’re properly done.

    • Alextended says:

      I would agree about story based games (I played a ton of the Driftmoon alpha and then didn’t really feel like playing the full release just to see a few additions and polish per area) but something like this which banks on longevity and replayability? I don’t think it matters much if you start playing it early. Disappointment in Minecraft probably comes from how little later versions expanded on the ideas the early releases included (say, ever since the addition of survival mode). You would still go around building crap and grinding in much the same way. This will likely evolve quite a bit if only by virtue of the developer adding actual quests rather than just monster killing and walking around. Of course with fighting this central to the experience even smaller things like adding new mobs and gear will be incentive to replay after patches, assuming the core of it all is fun.

    • derbefrier says:

      I agree. I have started to be really apprehensive when buying into alphas and betas. It was a cool novelty for a while but now I think I’d rather just play the finished versions of games. they are so much better then playing incomplete buggier versions of themselves. Some of them have held my interest though like Path of Exile and Kerbal Space Program but others..not so much. Also, in a similar way, I am done with kickstarter and crowd sourcing. There may be exceptions from time to time but it will have to really be something special.

  16. Sparkasaurusmex says:

    There is a demo available in some less reputable harbors.

    • Sparkasaurusmex says:

      I’m sorry, it’s a tech demo that isn’t a playable portion of the game.

  17. AnotherGamingEnglishman says:

    How annoyingly tantalising, getting a lovely 350+ fps in their tech demo (which is made totally redundant by my 7 year old 60hz monitor anyway ;_;), and I can’t even go and buy the game.

    I must admit, after the initial excitement I experienced when the game was first announced, I kind of forgot about it until now… but now I want it, I want it hard.

  18. Sploitz says:

    If you haven’t seen it yet, I highly suggest watching the three episodes of Cube World Yogscast has put up. They are really entertaining, and show off a lot of the early game. http://www.youtube.com/watch?v=N01LOl-Q8EE

  19. mollemannen says:

    what was the price?

  20. Ulaxes says:

    god it’s sooo cube!

  21. Berious says:

    Didn’t give a shit about Cube World but now I can’t have it I must have it. Cynical part of me thinks this was their cunning plan.

  22. Time4Pizza says:

    I love when people take two words out of a three paragraph post, focus all their attention on them, and say “you were wrong”! The point of the post was old seeming graphics get better reviews. That was the heart of it. But if you want to say “you said old graphics are bad, you are so wrong!” Then fine, feel free, but you are missing the entire point.

    • Consumatopia says:

      3 sentences of our your 7 sentence post confused graphics technology with graphics quality.

      Zero out of those 7 sentences made that crucial distinction.

      The problem is not that we missed your point, but that you failed to express it. Then when you corrected your mistake (and it was your mistake, no one else’s) and I responded to that, you missed my point. See above.

      Anyway, you are terrible at this.

    • Urthman says:

      What you’re talking about is easily explained: you just never hear about the bad games with old-fashioned graphics.

      If a game has old-fashioned graphics, the only reason it’s going to get much attention is if the gameplay is exceptionally good. So it makes sense that if a game has lo-fi graphics and it’s getting reviews at all, then it’s probably going to get good reviews.

      Games with flashy graphics and AAA marketing budgets get reviewed even if they’re bad. So on balance you’re going to see that games with older graphics are more likely to get good reviews.

      • Kirasath says:

        Wow, Urthman just made the most sense about anything i’ve heard all day.

  23. Chris says:

    Wolfram von Funck is the greatest name ever.

    Wolfram von Funck is the greatest name ever.

    I said it twice because it’s true.

  24. Wahngrok says:

    Shop is up at the moment. If it isn’t when you try you can follow the status here.

    • Cramdown says:

      The shop is up, but you must already have an account to use it. I never bothered to register and that system is down, so there’s no way to move forward.

      Stage 1: “You must be logged in to buy CubeWorld.”

      Stage 2: “User registrations are currently disabled due to server maintenance. Please try again later.”

      Stage 3: Sorrow & longing.

  25. scritty says:

    2 and a half months later and still nothing. Forum closed, twitter and facebookj accounts have had nothing from the devs since June. It’s October next week. Game is dead Enjoy it if you bought it – though you were buying early access to a game you will now never see the completion of, so I guess you’ve been ripped off.

    Maybe developer has died or something. 3 months with not any communication what-so-ever suggests something like that has happened.
    Took the early money and ran with no intention of ever completing is another possibility.
    What with this, Maia (was supposed to be “released”..i.e not Beta but actual release two months ago) and other games – taking the money and then doing a runner seems to be the Kickstarter/Greenlight way.
    Kickstarter snd Greenlight seem full of games that made multipules of their starter target..then went black. Whose got all the money I wonder? Is it just terrible communication maybe?
    Too many con artists in the “buy early access” or “support our struggling dev team” industry. A ponzi scheme more like.

  26. ppdfifa says:

    I found out a working version that you can have without having to fill any surveys.
    bit.ly/1aIcpis