By Alec Meer on July 4th, 2013 at 1:00 pm.
“Added breakable functionality to all door types.”
Well, first-person shooters, it only took you 21 years, but you’ve finally cracked it. Our ultimate foe has at last been defeated.
Sven Co-Op is a gloriously absurd, long-running mod for the original Half-Life, which starts with the concept of adding co-op and then runs off to do a mad, many person dance in elaborate puzzle-maps filled with monsters, overclocked weapons and a disco megamix of everything Black Mesa. It’s almost impossible not to have a good time in it.
That said, I haven’t looked in on it for many years now, so I don’t know what the current state of play is, but as well as the whole doors thing my ears were also sent a-prickin’ by the news that v4.8 will “most likely be the final SC mod release.” Boo!
“But this is by no means the end of Sven Co-op. We have a major announcement to make soon, so keep an eye on SvenCoop.com over the next couple of weeks.” Yay! Are they talking going standalone, or are they resurrecting the long-dead Sven Co-Op II for Half-Life 2? OR IS THIS PART OF AN ARG FOR HALF-LIFE 3 oh just shoot me.
All we do know is that, back in January, Sven and his team were looking to recruit staff with the following skills for undisclosed reasons:
In any case, v4.8 also adds co-op support for the Blue Shift campaign, which I suppose has been a long time coming. I think you should all go and play it as one giant happy RPS family. Be sure to smash every door you see – after all these years, you’ve earned it.
Sven Co-Op v4.8 is out now.