By Craig Pearson on July 16th, 2013 at 2:27 pm.
Nature seeks balance. That is the way of things. So it was that following news of a police procedural game (coming soon), I was also told of more footage of Payday 2, which is Overkill’s heist ‘em up. Below there are 24 minutes of developer narrated action of the co-op shooter as they take part in an art heist. Then follows the inevitable betrayal. They steal things, then they are shot at. Balance was sought, and balance was got.
It is a confusing game. It has elements of Swat 4, which is still the pinnacle of this type of co-operative shooter, but the stealth looks a little messy. Why did the guard not notice his fellow guard in the “I’m being held at gunpoint pose”? It’s particularly egregious when he so easily spots the player beside him.
I did enjoy the first one, but in a limited fashion. I joined the game a few weeks after everyone else had it, and they already knew what to do, where things where, and everyone seemed hardier than me through levelling. I felt like a weak link. At least this Payday will have more interesting and varied content, with loot being randomised, and how you play in the previous missions having an effect on the next mission’s response.
Oh hey, it’s out in August. Neat. It says the 13th, which is a Tuesday. I feel a plaintive cry of No Oceans welling up.