Kickstarter Katchup – 21st July 2013

By Adam Smith on July 21st, 2013 at 4:00 pm.

There have been plenty of weeks with no losers and several winners, but I can’t remember compiling this column and finding losers without winners to sit above them. There are lots of projects that are readying themselves for a spot in the winners’ section though, propped on the podium, parading their plaudits. Dungeonmans and Tangiers are my current favourites, with Monochroma not far behind. It’s a busy week though and there should be something for everyone. Except sports fans. Nothing for sports fans. Probably the least Kickstarted genre actually. Licensing issues to blame?

The Rules

  • Featuring a game in this list doesn’t mean we endorse it. We likely haven’t played, and as such can’t say whether it will be worth your cash. That’s your call.
  • Letting me know about a game (which you can do via my name at the top of this article) doesn’t mean it will definitely be included. Leaving links in the comments is a good way to let other readers know about projects, but please email me if you want them considered for the list. Include the word Kickstarter in the subject line too if you care about making my life even slightly easier.
  • We only include games where pledges reach developers only if the target is met.
  • Projects asking for fifty billion dollars, with 45c in pledges, fall off the list eventually. It gives more space for other games.
  • Projects that have reached their funding get included in the Winners list, and then aren’t featured in the weeks after that, to give more attention to those that are still needing the cash. Tough if you don’t like it.
  • Be aware that there are several currencies in play. Always check!
  • This week’s Katchup was composed while listening to Melt Yourself Down and Kirin J Callinan.

The Winners

NOTHING

The Losers

Centration – Angry Engineers

Goal: £50,000
Now: £6,422

Centration’s fundraising campaign has been cancelled. The developers refer to their lack of preparation, which seems about right. I found out about the campaign after it had launched and would certainly have been interested to know beforehand. Always send out heralds to prepare the way. Equip them with the biggest bugles that you can lay your hands on. Development on Centration will continue and preorders are now available, using the same tiers as the KS campaign, here. Obviously, there’s no guarantee of a refund if nothing comes of your payment through that channel.

Dark Matter – InterWave Studios

Goal: £50,000
Now: £6,227

Failure for Dark Matter, which, despite a strong demo and less obvious take on the Metroid template, never gained a great deal of momentum. Perhaps it’s simply hard to make your dark alien-strewn corridors in space look particularly different from other dark alien-strewn corridors in space?

The Players

Dungeonmans – Jim Shepard

Goal: $35,000
Now: $22,247
Days: 12

Oh, I’m a big idiot. I should have posted about Dungeonmans ages ago and then, last week, I fully intended to give it a post of its own rather than just wedging it into the Katchup. And then I ended up boiling to death on a six hour coach trip with no air conditioning, and apparently all of my memories and promises turned into sweat and dripped off the end of my nose. There’s a preview build of Dungeonmans available now and that, along with the concept and pedigree of the team, convince that this will most likely be triumphant. Marvellous. The Academy is the cleverest of the clever, similar to Rogue Legacy’s generation system, allowing for permadeath and persistence.

Tangiers – Alex Harvey

Goal: £35,000
Now: £7,673
Days: 23

Tangiers is about as good as it gets. I’m not going to say ‘art game’ but rather ‘stealth game with an awareness and appreciation of modern art’. It’s beautiful and dripping with intelligence. Jim spoke to designer Alex Harvey and the interview is worth your time.

MotorGun – Pixelbionic

Goal: $650,000
Now: $44,234
Days: 26

Chris Avellone shows up in the most unexpected places. That’s an inevitable side effect of being involved in almost everything ever, I suppose, but even so I was surprised to see his name listed as a stretch goal in MotorGun. “Interstate 76 meets World of Tanks and mix in some old Autoduel” reads the blurb, to which I respond, ‘yes please’. Where would Avellone fit in? Writing comics is where. As for the game, it’s mostly a multiplayer sort of thing but a short singleplayer campaign will be included, with the possibility of extension through stretch goals.

Adventurezator: When Pigs Fly – Pigasus Games

Goal: $20,000
Now: $5,912
Days: 19

I’d skimmed across Pigasus’ Kickstarter page before but hadn’t give it enough time to realise that it’s something worth sharing with everybody ever. Thankfully, Craig is more persistent than me and he wrote all of this as soon as he saw it.

Levels are built with systems rather than single-choice solutions. So a mug is a chalice is a cup, and all three will work if you need something to tote water about. Hooray!

It’s using the interplay of systems, which I love so much in strategy and sim games, and applying something similar to adventure games. Madness! Brilliant madness.

Precinct – Jim Walls

Goal: $500,000
Now: $49,783
Days: 26

Everything you want to know about the new police adventure game from Mr Jim ‘Police Quest’ Walls can be found in this interview, unless you want to know whether the “nutcase at the lake” in Police Quest 3 was based on a real story from Jim’s policing past. Oh no. Wait. That’s in there and, crikey, it’s a good story.

Legend of Iya – darkfalzx

Goal: $75,000
Now: $24,905
Days: 21

Nathan spotted this one and wrote this:

Legend of Iya is an absolute sight to be behold, with intricate art singing life into its boulder-strewn hills. And also castles, forests, giant rock monsters, and T-Rex robots. Pixel art maestro Andrew “darkfalzx” Bado has been developing the Metroidvania on-and-off for nearly two decades, but always in the background of other professional projects for companies like WayForward and Majesco

I’ve received stacks of emails about Iya this week. One of those games that people are very quick to form an attachment to. I reckon it’ll hit its target unless all of those excited people are also skint or miserly.

Project Ravensdale – Black Forest Games

Goal: $500,000
Now: $32,584
Days: 26

Nathan had things to say about Black Forest’s second slice of the KS gateau:

Excitingly, Ravensdale looks heavily co-op oriented in a way that hearkens back to Magicka – at least, if the above video is any indication. BFG’s description sounds a bit more traditional, but there’s still plenty of promise.

Looks gorgeous and appeals to me far more than Giana did. The price is higher though, even with Giana profits pumped into the budget.

Tooth And Cog – Riveting Games

Goal: $40,000
Now: $1,460
Days: 26

Riveting Games are building a world with shades of Dunwall but instead of blinking and blading through it, players will be responsible for rebuilding and warring against one another. It’s a multiplayer RTS/turn-based strategy hybrid and contains all of these things:

Mechanical falcons, militarized penny-farthing gangs, fancy hats, balloon squads, zeppelin fleets, armored trains, walking weapons, rays of death, ancient mechanical megaliths, steam golems and clockwork guardians, unnatural experiments and preposterous inventions.

Sounds good to me. Interesting thoughts on designing a turn-based multiplayer game can be found here.

Celestian Tales: Old North – Ekuator Games

Goal: $40,000
Now: $11,252
Days: 19

Celestian’s art style isn’t immediately appealing to a man of my tastes and persuasions, but the three decades through which the story takes place and the characters journey intrigue me. Change! Real life issues! Choice! And perhaps the combat will be of interest as well:

Dynamic encounters which turns combat encounters into a form of entertainment itself. Hide from enemies, learn the nature of their movements, avoid them or just bash them all — it depends on how you want to play the game.

Oh, and then look! The graphics are changing too.

Organic Panic – Last Limb LLC

Goal: $40,000
Now: $10,933
Days: 18

What happens when you mix advanced physics (reactive liquids, destructible levels) funny characters and mind bending puzzles?

That’s the question Organic Panic poses, before answering by showing a battle between fruits and vegetables, and meats and cheese. My money is on the cheese. Never back a cheese into a corner. A block of Wensleydale will give you a black eye even as it crumbles. The game looks great, in an Incredible Machine meets Worms sort of a way.

Monochroma – Nowhere Studios

Goal: $80,000
Now: $14,794
Days: 33

Monochroma is delightful. I was going to write about the demo but Craig has already taken a look. It’s a beautiful thing, affecting and effective.

It has an Ico-ish tone: you’re the big brother, carrying your little brother through the world. He’s scared of the dark, so when you have to put him down to attempt a puzzle, you’ll have to find a pool of light to do so.

Try it now. Go on!

Dropsy – Jay Tholen

Goal: $25,000
Now: $8,874
Days: 4

Poor Dropsy. The weird clown’s adventures in a weird world are unlikely to happen this time around, although a second Kickstarter has already been mentioned. This backup plan would involve a smaller goal, with music and extra animations moved to stretch goals, thereby keeping the same budget structure. That actually seems quite sensible, although providing details before this campaign has finished does suggest the waving of a white flag. Which is a shame. Here’s one reason why:

Though often bizarre and humorous, this game’s world takes itself more seriously than other graphic adventures. It’s organized by a few nuanced people groups who each control various portions of the map, and all of them relate to one another in some way. Players progress by learning. As you familiarize yourself with how the world’s history, locations, NPCs, and groups of NPCs relate to each other, solutions to puzzles become apparent.

Intriguing.

Fran Bow – Killmonday

Goal: $20,000
Now: $3,849
Days: 41

This is a point and click adventure about a young girl’s investigation into the brutal murder of her parents. As if that wasn’t bad enough, she’s also locked up in an asylum and her cat has vanished. Terrible news for Fran Bow, all told. Any concerns that the development team aren’t fully committed to the creepy oddness of their project should be put to rest by the video diary below. It is unusual.

Insection – Glasswing

Goal: £280,000
Now: £71,577
Days: 12

Insection still has a chance but success is unlikely for the co-op sci-fi FPS. It’s impressive and shows how much appeal the original pitch had that a campaign with only a single update has managed to raise almost £75,000 in just over a couple of weeks. The artwork is enough to raise a smile. Guns, robots, aliens – but all plucked from some hyper-imaginative Saturday Morning Cartoon rather than the grimdark future of a possible reality. Tell us more, Glasswing!

Eterium – Andrew Luby

Goal: $25,000
Now: $13,228
Days: 10

In many ways, Eterium continues to be the high mark by which other campaigns should be judged. That makes the fact that it hasn’t achieved its goal several times over quite frustrating. Honest, articulate and with a solid core, Luby’s updates and general standard of communication put many others to shame. Shame, I tell you! Expect a new demo soon.

We’ll be releasing a new demo in a few days so stay tuned! The new demo is going to have some of the new music in it as well as a completely new 3rd mission. I was never happy with the 3rd mission in the demo, I felt it was a very weak mission. Our procedural mission generator is great at making large scale missions, but the smaller and easier missions found early in the game give it a bit of trouble. The reason is, early in the game we have not introduced the player to a wide variety of ships, so the mission generator only has a couple fighter types to choose from.

I learn more from this post, self-critical and thoughtful, than I do from some entire campaigns.

Lacuna Passage – Random Seed Games

Goal: $40,000
Now: $29,431
Days: 10

Lacuna Passage is the Mars exploration game, with real topography and added mystery. It’s funding has been stable, although it hasn’t had the one big week that often pushes a project over the line. Perhaps this week can be the one? I certainly hope so. The latest update taught me something.

If you are unfamiliar with Penny4NASA, they are a campaign looking to double NASA’s federal funding to one penny out of every tax dollar. This is the level of funding that could get us to Mars in the next few decades. Make sure to check out their website and take action.

Start your engines. We set our sights for the Red Horizon (cue 4,212 emails informing me precisely why an Earth dusk is more likely to create a red horizon than any conditions on Mars).

Satellite Reign – 5 Lives Studios

Goal: £350,000
Now: £271,829
Days: 7

If Satellite Reign doesn’t reach its goal in the next seven days, I’m shutting Kickstarter down. Actually, no, it won’t be Kickstarter’s fault – I’m shutting the audience down. That’s right. War. Me against the lot of you. Here are some thoughts from 5 Lives about stretch goals.

There’s been a lot of reports lately from developers against even having stretch goals. We have no issue with them ourselves, the scope of our game is truly scalable. The nature of an emergent, simulated system is that new components of gameplay can be slotted into, or taken out of, the structure without compromising the core game systems. This allows us to adjust the game according to any budget, whether it’s our initial target or above.

Frozen State – Snow Arc

Goal: £60,000
Now: £18,691
Days: <1

Less than twenty-twenty-twenty four hours to go I wanna be created
Nothin’ to do no where to go-o-oh I wanna be created
Just put me on the Katchup, watch the funding grow
Hurry hurry hurry before I go loco
I can’t control my fingers I can’t control my toes
Oh no no no no no

Time is running out.

And another thing…

GameLoading: Rise of the Indies – StudioBento

Goal: $50,000
Now: $17,063
Days: 24

Here’s a new video from the campaign to fund StudioBento’s documentary of the ‘indie revolution. It was filmed at the 2013 GDC Play. Good stuff.

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59 Comments »

  1. kwyjibo says:

    The Megatokyo Kickstarter “won” this week. Sadly, that’s a loss for the rest of us though.

    http://www.kickstarter.com/projects/fredrin/megatokyo-visual-novel-game

  2. hemmingjay says:

    Satellite Reign is game of the year material. Unfortunately, there is a bit of Kickstarter fatigue going around combined with the fact that people have vacation on the brain and are away from their computers. This all makes for the circumstances of NEAR failure, but it WILL prevail and we will all be playing it in 2014/2015

    • Seafort says:

      I don’t think it’s KIckstarter fatigue. The £ kickstarters seem to always do worse or not get funded at all compared to the $ kickstarters.

      I think people are just used to the $ kickstarters and maybe can’t or don’t want to convert £ to their own currency so don’t bother pledging.

      Kickstarter, I think, need to change their policies so any one can use dollars instead of pounds if they so wish no matter where they are located.

      • Detocroix says:

        The biggest issue is that Kickstarter UK doesn’t allow amazon payments as far as I know and from what I’ve heard, US citizens don’t like using anything else than amazon payments (or can’t. Don’t know for sure).

        • Kerey Roper says:

          Hmm, interesting. It’s trivial for a foreign company to set up shop in the US, so if there is a currency bias, I would encourage UK studios to look into it. You can repatriate assets and fold immediately after funding if this is desirable. Credit cards often charge an exchange fee, but this is so small that it is really an irrational consideration. But sometimes it’s stupid stuff like that that can be problematic from the perspective of being a mental block to backing a project.

          That said, I’ve contributed to a UK Kickstarter and it just took me to Paypal instead of Amazon IIRC. Almost every American consumer within the target demographic of gamers should have both of these accounts already set up, though Amazon will probably be more common with the younger audience as Paypal’s popularity is tied to eBay which has declined in e-commerce market share in the US from what it was 10 years ago.

      • greywolf00 says:

        I’ve noticed this same thing. Nearly every project I’ve been interested in that uses £ struggles. Satellite Reign, Frozen State, and Worlds of Magic (which did succeed but didn’t always look like it would).

        For the next comment, I’m almost positive Americans can use Amazon payments on UK projects, I know for a fact I did for Satellite Reign. I’ve never been asked to pay for anything on kickstarter with anything else.

        • frijoles says:

          My only payment option on Satellite Reign is to pay with a credit card. I’m not keen on giving out my credit card more than I have to. For US Kickstarter projects, I am given various payment options such as Amazon. On the UK projects, my only option is credit card. It’s really the only reason I haven’t backed. I checked to see if they offered PayPal, and they state that they’re waiting until Kickstarter is over because they don’t want money from PayPal to take it from KS (and possibly make them miss the goal). So I plan on backing after they open that up.

          KS really needs to add PayPal as an option though. There’s been a few projects I haven’t backed simply because Amazon wasn’t an option.

    • InternetBatman says:

      Also, $25 (or almost as much as I spent on the steam sale for 10 games), is a lot of money for a basic pledge to an unknown team.

      Sure you can pull it off if you’re Obsidian and you’re basically promising to remake Baldur’s Gate, but that’s too much risk for me.

      • malkav11 says:

        Yeah. And it hit in the wake of several Kickstarters I’m more directly interested in that also had significant wallet-draining pledges. Not to mention the Steam sale etc etc. And I’m trying to cut back on Kickstarter in general. Not because I’m fatigued by it, but because I’ve spent ludicrous amounts of money on it and I can’t keep doing that.

        • InternetBatman says:

          It’s not the limitation of the wallet for me, it’s relative value. People factor risk by relative value, so if there’s a one thirds risk of it not being made, and a one-thirds risk of you not liking it for whatever reason, the risk adjusted price jumps to $40. Of course everyone has separate values for these, but the same person a $20 would look to be $32, and a $15 game looks to be $24.

          I’m not saying it makes sense for everyone, because everyone makes these decisions automatically, but it certainly made sense for me not to back it.

        • Hmm-Hmm. says:

          Same here. If I’d back something now it’d really have to appeal to me like, say, Eternity did. That isn’t to say that I don’t look forward to a game like Sattelite Reign, but it’s not as near to my heart as some other projects. Which is fine, of course.

      • Lemming says:

        pledge less then. Pledge a £1. Why is $25 your starting point? This ain’t a pre-order site.

        • Sparkasaurusmex says:

          But 1 pound doesn’t get you a preorder.
          You say it isn’t a preorder site but that is exactly what it offers.

        • malkav11 says:

          Because pledging less than that doesn’t get me anything other than some wallpaper and warm fuzzies, and if I wanted to spend my money on warm fuzzies I’d give it to charity.

          • Lemming says:

            It get’s the game to exist. you can always buy it when it comes out. If it doesn’t make the total, it’ll never exist and you won’t get the chance either way.

          • malkav11 says:

            If I care about the game existing enough to put money behind it, I want to get the game as part of that process. I’m not rich, I don’t run a venture capital firm, and I am not in the game publishing business. I can’t afford to pay money just for the opportunity to buy a game. And in this particular case, I don’t $25 care, so ultimately, although it would be sad for it not to come out, I’ll console myself with all the other games competing for my time, money, and attention.

        • InternetBatman says:

          If the base game isn’t important, why not offer it to anyone who pledges, even a dollar? Why offer any reward at all? Satellite Reign would definitely have a chance of succeeding without the preorder people who’ve provided over 25% of the current funding.

      • WrenBoy says:

        I think you are completely correct to think about risk of failure when backing but these guys are hardly unknowns.

        Between us we have worked on a wide range of genres and notable titles including Syndicate, GTA IV, Darksiders II, Star Wars and many more.

  3. Sp4rkR4t says:

    I wish Satellite Reign had hit up kickstarter before the whole Double Fine thing and not during the steam summer sale when there is never enough money. But I will keep shouting at people to back it even if they don’t have a computer or even the internet. This game NEEDS to be funded.

  4. richtaur says:

    Here’s mine — Crypt Run, check it out if you like Gauntlet or Zelda type games: http://www.kickstarter.com/projects/richtaur/crypt-run-death-is-just-the-beginning

  5. Raiyan 1.0 says:

    I keep scrolling and scrolling and scrolling… the games don’t end!

    (Until when they do.)

  6. malkav11 says:

    MotorGun and Tooth and Cog both look like concepts I’d be quite interested in backing if they were explored in substantial singleplayer form, but the focus on multiplayer means they’re Not For Me ™.

    • Kerey Roper says:

      Hi, Kerey here from Riveting Games. I knew we would get this exact reply sooner or later. Here’s the deal: We’re indie and can’t prioritize everything. Our current niche is simultaneous TBS multiplayer, but that said, I would absolutely love to hack away on some AI and work with my brilliantly creative co-founder Sam on an awesome single player story! It’s just a matter of time and money to make this happen. If you can convince some friends who you know would love our multiplayer experience to back us, that gets us that much closer to adding single player as a stretch goal (with a separate deadline.) It’s a win/win (to use shameful biz-speak.) Also, the multiplayer game will get secondary benefits, because having an AI allows us to automate the game balance by running nightly bot vs. bot simulations. So add another win to the equation!

      Thanks for the feedback, and I look forward to any more suggestions you may have!

  7. jonahcutter says:

    Frozen State’s failure is sad, but it looks like they’re going to go with a pre-order/alpha-funding model perhaps. They’re not abandoning it.

    I’ve been talking up both Satellite Reign and Lacuna Passage whenever I could. They’re big “ifs” right now. I hope people who have been holding back because of KS and summer sale fatigue dig deep and find that last little bit of change in the sofa. Both these games look great and the kinds of things we’re always declaring our desire for.

  8. Morte66 says:

    I remember saying some years ago, when it was all big studios or bedroom modders:

    - The trouble with paying studios for games is you get the same thing they made 3 years ago, with better graphics and sound.

    - The trouble with not paying modders is you get the games they want to make, not the games you want to play. Hence “realistic” Stalker mods where you die suddenly in your sleep if you didn’t eat for five hours.

    Now I think the trouble with kickstarter is: point and click adventures are cheap to make, and get funded easily.

  9. Morte66 says:

    At the last Dragonmeet a pen and paper RPG publisher said the real advantage of kickstarter is that it tells him how much of an audience there is for a book. A RPG business can find fifteen thousand pounds for 3000 copies of a harback Dr Who RPG supplement, the question is whether it can sell them afterwards. So they do a kickstarter, with a run of a thousand 96 page black and white softcovers as the initial goal and three thousand 256 page colour hardbacks as the third or fourth stretch. The project scales to it’s market, and the crowdfunding is the market research.

    Yet in the world of computer games, things cost more. And kickstarters are actually about getting funding.

    Hmm.

    • The Random One says:

      There must be a midpoint. Kickstarter as a market gauge can be a reliable thing, and there’s little point in making a commercial game if there’s no audience for it.

  10. norfolk says:

    Tangiers looks fantastic. Surrealism + stealth + open world with dynamic environments = me pledging before the video ends. Hopefully they can execute, as it’s an ambitious sell.

    • Morte66 says:

      Potentially fantastic. Or it could “dissappear up it’s own arse”, as one of my scouse friends would have it, and become one of those 52/100 on metacritic games that RPS lauds for its ambition. Anyhow, I think the funding is a lock. Which is good, because it seems deserving but I’m not sure if I want it. Limbo is a monochrome atmospheric puzzle platformer too, and is reckonned a rather good one, but I’m halfway through it after the better part of a year.

      Glad to say Lacuna Passage looks like it will get funded (by other people), because I think I’ll like that if it’s well done but it might not be. So I may as well wait for reviews.

    • Premium User Badge

      Colonel J says:

      A very well put-together pitch for one of the most original ideas I’ve seen in years. I want this to succeed more than any Kickstarter I’ve backed, for gods sake throw your money at it, it’s a mere £10 to get the game. The art and music alone are enough to make me want this so badly it hurts.

      I went to £35 for the beta access, it gives you an early demo of an extra city shard that won’t be in the main game. And Mr Harvey was classy enough to send me a PM thanking me for my bid.

  11. Premium User Badge

    strangeloup says:

    The amount of money you should give to Tangiers is all of it.

    Also, not a computer game, but I think a non-zero proportion of Shotgunners (that’s what we’re called now) might enjoy Room Party.

    • mechabuddha says:

      Room Party looks…uninteresting. You play three cards that either give yourself points or take points away from other players. Do the cards interact in unexpected ways, or even at all? The fun seems to be in the novelty of getting silly cards, like Neck Beard or Awkward Boner. But that’s a huge problem, because after you see a card once, the novelty is gone.

      • The Random One says:

        Yeah, the creators seem to be pushing the angle that their cards tell a story, but they’re really pushing it.

    • Premium User Badge

      Lord Custard Smingleigh says:

      The Shotgunners are only one faction. We Rockers are superior, and the less said about the Paperboys the better.

  12. Shooop says:

    I wish Tangiers wasn’t a stealth game. Seeing that world and its sublime dark art makes me want to examine everything in it instead of hide from it.

  13. gwathdring says:

    The two bits of Monochroma I found most enticing–the cut-up animation and the soundtrack–are done by what I believe to be professionals that are not really part of the development team. I’m not really into the game or even the in-game visuals, but boy did I like the cutscene and the soundtrack from the trailer. I can’t find much of Gvende outside of the Kickstarter, but I did manage to find this:

    http://vimeo.com/63043625

  14. Grey_Ghost says:

    MotorGun is tempting, but it’s very “Mad Max”-ish. One of the reasons I loved Interstate 76 so much was the atmosphere.

  15. The Random One says:

    I just watched the Tangiers gameplay video, and… does that dev sound a lot like Film Brain or am I racist towards Britishmen?

    • Cunning Linguist says:

      “Britishmen” is not a race.

      • The Random One says:

        It was supposed to be a joke, but thanks for informing me it ended up not being one.

  16. The_Great_Skratsby says:

    They had me at Interstate 76.

  17. Bobka says:

    I am mad excited for the release of Shadowrun Returns this week. I really, really want to get my grubby little hands on their pre-order and post-release sales figures, like around September. It will either fuel or shatter my baseless predictions about the future of gaming.

  18. crinkles esq. says:

    Tangiers looks impressive visually, but may be too “we’re art school grads” for its own good; it comes off a bit self-aggrandizing. MotorGun, they throw around the Interstate 76 name (which I LOVED), but it really doesn’t seem like that kind of game. I don’t want to fund a primarily multiplayer game. Satellite Reign, I’m still unsure about the gameplay. But as far as funding, I think it’s a tad expensive, and also I’m a bit annoyed at the artificially-limited “early bird” tier slots. Because when I go to the page, already I’m smacked in the face that I didn’t decide to fund soon enough, and now I have to pay even more for the opportunity of a pre-order. Finally, I don’t really like point-and-click adventures, but I do hope Fran Bow makes it because it seems creative, the team seems really nice, and the girl…wow, be still my robot heart.

  19. Hmm-Hmm. says:

    Adventurezator seems to go a bit too far in simplifying the whole thing. Standard behaviours are fine, of course, but what if I want my orcs not to instantly attack a human (and vice versa)? Of course, I assume that adding more options also requires a ton of work, but still it seems a bit too limited as it is.

    • petrucio says:

      We’ll be adding customizations to how NPCs behave, beyond their standard out-of-the-box behaviour. Update #2 details some of that. In addition to that, you’ll be able to specify a list of friends and enemies, that can override the default orc-human attack-on-sight interaction.

      So yeah, the description video when a little too far saying that this is how orcs and humans interact, “ALWAYS” – until overriden, that is.

  20. Premium User Badge

    tigerfort says:

    Surely RPS readers want to build cities on the moon? I’m disappointed not to see any love for Colonisation: Moonbase, which is quite a nifty looking simulation. I reckon it would be well past target (less than seven grand) by now if it was in USD, but being a British developer the funding is trickling in.

  21. groovychainsaw says:

    Satellite reign had me once they started talking about emergent AI situations. That’s the sort of sandbox I’ve always wanted, playing factions off against each other, building up a reputation that affects people’s reactions to me throughout the game. I want to play around in a world for a bit.

    Fund it peoples, it looks great!

  22. Cunning Linguist says:

    I’m sorry but Dungeonmans looks apalling. If that gets crowdfunded it is both depressing and encouraging (as in : people will pay for anything)

    • Sparkasaurusmex says:

      While I do believe people will pay for anything, I think you’re being harsh to judge Dungeonmans based on its appearance. Very few rogue-likes are much to look at, but fans of the genre don’t seem to mind.

  23. Branthog says:

    A sucker is born every minute. When it comes to crowdfunding, I am that sucker.

    I just updated my crowd-funding ledger and as of today, I have pledged over $10,000 and payed-out about $3,500… and this is despite the fact that few of the 550 games I have backed are completed and of those remaining, almost all are quite overdue.

    Every week, I say “okay, I am done backing things unless they are extremely awesome and I just have to get a taste” . . . but it never sticks. I think I am sick in the head. The Katchup is not helping the situation. I started avoiding Kickstarter and IndieGoGo (I used to scan them every day) . . . but then I can’t avoid checking out the Katchup . . . and it snags me for a good $50 to $100 every damn time. EVERY DAMN TIME!

  24. Kerey Roper says:

    Hello RPS! Kerey from the Tooth and Cog project. It seems you guys and gals are a tougher audience with higher expectations than the traffic we get directly from Kickstarter. Now it could be that Kickstarter browsers are just more inclined to click on only stuff they are truly interested in, but I thought I would ask a few questions.

    I am taking a non-scientific poll here: Do you tend to view every Kickstarter video posted here regardless of whether the text description hooks you?

    And back to our game in particular. Does the video meet your expectations of communicating our offering, or was the message fuzzy? Or do you perhaps think our graphics or gameplay are uninteresting? Does the multiplayer focus detract a lot from the offering?

    • The Random One says:

      I only watch videos for projects if Adam’s description catches my fancy, as it did in your case. I like your concept, but there was a huge shock between the snazzy title art and what I assume is pre-alpha gameplay on the videos. I also have the impression that the RTS elements will only be hassle when the game seems like it’ll play as a Neo Scavenger style RPG for a considerable amount of a playthrough. I’m also very cynical about anything claiming to be steampunk because we’re at a stage where people are cynically gluing gears to anything to appeal to us steampunk fans. And I personally never donate until I get the Remind Me email, to better control my finances.

      I also think it’s funny the lady on the left spent so much money on her cool bird mask she couldn’t buy clothes and had to wrap herself on her niece’s bedsheets. We’ve all been there right?

    • malkav11 says:

      I don’t typically watch videos at all. Video is a ridiculously inefficient way of delivering information unless you’re specifically wanting to show gameplay in motion. And I’m probably not going to bother looking at that unless your project pitch page has enough of a textual hook to get my attention, and honestly probably not going to bother even then for a turn-based project since screenshots convey all I really need to know for that sort of play.

      As far as multiplayer goes – there’s nothing wrong with focusing on multiplayer if that’s the sort of game you want to produce, but you should be aware that despite appearances the audience for multiplayer is fairly limited.

      • InternetBatman says:

        This. I despise having to watch a five minute video to learn what 3 seconds of ctrl-f could tell me.