The Sunday Papers

By Jim Rossignol on August 4th, 2013 at 11:04 am.


Sundays are for regenerating in a gloomy crypt. The adventurers may have defeated you this time, but they’ll soon pay. Yes, they’ll pay!

  • Eurogamer meet Excalibur Publishing: “You’ll likely know Excalibur from its vast selection of simulator titles, from Chemical Spillage Simulation to Camping Manager 2012 via such esoteric delights as Tow Truck Simulator. They’re the subject of much mockery, but it’s serious business – in a tumultuous time for many traditional publishers, Excalibur is, it proudly claims, the only fully privately owned outfit left in the UK. Not only that: it’s a successful one, too.”
  • Keith Stuart remembers some nice positive things about games: “I don’t know anything about the 40-person volunteer team who produced Black Mesa, a fan recreation of Half-Life released last year to great acclaim, but I am amazed by them. I don’t know much about the Call of Duty and Counter Strike teams now earning millions of dollars competing in global e-sports tournaments, but I know that games and their communities have changed their lives for the better.”
  • Duncan “DeadEndThrills” Harris has redesigned his lovely site of videogame loveliness.
  • Digital Foundry threaten my wallet with all this talk of mega-monitors: “A decent 2.5k monitor is evidently within reach for a reasonable price, but the expenditure really doesn’t end there. Since 2560×1440 represents a 77 per cent increase in pixel count over 1080p, we must ask ourselves: how deep do we need to dig into our pockets to afford the bare minimum GPU upgrade to drive such an advanced visual experience?”
  • Does one rotten moment ruin the experience? “Despite its seemingly exploitative marketing, Catherine addresses very adult, very human matters of sex and love rarely explored in mainstream video games. Unfortunately, it also features a transgender character whose sexual identity is treated as a gross-out punchline. The fact that it even dares to include a transgender woman as an otherwise sympathetic character represents a far more open point of view than any game I can think of outside the purview of the indie scene, but it utterly botches its attempt at progressiveness.”
  • The Reticule talks Surgeon Simulator with Bossa: “The core team is still just four guys that entered the game jam, so like he was saying it wasn’t “Oh let’s just sit down and plan the whole game out” because it was still just the four of us making it. That energy was still the same and that discussion of what we want – “is this going to work?” “Can we do it?” Then we’d just go and kind of do it and find out. So it was keeping that natural ‘game jam’ sensibility going. And meeting the publishing deadlines, or course…”
  • The Idle Thumbs podcast is particularly interesting this week for some reason.
  • Craig has been writing over on PCG about the weird joy of Team Fortress 2 idle servers: “Achievement maps are the flashier brothers to idle servers. Here you’re idling so others might pad their stats by killing you. At first look, achievement_all_v4 has everything you need to grind out achievements: short runs where you can cap points quickly, easy briefcases to capture, even self-building dispensers to sap. You’ll join and see an unbalanced fight between teams, where some Blus have given up their existence to Red kill-counts, but the fighting hides a massive, server-destroying secret.”
  • Some technical considerations on that big Eve battle.
  • The guy behind the Everquest Next engine.
  • More Crate & Crowbar.
  • What have we done to London?
  • Pulp fictions basically run our business. Here are some now.

Music today is a new track from Mark Pritchard.

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98 Comments »

  1. Andy_Panthro says:

    That fancy monitor sure does look nice, but my 285GTX might not appreciate it so much (not to mention that I only got myself a new 1080p BenQ monitor a year or so ago).

    How far are we from 4K anyway? I thought that was going to be the next big thing? (although I can’t see 4K TVs catching on for quite a while, it might be good for gaming monitors, with appropriate graphics power!)

    • Low Life says:

      The first “consumer” (prosumer?) models are being released now, such as this Asus: http://www.anandtech.com/show/7145/asus-pq321q-first-look

      Of course a $3,500 monitor is out of reach for most, but it’s a start. It’s going to take a year or two before we see any affordable models.

      • povu says:

        And a while longer before playing next gen games on high settings is affordable. :P

        • MarcP says:

          $20k a month at $70 per hour = 286 hours of work per month, or 71 hours a week, or 10 hours a day and no weekend. As a responsible gamer you’re not skimping on your 8 hours of sleep per night, bringing your time budget down to 6 hours a day. You need to have 3 meals a day, and eating too fast is bad for you. You’re going to spend time cooking stuff, too (or eating out, which is going to take some time as well as you work from home). Throw in doing the dishes and that’s easily 2 more hours spent, leaving you with 4 hours per day. Then there’s throwing out the garbage, doing the laundry, picking up the mail, reading RPS and perhaps even a tiny bit of social life in there, and at this point you find yourself with no time for video games. Which defeats the point of making money to buy that badass computer.

          Bots just don’t get the constraints of meatbag life.

        • Gargenville says:

          nvm I should read before talking

        • guorley says:

          my best friend’s sister-in-law makes $69/hr on the internet. She has been fired for 8 months but last month her income was $13999 just working on the internet for a few hours. Read more on this site ……………………… http://xurl.es/wep6

      • FriendlyFire says:

        It’s worth pointing out how 4K screens have one big advantage over 2.5K screens: they’re an integer multiple of 1080p. This means that you can always play a game in 1080p without having blurring issues on your monitor; you’ll just use four physical pixels for each one video pixel.

        Of course it’d be much better to drive the full resolution, but I’m not sure how many GPUs could drive those right now.

    • Zenicetus says:

      The software side will have to catch up too, both games and other software for proper scaling. Otherwise we’ll be looking at tiny illegible text and UI elements on an otherwise gorgeous background image.

    • Mitthrawn says:

      Interesting article from the “Extreme Windows Blog” which apparently is affiliated with Microsoft.

      Triple 4k monitor gaming.

      25 million pixels. 60 fps.

      That’s all I need to say.

      http://blogs.windows.com/windows/b/extremewindows/archive/2013/07/25/pushing-the-12k-pc-gaming-boundary-at-1-5-billion-pixels-per-second.aspx

  2. Tei says:

    I wonder if Everquest Next will get DDoS because is stealing from Minecraft :DD

    My favorite from the Everquest Next videos are not the destruction (that is amazing, and make me happy inside) but the expresion of the jalena mage character. These are hilarious :D

    Half the internet wonder if they will pull this, or is a dream on the sky.

    • LionsPhil says:

      You would have to be incredibly stupid, even for angry computervideogame types, to look at that and say “Minecraft ripoff”.

      It even seems to nicely round off craters, so if anything it looks more like ye olde original Red Faction, or Ken Silverman’s VOXLAP demo (which was cubes, but in the demo used small ones).

      I assume they’re going to be porting forward that real-time webcam-computer-vision face-rigging thing they experimented with recently in Everquest 2, too. They’ve got some really cool tech going on. Hope they make a good game to marry it to because I’d love to see this stuff succeed.

    • I Got Pineapples says:

      EQ Next is a daring next gen game that dare to ask the question ‘How much do you like towering stone penises? Because you’re going to be seeing a lot of them.’

    • edwardoka says:

      I’ve been following the procworld blog for pretty much as long as it’s been up, and to see that his work is being put to such use makes me very happy indeed.

      • Reapy says:

        I haven’t followed/know about it, but it is really something to see one person able to springboard the tech to a big company, really amazing. Eq next does have a lot of guild wars 2 envy though, so I hope they can step away from it a little more.

        My fav part about the reveal was when he said, you’ve been playing D&D for 30 years, we are going to change it up! We have a new system, it’s called…..multi classing!!!

        Lol, there was an audible groan from the crowd at that point.

      • Shuck says:

        Yeah, having read the procworld blog with great interest and amazement for a while now, I immediately went over there after the Everquest Next announcement to see what his reaction was, wondering if he was connected to the project. He hadn’t yet written that post, so I assumed it was just a coincidence that someone else had come up with identical tech. That they’re using (and building upon) his work indicates great things for Everquest.

  3. LionsPhil says:

    That EVE article is disappointingly shallow on technical detail, despite the name of the news site.

    I’m surprised something like EVE can have a player-accessible form that automatically changes sector simulation priority without it being horribly abused, because my impression is that big EVE factions play dirty.

    • Lacero says:

      How would you game it exactly?

      • LionsPhil says:

        I dunno; since nobody’s come past with a plan yet, maybe it’s not so vulnerable. (I am thinking vague things like trying to vote en-mass to draw processing power away from the enemy’s staging system so co-ordinating for the battle is laggy misery for them, but I don’t play EVE so maybe that isn’t plausible or useful.)

        It just seems one of those classes of things that assumes the Internet is trustworthy. I can’t imagine many providers of large-scale net-facing services would entertain the notion of having a public endpoint that lets people adjust how their load balancing works. “Dear Amazon, a whole bunch of us in the UK are planning to buy fans because we threw them out after last summer, not expecting such a thing to ever happen again. Please reallocate resources from Amazon US. Love, Blighty.”

  4. Mctittles says:

    Not a big fan of the deadendthrills redesign as now the individual screenshots get less attention being tiled instead of the large individual spacing of the old design.

    Kind of causes me to gloss over them while scrolling making most shots forgettable.

    • Archipelagos says:

      Deadendthrills initial design was its best. Better selection back then, too. So much stuff has been removed now (thanks for nothing certain game studios, you know who you are).

    • engion3 says:

      I really like what he’s done with it.

  5. cpt_freakout says:

    That Excalibur article was an interesting read. Putting concepts on their head is always good, and I’m actually looking forward to that Zoo game they’re making. Nice people indeed.

  6. RedViv says:

    I do my best to not let tiny bits without bigger impact on the entirety of a title influence what I think of it. But if that tiny bit shines an entirely new light on the game/film/[insert thing], then it’s definitely worth exploring. In case of Dragon’s Crown, I wasn’t too put off by the depiction of the two criticised playable heroines, as those would be active and kicking arse and in their own way appearing as grotesque as the male ones.
    And then the game was released in Eagle Land, bringing news of the rest of females mostly being buxom useless damsels, and the groping mini-game. Seriously, why? I’m not against sexy, the art style did not worry me even while understanding how people saw the problems with Buttbarb and Titwitch, but directly playing straight into decades-old and now really uncomfortable pulp with cheap titillation? No. Stop it. Bad Vanillaware, bad! Go sit in the corner and think about what you did!

    • timethor says:

      Many creative works allow for a degree of interpretation. Are the mysterious occurrences on Lost signs of a brilliantly crafted and intelligent underlying story, or are they just random events cobbled together? Are the naked breasts in Elfen Lied artful explorations of the many facets of nudity, or are they just thrown in because “boobs, woohoo!”. Are the unexpected reactions by a character sign of a complicated personality that doesn’t fit lazy stereotypes, or does the character have no personality at all, and is the writer just randomly doing things?

      If I paid for something, I want it to be good, so my initial interpretation will normally be positive. But it’s possible that a single tiny thing can convince me that no, the creator is awful, and all the other stuff that was up for interpretation is probably also awful.

    • Claidheamh says:

      Well, Heroes of Newerth already did most of that since its beta (except for the casting support), and S2 Games are much smaller and have a budget that doesn’t really compare to Valve’s. Their replay tools improved quite a bit, and became very powerful too. That said, Valve did a really good job with theirs and it is really polished, but I still think they only look so good when compared to the other big ARTS (or whatever you want to call it) devs. When you compare them to Riot, Valve’s dev team seems pretty godly.

  7. subedii says:

    Surprised there’s nothing on the DOTA 2 International. It’s probably one of the biggest e-sports events of the year, and it kicked off this weekend.

    EDIT: Thinking about it some more, I guess it’s because everyone’s waiting for the Group stages to be over and for the main event to start.

    In related news, I’ve only just gotten into DOTA 2, and I have to say that Valve’s casting / community tools are phenomenal.

    There’s always a tonne of derping about how Valve “don’t make games anymore” because people don’t want to count DOTA 2, but going through it I have to say, I can really see just how much ridiculous effort, polish and quality Valve have put into it, and how much it’s paid off as a result.

    I mean if I want to watch a casted match, that all happens in-game. No need to go to Twitch or youtube, and download a video of the match. You simply click on the match and it shows up. Select your caster, and it’s all done in-game, right down to the commentary, camera views and on-screen info-dumps and squiggly lines. Heck, if you miss a match, you can still watch it any time, just download it (again, complete with casts). The amount of information available to call up and its presentation is also really impressive.

    I haven’t played Starcraft 2 in a while, but this is seriously WAY beyond anything that Blizzard put in out the gate. I don’t know whether that’s still the case now.

    • FriendlyFire says:

      I think LoL doesn’t even have a replay system yet. Riot must be scrambling to fix it now, or at least I hope so for them.

      • cyrenic says:

        LoL has a working replay system on their public test server, and it’s been there a while. I assume it’s not released to the public because they have a ton of work to do on the back end to store and serve up replays because of how big LoL is.

        That’s very slick that all that stuff works in engine in Dota2.

    • Malibu Stacey says:

      A lot of the stuff like this in Dota 2 already existed for years first in HLTV then in SourceTV & have been used in CS:S & TF2.
      And yet people will try to crap on the Source engine for not having all the graphics or something equally unrelated to how fun a game is to actually play.

  8. HadToLogin says:

    “Does one rotten moment ruin the experience?”

    Mass Effect 3.

    (Yes, I know article is about something else; still, valid answer).

    • jalf says:

      A valid answer which doesn’t answer the question? Sure, Mass Effect 3 had “one rotten moment”. You’re not actually saying whether you feel it ruined the experience. (I don’t think it did. I got a lot of enjoyment out of ME3 and the rest of the trilogy, despite the utter rubbishness of the ending)

      • HadToLogin says:

        Well, if you really, really want, I probably could google some links to people being disappointed about ending. But I think we all already know everything about it.

      • Grygus says:

        That one rotten moment did ruin the story, though. If you were into Mass Effect 3 for the shooting then maybe it wasn’t a big deal, but if you liked the story to that point, and especially if you liked playing through it multiple times, that ending was indeed ruinous for the entire trilogy; the antagonist used to create tension and drive the motivation for almost everything was reduced to a nonsensical joke.

        When the Turian councilor says, “ah yes, ‘Reapers,’” with his air quotes, it is no longer an annoying display of arrogance and shocking ignorance; now he’s right.

    • AndrewC says:

      People, in general, will ignore a million wonderful things to pay attention to one terrible thing. One rotten moment can ruin an experience because people.

      • jrodman says:

        The ability of people to pattern-recognize the standout signal in a field of various ones.

        Isn’t it wonderful?

        • AndrewC says:

          That people would rush to the one bad thing simply because it is different is the base, underlying reason why happiness is impossible in the universe.

          • AndrewC says:

            Hmm, I am aware that RPS comments can often be so raging misanthropic my comment might be taken un-ironically.

            Happy-face, ponies, disco music, kitten, RPScentric-meme. Face.

          • Gap Gen says:

            In fairness, the ending is a big part of something, and has a big impact on what you take away from a work, being the thing you experience last. Not that I thought the ending was Hitler’s Clone or Rage’s ending or Augusto Pinochet or whatever, but I can understand that people who didn’t like it but who were heavily invested in the story as a whole felt it soured their experience of the trilogy,

      • HadToLogin says:

        That’s survival mechanism.

        If you played with some big cat and had tons of fun throwing ball of wool, ear-scratching etc, but as goodbye it eats your leg, you focus on fact that in the end all that fun isn’t worth it.

        Not that this mechanism works when it comes to emotions…

        • AndrewC says:

          I feel safe going out on a limb here and saying that ME3′s ending did not eat your leg. The reason why I feel safe going out on a limb on this is because ME3′s ending didn’t eat it.

          • HadToLogin says:

            Nope, it only ate around 15 hours of playing some good games that I wasted rushing through boring corridors of ME2 to get alternative save to see alternative ending, because Bioware said “choices will matter”.

            At least now I know better and not even trying to play DA2 to see how it will affect DA3.

          • AndrewC says:

            I worry for your survival skills if you spent 15 hours playing a game you don’t like. Again. ;)

          • HadToLogin says:

            Well, I learned my lesson. Memento meme: Bioware – don’t believe their lies. My survival skills improved – even through they talk how DA2 will affect DA3, I’m still not playing it to get pro-magic save.

            Learning from mistakes – only way to improve survival skills. That is, if those mistakes don’t eat your leg.

            It’s not that I hate playing it. But there are better games, if I would knew how little saves changes I wouldn’t bother playing it again.
            Sometimes you do some chores because you expect some reward – that’s how that second playthrough felt. And it turns out that reward wasn’t worth it.

          • Lemming says:

            Of course not, but in storytelling especially, the ending is just as important as the journey. It colours it completely, and in this case, undermines it.

      • mouton says:

        It is their business what they enjoy, how they enjoy and what algorithms they use to decide what is enjoyable or not. I enjoyed ME3 quite a lot and I did like the ending – there were many flaws that were much more serious – but anyone can perceive it any way they want. T’is all personal brain chemistry, eh

      • Fred S. says:

        In the real world we call this “letting the perfect be the enemy of the good”.

    • AndrewC says:

      Also the ending of ME3 is awesome, no returns.

      • Lacero says:

        I heard there were a lot of returns of mass effect 3

      • Gap Gen says:

        The ending was okay. Sure, it was a pointer to an idea that’s been done better in other science fiction works that was fairly weakly foreshadowed, but eh. I think part of my being okay with it was that the synthesis ending worked well with the choices I made; unsure the other endings worked as well. Plus I was never *completely* into the universe, so I was happy just to say goodbye to the characters I’d met along the way and run into a plot ending device.

        • HadToLogin says:

          So, in the end you decided Saren (ME1 main not-robotic baddie, in case you forget) was right?

          • bleeters says:

            At the suggestion of the Catalyst, of all things.

            You know, that guy. The guy who created and controls the Reapers. The guy whose response to a problem we’re told exists but is never actually apparent in the entire trilogy ever at any point is to systematically kill everybody every fifty thousand years and turn their bodies into nightmarish cybernetic zombies bound into eternal, mindless slavery, and maybe if he likes your genetics you get to be a spaceship.

            That guy.

          • Gap Gen says:

            It’s a concept that is better expressed in various books, granted (I’m thinking of one in particular, but it’d probably spoil the entire thing to say which one, but there are a few with this logic). Normally there’s a reason why they’re doing genocide, but eh, they’re aliens, they don’t have to have a particularly compelling reason to anything we might think of as reasonable.

            Plus, eh, I watched Pacific Rim and enjoyed it, even though the plot made no sense at all. Mass Effect’s universe wasn’t the most compelling or believable sci-fi universe I’ve ever seen, so I just accepted it for what it is, and rolled with it. If you like, pretend Shepard was killed in the final charge. But like I said, I can see why people who bought into the universe and its backstory could be pissed.

          • bleeters says:

            That’s the thing though. They gave them a reason why they were doing the whole systematic genocide thing.

            The problem isn’t even that it’s something we never actually witness or hear about in the entire trilogy. Ever. Or that killing everybody as a means to prevent everybody from being killed as the ‘only solution’ is nonsensical when they could just as easily, I don’t know, ride in and destroy all the synthetics. Or maybe just don’t leave all that tech around to facilitate synthetic development. Or that you you can’t fix conflict because all life is in constant conflict with each other.

            My problem? Virtually every sigle instance of synthetic-organic conflict in the trilogy that we either directly see or are told about is caused by the Reapers. This includes the Geth heretics, the Rannoch war in ME3 and the Zha’til that Javik talks about. Which leaves the original Geth uprising, which might have worked if the Geth hadn’t been repeatedly demonstrated as being isolationists that had no interest in conflict.

            If they’d left the whole explanation for the genocide as an unexplained blank, I honestly would’ve been fine with it. But they tried to explain it, and their explanation just doesn’t work at all.

          • Gap Gen says:

            I think part of my problem is that as a physicist, films and games have never made any damn sense, so I learned to switch off (stuff like Star Wars is quite fun if you can learn to do that). So now I don’t care at all if a sci-fi thing has large holes in its reasoning as long as it’s fun.

          • Zekiel says:

            @bleeters
            Exactly. In ME1 Sovereign claimed that the motivations of the Reapers were far beyond the understanding of mere organics. This was a far, far more compelling ‘explanation’ than the one that the Catalyst eventually gave us.

            If the entire trilogy had been displaying instances of unsolvable organic vs synthetic conflict, then the ending we got would have been appropriate. (Although the three colours would still have been lame.) As it was, we got two major instances of organics vs synthetic conflict, one of which – the central one – was a result of the Catalyst. The other one (quarians vs geth) was actually solvable. **headdesk**

        • mouton says:

          I really liked the way Catalyst was expressing itself. Brief and to the point, like an AI should.

        • Bhazor says:

          Sure, it was a pointer to an idea that’s been done better in other science fiction works that was fairly weakly foreshadowed, but eh

          Are you talking about the ending or the entire frickin’ series? It was one of the most generic, middle of the road, risk free sci fi serials I’ve ever seen. People complaining about the ending ruining the story is like complaining Jason X ruined the subtle and ingenious Friday the 13th saga.

          • dog says:

            That bit of Jason X when they managed to tie in the evil dead mythos too was brilliant :-)

          • mouton says:

            While I liked the ending, I find it fascinating how people idealize the rest of ME. The plot was silly since part 1.

    • Vinraith says:

      That Reaper boss fight was, indeed, pretty awful. I tried not to let it ruin the rest of the game for me, though.

    • PikaBot says:

      Well, that didn’t for me, but the ending of a story has a privileged position relative to the rest of the narrative. Because it’s the last word, it indicates to you how to read what came before it and resolves, to a greater or lesser extent, the conflicts built up by the rest of the text.

      In other words, screwing up the ending is far more likely to sink the whole thing in someone’s mind than all the rest put together.

  9. Fenix says:

    I’m surprised there haven’t been anything about the Phil Fish drama (him “quitting videogames”) on here, unless I missed it!

    • LionsPhil says:

      Maybe RPS are denying drama queens the attention they’re trying to seize.

    • Grygus says:

      What is there to say? Whatever point he may or may not have had was obscured by his immaturity and hypocrisy. When a kid quits and goes home with all of his/her toys, that’s not news; it’s just what kids do. I think it would be bigger news if he suddenly started acting like some sort of professional. Aside from dry facts-only reporting, which RPS doesn’t really do, the only article to be written is basically, “nuh uh games journalists aren’t bad people,” which isn’t going to have a whole lot of credibility coming from a games journalist.

    • dE says:

      It was just Drama and it ended in the best possible outcome, given the scenario. Now don’t be grabbing the pitchforks yet: I firmly believe that it was in his best interest to quit game development and remove himself from public view. Him and media are two things that don’t get along well, or should I rather say they got along too well, and it has been escalating for years with visible effects on his sanity and health.
      But it’s not just media and him, game development itself seems like a bad drug for him. A ruinous obsession that kept driving him down a spiral with each passing day. By the looks of it, he finished Fez by the skin of his teeth.

      So I say, calling quits was a wise choice. Perhaps by instinct or out of spur of rage, but it was a good decision nonetheless.

    • RegisteredUser says:

      I don’t know much about that drama arc. I’ve only seen the indie game movie.
      And, from that, I must say, and this without any real venom: no real loss.
      Seemed like he was running himself into the ground doing game development more than anything.
      He should find something he can have a more than 50% slice of enjoyment in ideally, or his whole being will suffer.
      And I’ve not played Fez, but I’d be more sad about a game like Hotline Miami not having a sequel myself.
      But then I’m crude.

      • jonahcutter says:

        I’d agree with you on Hotline Miami. I also think it’s a more important signpost in indie game development than Fez.

        I was reading about this melodrama last night, where someone was lamenting the “tragedy” of Fish (supposedly) leaving.

        I was thinking it’d be a real tragedy if developers like the Klei guys left. They’re doing incredible work. N. Shank. Mark of the Ninja. Don’t Starve. The upcoming Incognita. They’re really pushing boundaries and exploring new ways to present genres. They’re doing it with incredible creativity and beauty, not to mention outright success. They’ve got a growing body of original work. They’re not resting on their laurels. And they’re doing it without deliberately developing preening media personas.

        There are others doing the same. Fez is a good game, but it’s not some lone light in the darkness. There’s a growing crowd of indie developers that, at the absolute minimum, match in importance anything Fish has done. Some are far -more- important. They just don’t go around creating/participating in media melodramas.

    • DiamondDog says:

      Well, I wouldn’t mind an RPS article on the subject, but only if I can use it to prop up my existing preconceptions.

      • stupid_mcgee says:

        “Just as food companies learned that if they want to sell a lot of cheap calories, they should pack them with salt, fat, and sugar — the stuff that people crave — media companies learned that affirmation sells a lot better than information. Who wants to hear the truth when they can hear that they’re right?” – Clay Johnson

    • Bhazor says:

      Arsehole creatives vs Arsehole journalists

      Whoever wins, we lose.

    • Jim Rossignol says:

      I didn’t find it particularly interesting. Someone probably wrote something really great about it, but I didn’t read it.

    • Gap Gen says:

      I mean, if the wait staff are actually trained social workers then I have no problem with this, I suppose? But yes, only if.

  10. Muzman says:

    I don’t know why larger monitor sizes bother people so much. Well ok, I guess running native is better, but you don’t have to. It varies wildly from game to game and monitor to monitor how well smaller resolutions work.
    We should make noisy demands for good multi-res support at all times.

  11. faelnor says:

    BeamNG finally released its tech demo, that should be here.

  12. Cooper says:

    I’ve had a 2560×1440 monitor for about 9 months now.

    My HD 6950 does absolutely fine with it. Haven’t needed to upgrade.

    Especially as, with that many pixels, you get reduced results for Anti-Aliasing, so can just turn that off.

    Unless you really wanna run the new Metro or Crysis on high/ultra, or have a desire for very high fps, then the article’s conclusion is wrong. The ‘bare minimum’ it suggests you need, of a GTX 760, runs Bioshock Infinite and the new Tomb Raider at over 60fps.

    I’ll probably upgrade my card in the next year or so. But switching to 2560×1440 hasn’t made me need or want to upgrade it any sooner than I would have done anyway.

    • Widthwood says:

      How do you cope with scaling problems? I’ve tried several notebooks with semi-high ppi over the years, and scaling was atrocious in places, sometimes completely screwing programs interface, sometimes scaling images used on controls into blurry mess, especially legacy ones.
      Even quite a few web pages still can’t handle scaling properly.

  13. aepervius says:

    Re: Dragon Crown. The playable women for me were not what broke the game and made it disgusting. The women are exagerated like the men, but they are still kicking ass. They are in “power”. But all the other NPC ? Damsel in distress. Why oh why if you are doing a parody, not going all the way, and make all “sexy guy in distress” or something. The fact they were so many female in distress half naked or in strange “position” broke it for me.

    • Mad Hamish says:

      Though I haven’t played it, that’s the same thing that put me off. The sorceress character is enough to make me cringe and wince when I see her bouncing around(it looks painful) but I could solve that by not playing as her. But like the article said, the artists fetishes are wide open on display and a lot of his deigns(male and female) are pretty grotesque anyway. If the knight didn’t have his helmet on, I couldn’t play that character either.

      One image in particular I saw in a trailer I think was the armoured woman with her legs splayed open in full porn pose. That’s the realm hentai kinda shit and I probably would have been all aboard 15 years ago. But it’s things like that which move it well beyond parody and satire into straight up pornographic. Like the juvenile type of game that rewards you with titillating pictures as your motivation to keep playing. Which is fine, I’m not saying it shouldn’t exist, but I’d be half expecting a mischievous tentacle to wriggle it’s way somewhere it didn’t belong.

      A parody of the ridiculous heroic fantasy tropes is a great idea for a brawler but it seems to have been done through a fetishistic, pornography lens. Fine for a niche game, but I prefer my porn to be kept in the porn folder. It’s a shame really because it’s all done so bloody well.

      • Fred S. says:

        Only fetishes registered and approved by the Feminist Council will be permitted in the future.

        • Mad Hamish says:

          Permitted? What are you talking about? Permitted for what?

          • The Random One says:

            Obviously for True Heralds of Real Freedom like ol’ Fred here anyone saying that so-and-so isn’t very good and shouldn’t happen – or even, as is the case here, wasn’t much to their tastes and caused them to enjoy a work less – is literally the same thing as book burning fascism.

          • Mad Hamish says:

            ah the old “lets take a persons opinion, merge it with all our fears and prejudices to conjure up an imaginary twisted and evil chimera to fight. So we can tell ourselves we are noble, we are fighting the good fight” well I’m kinda hoping he was just making a joke.

  14. JoeyJungle says:

    Hey Jim, I was wondering if you could make a readlist of the articles in the future? The verge does it with their weekly reading list (http://www.theverge.com/2013/8/4/4582306/the-best-writing-of-the-week-august-4 as an example). I really love your roundups, but I like to read them on my kindle, and readlists lets me send them to my kindle as all one file.

    Edit: Here’s the one I made for this week (obviously doesn’t include podcasts or links that are primarily videos or photos)

    http://readlists.com/abe88fad/

  15. Martel says:

    That song is great, wish it was for sale.