By Craig Pearson on August 12th, 2013 at 1:00 pm.
I always feel like I’m playing catch-up on Monday mornings. Game news doesn’t stop, so I have to hop back and make sure we didn’t miss anything. But after drinking irradiated orange juice, I accidentally overshot the weekend by about three weeks. So here I am in the past, where everything is black and white and people are riding dinosaurs. Instead of abusing my position as a person unstuck in time, I am going to blog about Starbound. RPS missed this first video of Chucklefish’s space adventure game, so I can post it without causing a paradox and ripping the universe a new timehole.
The first shows just how high up the planets of this procedurally generated space game will allow you to go. Everyone knows that if a game can do seamless transition from space to the ground then it has my heart, which is what Starbound does. Climb up high enough and you’ll head past the clouds and into the world of strange and lumpy asteroids. I’ve no idea what to do up there, but it’s a nice touch for people like me who’d do it anyway. Watch this spaceman do his best Baumgartner impression.
The second video is a bit more explanatory and recent, and shows off the diversity of biomes that Starbound will generate. Two things: number one is that I only learned the term “biome” because of games, and number two is that I never got into Terraria, but Starbound is something I’m very excited about.
It’ll be out this year. Hopefully.