By Nathan Grayson on August 13th, 2013 at 9:00 am.
Space is ever-expanding. It is, for all intents and purposes, endless. Thus, when Amplitude asserted as much with much-loved 4x strategy Endless Space, I was totally on board. “Space? Endlessness?” I said. “Yep, all checks out. Looks like I won’t have to get the Title Police involved after all. You folks behave yourselves now, ya hear?” And then I strolled off into the hungry hills, ever vigilant for a new entry in the Kingdom Hearts franchise. But dungeons? Those can’t just go on forever. I mean, it’d defeat the purpose. Why lock some doer of grievous wrongs up in a never-ending expanse? “You are hereby confined to infinity. There are no limits on what you can accomplish. Good luck, sucker.” I might just have to let Dungeon of the Endless off the hook, though, because of reasons. Mainly, it looks pretty great – even if we don’t know a whole lot about it yet.
It appears to be a retro dungeon-crawl-type thing, potentially with multiplayer and a few slimy tendrils of terror. The aesthetic is a pretty huge shift away from Endless Space’s pseudo-realistic (though still nicely colorful) stylings, but it looks very attractive all the same.
For now, Amplitude is saying – oh hey, this is nice – nothing! Instead, it’s just drumming up interest in a big Gamescom blowout with a cryptic, not particularly original “What’s behind the door” social media campaign. So that’s annoying. I can’t say I’m not interested, though. I guess that means Amplitude’s strategy kinda worked? Or maybe it’s just that Endless Space was really good, and all this teasing silliness was never necessary in the first place. Oh well.
We’ll know more very soon. Until then, speculate about what’s #behindthedoor #wooOOOooooOOO #hashtag or something I guess.