By Nathan Grayson on August 16th, 2013 at 11:00 am.
I have an unhealthy obsession with music visualizer games. Symphony and Frequency Domain have sated my rampant beatlust in recent years, but I don’t think anything will ever top my first love: Audiosurf. It’s not the most involved game ever, but that’s part of the charm for me. I can just zone out and dive headfirst into a neon-pulsing mouth of music, let it swallow me whole into a sea of flashing darkness. I like to play it before bed, when my brain’s still too fluttery for sleep. So I’ve been very eagerly awaiting its sequel, Audiosurf Air, while lamenting the disheartening lack of news surrounding it. But hark, what is that, speeding over the horizon in some kind of wonderful rocket car? Could it be? …No. But also yes! An announcement that we’ll be able to play Audiosurf Air very, very soon.
The game’s extremely minimal official site now carries word that the rhythmic follow-up will be on Steam Early Access starting next month. Now if you’ll excuse me for one moment: yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay!
Sadly, no further details – for instance, price or an exact date – were provided. But here’s what we do know: Air is a similar sort of lane-based game, but now you physically surf on your music, sometimes soaring into the air for whirling tangles of tricks and spins that both up your score and distort the music in crazy, interesting fashions. I don’t think it’ll reinvent the
wheel gleaming hovertron that will ultimately replace wheels, but it’s certainly got my attention.
Would you like a trailer? Of course you would.