Leaving The Crystal Lake: Camp Keepalive Out Soon

By Adam Smith on August 19th, 2013 at 3:00 pm.

Sometimes I chase references like Alice blundering after rabbits, which is how my mind led me from the recognisable spaces of tactical tale of terror Camp Keepalive to dreamy space pop. It’s a short trip, passing between two Crystal Lakes, one of which contains the shimmering plastic detritus of Grandaddy’s Sophtware Slump. The game itself has been relentlessly stalking in our general direction since February when I played the demo. The full version of the turn-based horror puzzler is out this Saturday, the 24th, and there are brief thoughts on the full version below.

I played a near-complete version a while ago and was pleased to find that it fulfils the promise of the early levels. The basics of the game, in which camp counsellors must save idiot children from ravenous monsters, become increasingly complex as maps form puzzles in themselves Counsellors and monsters have unique powers, the use and avoidance of which challenges the brain, and the strong theme and deviously puzzling nature of the later levels is fantastic.

Try the demo. Or listen to Grandaddy. It’s your call!

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5 Comments »

  1. DarkFarmer says:

    awwww yeah thanks for reminding me of that song been a long time. saw them live at Du Nord in SF, great band.

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  2. MustardRace says:

    yay

  3. Josh Millard says:

    I am stoked! I fell hard in love with the original demo, and did a bit of testing/bug-hunting on the full development version and was super happy to see the direction the Twofold Secret guys were going with it.

  4. The Random One says:

    I’ll try the demo, but I found the trailer weird in which I couldn’t figure out at all how the game works from it.

    I found the music clip weird too, but for different reasons.