By Ben Barrett on August 21st, 2013 at 2:00 pm.
Ever wanted to do SCIENCE!? Not that namby pamby regular boring “science” where things are actually done properly and real discoveries are made by years of painstaking stat-tracking. (like Valve’s development cycle without the hats). No, I’m talking about the exciting world of SCIENCE(!) where SCIENTISTS in LAB COATS sprint through MASSIVE PARTICLE COLLIDERS at ever-increasing speeds. That’s the premise of Boson X a “rotational runner” where you must guide yourself through an infinitely expanding experiment by leaping from platform to platform. I’ve had a play of a preview build and there’s a beautiful trailer available so long as you don’t accidentally create a black hooooooooo…
When playing, the music is the first thing I noticed. It keeps pace with the game wonderfully and fits the psychedelic nature of both the task and visuals to a tee. Said graphics are simplistic but manage a lot with the small room allotted by co-development for mobile platforms, using well contrasted colours to differentiate between levels. Each level is a series of patterns that appear in procedurally generated orders and a surprising amount of variation is eeked out of the basics. Some panels begin to fall away as you step on them, necessitating a quicker jump, while others build up an electric current that fires towards you. Each element is easy to handle with the simple jump left/right/forwards control scheme but when each comes at you in quick succession the challenge ramps up.
Exciting, fast and incredibly easy to pick up, be sure to check Boson X out when it’s released for free on August 30th.