By Craig Pearson on August 28th, 2013 at 7:00 pm.
I think I squeezed enough puns into the that title to take the rest of the day off. Go me! As you can tell, I am suggesting that Takedown: Red Sabre is a tactical shooter. It is. It’s actually a Kickstarter title that squeezed past its goal just over a year ago, pitching a return to the sort of games Tom Clancy of ten years ago would personally code for us. There was a lot of noise made by the developer about the state of games and the particular hole that’s been left in the release schedule that it’s trying to fill: slow-burn games of planning and execution, where a SWAT team will sweep through a ship or an oil rig and deliver precisely planned justice to terrorist foreheads. Have they made that game? We’ll find out soon.
So, things that aren’t very clear from the trailer: players will be able to select their equipment with everything unlocked from the start. It’s up to them to select the correct bits for the situation at hand. You’ll even have to consider your ammunition’s penetration value, and how noisy it is. That sort of detail is applied to the whole game. It’s a shame that’s not in the trailer, because if you’re looking to make your game stand-out, showing men shooting other men really isn’t the best way to do it. The shooting is fine, and looks better than I expected from the $200,000 budget.
The trailer isn’t just the team being generous. It has a nefarious plan to lead you to buy the game, which is out next month on September 20th, 2013.