By Craig Pearson on August 30th, 2013 at 7:00 pm.
I’m very sad: there are people out there playing Starbound and they are not me, and unless you part of the development team, some of the Yogscast, or an evil hacker, then they are most likely not you. Are you sad, too? Would that sadness you’re feeling to end? I can’t really help with that, because a hug from another sad person is usually wet and broken. Best I can do is post an hour of footage of the game and fake a smile. This is taken from a presentation at Insomnia Gaming Festival, where three of the internet’s popular Let’s Players gave the first proper public demonstration of the space-faring co-op adventure game.
It’s looking really good. A silly, co-operative procedurally-generated adventure game. The team beam from their orbiting ship down to an alien planet of throbbing mushroom trees and odd looking alien blobs. They start hacking away at things with space swords, before building a base out of a discovered dungeon. As you’d imagine, that plan is soon abandoned in favour of sleeping a tent and wandering the world they’ve discovered.
They start playing about two minutes in.
It looks pretty slick. Good enough for it to hit its 2013 release window. You might as well just released it