By Ben Barrett on September 2nd, 2013 at 9:00 am.
Recent days have taught me the importance of specific word-choice. One such expression that I’ve been warded off is ‘unique’ as it’s incredibly dangerous (without having played every game ever) to describe anything in the medium as such. You’re open to correction, mockery and having half a fish put through your mailbox. Not the good half, neither. That said, I don’t know if I’ve ever seen anything quite like Bravada. It’s a turn- and party-based tactical RPG with an incredibly light heart but some rather interesting elements. There’s a free demo you can try here and a trailer with some more details down there.
Moving as a one, you control your squad’s formation and direction. They then attack in an order based on speed, with a togglable pop-up showing who will go when. Standard level ups, class choices and equipment are present, but take on a new light in the wake of other mechanics. Do you want a range character with less damage, allowing it to support from the middle of the pack? Or do you need a tank, that can be put out as a scout and absorb some hits? Normal peasants can pick a role when they reach certain milestones, while the main character gets to increase his stats.
What’s really interesting is the ankh system that gifts the ability to clone of one of your party whenever another dies. This is just one of many items that keep the game fresh as you progress. It may sound a little dull, but it’s faster paced than you might imagine. You’re always progressing forward, but moving characters around your formation is vital. Letting the pace get ahead of you is a fatal mistake too – this is not a walk in the park and misusing items or poorly managing health will lead to death.