By Craig Pearson on September 4th, 2013 at 7:00 pm.
All of RPS was distracted by a bee when Pixeljunk Inc. was announced in March, which is thoroughly embarrassing because I’d have loved to have known about it sooner. I only discovered it because some previews are starting to drift out and it sounds delightful: a co-operative game of soup-making and world terraforming. You build giant Rube Goldberg soup-making machines in what appears to be a Terraria-ish procedurally generated world. You carve out caverns with lasers, gather ingredients, make soup, and fight off the animals that are living in the place you just tore up because their ecosystem is now part of your consommé. Why is this soup so special? Because you need to send it into space, silly.
I can think of no better reason to destroy a world than for the production Space Soup. But that’s just a McGuffin to get you into the world. The ecosystem is really what drives this: animals move about off-screen, reclaiming what you’ve drilled out, fighting, and eating each other. There’s even a suggestion that they’ll evolve. With so much going on, you’ll need to automate some systems, using the factory’s programmable robots to help gather flora while you defend the factory. It sounds delightful, and unlike their previous games this is being developed as a PC game first.
Via Polygon, who got to play it and make me jealous.