By Craig Pearson on September 30th, 2013 at 3:00 pm.
In the time it’s taken me to write this article, I could have started and finished at least two games of Weird Worlds: Return to Infinite Space. I live with that knowledge hanging over me, and I mentally convert every moment of the day into potential games the shortform galaxy explorer. “I’m going for a game of Infinite Space”, I’ll tell my girlfriend as pop off for a plop. “You’ve had me on hold for a trip to Oberon!”, I once told a confused bank phone operator, who apologised and then put my on hold for a full FTL! I took my mega-Peggle of savings to another bank. The video below is only about an sixteenth of a game of Infinite Space long, showing off the mod tools and a few motes of content. It’s enough for me.
As a fan of the previous games, it’s interesting to see that flat, gorgeous little galaxy being turned into a 3D space. It’s still only early in the development, so the charm isn’t there yet. I’m not fretting: they need the base game to be the foundation for what is essentially a journey through some wonderfully funny captions, but I do miss the gloop of the nebula, and the terrifying swirl of the black holes.
Perhaps the most exciting upgrade from the previous game, other than the new engine, is this: “There are some cool systems already operating that will allow the aliens (as well as Terrans) to develop new technologies over time, and upgrade their ships.” That should add some variety to the twenty-minute traipses between star systems
The next goal of development is to get a playable beta out into the hands of some of the Kickstarter backers. If you pledged $25 or above, you’ll soon be able to take it for a spin.