Hurrah! – Neverending Nightmares, Hot Tin Roof Funded

By Nathan Grayson on October 1st, 2013 at 9:00 am.

Probably the most dismal, upsetting celebratory image ever.

Kickstarter can be a nasty, brutish place to those who aren’t prepared for its rigors, and even some of the best and brightest come away penniless at the hands of its fickle whims. That is why days like today are the very best, because three very promising-looking projects crossed the finish line with pleasantly jingling pockets. Each member of the trio – exceedingly personal (and video-able) horror tale Neverending Nightmares, noir sidescroller Hot Tin Roof, and permadeath adorable puppy survival trek Death Road to Canada – has fallen under RPS’ searing gaze before, and each received a smile, a pass into the hallowed halls of our approval, and a really good cookie. Now, believe it or not, they have a chance at even better things.

Neverending Nightmares nearly didn’t make it, only managing to clink the final required coins into its cup within its last 24 hours. And even then, it was initially the result of a numbers mixup on the part of a generous (but not that generous) fan. But now everything’s sorted, and the equal parts gorgeous and unnerving black-and-white night of fright is en route to completion.

“I’m really on cloud 9 – not just because I succeeded but because there are so many amazing people out there (like yourself) that WANT me to succeed,” said creator Matt Gilgenbach, who’s basing the game on his real-life struggles with OCD and depression. “I am truly in awe of what wonderful people you are. I will get through this anxiety soon and make a great game for you everyone!”

Hot Tin Roof and Death Road to Canada, meanwhile, didn’t encounter quite as much turbulence. That said, both look to be positively loaded with personality, and I’m very much looking forward to seeing where they end up. Hot Tin Roof’s comedic noir shenanigans won’t come strolling through our doors like a hot night’s breeze in a sunny day’s dress until late 2014, but Death Road is actually just around the corner. The Kickstarter mainly served to fill the game’s randomized framework out with more options, surprises, and secrets. The most pertinent (and wonderful) example? This entirely possible scenario:

“Find a dog, teach it to drive. Have all the humans in your party die. Make the dog recruit other dogs until your band of survivors consists of 5 dogs driving a muscle car.”

Beautiful.

So yes, it is a time for celebration. Soon, there will be more good videogames. We live in good times.

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7 Comments »

Top comments

  1. The Dark One says:

    Megan Fox mentioned in the Something Awful forums that she might add in NPC schedules to Hot Tin Roof, even though their stretch goal wasn’t hit, just because it’s the type of thing that would be hard/impossible to patch in after the base game was finished.

    So yay!

  1. Anthile says:

    Good to hear. I always support games that feel like staring at the Prussian flag. Betrayer was another one.

  2. InternetBatman says:

    That’s good. I saw an interesting video from the founder of kickstarter a while back, and he said that something like 90% of the projects that make over 30% funding eventually succeed. That was a while ago, and the large amounts of money for videogames may have changed that, but it’s a neat little metric.

    In other crowdfunding news, Sunless Sea has exactly two days to raise the eight thousand GBP for submarines. Also, everyone in the world should back Knite and The Ghost Lights. It’s $5 for a cool handcrafted claymation adventure.
    http://www.kickstarter.com/projects/2011341880/knite-and-the-ghost-lights?ref=live

    • Oozo says:

      Thanks for pointing that out. I really love claymation (and stop-motion animation in general), but it’s not often enough used in other genres than click&point-adventures. Plus, five dollars is really not much.

    • seamoss says:

      Backed for Linux support and general cuteness – thanks!

  3. The Dark One says:

    Megan Fox mentioned in the Something Awful forums that she might add in NPC schedules to Hot Tin Roof, even though their stretch goal wasn’t hit, just because it’s the type of thing that would be hard/impossible to patch in after the base game was finished.

    So yay!

  4. DestructibleEnvironments says:

    I’m happy for mister Gilgenbach and his team! Sometimes the best games are the personal ones (with many hearts poured in). I must watch all of Matts youtube videos one day.

    Oh and holy crap, a person making games named Megan Fox? My mind can not process this!

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