By Craig Pearson on October 4th, 2013 at 9:00 am.
It looks like Baldur’s Gate II’s spam filter has let through an enhancement e-mail. You know the kind I’m talking about. In search of an ego boost, though I know plenty of people who like the venerable organ just the way it is, it has succumbed to the cheap thrills offered within, and ordered a course of treatment: “Why settle for less when we can boost your resolution and remaster your original renders with our all natural process?” So Baldur’s Gate II: Enhanced Edition will be arriving in November, all enhancedy.
That’s basically what I picture when you use the word “enhancement”, and I apologise for sharing it. Aside from helping an age-old game to run on the modern systems without the worry of mods and ini hacks, exactly what’s been brought to the table? It’ll come with Throne of Bhaal, and there will be an additional four new characters to play with: half-orc Blackguard Dorn Il-Khan, Neera the Wild Mage, monk Rasaad yn Bashir, each with spin-off quests. Baeloth, a drow sorcerer, is the fourth character, but has no additional content. All told, there will be 30 extra locations crammed in by Beamdog and released on November 15th.
It looks okay at a glance, but I’m aware of a certain amount of discontent with the port. I can’t find an RPS WiT, and I was too busy not playing Dark Souls to not play it. Did anyone stick with it?