By Adam Smith on October 7th, 2013 at 9:00 am.
Waiting for a new Ice Pick Lodge release is a lot like waiting for Christmas, except instead of presents under a tree and a day of jollity with family and friends, Icepick reward their devotees’ patience by dragging them into strange and terrifying new worlds. Thanks, Mr Lodge, it’s just what I wanted! Knock-Knock is a Kickstarted curiosity, with a crowdfunding campaign that became a fictional account of the game’s origins as a sort of cursed creation, plucked from obscurity and haunted by similar qualities to those afflicting Inland Empire’s film within a film. Jim will have more to say about the final version soon but you can revisit his earlier thoughts right now. Trailer below.
I’ve played for a couple of hours, and am thoroughly enjoying every creak and bump while slowly discovering that the latest transmission from the Lodge is far more bound in rules of play than I’d anticipated. A game of hide and seek in which the player is both seeker and sought. Despite the oddness of the design, both the structure and the story are more clearly defined than brief glimpses suggest. I’m eager to see how it all ends.