CCP On How Valkyrie Will Fuse With EVE, Evolve

By Nathan Grayson on October 25th, 2013 at 10:00 pm.

EVE Valkyrie has caught enough eyes to populate the world’s weirdest, most Halloween-friendly gumball machine, but let’s be honest here: we don’t actually know all that much about it. Yes, it’s glittering, glorious dogfighting with a thing that sounds amusingly similar to “Octopus” strapped to your face, but EVE is more than just a series of battles. Much, much more. It’s a universe of politics, corporations, and player-powered intrigue. The spaceships are nice, yes, but they’re only one piece of the highly fractured intergalactic puzzle – pawns in a game of blood and money. So where does Valkyrie fit into all of that? How will it integrate with EVE as is? Will we eventually be able to explore in first-person, or just exist in the universe as we please? And what about Dust 514? Where does it end up? I asked CCP’s David Reid, and he returned fire with the most potent space laser of all: answers.

RPS: Right now, Valkyrie’s just dogfighting, but how will it tie into EVE’s bigger picture? Also, when? Will it be directly connected to EVE’s goings-on as soon as it launches?

Reid: That is the plan, but a lot of it depends on exactly, for example… we don’t have ship dates for virtual reality tech yet. So if that was tomorrow, then we wouldn’t have it all linked in. But that’s the plan.

But the focus first is, well, the whole VR thing is still pretty new and early. We just want to make sure we get that right before we start laying roadwork for integration with the universe. But ultimately, what it should be is the sort of stuff where corporations should be able to span all three games, EVE, Valkyrie, and Dust. Chat should span all three games. That market will span all three games. Things like that will happen. And then you start thinking about, “Well, what is the analog of orbital bombardment between EVE and Dust with Valkyrie now added? How do all three of these games have something happening?”

So there’s a lot we’re thinking through and working on. I think what it’ll really come down to is when in 2014 we launch and on what platform. That’ll guide the integration road.

RPS: Are you basing your launch on when Oculus, specifically, comes out?

Reid: No, not necessarily, right? While we can’t get into details here, there are other platforms that are available. It is technically possible to run this game without a Rift. There’s a whole bunch of different things out on the market right now.

RPS: Things like CastAR, from some former Valve types? 

Reid: We have not talked to them officially. Their focus seems more AR than VR. There’s no reason not to have the discussion, though. We’ve talked with Valve about a lot of stuff, although this is ex-Valve, I guess. That’s true.

RPS: So integrating EVE and Dust makes simple sense. One’s in space, the other is planet-side. The two play well together, but in a way that allows both to specialize. Valkyrie, however, is also in space, so how do you integrate it without simply replacing EVE’s ship battles – which are a different animal entirely?

Reid: There’s a couple different ways to think about that. Here’s an example: with Dust integration, what we’d like to do is have boarding parties from Dust dropships enter in EVE spaceships someday, and start laying waste to the crew and taking over ships and stuff. So that would be a place that – if we were able to do that – would collide those things. Kind of as you’re saying: does a Valkyrie ship collide with an EVE ship? What’s that shared space? How do we think about that? You can certainly go in that direction.

But you can also go in a different direction that would be technically easier to implement, which would be that they’re all in a shared universe. They share resources, they share an economy and things like that together, but the actual literal combat mechanics are more like orbital bombardment between EVE and Dust right now. It’s not that Valkyrie ships are flying around in the exact same space that EVE frigates and titans and things are; it’s a different part of space.

Maybe another way to think about it is, for me being a former military guy, you have Dust as your army and marines, you have EVE as your Navy, and Valkyrie as your airforce. The Navy ships, whether it’s water or space, it’s a very different thing than the frantic stuff that’s going on when the airforce are doing their dogfights. So that’s another approach.

But ultimately, the beautiful vision that many of us gamers would have is like, the EVE ship is coming by slowly like a Battlestar from Battlestar Galactica, and then the gates open and out come all the Vipers flying into battle. I think that’s possible, but I don’t think it’s going to be happening in 2014. I think that’s a little farther out on the roadmap.

But that’s what we do. We’ve run EVE as a service for ten years, and we add to it all the time. Valkyrie will hopefully have ten years of life ahead of it as well, and those things will start to happen as technology gets better and we get our design concepts down.

RPS: Has CCP thought at all about a vision of Valkyrie in which, at times, we’re not fighting at all? We’re just flying around and exploring/doing other EVE activities? 

Reid: Sure. Again, we have figured out to a certain extent where the Valkyrie ships live in the spectrum of EVE stuff. You know, how big EVE ships are versus how big a Valkyrie ship is versus how big a Dust mercenary is, and by extension of what where they belong in the universe and how it makes sense. Once you start getting into that, you start thinking about, well, Dust doesn’t have a single-player component right now. But it is stuff we’ve teased in, stuff we’ve worked on. Are there exploration, resource-gathering, crafting sorts of things I could do as a solo player? Could I fight bots and drones without having to go into the deep end of player vs player?

Why not explore those things as well on the Valkyrie side? We think in terms of, “Are there pockets of the universe that aren’t accessible by giant EVE ships?” For lack of a better way to think about it, is the door too small for a giant ship to fit through, but a Valkyrie fighter to poke through? Those are some of the things we’re thinking about, but it’s still a little early.

But it is the kind of stuff we’d like to enable for sure. You don’t have to be dogfighting all day and all night. We’d like to give you more things that you’ll be able to do in the game.

RPS: What about a full-blown single-player campaign? Is that something you’re actively considering, or is this more about solo activities that could tie into the multiplayer universe? 

Reid: We’re certainly thinking about it, but I couldn’t confirm anything just yet. We’re looking at it, and we consider it a good opportunity.

RPS: So EVE and Valkyrie are both PC games, but Dust is – for now, at least – only on PlayStation…

Reid: Hold on a second, we haven’t confirmed that Valkyrie’s on PC. It’s capable of playing on PC right now, but we haven’t confirmed what we’re going to launch it on.

RPS: Er, oh. But it makes sense to launch on PC, right? I mean, given where it’s at and all – especially with your heavy support of Oculus Rift.

Reid: It technically works on PC, and it’s working fine, but there are other platforms it could run on. There’s nothing that technically prevents it from running on a console, for example.

RPS: Don’t tell me Valkyrie’s become an Ouya exclusive. 

Reid: [laughs] That is incredibly unlikely. I will say that with confidence.

RPS: OK, so you might not launch on PC. But it’s definitely still in the cards, right? 

Reid: Well… it’s definitely in the cards. Is it definitely something that’s there in 2014 on commercial launch day? I couldn’t answer that for you yet. We certainly could do it, but it’s still a question of whether we will.

RPS: Well hmmm. Alright, then. So is this the part where you announce some crazy Trading Spaces thing, with Valkyrie going to mysterious “other platforms” while Dust makes its way over to PC? I mean, you recently said that it’s not bound to PlayStation by any sort of deal. It’s yours to port as you wish. 

Reid: There’s absolutely interest in bringing Dust to other platforms. Dust right now is… if you think about EVE back in 2003, it was pretty choppy water in the beginning, and then six months later it was better, and then six months after that it was better, and so on. Dust is about six months old now as well. Right now, the focus for us as an independent developer with limited resources is, “Let’s get this thing really, really working, and let’s make sure it’s a great title on PS3 before we start looking at what platforms to take it to next.”

But there’s no legal reason why we couldn’t. There’s no contract or piece of paper saying we can’t. It’s definitely something we’re looking at doing.

RPS: Thank you for your time.

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50 Comments »

  1. airmikee99 says:

    “Hold on a second, we haven’t confirmed that Valkyrie’s on PC. It’s capable of playing on PC right now, but we haven’t confirmed what we’re going to launch it on.”

    This guy is in the wrong profession. He needs to be a politician with doubletalk nonsense like that.

    • Kelron says:

      I’d hazard a guess that someone (Sony) is interested in making it an exclusive, but they haven’t made any agreements yet.

      I wish they’d be open about why Dust (and possibly this) are PS3 exclusives though. It’s kind of cool that they made what I think is the first F2P console shooter, and I understand focusing on one platform while they get the game into shape. But I don’t understand why they can’t just give an honest explanation on why they picked PS3 and not PC.

      • dahools says:

        Just a thought but this be unconfirmed news that the Occulus Rift is comming to PS4? Not really news to RPS readers but to other audiences maybe. Sony already have 3d headsets out and have had for years but perhaps they are seeing a break in the market now there is a buzz about the Rift building.

        I could just be talking bollocks by the way. ;)

      • Yglorba says:

        I can think of several reasons to initially release Dust on the PS3.

        First, they don’t want to compete with themselves. EVE is a PC game; when you’re dealing with subscription-based or F2P games where your goal is to keep long-term loyal customers, it makes at least some sense to want to get a major PS3 product rather than releasing another PC product. They probably don’t picture people playing both EVE and Dust, so they want to aim them at different markets.

        Second, there’s the Halo effect — the PC market for F2P FPSes is incredibly crowded. The PS3 market for F2P FPSes is almost nonexistent. So if they’re aiming to build that kind of base of loyal, regular users, it makes sense for them to release it on a console where it’ll seem new and different, rather than releasing it on a PC where it’s just another F2P FPS among the crowd.

        • Reefpirate says:

          As you said, Dust and Eve are very different games aimed at very different types of gamers… And both of those ”types’ of gamers exist on the PC platform. Dust would be competing with Battlefield or Planetside more than it would be competing with Eve.

          Not only that but Eve subscribers are notoriously ‘hardcore’ with a lot of the major players supporting several accounts simultaneously. I could easily see a lot of Eve agents picking up Dust accounts to support their corporations. I heard plenty of outcry from the Eve community when it was announced that Dust would be on PS3.

          I’m not going to chastise CCP for their decisions, but I certainly don’t think they made the most obvious or the most logical choice when launching exclusive on the PS3.

          • Kelron says:

            Competing with Planetside or Battlefield may well have been a reason to avoid PC, as Yglorba says. CCP are becoming a big company, but I doubt they have the resources SOE and EA do.

          • mandrill says:

            As a lapsed EVE player, and an occasional Dustbunny I have a dream (which I think may be shared with other EVE Players) Of multi-boxing Dust and EVE side by side and calling in Orbital Strikes from myself, I don’t yet have the setup to do this as yet, but it is in the pipeline.

        • Gramarye says:

          Perhaps they also wanted to bootstrap Dust onto the PC. GIven the interview above, it seems to fit better.

          They said they expected to be working out kinks as they go, even a year in. Improve Dust out of reach of Eve players, then port it to the PC once it has some fanbase and plays a little better. That boost might help them compete against the likes of Battlefield/etc., rather than releasing a mostly-crap game on PC right away.

          That said, piss on that, I want to play Dust.

  2. jellydonut says:

    ‘it’s still a question of whether we will.’

    In other words you’re selling yourselves to Sony. Again.

    Okay, I guess I’ll just unsub once you confirm that. I’m tired of subsidizing console games.

    • Snakejuice says:

      You and me both! :(

    • Michelle says:

      my friend makes $83/hour on the laptop. She has been fired for nine months but last month her income was $21331 just working on the laptop for a few hours check it quickly>>>>>> http://goo.gl/XjXcH1

    • Phasma Felis says:

      If you’re only shelling out a monthly subscription fee because of what you imagine it’s “subsidizing,” and not because you, I dunno, enjoy the game or something, then you should’ve unsubbed long ago.

  3. Monkeh says:

    Ugh, why did they even launch Dust on the PS3 in the first place, if they didn’t even have any sort of deal? And now again they’re giving these vague answers about launching on PC for Valkyrie.. lame I tell you, LAME!

    • Kelduum Revaan says:

      Who said they didn’t have a deal?

      These kind of platform exclusivity agreements (and someone is fibbing if they say they don’t/didn’t have one) tend to come with money or ‘reward’ – see the DLC exclusivity stuff for Assassin’s Creed, CoD, etc.

      • airmikee99 says:

        CCP said they didn’t.

        From the interview:

        “I mean, you recently said that it’s not bound to PlayStation by any sort of deal. It’s yours to port as you wish.

        Reid: There’s absolutely interest in bringing Dust to other platforms….But there’s no legal reason why we couldn’t. There’s no contract or piece of paper saying we can’t. It’s definitely something we’re looking at doing.”

        • dsi1 says:

          They got money from Sony to do it for PS3, but they don’t have a long-term exclusivity contract. (which is probably why its not 100% for PS4 as well)

  4. remon says:

    Why is RPS reporting about console games?

    • Meusli says:

      Yeah, I think all news reporting of this title should cease until there is news about a PC version. They aren’t out to do us any favours.

    • mtomto says:

      Exactly! I frequent this site because it has focus on PC gaming. Not the “what if…”, “you can’t play this on PC” etc…

      Your headline should have been: Valkyrie dead in our world – has moved to another plane of existence.

  5. Captain Joyless says:

    And how does it all fit together with World of Darkness?

  6. Stevostin says:

    “Reid: Well… it’s definitely in the cards. Is it definitely something that’s there in 2014 on commercial launch day? I couldn’t answer that for you yet. We certainly could do it, but it’s still a question of whether we will.”

    This really is a disastrous quote. If you can, and if we want it, not doing it looks like a spite in our face.

  7. Lateris says:

    What game engine is this on? Dust 514 is the UT3 and Eve is on their in house Carbon Engine.

  8. Potajito says:

    This bullshit of Valkyrie not coming to PC needs to stop. I like ccp with its ups and downs… but this is stupid. It looks like they are waiting on xbox/ps4 to decide how to do VR to launch a console exclusive. Fuck it.

  9. phenom_x8 says:

    Waiting for Naruto and Enslaved WiT from RPS. I hope they cared enough about those two games.

    • The Random One says:

      I second that notion completely unrelated to this article.

  10. Didden says:

    Valkyrie was never part of that ‘A future vision’ trailer a couple of years back, which is what would really expand the core game and pull in more players. This is yet another distraction and delay on realising that vision. This is a very niche product that can only ever sell to small number of players – if the hardware is ever a success. Like Dust514 – a nice idea, that I doubt will be truly realised.

  11. Contrafibularity says:

    EVE is more than just a series of battles. Much, much more. It’s a universe of politics, corporations, and player-powered intrigue.

    Is it really though? Because after having played it for 5 months it could’ve fooled me. I think it’s just very adept at promising intrigue might occur at some point in the near-future if you just keep paying playing it.

    • Distec says:

      There’s a variety of different ways to play EVE. Some are more intriguing than others.

    • mandrill says:

      You’re doing it wrong then. If you want intrigue and politics you either go looking for them, or you work at becoming a political mover and shaker As with everything else in EVE it’s not going to be handed to you on a plate.

      This reflects the real world. Us proles are rarely involved in the intrigues and machinations of those who govern us, apart from in a very indirect way and from a great distance. You have to work to get to the top in EVE and then the Machiavellian nature of the game becomes clear.

      • Contrafibularity says:

        That’s pretty much what I thought then; not something you can have fun with unless you can devote your every waking hour to it and sacrifice health and sanity for a small chance at some mildly exciting moments. Nah.

        • mandrill says:

          Not really, there’s plenty to do without getting involved in the politics. I hear mining is fun…

    • mandrill says:

      and 5 months is nothing in EVE. You’re not going to be rubbing elbows with the leadership of the big alliances in 5 months unless you know them or are very determined to make a name for yourself.

    • ostrich160 says:

      Your looking at EVE completely wrong. If your going to be a commander of the military in real life, you can just waltz in and a month later your in the highest ranks. EVE is like that, the way you get to these high ranks is very real because its player driven. You join as a solider and work your way up, and if you don’t like that idea, the idea of actually having to work for your ranks, EVE is NOT the game for you.

    • morbiusnl says:

      welcome to eve, where 99.9% of the time youre waiting for something to happen.

  12. P.Funk says:

    Reid: Hold on a second, we haven’t confirmed that Valkyrie’s on PC. It’s capable of playing on PC right now, but we haven’t confirmed what we’re going to launch it on.

    This makes me think of someone trying to backpeddle a bad bluff at a poker table. Its so weirdly incoherent. Its like he was told not to confirm PC launch status but had absolutely no PR assistance crafting the statement.

    At least when EA or Ubi say something absurd it sounds nice and shiny like Don Draper wrote the copy for it.

  13. racccoon says:

    Hmm yes there’s a possibility that this might happen, but then again it may not, it really depends on the relevance of time itself some things that we do are done in way to not be what we say at all, we at CCP could be going down that path and for us to launch in on another system is just idea and may become a fact or maybe not, but, for the moment, which may come to be any day now, or any week. even a month or two. possibly even years may even become a decade! which it has! It seems this is what we are doing and this can be brought about by ways that we didn’t mean to happen we just follow new developers ideas, we are constantly working on new new news! ..things.. taking ideas is what we do now, we try to re-create them but they never seem to work, I think we may never get this fixed, so this may in turn, turn out to be a total waste of our time and yours, I hope this makes it clear to people out there that the questions I have answered mean absolutely nothing at all..I may or may not thank you for your time.

  14. SupahSpankeh says:

    May I ask that RPS stops running free PR for CCP until such a time as they stop being such dickbags?

  15. corey321 says:

    All I have to ask is, I know it’s not entirely on-topic, but dear CCP, where is World of Darkness?

    • mandrill says:

      World of Darkness is still in very early development and has a skeleton crew working on it. It hasn’t vanished, but is going to be a while…

  16. morbiusnl says:

    tldr: valkyre comes out on a undisclosed platform and will have some sort of Eve interaction.

    Had hoped RPS would at least cut through the bullshit in this article, I know ccp is on their whitelist of “good companies”, but to publish two pages of PR fluff without any critical questions makes me wonder why I visit this page again.

    • keithzg says:

      Huh? I thought they did a decent job of trying to get specifics, but it was clear that they weren’t going to. They did re-ask the question in many ways, eventually humorous ones, finishing the line of questioning with “RPS: Well hmmm. Alright, then.”, which is pretty much the interview-transcript equivalent of an unimpressed and quizzical eyebrow raise.

  17. Flesh Dumblegore says:

    CCP can kiss my arse. First Dust PS3 exclusive, now Valkyrie. If i would have interviewed CCP, i would have just asked them, why the fcking hell they cant just release those damn games for the PC.
    I hope the CCP workers suffer from diarhea for a long time.

  18. MartinNr5 says:

    Nathan: I thought you said that Reid had answers but instead he makes Mark Rein seem coherent and to the point.

  19. P4p3Rc1iP says:

    I wouldn’t be surprised if it launches on Xbone first, assuming there’s a VR device coming for it. It’s the only big platform they’re not on yet, and I suppose it would make sense to expand their market to it.