IGF 2014 Entrants Listed, Let You Punch Custard

By Graham Smith on October 25th, 2013 at 4:00 pm.

One of Bosch's walking-bum-free lesser works.

If you’re a journalist, the Independent Games Festival entrants being announced is like Christmas. This year there are 658 submissions to the competition and normally at least two-thirds are on PC. That means there are likely 400 indie games relevant to me in there, waiting to be explored. What undiscovered gems lie within?

I’m already finding strange curios, like this custard-punching game.

I did not know there was a game about punching custard. Did you know there was an International Bosch Art Game competition? The winner is an entrant in this year’s IGF and the trailer looks legitimately great:

Even if your mother was never insulted by a donut filling, or you’re not a big fan of walking bums and strawberry sex baskets, the IGF is exciting because it delivers, at this stage, a great sense of the breadth and diversity of game development. I know there are ways in which it is still limiting, and in which it might be better, but my morning would not have started so well without it.

If you want to start pouring through the list of links, screenshots and trailers for yourself, you can do it via the official IGF website. Alternatively, if you want a slightly cleaner, quicker look, try this alternate site that lists screenshots on a single page.

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16 Comments »

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      amateurviking says:

      It seems you have some enemies sir.

    • zachforrest says:

      Can anyone testify whether Smingleigh becomes harder or softer when punched?

      • Imbecile says:

        Under pressure Smingleigh gets a lot tougher. Its really not worth the trouble of punching him. You’ll just end up with egg on your face.

        • BooleanBob says:

          It is but one of the reasons he is considered the living antithesis of Lord John Leslie Prescott (whose face you are advised not to throw egg at as you’ll just end up being punched).

      • edwardoka says:

        Non-Newtonian gentlemen invariably become harder when either violence is being done to them or when they’re exposed to air temperatures of -273′C.

        Edited to remove unseemly allusions.

  1. MuscleHorse says:

    It would be nice if stuff like this would somehow leak into the more mainstream press, just so people could see that games aren’t all headshots and drug pushin’ (not there’s anything wrong with such activities in a good game).

    • Contrafibularity says:

      Editorial policy dictates that games are evil and only market-grade AAA games with emotions and consisting primarily of cutscenes can save gaming from being horrible like television (*television is now officially better than Shakespeare – ed). Indie games do not exist (apparently Minecraft is a thing who knows – ed).

    • luukdeman111 says:

      I’m not sure if punching custard is the best way to improve the credibility of gaming culture…

    • Michelle says:

      my friend makes $83/hour on the laptop. She has been fired for nine months but last month her income was $21331 just working on the laptop for a few hours check it quickly>>>>>> http://goo.gl/XjXcH1

  2. Fliver says:

    The custard dev is the same guy behind Hell is other people and that Proteus frog mod with the trampoline – George Buckenham. Also, he made the custard open source.

    “The hit detection works because people complete a circuit from the tin foil to the custard — they conduct electricity between it. Which mean, yes, you don’t really have to punch, you can just tap it. The custard doesn’t go everywhere because it is a non-Newtonian (or more accurately thixotropic) fluid — this means that when it has force applied it acts like a solid, and when there’s not it flows. Ketchup is an example of something that behaves in the opposite way. They once ran over a pool of custard on Brainiac, you can see clips on youtube. Also, no, you can’t eat it, people have put their hands in it.”

    https://bitbucket.org/v21/punchingthecustard

  3. Stardreamer says:

    I’ve always loved the IGF contests. Reading their pages reminds me of my youth wandering into shops filled to the brim with ZX Spectrum, C64 and Amstrad tapes, each one a mad, imaginative experience that you couldn’t get anywhere else.

    To echo MuscleHorse above I really wish more people could see this side of gaming. Because it’s wonderful.