By Adam Smith on November 8th, 2013 at 11:00 am.
When I was at school, before I discovered Doom deathmatch, I used to spend my evenings trying to beat every fiendish level of Chip’s Challenge. Wikipedia informs me that there were 149 levels in the version that I owned and I’m not convinced I saw more than a hundred. Tile-based, ice-sliding, crate-pushing, switch-hitting puzzlers aren’t my favourite forms of entertainment, but it’s more than nostalgia that has kept spiritual sequel Chuck’s Challenge on my radar. Developed by Chip’s creator Chuck Sommerville, it’s a puzzle game and creation tool all in one and it’s out now.
The 125 levels included with the game teach players how the various puzzle elements work and that knowledge can be put to use in the creation suite. User-created puzzles will be available to download, with the best placed under a spotlight every week.
Chuck’s Challenge itself is under a different light, Steam’s Green Beam, and anyone purchasing on Desura will receive a key if it arrives on Valve’s store. There’s a short demo, with both play and creation modes enabled, on Desura.
How long until we see a Kickstarter campaign for a different Chuck?